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Fixed glm::log2<int>() returns wrong value, missing static assert #683
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5606dd1aac
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@ -25,6 +25,8 @@ namespace detail
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{
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{
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
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{
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'log2' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
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return detail::functor1<L, T, T, Q>::call(log2, v);
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return detail::functor1<L, T, T, Q>::call(log2, v);
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}
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}
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};
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};
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@ -35,15 +35,6 @@ namespace glm
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template<typename genIUType>
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template<typename genIUType>
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GLM_FUNC_DECL genIUType log2(genIUType x);
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GLM_FUNC_DECL genIUType log2(genIUType x);
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template<typename genIUType>
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GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y);
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
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/// Returns a value equal to the nearest integer to x.
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/// Returns a value equal to the nearest integer to x.
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/// The fraction 0.5 will round in a direction chosen by the
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/// The fraction 0.5 will round in a direction chosen by the
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/// implementation, presumably the direction that is fastest.
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/// implementation, presumably the direction that is fastest.
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@ -26,7 +26,7 @@ namespace log2_
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glm::ivec3 D0(glm::log2(glm::vec3(16.f)));
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glm::ivec3 D0(glm::log2(glm::vec3(16.f)));
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glm::ivec4 E0(glm::log2(glm::vec4(16.f)));
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glm::ivec4 E0(glm::log2(glm::vec4(16.f)));
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int A1 = glm::log2(int(16));
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int A1 = glm::log2(int(1024));
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glm::ivec1 B1 = glm::log2(glm::ivec1(16));
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glm::ivec1 B1 = glm::log2(glm::ivec1(16));
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glm::ivec2 C1 = glm::log2(glm::ivec2(16));
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glm::ivec2 C1 = glm::log2(glm::ivec2(16));
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glm::ivec3 D1 = glm::log2(glm::ivec3(16));
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glm::ivec3 D1 = glm::log2(glm::ivec3(16));
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