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@ -698,7 +698,7 @@
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#if GLM_HAS_CONSTEXPR || GLM_HAS_CONSTEXPR_PARTIAL
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# define GLM_CONSTEXPR constexpr
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# if GLM_COMPILER & GLM_COMPILER_VC // Visual C++ has a bug #594 https://github.com/g-truc/glm/issues/594
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# if ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC14)) // Visual C++ has a bug #594 https://github.com/g-truc/glm/issues/594
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# define GLM_CONSTEXPR_CTOR
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# else
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# define GLM_CONSTEXPR_CTOR constexpr
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@ -339,20 +339,6 @@ namespace detail
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};
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}//namespace detail
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# if !GLM_HAS_DEFAULTED_FUNCTIONS
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template<>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec()
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{}
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template<>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec()
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{}
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template<>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec()
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{}
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# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
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template<>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(float _s) :
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data(_mm_set1_ps(_s))
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@ -228,7 +228,7 @@ namespace glm
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template<typename T, precision P>
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GLM_FUNC_QUALIFIER tquat<T, P> quatLookAtRH(vec<3, T, P> const& direction, vec<3, T, P> const& up)
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{
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tmat3x3<T, P> Result;
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mat<3, 3, T, P> Result;
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Result[2] = -normalize(direction);
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Result[0] = normalize(cross(up, Result[2]));
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@ -240,7 +240,7 @@ namespace glm
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template<typename T, precision P>
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GLM_FUNC_QUALIFIER tquat<T, P> quatLookAtLH(vec<3, T, P> const& direction, vec<3, T, P> const& up)
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{
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tmat3x3<T, P> Result;
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mat<3, 3, T, P> Result;
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Result[2] = normalize(direction);
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Result[0] = normalize(cross(up, Result[2]));
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