Updated naming convension and namespace

This commit is contained in:
Christophe Riccio 2011-01-07 09:59:42 +00:00
parent eb3146b01e
commit 1afc8012a2
9 changed files with 205 additions and 134 deletions

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@ -7,49 +7,60 @@
// File : glm/core/intrinsic_common.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_DETAIL_INTRINSIC_COMMON_INCLUDED
#define GLM_DETAIL_INTRINSIC_COMMON_INCLUDED
#ifndef glm_detail_intrinsic_common
#define glm_detail_intrinsic_common
__m128 _mm_abs_ps(__m128 x);
#include "../setup.hpp"
__m128 _mm_sgn_ps(__m128 x);
#if(GLM_ARCH != GLM_ARCH_PURE)
//floor
__m128 _mm_flr_ps(__m128 v);
namespace glm{
namespace detail
{
__m128 sse_abs_ps(__m128 x);
//trunc
__m128 _mm_trc_ps(__m128 v);
__m128 sse_sgn_ps(__m128 x);
//round
__m128 _mm_rnd_ps(__m128 v);
//floor
__m128 sse_flr_ps(__m128 v);
//roundEven
__m128 _mm_rde_ps(__m128 v);
//trunc
__m128 sse_trc_ps(__m128 v);
__m128 _mm_ceil_ps(__m128 v);
//round
__m128 sse_nd_ps(__m128 v);
__m128 _mm_frc_ps(__m128 x);
//roundEven
__m128 sse_rde_ps(__m128 v);
__m128 _mm_mod_ps(__m128 x, __m128 y);
__m128 sse_ceil_ps(__m128 v);
__m128 _mm_modf_ps(__m128 x, __m128i & i);
__m128 sse_frc_ps(__m128 x);
//inline __m128 _mm_min_ps(__m128 x, __m128 y)
__m128 sse_mod_ps(__m128 x, __m128 y);
//inline __m128 _mm_max_ps(__m128 x, __m128 y)
__m128 sse_modf_ps(__m128 x, __m128i & i);
__m128 _mm_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
//inline __m128 sse_min_ps(__m128 x, __m128 y)
__m128 _mm_mix_ps(__m128 v1, __m128 v2, __m128 a);
//inline __m128 sse_max_ps(__m128 x, __m128 y)
__m128 _mm_stp_ps(__m128 edge, __m128 x);
__m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
__m128 _mm_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
__m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a);
__m128 _mm_nan_ps(__m128 x);
__m128 sse_stp_ps(__m128 edge, __m128 x);
__m128 _mm_inf_ps(__m128 x);
__m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
__m128 sse_nan_ps(__m128 x);
__m128 sse_inf_ps(__m128 x);
}//namespace detail
}//namespace glm
#include "intrinsic_common.inl"
#endif//GLM_DETAIL_INTRINSIC_COMMON_INCLUDED
#endif//(GLM_ARCH != GLM_ARCH_PURE)
#endif//glm_detail_intrinsic_common

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@ -123,15 +123,12 @@ namespace detail{
static const __m128 _ps_log_c0 = _mm_set_ps1(0.693147180559945f);
static const __m128 _ps_log2_c0 = _mm_set_ps1(1.44269504088896340735992f);
}//namespace detail
}//namespace glm
inline __m128 _mm_abs_ps(__m128 x)
inline __m128 sse_abs_ps(__m128 x)
{
return _mm_and_ps(glm::detail::abs4Mask, x);
}
inline __m128 _mm_sgn_ps(__m128 x)
inline __m128 sse_sgn_ps(__m128 x)
{
//__m128 cmp0 = _mm_cmpeq_ps(x, zero);
//__m128 cmp1 = _mm_cmple_ps(x, zero);
@ -154,7 +151,7 @@ inline __m128 _mm_sgn_ps(__m128 x)
}
//floor
inline __m128 _mm_flr_ps(__m128 x)
inline __m128 sse_flr_ps(__m128 x)
{
__m128 rnd0 = _mm_rnd_ps(x);
__m128 cmp0 = _mm_cmplt_ps(x, rnd0);
@ -171,7 +168,7 @@ inline __m128 _mm_trc_ps(__m128 v)
}
*/
//round
inline __m128 _mm_rnd_ps(__m128 x)
inline __m128 sse_rnd_ps(__m128 x)
{
__m128 and0;// = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
__m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
@ -181,12 +178,12 @@ inline __m128 _mm_rnd_ps(__m128 x)
}
//roundEven
inline __m128 _mm_rde_ps(__m128 v)
inline __m128 sse_rde_ps(__m128 v)
{
}
inline __m128 _mm_ceil_ps(__m128 x)
inline __m128 sse_ceil_ps(__m128 x)
{
__m128 rnd0 = _mm_rnd_ps(x);
__m128 cmp0 = _mm_cmpgt_ps(x, rnd0);
@ -195,14 +192,14 @@ inline __m128 _mm_ceil_ps(__m128 x)
return add0;
}
inline __m128 _mm_frc_ps(__m128 x)
inline __m128 sse_frc_ps(__m128 x)
{
__m128 flr0 = _mm_flr_ps(x);
__m128 sub0 = _mm_sub_ps(x, flr0);
return sub0;
}
inline __m128 _mm_mod_ps(__m128 x, __m128 y)
inline __m128 sse_mod_ps(__m128 x, __m128 y)
{
__m128 div0 = _mm_div_ps(x, y);
__m128 flr0 = _mm_flr_ps(div0);
@ -211,7 +208,7 @@ inline __m128 _mm_mod_ps(__m128 x, __m128 y)
return sub0;
}
inline __m128 _mm_modf_ps(__m128 x, __m128i & i)
inline __m128 sse_modf_ps(__m128 x, __m128i & i)
{
}
@ -220,14 +217,14 @@ inline __m128 _mm_modf_ps(__m128 x, __m128i & i)
//inline __m128 _mm_max_ps(__m128 x, __m128 y)
inline __m128 _mm_clp_ps(__m128 v, __m128 minVal, __m128 maxVal)
inline __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal)
{
__m128 min0 = _mm_min_ps(v, maxVal);
__m128 max0 = _mm_max_ps(min0, minVal);
return max0;
}
inline __m128 _mm_mix_ps(__m128 v1, __m128 v2, __m128 a)
inline __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a)
{
__m128 sub0 = _mm_sub_ps(glm::detail::one, a);
__m128 mul0 = _mm_mul_ps(v1, sub0);
@ -236,7 +233,7 @@ inline __m128 _mm_mix_ps(__m128 v1, __m128 v2, __m128 a)
return add0;
}
inline __m128 _mm_stp_ps(__m128 edge, __m128 x)
inline __m128 sse_stp_ps(__m128 edge, __m128 x)
{
__m128 cmp = _mm_cmple_ps(x, edge);
if(_mm_movemask_ps(cmp) == 0)
@ -245,7 +242,7 @@ inline __m128 _mm_stp_ps(__m128 edge, __m128 x)
return glm::detail::zero;
}
inline __m128 _mm_ssp_ps(__m128 edge0, __m128 edge1, __m128 x)
inline __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x)
{
__m128 sub0 = _mm_sub_ps(x, edge0);
__m128 sub1 = _mm_sub_ps(edge1, edge0);
@ -258,19 +255,19 @@ inline __m128 _mm_ssp_ps(__m128 edge0, __m128 edge1, __m128 x)
return mul2;
}
inline __m128 _mm_nan_ps(__m128 x)
inline __m128 sse_nan_ps(__m128 x)
{
}
inline __m128 _mm_inf_ps(__m128 x)
inline __m128 sse_inf_ps(__m128 x)
{
}
// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
// By Elan Ruskin,
inline __m128 _mm_sqrt_wip_ss(__m128 const & x)
inline __m128 sse_sqrt_wip_ss(__m128 const & x)
{
__m128 recip = _mm_rsqrt_ss(x); // "estimate" opcode
const static __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
@ -279,3 +276,6 @@ inline __m128 _mm_sqrt_wip_ss(__m128 const & x)
__m128 threeminus_xrr = _mm_sub_ss(three, _mm_mul_ss(x, _mm_mul_ss (recip, recip)));
return _mm_mul_ss( halfrecip, threeminus_xrr);
}
}//namespace detail
}//namespace glms

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@ -1,5 +1,24 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-11
// Updated : 2009-05-11
// Licence : This source is under MIT License
// File : glm/core/intrinsic_exponential.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_exponential
#define glm_detail_intrinsic_exponential
#include "../setup.hpp"
#if(GLM_ARCH != GLM_ARCH_PURE)
namespace glm{
namespace detail
{
/*
inline __m128 _mm_rsqrt_nr_ss(__m128 const x)
inline __m128 sse_rsqrt_nr_ss(__m128 const x)
{
__m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode
const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load
@ -9,7 +28,7 @@ inline __m128 _mm_rsqrt_nr_ss(__m128 const x)
return _mm_mul_ss( halfrecip, threeminus_xrr );
}
inline __m128 __mm_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT vIn )
inline __m128 sse_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT vIn )
{
__m128 x = _mm_load_ss(&vIn[0]);
__m128 y = _mm_load_ss(&vIn[1]);
@ -31,4 +50,9 @@ inline __m128 __mm_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT v
return _mm_mul_ss( l , rsqt );
}
*/
*/
}//namespace detail
}//namespace glm
#endif//GLM_ARCH != GLM_ARCH_PURE)
#endif//glm_detail_intrinsic_exponential

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@ -12,33 +12,38 @@
#include "intrinsic_common.hpp"
//length
__m128 _mm_len_ps(__m128 x);
namespace glm{
namespace detail
{
//length
__m128 sse_len_ps(__m128 x);
//distance
__m128 _mm_dst_ps(__m128 p0, __m128 p1);
//distance
__m128 sse_dst_ps(__m128 p0, __m128 p1);
//dot
__m128 _mm_dot_ps(__m128 v1, __m128 v2);
//dot
__m128 sse_dot_ps(__m128 v1, __m128 v2);
// SSE1
__m128 _mm_dot_ss(__m128 v1, __m128 v2);
// SSE1
__m128 sse_dot_ss(__m128 v1, __m128 v2);
//cross
__m128 _mm_xpd_ps(__m128 v1, __m128 v2);
//cross
__m128 sse_xpd_ps(__m128 v1, __m128 v2);
//normalize
__m128 _mm_nrm_ps(__m128 v);
//normalize
__m128 sse_nrm_ps(__m128 v);
//faceforward
__m128 _mm_ffd_ps(__m128 N, __m128 I, __m128 Nref);
//faceforward
__m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref);
//reflect
__m128 _mm_rfe_ps(__m128 I, __m128 N);
//reflect
__m128 sse_rfe_ps(__m128 I, __m128 N);
//refract
__m128 _mm_rfa_ps(__m128 I, __m128 N, __m128 eta);
//refract
__m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta);
}//namespace detail
}//namespace glm
#include "intrinsic_geometric.inl"

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@ -7,6 +7,9 @@
// File : glm/core/intrinsic_geometric.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail{
//length
inline __m128 _mm_len_ps(__m128 x)
{
@ -115,3 +118,6 @@ inline __m128 _mm_rfa_ps(__m128 I, __m128 N, __m128 eta)
return sub2;
}
}//namespace detail
}//namespace glm

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@ -7,28 +7,33 @@
// File : glm/core/intrinsic_common.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED
#define GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED
#ifndef glm_detail_intrinsic_matrix
#define glm_detail_intrinsic_matrix
#include "../glm.hpp"
#include "intrinsic_geometric.hpp"
void _mm_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
namespace glm{
namespace detail
{
void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
void _mm_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
__m128 _mm_mul_ps(__m128 m[4], __m128 v);
__m128 sse_mul_ps(__m128 m[4], __m128 v);
__m128 _mm_mul_ps(__m128 v, __m128 m[4]);
__m128 sse_mul_ps(__m128 v, __m128 m[4]);
void _mm_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]);
void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]);
void _mm_transpose_ps(__m128 const in[4], __m128 out[4]);
void sse_transpose_ps(__m128 const in[4], __m128 out[4]);
void _mm_inverse_ps(__m128 const in[4], __m128 out[4]);
void sse_inverse_ps(__m128 const in[4], __m128 out[4]);
void _mm_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]);
void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]);
}//namespace detail
}//namespace glm
#include "intrinsic_matrix.inl"
#endif//GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED
#endif//glm_detail_intrinsic_matrix

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@ -7,6 +7,9 @@
// File : glm/core/intrinsic_common.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail{
static const __m128 one = _mm_set_ps1(1.0f);
static const __m128 pi = _mm_set_ps1(3.141592653589793238462643383279f);
static const __m128 _m128_rad_ps = _mm_set_ps1(3.141592653589793238462643383279f / 180.f);
@ -181,7 +184,7 @@ inline void _mm_transpose_ps(__m128 const in[4], __m128 out[4])
out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD);
}
inline __m128 _mm_slow_det_ps(__m128 const in[4])
inline __m128 _mm_det_ps(__m128 const in[4])
{
__m128 Fac0;
{
@ -407,29 +410,14 @@ inline __m128 _mm_slow_det_ps(__m128 const in[4])
return Det0;
}
/*
float ssedot(const float * __restrict u, const float * __restrict v){
__m128 uv = _mm_mul_ps(_mm_load_ps(u), _mm_load_ps(v));
uv = _mm_hadd_ps(uv, uv); // or shuffle like there's no tomorrow
uv = _mm_hadd_ps(uv, uv); // if there ain't no haddps around.
return __builtin_ia32_vec_ext_v4sf(uv, 0);
}
float dot_sse(float *u, float *v)
{
__m128 mul = _mm_mul_ps(_mm_load_ps(u), _mm_load_ps(v)); // { a,b,c,d }
__m128 hi = _mm_movehl_ps(mul, mul); // { c,d,c,d }
__m128 add = _mm_add_ps(mul, hi); // { a+c, b+d, c+c, d+d }
__m128 half = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(add), _MM_SHUFFLE(1, 1, 1, 1))); // { b+d }
__m128 join = _mm_add_ss(add, half); // { a+c+b+d }
float f;
_mm_store_ss(&f, join);
return f;
}
*/
inline __m128 _mm_det_ps(__m128 const m[4])
template <typename T>
inline typename detail::tmat4x4<T>::value_type _mm_det2_ps
(
__m128 const & m[4]
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'determinant' only accept floating-point inputs");
//T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
//T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
//T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
@ -437,27 +425,24 @@ inline __m128 _mm_det_ps(__m128 const m[4])
//T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
//T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
__m128 const & m2 = m[2];
__m128 const & m3 = m[3];
// First 2 columns
__m128 Swp2A = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2));
__m128 Swp3A = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3));
__m128 MulA = _mm_mul_ps(Swp2A, Swp3A);
__m128 MulA = __mm_mul_ps(Swp2A, Swp3A);
// Second 2 columns
__m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(3, 2, 3, 3));
__m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 1, 1, 2));
__m128 MulB = _mm_mul_ps(Swp2B, Swp3B);
__m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2));
__m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3));
__m128 MulB = __mm_mul_ps(Swp2A, Swp3A);
// Columns subtraction
__m128 SubE = _mm_sub_ps(MulA, MulB);
__m128 SubAB = __mm_sub_ps(MulA, MulB);
// Last 2 rows
__m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 0, 1, 2));
__m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(1, 2, 0, 0));
__m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
__m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
__m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(1, 2, 0, 0));
__m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 0, 1, 2));
__m128 MulC = __mm_mul_ps(Swp2C, Swp3C);
__m128 SwpD = __mm_hl_ps(MulC);
//detail::tvec4<T> DetCof(
// + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
@ -465,31 +450,29 @@ inline __m128 _mm_det_ps(__m128 const m[4])
// + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
// - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
__m128 SubFacA = _mm_shuffle_ps(SubE, SubE, _MM_SHUFFLE(2, 1, 0, 0));
__m128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1));
__m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA);
__128 SubFacA = _mm_shuffle_ps(SubAB, SubAB, _MM_SHUFFLE(2, 1, 0, 0));
__128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1));
__128 MulFacA = __mm_mul_ps(SwpFacA, SubFacA);
__m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1));
__m128 SubFacB = _mm_shuffle_ps(SubTmpB, SubTmpB, _MM_SHUFFLE(3, 1, 1, 0));//SubF[0], SubE[3], SubE[3], SubE[1];
__m128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2));
__m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB);
__128 SubFacB = ;
__128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2));
__128 MulFacB = __mm_mul_ps(SwpFacB, SubFacB);
__m128 SubRes = _mm_sub_ps(MulFacA, MulFacB);
__128 SubRes = __mm_sub_ps(MulFacA, MulFacA);
__m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2));
__m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0));
__m128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(2, 3, 3, 3));
__m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC);
__128 SubFacC = ;
__128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2));
__128 MulFacC = __mm_mul_ps(SwpFacC, SubFacC);
__m128 AddRes = _mm_add_ps(SubRes, MulFacC);
__m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f));
__m128 AddRes = __mm_add_ps(SubRes, MulFacC);
__m128 DetCof = __mm_mul_ps(AddRes, _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f));
//return m[0][0] * DetCof[0]
// + m[0][1] * DetCof[1]
// + m[0][2] * DetCof[2]
// + m[0][3] * DetCof[3];
return _mm_dot_ps(m[0], DetCof);
return _mm_dot_ps(m[0], Signed);
}
inline void _mm_inverse_ps(__m128 const in[4], __m128 out[4])
@ -957,6 +940,7 @@ inline void _mm_inverse_fast_ps(__m128 const in[4], __m128 out[4])
out[3] = _mm_mul_ps(Inv3, Rcp0);
}
void _mm_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4])
{
float a = glm::radians(Angle);
@ -1029,8 +1013,11 @@ void _mm_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out
void _mm_outer_ps(__m128 const & c, __m128 const & r, __m128 out[4])
{
out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0)));
out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1)));
out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2)));
out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3)));
out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0));
out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1));
out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2));
out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3));
}
}//namespace detail
}//namespace glm

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@ -0,0 +1,24 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-06-09
// Updated : 2009-06-09
// Licence : This source is under MIT License
// File : glm/core/intrinsic_trigonometric.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_trigonometric
#define glm_detail_intrinsic_trigonometric
#include "../setup.hpp"
namespace glm{
namespace detail
{
}//namespace detail
}//namespace glm
#include "intrinsic_trigonometric.inl"
#endif//glm_detail_intrinsic_trigonometric

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@ -7,9 +7,18 @@
// File : glm/core/intrinsic_vector_relational.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_DETAIL_INTRINSIC_VECTOR_RELATIONAL_INCLUDED
#define GLM_DETAIL_INTRINSIC_VECTOR_RELATIONAL_INCLUDED
#ifndef glm_detail_intrinsic_vector_relational
#define glm_detail_intrinsic_vector_relational
#include "../setup.hpp"
namespace glm{
namespace detail
{
}//namespace detail
}//namespace glm
#include "intrinsic_vector_relational.inl"
#endif//GLM_DETAIL_INTRINSIC_VECTOR_RELATIONAL_INCLUDED
#endif//glm_detail_intrinsic_vector_relational