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- Added identity functions #765
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6afce5da27
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@ -152,5 +152,45 @@ namespace detail
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typedef glm_u64vec4 type;
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};
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# endif
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enum genTypeEnum
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{
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GENTYPE_VEC,
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GENTYPE_MAT,
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GENTYPE_QUAT
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};
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template <typename genType>
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struct genTypeTrait
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{};
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template <length_t C, length_t R, typename T>
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struct genTypeTrait<mat<C, R, T> >
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{
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static const genTypeEnum GENTYPE = GENTYPE_MAT;
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};
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template<typename genType, genTypeEnum type>
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struct init_gentype
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{
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};
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template<typename genType>
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struct init_gentype<genType, GENTYPE_QUAT>
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{
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GLM_FUNC_QUALIFIER static genType identity()
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{
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return genType(1, 0, 0, 0);
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}
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};
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template<typename genType>
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struct init_gentype<genType, GENTYPE_MAT>
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{
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GLM_FUNC_QUALIFIER static genType identity()
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{
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return genType(1);
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}
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};
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}//namespace detail
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}//namespace glm
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@ -36,6 +36,10 @@ namespace glm
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/// @addtogroup gtc_matrix_transform
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/// @{
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/// Builds an identity matrix.
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template<typename genType>
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GLM_FUNC_DECL genType identity();
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/// Builds a translation 4 * 4 matrix created from a vector of 3 components.
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///
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/// @param m Input matrix multiplied by this translation matrix.
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@ -7,6 +7,12 @@
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namespace glm
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{
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template<typename genType>
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GLM_FUNC_QUALIFIER genType identity()
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{
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return detail::init_gentype<genType, detail::genTypeTrait<genType>::GENTYPE>::identity();
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
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{
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@ -19,6 +19,7 @@
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../gtc/constants.hpp"
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#include "../gtc/matrix_transform.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTC_quaternion extension included")
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@ -159,6 +160,10 @@ namespace glm
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template<typename T, qualifier Q>
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GLM_FUNC_DECL bool operator!=(tquat<T, Q> const& q1, tquat<T, Q> const& q2);
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/// Builds an identity quaternion.
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template<typename genType>
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GLM_FUNC_DECL genType identity();
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/// Returns the length of the quaternion.
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///
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/// @tparam T Floating-point scalar types.
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@ -10,6 +10,12 @@
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namespace glm{
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namespace detail
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{
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template <typename T>
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struct genTypeTrait<tquat<T> >
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{
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static const genTypeEnum GENTYPE = GENTYPE_QUAT;
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};
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template<typename T, qualifier Q, bool Aligned>
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struct compute_dot<tquat<T, Q>, T, Aligned>
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{
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@ -63,6 +63,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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- Added detection of Visual C++ 2017 toolsets
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- Added missing equal and notEqual with epsilon for quaternion types in EXT_vector_relational
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- Added missing equal and notEqual with epsilon for matrix types in EXT_vector_relational
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- Added identity functions #765
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#### Fixes:
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- Fixed build problems due to printf and std::clock_t #778
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@ -1,4 +1,5 @@
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/glm.hpp>
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#include <vector>
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@ -317,71 +318,16 @@ static int test_constexpr()
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return 0;
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}
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using namespace glm;
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enum genTypeEnum
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{
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GENTYPE_VEC,
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GENTYPE_MAT,
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GENTYPE_QUAT
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};
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template <typename genType>
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struct genTypeTrait
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{};
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template <typename T>
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struct genTypeTrait<tquat<T> >
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{
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static const genTypeEnum GENTYPE = GENTYPE_QUAT;
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};
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template <length_t C, length_t R, typename T>
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struct genTypeTrait<mat<C, R, T> >
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{
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static const genTypeEnum GENTYPE = GENTYPE_MAT;
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};
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template<typename genType, genTypeEnum type>
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struct init_gentype
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{
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};
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template<typename genType>
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struct init_gentype<genType, GENTYPE_QUAT>
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{
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static genType identity()
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{
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return genType(1, 0, 0, 0);
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}
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};
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template<typename genType>
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struct init_gentype<genType, GENTYPE_MAT>
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{
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static genType identity()
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{
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return genType(1);
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}
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};
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template<typename genType>
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inline genType identity()
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{
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//return init_gentype<genType, genType::GENTYPE>::identity();
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return init_gentype<genType, genTypeTrait<genType>::GENTYPE>::identity();
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}
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int test_identity()
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{
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int Error = 0;
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glm::quat const Q = identity<glm::quat>();
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glm::quat const Q = glm::identity<glm::quat>();
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Error += glm::all(glm::equal(Q, glm::quat(1, 0, 0, 0), 0.0001f)) ? 0 : 1;
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Error += glm::any(glm::notEqual(Q, glm::quat(1, 0, 0, 0), 0.0001f)) ? 1 : 0;
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glm::mat4 const M = identity<glm::mat4x4>();
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glm::mat4 const M = glm::identity<glm::mat4x4>();
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glm::mat4 const N(1.0f);
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Error += glm::all(glm::equal(M[0], N[0], 0.0001f)) ? 0 : 1;
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