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Updated readme.rd
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readme.md
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readme.md
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![glm](doc/logo.png)
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*OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the [OpenGL Shading Language (GLSL) specifications](https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf).
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*GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that anyone who knows GLSL, can use GLM as well in C++.
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*This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc...
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*This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
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*GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
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OpenGL Mathematics (*GLM*) is a header only C++ mathematics library for graphics software based on the [OpenGL Shading Language (GLSL) specifications](https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf).
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*GLM* provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that anyone who knows GLSL, can use GLM as well in C++.
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This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc...
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This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
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*GLM* is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
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- Apple Clang 4.0 and higher
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- GCC 4.2 and higher
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- Intel C++ Composer XE 2013 and higher
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@ -12,65 +12,26 @@
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- Visual C++ 2010 and higher
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- CUDA 4.0 and higher (experimental)
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- Any conform C++98 or C++11 compiler
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*For more information about GLM, please have a look at the manual and the API reference documentation.
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*The source code and the documentation, including this manual, are licensed under the [Happy Bunny License (Modified MIT) and the MIT License](./copying.txt).
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*Thanks for contributing to the project by [submitting issues](https://github.com/g-truc/glm/issues) for bug reports and feature requests. Any feedback is welcome at [glm@g-truc.net](mailto://glm@g-truc.net).
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For more information about *GLM*, please have a look at the manual and the API reference documentation.
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The source code and the documentation, including this manual, are licensed under the [Happy Bunny License (Modified MIT) and the MIT License](./copying.txt).
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Thanks for contributing to the project by [submitting issues](https://github.com/g-truc/glm/issues) for bug reports and feature requests. Any feedback is welcome at [glm@g-truc.net](mailto://glm@g-truc.net).
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================================================================================
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OpenGL Mathematics (GLM)
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--------------------------------------------------------------------------------
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GLM can be distributed and/or modified under the terms of either
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a) The Happy Bunny License, or b) the MIT License.
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```c++
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#include <glm/vec3.hpp> // glm::vec3
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#include <glm/vec4.hpp> // glm::vec4
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#include <glm/mat4x4.hpp> // glm::mat4
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#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
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================================================================================
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The Happy Bunny License (Modified MIT License)
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--------------------------------------------------------------------------------
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Copyright (c) 2005 - 2015 G-Truc Creation
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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Restrictions:
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By making use of the Software for military purposes, you choose to make a
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Bunny unhappy.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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================================================================================
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The MIT License
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--------------------------------------------------------------------------------
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Copyright (c) 2005 - 2015 G-Truc Creation
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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{
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glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
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glm::mat4 View = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
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View = glm::rotate(View, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
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View = glm::rotate(View, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
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glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
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return Projection * View * Model;
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}
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```
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================================================================================
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GLM Usage
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@ -81,6 +42,14 @@ GLM is a header only library, there is nothing to build, just include it.
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More informations in GLM manual:
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http://glm.g-truc.net/glm.pdf
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## Project Health
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| Service | System | Compiler | Options | Status |
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| ------- | ------ | -------- | ------- | ------ |
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| [Drone](https://drone.io/github.com/g-truc/glm) | Ubuntu 12.04 | GCC 4.8 | no tests | [![Build Status](https://drone.io/github.com/g-truc/glm/status.png)](https://drone.io/github.com/g-truc/glm/latest) |
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## Release notes
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================================================================================
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GLM 0.9.7.0: 2015-XX-XX
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--------------------------------------------------------------------------------
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