Added compute random stuff test

This commit is contained in:
Christophe Riccio 2011-01-16 01:18:39 +00:00
parent c891092425
commit 20e52ebdab
5 changed files with 52 additions and 6 deletions

View File

@ -38,7 +38,6 @@ namespace glm
struct tvec1
{
enum ctor{null};
enum {_size = 1};
typedef T value_type;
typedef std::size_t size_type;

View File

@ -36,7 +36,6 @@ namespace glm
struct tvec2
{
enum ctor{null};
enum {_size = 2};
typedef T value_type;
typedef std::size_t size_type;

View File

@ -35,7 +35,6 @@ namespace glm
struct tvec3
{
enum ctor{null};
enum {_size = 3};
typedef T value_type;
typedef std::size_t size_type;

View File

@ -36,7 +36,6 @@ namespace glm
struct tvec4
{
enum ctor{null};
enum {_size = 4};
typedef T value_type;
typedef std::size_t size_type;

View File

@ -9,6 +9,9 @@
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/simd_vec4.hpp>
#include <glm/gtx/simd_mat4.hpp>
#include <glm/gtx/random.hpp>
#include <iostream>
@ -178,8 +181,51 @@ void test_mulD(std::vector<glm::mat4> const & Data, std::vector<glm::mat4> & Out
printf("Mul D: %d\n", TimeEnd - TimeStart);
}
int test_compute_glm()
{
return 0;
}
int test_compute_gtx()
{
std::vector<glm::vec4> Output(1000000);
std::clock_t TimeStart = clock();
for(std::size_t k = 0; k < Output.size(); ++k)
{
float i = float(k) / 1000.f;
glm::vec3 A = glm::normalize(glm::vec3(i));
glm::vec3 B = glm::cross(A, glm::vec3(0, 0, 1));
glm::mat4 C = glm::rotate(glm::mat4(1.0f), i, B);
glm::mat4 D = glm::scale(C, glm::vec3(0.8f, 1.0f, 1.2f));
glm::mat4 E = glm::translate(D, glm::vec3(1.4f, 1.2f, 1.1f));
glm::mat4 F = glm::perspective(i, 1.5f, 0.1f, 1000.f);
glm::mat4 G = glm::inverse(F * E);
glm::vec3 H = glm::unProject(glm::vec3(i), G, F, E[3]);
glm::vec3 I = glm::project(H, G, F, E[3]);
glm::mat4 J = glm::lookAt(glm::normalize(B), H, I);
glm::mat4 K = glm::transpose(J);
glm::quat L = glm::normalize(glm::quat_cast(K));
glm::vec4 M = L * glm::smoothstep(K[3], J[3], glm::vec4(i));
glm::mat4 N = glm::mat4(glm::normalize(M), K[3], J[3], glm::vec4(i));
glm::mat4 O = N * glm::inverse(N);
glm::vec4 P = O * glm::reflect(N[3], glm::vec4(A, 1.0f));
glm::vec4 Q = glm::vec4(glm::dot(M, P));
glm::vec4 R = glm::quat(Q.w, glm::vec3(Q)) * P;
Output[k] = R;
}
std::clock_t TimeEnd = clock();
printf("test_compute_gtx: %d\n", TimeEnd - TimeStart);
return Output.size() != 0;
}
int main(int argc, void* argv[])
{
int Failed = 0;
std::vector<glm::mat4> Data(1024 * 1024 * 8);
for(std::size_t i = 0; i < Data.size(); ++i)
Data[i] = glm::mat4(
@ -213,8 +259,8 @@ int main(int argc, void* argv[])
{
std::vector<float> TestDetA = test_detA(Data);
std::vector<float> TestDetB = test_detB(Data);
std::vector<float> TestDetC = test_detC(Data);
std::vector<float> TestDetD = test_detD(Data);
std::vector<float> TestDetC = test_detC(Data);
for(std::size_t i = 0; i < TestDetA.size(); ++i)
if(TestDetA[i] != TestDetB[i] && TestDetC[i] != TestDetB[i] && TestDetC[i] != TestDetD[i])
@ -226,7 +272,11 @@ int main(int argc, void* argv[])
glm::simd_vec4 B(5.0f, 6.0f, 7.0f, 8.0f);
__m128 C = _mm_shuffle_ps(A.Data, B.Data, _MM_SHUFFLE(1, 0, 1, 0));
Failed += test_compute_glm();
Failed += test_compute_gtx();
system("pause");
return 0;
return Failed;
}