- Added identity functions #765

This commit is contained in:
Christophe Riccio 2018-07-26 18:00:31 +02:00
parent 6afce5da27
commit 1afa681512
7 changed files with 65 additions and 57 deletions

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@ -152,5 +152,45 @@ namespace detail
typedef glm_u64vec4 type;
};
# endif
enum genTypeEnum
{
GENTYPE_VEC,
GENTYPE_MAT,
GENTYPE_QUAT
};
template <typename genType>
struct genTypeTrait
{};
template <length_t C, length_t R, typename T>
struct genTypeTrait<mat<C, R, T> >
{
static const genTypeEnum GENTYPE = GENTYPE_MAT;
};
template<typename genType, genTypeEnum type>
struct init_gentype
{
};
template<typename genType>
struct init_gentype<genType, GENTYPE_QUAT>
{
GLM_FUNC_QUALIFIER static genType identity()
{
return genType(1, 0, 0, 0);
}
};
template<typename genType>
struct init_gentype<genType, GENTYPE_MAT>
{
GLM_FUNC_QUALIFIER static genType identity()
{
return genType(1);
}
};
}//namespace detail
}//namespace glm

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@ -36,6 +36,10 @@ namespace glm
/// @addtogroup gtc_matrix_transform
/// @{
/// Builds an identity matrix.
template<typename genType>
GLM_FUNC_DECL genType identity();
/// Builds a translation 4 * 4 matrix created from a vector of 3 components.
///
/// @param m Input matrix multiplied by this translation matrix.

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@ -7,6 +7,12 @@
namespace glm
{
template<typename genType>
GLM_FUNC_QUALIFIER genType identity()
{
return detail::init_gentype<genType, detail::genTypeTrait<genType>::GENTYPE>::identity();
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
{

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@ -19,6 +19,7 @@
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../gtc/constants.hpp"
#include "../gtc/matrix_transform.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_quaternion extension included")
@ -159,6 +160,10 @@ namespace glm
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(tquat<T, Q> const& q1, tquat<T, Q> const& q2);
/// Builds an identity quaternion.
template<typename genType>
GLM_FUNC_DECL genType identity();
/// Returns the length of the quaternion.
///
/// @tparam T Floating-point scalar types.

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@ -10,6 +10,12 @@
namespace glm{
namespace detail
{
template <typename T>
struct genTypeTrait<tquat<T> >
{
static const genTypeEnum GENTYPE = GENTYPE_QUAT;
};
template<typename T, qualifier Q, bool Aligned>
struct compute_dot<tquat<T, Q>, T, Aligned>
{

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@ -63,6 +63,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
- Added detection of Visual C++ 2017 toolsets
- Added missing equal and notEqual with epsilon for quaternion types in EXT_vector_relational
- Added missing equal and notEqual with epsilon for matrix types in EXT_vector_relational
- Added identity functions #765
#### Fixes:
- Fixed build problems due to printf and std::clock_t #778

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@ -1,4 +1,5 @@
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/glm.hpp>
#include <vector>
@ -317,71 +318,16 @@ static int test_constexpr()
return 0;
}
using namespace glm;
enum genTypeEnum
{
GENTYPE_VEC,
GENTYPE_MAT,
GENTYPE_QUAT
};
template <typename genType>
struct genTypeTrait
{};
template <typename T>
struct genTypeTrait<tquat<T> >
{
static const genTypeEnum GENTYPE = GENTYPE_QUAT;
};
template <length_t C, length_t R, typename T>
struct genTypeTrait<mat<C, R, T> >
{
static const genTypeEnum GENTYPE = GENTYPE_MAT;
};
template<typename genType, genTypeEnum type>
struct init_gentype
{
};
template<typename genType>
struct init_gentype<genType, GENTYPE_QUAT>
{
static genType identity()
{
return genType(1, 0, 0, 0);
}
};
template<typename genType>
struct init_gentype<genType, GENTYPE_MAT>
{
static genType identity()
{
return genType(1);
}
};
template<typename genType>
inline genType identity()
{
//return init_gentype<genType, genType::GENTYPE>::identity();
return init_gentype<genType, genTypeTrait<genType>::GENTYPE>::identity();
}
int test_identity()
{
int Error = 0;
glm::quat const Q = identity<glm::quat>();
glm::quat const Q = glm::identity<glm::quat>();
Error += glm::all(glm::equal(Q, glm::quat(1, 0, 0, 0), 0.0001f)) ? 0 : 1;
Error += glm::any(glm::notEqual(Q, glm::quat(1, 0, 0, 0), 0.0001f)) ? 1 : 0;
glm::mat4 const M = identity<glm::mat4x4>();
glm::mat4 const M = glm::identity<glm::mat4x4>();
glm::mat4 const N(1.0f);
Error += glm::all(glm::equal(M[0], N[0], 0.0001f)) ? 0 : 1;