Added GLM description to GLM readme.md

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Christophe Riccio 2015-05-01 15:46:53 +02:00
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![glm](doc/logo.png) ![glm](doc/logo.png)
*OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the [OpenGL Shading Language (GLSL) specifications](https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf).
*GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that anyone who knows GLSL, can use GLM as well in C++.
*This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc...
*This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
*GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
- Apple Clang 4.0 and higher
- GCC 4.2 and higher
- Intel C++ Composer XE 2013 and higher
- LLVM 3.0 and higher
- Visual C++ 2010 and higher
- CUDA 4.0 and higher (experimental)
- Any conform C++98 or C++11 compiler
*For more information about GLM, please have a look at the manual and the API reference documentation.
*The source code and the documentation, including this manual, are licensed under the [Happy Bunny License (Modified MIT) and the MIT License](./copying.txt).
*Thanks for contributing to the project by [submitting issues](https://github.com/g-truc/glm/issues) for bug reports and feature requests. Any feedback is welcome at [glm@g-truc.net](mailto://glm@g-truc.net).
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OpenGL Mathematics (GLM) OpenGL Mathematics (GLM)
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