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Added CPP Check project
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@ -3,7 +3,7 @@
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<glm copyright="Copyright © 2005 - 2012">
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<downloads>
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<section name="GLM - zip files">
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<download name="GLM 0.9.3.0" date="03/01/2012" size="4.3 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download" />
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<download name="GLM 0.9.3.0" date="07/01/2012" size="4.3 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download" />
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<download name="GLM 0.9.3.B" date="12/12/2011" size="4.3 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.zip/download"/>
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<download name="GLM 0.9.3.A" date="11/11/2011" size="4.3 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.A/glm-0.9.3.A.zip/download"/>
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<download name="GLM 0.9.2.7" date="24/10/2011" size="3.4 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.7/glm-0.9.2.7.zip/download"/>
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@ -73,7 +73,7 @@
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<download name="GLM 0.1.0.0" date="02/21/2005" size="29.2 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download"/>
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</section>
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<section name="GLM - 7z files">
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<download name="GLM 0.9.3.0" date="03/01/2012" size="2.8 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.7z/download"/>
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<download name="GLM 0.9.3.0" date="07/01/2012" size="2.8 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.7z/download"/>
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<download name="GLM 0.9.3.B" date="12/12/2011" size="2.8 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.7z/download"/>
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<download name="GLM 0.9.3.A" date="11/11/2011" size="2.8 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.A/glm-0.9.3.A.7z/download"/>
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<download name="GLM 0.9.2.7" date="24/10/2011" size="2.1 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.7/glm-0.9.2.7.7z/download"/>
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@ -170,6 +170,18 @@
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</todo>
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<page_news>
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<news index="0075" date="07/01/2012" title="GLM 0.9.3.0 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
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<paragraph>
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GLM 0.9.3.0 is finally released. Since the branch 0.9.2, the test bench and the Doxygen API documentation has been expend.
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</paragraph>
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<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.zip/download">GLM 0.9.3.0 (zip)</source>
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<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.0/glm-0.9.3.0.7z/download">GLM 0.9.3.0 (7z)</source>
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<source type="Link" href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</source>
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<source type="Link" href="http://glm.g-truc.net/glm-0.9.3.pdf">GLM 0.9.3 Manual</source>
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<source type="Link" href="http://glm.g-truc.net/api-0.9.3/index.html">GLM 0.9.3 API</source>
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</news>
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<news index="0074" date="12/12/2011" title="GLM 0.9.3 beta released" image="goodies/logo.png" image-mini="image/logo-mini.png">
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<paragraph>
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GLM 0.9.3 beta fixes various bugs and add support for <link href="http://code.google.com/chrome/nativeclient/">Chrome Native Client</link>
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@ -36,6 +36,14 @@ GLM is a header only library, there is nothing to build, just include it.
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More informations in GLM manual:
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http://glm.g-truc.net/glm-0.9.3.pdf
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================================================================================
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GLM 0.9.3.0: 2012-01-07
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--------------------------------------------------------------------------------
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- Added CPP Check project
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- Fixed conflict with Windows headers
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- Fixed isinf implementation
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- Fixed Boost conflict
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================================================================================
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GLM 0.9.3.B: 2011-12-12
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--------------------------------------------------------------------------------
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@ -12,6 +12,7 @@
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static int test_operators()
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{
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glm::mat2x2 m(1.0f);
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glm::mat2x2 n(1.0f);
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glm::vec2 u(1.0f);
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glm::vec2 v(1.0f);
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float x = 1.0f;
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glm::mat2x2 p = x * m;
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glm::mat2x2 q = m * x;
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bool R = m != q;
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bool S = m == m;
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bool S = m == n;
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return (S && !R) ? 0 : 1;
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}
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static int test_operators()
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{
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glm::mat2x3 m(1.0f);
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glm::mat2x3 n(1.0f);
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glm::vec2 u(1.0f);
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glm::vec3 v(1.0f);
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float x = 1.0f;
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@ -22,7 +23,7 @@ static int test_operators()
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glm::mat2x3 p = x * m;
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glm::mat2x3 q = m * x;
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bool R = m != q;
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bool S = m == m;
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bool S = m == n;
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return (S && !R) ? 0 : 1;
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}
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@ -12,6 +12,7 @@
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static int test_operators()
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{
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glm::mat2x4 m(1.0f);
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glm::mat2x4 n(1.0f);
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glm::vec2 u(1.0f);
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glm::vec4 v(1.0f);
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float x = 1.0f;
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@ -22,7 +23,7 @@ static int test_operators()
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glm::mat2x4 p = x * m;
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glm::mat2x4 q = m * x;
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bool R = m != q;
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bool S = m == m;
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bool S = m == n;
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return (S && !R) ? 0 : 1;
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}
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static bool test_operators()
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{
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glm::mat3x2 m(1.0f);
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glm::mat3x2 n(1.0f);
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glm::vec3 u(1.0f);
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glm::vec2 v(1.0f);
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float x = 1.0f;
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glm::mat3x2 p = x * m;
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glm::mat3x2 q = m * x;
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bool R = m != q;
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bool S = m == m;
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bool S = m == n;
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return (S && !R) ? 0 : 1;
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}
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static int test_operators()
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{
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glm::mat3x3 m(1.0f);
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glm::mat3x3 n(1.0f);
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glm::vec3 u(1.0f);
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glm::vec3 v(1.0f);
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float x = 1.0f;
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glm::mat3x3 p = x * m;
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glm::mat3x3 q = m * x;
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bool R = m != q;
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bool S = m == m;
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bool S = m == n;
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return (S && !R) ? 0 : 1;
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}
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static bool test_operators()
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{
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glm::mat3x4 m(1.0f);
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glm::mat3x4 n(1.0f);
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glm::vec3 u(1.0f);
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glm::vec4 v(1.0f);
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float x = 1.0f;
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glm::mat3x4 p = x * m;
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glm::mat3x4 q = m * x;
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bool R = m != q;
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bool S = m == m;
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bool S = m == n;
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return (S && !R) ? 0 : 1;
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}
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static int test_operators()
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{
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glm::mat4x2 m(1.0f);
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glm::mat4x2 n(1.0f);
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glm::vec4 u(1.0f);
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glm::vec2 v(1.0f);
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float x = 1.0f;
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glm::mat4x2 p = x * m;
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glm::mat4x2 q = m * x;
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bool R = m != q;
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bool S = m == m;
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bool S = m == n;
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return (S && !R) ? 0 : 1;
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}
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static int test_operators()
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{
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glm::mat4x3 m(1.0f);
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glm::mat4x3 n(1.0f);
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glm::vec4 u(1.0f);
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glm::vec3 v(1.0f);
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float x = 1.0f;
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glm::mat4x3 p = x * m;
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glm::mat4x3 q = m * x;
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bool R = m != q;
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bool S = m == m;
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bool S = m == n;
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return (S && !R) ? 0 : 1;
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}
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static bool test_operators()
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{
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glm::mat4x4 m(1.0f);
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glm::mat4x4 n(1.0f);
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glm::vec4 u(1.0f);
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glm::vec4 v(1.0f);
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float x = 1.0f;
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glm::mat4x4 p = x * m;
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glm::mat4x4 q = m * x;
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bool R = m != q;
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bool S = m == m;
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bool S = m == n;
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return (S && !R) ? 0 : 1;
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}
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="1">
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<root name="glm"/>
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<includedir>
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<dir name=".."/>
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<dir name="../glm"/>
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</includedir>
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<paths>
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<dir name=".."/>
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</paths>
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</project>
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int Error = 0;
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float Gradient = glm::radialGradient(glm::vec2(0), 1.0f, glm::vec2(1), glm::vec2(0.5));
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Error += Gradient != 0.0f ? 0 : 1;
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return Error;
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}
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int Error = 0;
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float Gradient = glm::linearGradient(glm::vec2(0), glm::vec2(1), glm::vec2(0.5));
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Error += Gradient != 0.0f ? 0 : 1;
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return Error;
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}
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