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Merge branch '0.9.3' of ssh://ogl-math.git.sourceforge.net/gitroot/ogl-math/ogl-math into 0.9.3
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1917036aa3
@ -12,6 +12,8 @@
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">version 4.1
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(pdf file)</a>.
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There are a few \ref pg_differences "differences" between GLM core and GLSL.
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GLM core functionnalities requires <glm/glm.hpp> to be included to be used.
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**/
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// Created : 2005-01-14
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// Updated : 2011-01-19
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// Licence : This source is under MIT License
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// File : glm/glm.hpp
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//! \file glm/glm.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include "core/_fixes.hpp"
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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//! OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2009-04-29
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// Updated : 2010-02-07
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// Licence : This source is under MIT License
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// File : glm/gtc/half_float.hpp
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//! Created : 2009-04-29
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//! Updated : 2010-02-07
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//! Licence : This source is under MIT License
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//! \file glm/gtc/half_float.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtc_half_float
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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//! OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2009-04-29
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// Updated : 2009-04-29
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// Licence : This source is under MIT License
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// File : glm/gtc/matrix_transform.hpp
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//! Created : 2009-04-29
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//! Updated : 2009-04-29
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//! Licence : This source is under MIT License
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//! \file glm/gtc/matrix_transform.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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// - GLM_GTC_matrix_operation
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//! Dependency:
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//! - GLM core
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtc_matrix_transform
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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//! OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2009-05-21
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// Updated : 2010-02-04
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// Licence : This source is under MIT License
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// File : glm/gtc/quaternion.hpp
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//! Created : 2009-05-21
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//! Updated : 2010-02-04
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//! Licence : This source is under MIT License
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//! \file glm/gtc/quaternion.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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// - GLM_GTC_half_float
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//! Dependency:
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//! - GLM core
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//! - \link glm/gtc/half_float.hpp GLM_GTC_half_float \endlink
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// ToDo:
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// - Study constructors with angles and axis
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