Merge branch '0.9.2' into 0.9.3

This commit is contained in:
Christophe Riccio 2011-05-31 14:34:18 +01:00
commit 22e51711c1
5 changed files with 61 additions and 28 deletions

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@ -452,7 +452,7 @@
**/ **/
/*! /*!
\defgroup gtx_vector_access GLM_GTX_vector_angle: Vector access \defgroup gtx_vector_access GLM_GTX_vector_access: Vector access
\ingroup gtx \ingroup gtx
\brief Function to set values to vectors \brief Function to set values to vectors

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@ -149,7 +149,7 @@ namespace quaternion
detail::tquat<T> const & x detail::tquat<T> const & x
) )
{ {
return acos(x.w) * T(2); return glm::degrees(acos(x.w) * T(2));
} }
template <typename T> template <typename T>

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@ -23,11 +23,12 @@ int test_quat_slerp()
{ {
int Error = 0; int Error = 0;
glm::quat A(0.0f, glm::vec3(0, 0, 1)); glm::quat A(glm::vec3(0, 0, 1));
glm::quat B(90.0f, glm::vec3(0, 0, 1)); glm::quat B(glm::vec3(0, 1, 0));
glm::quat C = glm::mix(A, B, 0.5f); glm::quat C = glm::mix(A, B, 0.5f);
glm::quat D(glm::normalize(glm::vec3(0, 1, 1)));
Error += C == glm::quat(45.f, glm::vec3(0, 0, 1)) ? 0 : 1; Error += C == D ? 0 : 1;
return Error; return Error;
} }

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@ -2,7 +2,7 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16 // Created : 2010-09-16
// Updated : 2010-09-16 // Updated : 2011-05-27
// Licence : This source is under MIT licence // Licence : This source is under MIT licence
// File : test/gtc/type_ptr.cpp // File : test/gtc/type_ptr.cpp
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
@ -11,8 +11,31 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
bool test_make_pointer() int test_make_pointer_mat()
{ {
int Error = 0;
float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
int ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
bool ArrayC[] = {true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false};
glm::mat2x2 Mat2x2A = glm::make_mat2x2(ArrayA);
glm::mat2x3 Mat2x3A = glm::make_mat2x3(ArrayA);
glm::mat2x4 Mat2x4A = glm::make_mat2x4(ArrayA);
glm::mat3x2 Mat3x2A = glm::make_mat3x2(ArrayA);
glm::mat3x3 Mat3x3A = glm::make_mat3x3(ArrayA);
glm::mat3x4 Mat3x4A = glm::make_mat3x4(ArrayA);
glm::mat4x2 Mat4x2A = glm::make_mat4x2(ArrayA);
glm::mat4x3 Mat4x3A = glm::make_mat4x3(ArrayA);
glm::mat4x4 Mat4x4A = glm::make_mat4x4(ArrayA);
return Error;
}
int test_make_pointer_vec()
{
int Error = 0;
float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
int ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; int ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
bool ArrayC[] = {true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false}; bool ArrayC[] = {true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false};
@ -29,24 +52,15 @@ bool test_make_pointer()
glm::bvec3 Vec3C = glm::make_vec3(ArrayC); glm::bvec3 Vec3C = glm::make_vec3(ArrayC);
glm::bvec4 Vec4C = glm::make_vec4(ArrayC); glm::bvec4 Vec4C = glm::make_vec4(ArrayC);
glm::mat2x2 Mat2x2A = glm::make_mat2x2(ArrayA); return Error;
glm::mat2x3 Mat2x3A = glm::make_mat2x3(ArrayA);
glm::mat2x4 Mat2x4A = glm::make_mat2x4(ArrayA);
glm::mat3x2 Mat3x2A = glm::make_mat3x2(ArrayA);
glm::mat3x3 Mat3x3A = glm::make_mat3x3(ArrayA);
glm::mat3x4 Mat3x4A = glm::make_mat3x4(ArrayA);
glm::mat4x2 Mat4x2A = glm::make_mat4x2(ArrayA);
glm::mat4x3 Mat4x3A = glm::make_mat4x3(ArrayA);
glm::mat4x4 Mat4x4A = glm::make_mat4x4(ArrayA);
return true;
} }
int main() int main()
{ {
int Failed = 0; int Error = 0;
Failed += test_make_pointer() ? 0 : 1; Error += test_make_pointer_vec();
Error += test_make_pointer_mat();
return Failed; return Error;
} }

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@ -11,31 +11,48 @@
#include <glm/gtx/quaternion.hpp> #include <glm/gtx/quaternion.hpp>
#include <glm/gtx/epsilon.hpp> #include <glm/gtx/epsilon.hpp>
int test_quat_angleAxis()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
glm::quat C = glm::mix(A, B, 0.5f);
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
int test_quat_angle() int test_quat_angle()
{ {
int Error = 0; int Error = 0;
{ {
glm::quat Q(45.0f, glm::vec3(0, 0, 1)); glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
glm::quat N = glm::normalize(Q); glm::quat N = glm::normalize(Q);
float L = glm::length(N); float L = glm::length(N);
Error += L == 1.0f ? 0 : 1; Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
float A = glm::angle(N); float A = glm::angle(N);
Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
} }
{ {
glm::quat Q(45.0f, glm::vec3(0, 0, 2)); glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(0, 1, 1)));
glm::quat N = glm::normalize(Q); glm::quat N = glm::normalize(Q);
float L = glm::length(N); float L = glm::length(N);
Error += L == 1.0f ? 0 : 1; Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
float A = glm::angle(N); float A = glm::angle(N);
Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
} }
{ {
glm::quat Q(45.0f, glm::vec3(1, 2, 3)); glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(1, 2, 3)));
glm::quat N = glm::normalize(Q); glm::quat N = glm::normalize(Q);
float L = glm::length(N); float L = glm::length(N);
Error += L == 1.0f ? 0 : 1; Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
float A = glm::angle(N); float A = glm::angle(N);
Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
} }
@ -48,6 +65,7 @@ int main()
int Error = 0; int Error = 0;
Error += test_quat_angle(); Error += test_quat_angle();
Error += test_quat_angleAxis();
return Error; return Error;
} }