diff --git a/glm/gtc/matrix_transform.hpp b/glm/gtc/matrix_transform.hpp index 09acf6c4..581e3c5a 100644 --- a/glm/gtc/matrix_transform.hpp +++ b/glm/gtc/matrix_transform.hpp @@ -20,13 +20,12 @@ /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// +/// @ref gtc_matrix_transform /// @file glm/gtc/matrix_transform.hpp /// @date 2009-04-29 / 2011-05-16 /// @author Christophe Riccio /// -/// @ref gtc_matrix_transform /// @see core (dependence) -/// @see gtc_matrix_transform /// @see gtx_transform /// @see gtx_transform2 /////////////////////////////////////////////////////////////////////////////////// @@ -58,6 +57,7 @@ namespace matrix_transform /// @see - gtx_transform: /// - @link glm::gtx::transform::translate(T x, T y, T z) translate(T x, T y, T z) @endlink /// - @link glm::gtx::transform::translate(detail::tmat4x4 const & m, T x, T y, T z) translate(mat4x4 const & m, T x, T y, T z) @endlink + /// - @link glm::gtx::transform::translate(detail::tvec3 const & v) translate(vec3 const & v) @endlink template detail::tmat4x4 translate( detail::tmat4x4 const & m, @@ -68,6 +68,7 @@ namespace matrix_transform /// @see - gtx_transform: /// - @link glm::gtx::transform::rotate(T angle, T x, T y, T z) rotate(T const & angle, T const & x, T const & y, T const & z) @endlink /// - @link glm::gtx::transform::rotate(detail::tmat4x4 const & m, T angle, T x, T y, T z) rotate(mat4x4 const & m, T const & angle, T const & x, T const & y, T const & z) @endlink + /// - @link glm::gtx::transform::rotate(T angle, detail::tvec3 const & v) rotate(T const & angle, vec3 const & v) @endlink template detail::tmat4x4 rotate( detail::tmat4x4 const & m, @@ -77,8 +78,9 @@ namespace matrix_transform /// Builds a scale 4 * 4 matrix created from 3 scalars. /// @see - gtc_matrix_transform /// @see - gtx_transform: - /// - @link glm::gtx::transform::scale(T x, T y, T z) rotate(T const & angle, T const & x, T const & y, T const & z) @endlink - /// - @link glm::gtx::transform::scale(detail::tmat4x4 const & m, T x, T y, T z) rotate(mat4x4 const & m, T const & angle, T const & x, T const & y, T const & z) @endlink + /// - @link glm::gtx::transform::scale(T x, T y, T z) scale(T const & x, T const & y, T const & z) @endlink + /// - @link glm::gtx::transform::scale(detail::tmat4x4 const & m, T x, T y, T z) scale(mat4x4 const & m, T const & angle, T const & x, T const & y, T const & z) @endlink + /// - @link glm::gtx::transform::scale(detail::tvec3 const & v) scale(vec3 const & v) @endlink template detail::tmat4x4 scale( detail::tmat4x4 const & m,