Annotate swizzle operations with GLM_FUNC_QUALIFIER

This enables the use of swizzle operations in device code
This commit is contained in:
Stephan Seitz 2023-12-24 22:58:25 +01:00
parent 2993560ec9
commit 1b4f5612b1

View File

@ -1,40 +1,40 @@
#pragma once
#define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \
vec<2, T, Q> A ## B() CONST \
GLM_FUNC_QUALIFIER vec<2, T, Q> A ## B() CONST \
{ \
return vec<2, T, Q>(this->A, this->B); \
}
#define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \
vec<3, T, Q> A ## B ## C() CONST \
GLM_FUNC_QUALIFIER vec<3, T, Q> A ## B ## C() CONST \
{ \
return vec<3, T, Q>(this->A, this->B, this->C); \
}
#define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \
vec<4, T, Q> A ## B ## C ## D() CONST \
GLM_FUNC_QUALIFIER vec<4, T, Q> A ## B ## C ## D() CONST \
{ \
return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
}
#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \
template<typename T> \
vec<L, T, Q> vec<L, T, Q>::A ## B() CONST \
GLM_FUNC_QUALIFIER vec<L, T, Q> vec<L, T, Q>::A ## B() CONST \
{ \
return vec<2, T, Q>(this->A, this->B); \
}
#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \
template<typename T> \
vec<3, T, Q> vec<L, T, Q>::A ## B ## C() CONST \
GLM_FUNC_QUALIFIER vec<3, T, Q> vec<L, T, Q>::A ## B ## C() CONST \
{ \
return vec<3, T, Q>(this->A, this->B, this->C); \
}
#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \
template<typename T> \
vec<4, T, Q> vec<L, T, Q>::A ## B ## C ## D() CONST \
GLM_FUNC_QUALIFIER vec<4, T, Q> vec<L, T, Q>::A ## B ## C ## D() CONST \
{ \
return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
}