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Fixed shadows template parameter warnings
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faf1da52b7
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@ -97,18 +97,18 @@ namespace glm
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// -- Conversion vector constructors --
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename U, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, Q> const& v);
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, P> const& v);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename U, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, Q> const& v);
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename U, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, Q> const& v);
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename U, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<1, U, Q> const& v);
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<1, U, P> const& v);
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// -- Swizzle constructors --
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/*
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@ -88,8 +88,8 @@ namespace glm
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT;
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT;
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template<qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, T, Q> const& v);
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template<qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, T, P> const& v);
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// -- Explicit basic constructors --
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@ -107,15 +107,15 @@ namespace glm
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// -- Conversion vector constructors --
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename U, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, Q> const& v);
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename U, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, Q> const& v);
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename U, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, Q> const& v);
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, P> const& v);
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// -- Swizzle constructors --
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# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
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@ -88,8 +88,8 @@ namespace glm
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT;
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT;
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template<qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, T, Q> const& v);
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template<qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, T, P> const& v);
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// -- Explicit basic constructors --
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@ -107,24 +107,24 @@ namespace glm
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// -- Conversion vector constructors --
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, B _z);
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template<typename A, typename B, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, B _z);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, vec<1, B, Q> const& _z);
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template<typename A, typename B, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, Q> const& _yz);
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template<typename A, typename B, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, P> const& _yz);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& _x, vec<2, B, Q> const& _yz);
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template<typename A, typename B, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename U, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, Q> const& v);
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename U, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, Q> const& v);
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v);
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// -- Swizzle constructors --
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# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
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@ -91,8 +91,8 @@ namespace glm
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GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec() GLM_DEFAULT;
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GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, Q> const& v) GLM_DEFAULT;
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template<qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, Q> const& v);
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template<qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, P> const& v);
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// -- Explicit basic constructors --
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@ -110,42 +110,42 @@ namespace glm
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// -- Conversion vector constructors --
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, typename C, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, B _z, C _w);
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template<typename A, typename B, typename C, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, B _z, C _w);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, typename C, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, vec<1, B, Q> const& _z, vec<1, C, Q> const& _w);
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template<typename A, typename B, typename C, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, typename C, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, Q> const& _yz, C _w);
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template<typename A, typename B, typename C, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, P> const& _yz, C _w);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, typename C, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& _x, vec<2, B, Q> const& _yz, vec<1, C, Q> const& _w);
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template<typename A, typename B, typename C, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, typename C, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, B _y, vec<2, C, Q> const& _zw);
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template<typename A, typename B, typename C, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, B _y, vec<2, C, P> const& _zw);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, typename C, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& _x, vec<1, B, Q> const& _y, vec<2, C, Q> const& _zw);
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template<typename A, typename B, typename C, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, Q> const& _xyz, B _w);
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template<typename A, typename B, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, P> const& _xyz, B _w);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, Q> const& _xyz, vec<1, B, Q> const& _w);
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template<typename A, typename B, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<3, B, Q> const& _yzw);
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template<typename A, typename B, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<3, B, P> const& _yzw);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& _x, vec<3, B, Q> const& _yzw);
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template<typename A, typename B, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, vec<2, B, Q> const& _zw);
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template<typename A, typename B, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename U, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, Q> const& v);
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
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// -- Swizzle constructors --
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# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
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