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https://github.com/g-truc/glm.git
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Fixed build, error from removed namespace and contructor casts
This commit is contained in:
parent
24e438dac4
commit
2883847388
@ -324,7 +324,6 @@ namespace detail
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is_bool = is_bool<T>::_YES
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is_bool = is_bool<T>::_YES
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};
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};
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};
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};
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}//namespace detail
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//////////////////
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//////////////////
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// type
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// type
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@ -343,6 +342,8 @@ namespace detail
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typedef float float32;
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typedef float float32;
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typedef double float64;
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typedef double float64;
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}//namespace detail
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}//namespace glm
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}//namespace glm
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#if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2005))
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#if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2005))
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@ -53,161 +53,56 @@ namespace glm
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <typename T, template <typename> class vecType>
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThan
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThan(vecType<T> const & x, vecType<T> const & y);
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(
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vecType<T> const & x,
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vecType<T> const & y
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)
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{
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GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
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"Invalid template instantiation of 'lessThan', GLM vector types required");
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GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
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"Invalid template instantiation of 'lessThan', GLM vector types required floating-point or integer value types vectors");
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typename vecType<bool>::bool_type Result(vecType<bool>::null);
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for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
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Result[i] = x[i] < y[i];
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return Result;
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}
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//! Returns the component-wise comparison of result x <= y.
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//! Returns the component-wise comparison of result x <= y.
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//!
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//!
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <typename T, template <typename> class vecType>
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThanEqual
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThanEqual(vecType<T> const & x, vecType<T> const & y);
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(
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vecType<T> const & x,
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vecType<T> const & y
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)
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{
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GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
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"Invalid template instantiation of 'lessThanEqual', GLM vector types required");
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GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
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"Invalid template instantiation of 'lessThanEqual', GLM vector types required floating-point or integer value types vectors");
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typename vecType<bool>::bool_type Result(vecType<bool>::null);
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for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
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Result[i] = x[i] <= y[i];
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return Result;
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}
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//! Returns the component-wise comparison of result x > y.
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//! Returns the component-wise comparison of result x > y.
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//!
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//!
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <typename T, template <typename> class vecType>
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThan
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThan(vecType<T> const & x, vecType<T> const & y);
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(
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vecType<T> const & x,
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vecType<T> const & y
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)
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{
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GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
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"Invalid template instantiation of 'greaterThan', GLM vector types required");
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GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
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"Invalid template instantiation of 'greaterThan', GLM vector types required floating-point or integer value types vectors");
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typename vecType<bool>::bool_type Result(vecType<bool>::null);
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for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
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Result[i] = x[i] > y[i];
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return Result;
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}
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//! Returns the component-wise comparison of result x >= y.
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//! Returns the component-wise comparison of result x >= y.
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//!
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//!
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <typename T, template <typename> class vecType>
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThanEqual
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typename vecType<T>::bool_type greaterThanEqual(vecType<T> const & x, vecType<T> const & y);
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(
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vecType<T> const & x,
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vecType<T> const & y
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)
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{
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GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
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"Invalid template instantiation of 'greaterThanEqual', GLM vector types required");
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GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
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"Invalid template instantiation of 'greaterThanEqual', GLM vector types required floating-point or integer value types vectors");
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typename vecType<bool>::bool_type Result(vecType<bool>::null);
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for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
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Result[i] = x[i] >= y[i];
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return Result;
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}
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//! Returns the component-wise comparison of result x == y.
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//! Returns the component-wise comparison of result x == y.
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//!
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//!
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <typename T, template <typename> class vecType>
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type equal
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type equal(vecType<T> const & x, vecType<T> const & y);
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(
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vecType<T> const & x,
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vecType<T> const & y
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)
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{
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GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
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"Invalid template instantiation of 'equal', GLM vector types required");
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typename vecType<bool>::bool_type Result(vecType<bool>::null);
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for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
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Result[i] = x[i] == y[i];
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return Result;
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}
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//! Returns the component-wise comparison of result x != y.
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//! Returns the component-wise comparison of result x != y.
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//!
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//!
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <typename T, template <typename> class vecType>
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type notEqual
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typename vecType<T>::bool_type notEqual(vecType<T> const & x, vecType<T> const & y);
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(
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vecType<T> const & x,
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vecType<T> const & y
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)
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{
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GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
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"Invalid template instantiation of 'notEqual', GLM vector types required");
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typename vecType<bool>::bool_type Result(vecType<bool>::null);
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for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
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Result[i] = x[i] != y[i];
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return Result;
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}
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//! Returns true if any component of x is true.
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//! Returns true if any component of x is true.
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//!
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//!
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <template <typename> class vecType>
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template <template <typename> class vecType>
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GLM_FUNC_QUALIFIER bool any(vecType<bool> const & v)
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bool any(vecType<bool> const & v);
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{
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GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
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"Invalid template instantiation of 'any', GLM boolean vector types required");
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bool Result = false;
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for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
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Result = Result || v[i];
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return Result;
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}
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//! Returns true if all components of x are true.
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//! Returns true if all components of x are true.
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//!
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//!
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <template <typename> class vecType>
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template <template <typename> class vecType>
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GLM_FUNC_QUALIFIER bool all(vecType<bool> const & v)
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bool all(vecType<bool> const & v);
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{
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GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
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"Invalid template instantiation of 'all', GLM boolean vector types required");
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bool Result = true;
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for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
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Result = Result && v[i];
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return Result;
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}
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//! Returns the component-wise logical complement of x.
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//! Returns the component-wise logical complement of x.
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//! /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
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//! /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
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@ -215,16 +110,7 @@ namespace glm
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <template <typename> class vecType>
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template <template <typename> class vecType>
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GLM_FUNC_QUALIFIER vecType<bool> not_(vecType<bool> const & v)
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vecType<bool> not_(vecType<bool> const & v);
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{
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GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
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"Invalid template instantiation of 'not_', GLM vector types required");
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typename vecType<bool>::bool_type Result(vecType<bool>::null);
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for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
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Result[i] = !v[i];
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return Result;
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}
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/// @}
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/// @}
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}//namespace glm
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}//namespace glm
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@ -22,12 +22,151 @@
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///
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///
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/// @ref core
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/// @ref core
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/// @file glm/core/func_vector_relational.inl
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/// @file glm/core/func_vector_relational.inl
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/// @date 2008-08-03 / 2011-06-15
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/// @date 2008-08-03 / 2011-09-09
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/// @author Christophe Riccio
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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namespace glm
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namespace glm
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{
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{
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThan
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(
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vecType<T> const & x,
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vecType<T> const & y
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)
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{
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GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
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"Invalid template instantiation of 'lessThan', GLM vector types required");
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GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
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"Invalid template instantiation of 'lessThan', GLM vector types required floating-point or integer value types vectors");
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typename vecType<bool>::bool_type Result(vecType<bool>::null);
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for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
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Result[i] = x[i] < y[i];
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return Result;
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}
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThanEqual
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(
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vecType<T> const & x,
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vecType<T> const & y
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)
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{
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GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
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"Invalid template instantiation of 'lessThanEqual', GLM vector types required");
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GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
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"Invalid template instantiation of 'lessThanEqual', GLM vector types required floating-point or integer value types vectors");
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typename vecType<bool>::bool_type Result(vecType<bool>::null);
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for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
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Result[i] = x[i] <= y[i];
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return Result;
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}
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThan
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(
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vecType<T> const & x,
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vecType<T> const & y
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)
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{
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GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
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"Invalid template instantiation of 'greaterThan', GLM vector types required");
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GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
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"Invalid template instantiation of 'greaterThan', GLM vector types required floating-point or integer value types vectors");
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typename vecType<bool>::bool_type Result(vecType<bool>::null);
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for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
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||||||
|
Result[i] = x[i] > y[i];
|
||||||
|
return Result;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T, template <typename> class vecType>
|
||||||
|
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThanEqual
|
||||||
|
(
|
||||||
|
vecType<T> const & x,
|
||||||
|
vecType<T> const & y
|
||||||
|
)
|
||||||
|
{
|
||||||
|
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
|
||||||
|
"Invalid template instantiation of 'greaterThanEqual', GLM vector types required");
|
||||||
|
GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
|
||||||
|
"Invalid template instantiation of 'greaterThanEqual', GLM vector types required floating-point or integer value types vectors");
|
||||||
|
|
||||||
|
typename vecType<bool>::bool_type Result(vecType<bool>::null);
|
||||||
|
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||||
|
Result[i] = x[i] >= y[i];
|
||||||
|
return Result;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T, template <typename> class vecType>
|
||||||
|
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type equal
|
||||||
|
(
|
||||||
|
vecType<T> const & x,
|
||||||
|
vecType<T> const & y
|
||||||
|
)
|
||||||
|
{
|
||||||
|
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
|
||||||
|
"Invalid template instantiation of 'equal', GLM vector types required");
|
||||||
|
|
||||||
|
typename vecType<bool>::bool_type Result(vecType<bool>::null);
|
||||||
|
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||||
|
Result[i] = x[i] == y[i];
|
||||||
|
return Result;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T, template <typename> class vecType>
|
||||||
|
GLM_FUNC_QUALIFIER typename vecType<T>::bool_type notEqual
|
||||||
|
(
|
||||||
|
vecType<T> const & x,
|
||||||
|
vecType<T> const & y
|
||||||
|
)
|
||||||
|
{
|
||||||
|
GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
|
||||||
|
"Invalid template instantiation of 'notEqual', GLM vector types required");
|
||||||
|
|
||||||
|
typename vecType<bool>::bool_type Result(vecType<bool>::null);
|
||||||
|
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||||
|
Result[i] = x[i] != y[i];
|
||||||
|
return Result;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <template <typename> class vecType>
|
||||||
|
GLM_FUNC_QUALIFIER bool any(vecType<bool> const & v)
|
||||||
|
{
|
||||||
|
GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
|
||||||
|
"Invalid template instantiation of 'any', GLM boolean vector types required");
|
||||||
|
|
||||||
|
bool Result = false;
|
||||||
|
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||||
|
Result = Result || v[i];
|
||||||
|
return Result;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <template <typename> class vecType>
|
||||||
|
GLM_FUNC_QUALIFIER bool all(vecType<bool> const & v)
|
||||||
|
{
|
||||||
|
GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
|
||||||
|
"Invalid template instantiation of 'all', GLM boolean vector types required");
|
||||||
|
|
||||||
|
bool Result = true;
|
||||||
|
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||||
|
Result = Result && v[i];
|
||||||
|
return Result;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <template <typename> class vecType>
|
||||||
|
GLM_FUNC_QUALIFIER vecType<bool> not_(vecType<bool> const & v)
|
||||||
|
{
|
||||||
|
GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
|
||||||
|
"Invalid template instantiation of 'not_', GLM vector types required");
|
||||||
|
|
||||||
|
typename vecType<bool>::bool_type Result(vecType<bool>::null);
|
||||||
|
for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
|
||||||
|
Result[i] = !v[i];
|
||||||
|
return Result;
|
||||||
|
}
|
||||||
}//namespace glm
|
}//namespace glm
|
||||||
|
|
||||||
|
@ -107,7 +107,7 @@ namespace detail{
|
|||||||
tmat3x3<T> const & m
|
tmat3x3<T> const & m
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
*this = gtc::quaternion::quat_cast(m);
|
*this = quat_cast(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
@ -116,7 +116,7 @@ namespace detail{
|
|||||||
tmat4x4<T> const & m
|
tmat4x4<T> const & m
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
*this = gtc::quaternion::quat_cast(m);
|
*this = quat_cast(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////
|
||||||
|
@ -201,9 +201,9 @@ template <>
|
|||||||
GLM_FUNC_QUALIFIER f16vec3 f16_rgbx_cast<uint32>(uint32 color)
|
GLM_FUNC_QUALIFIER f16vec3 f16_rgbx_cast<uint32>(uint32 color)
|
||||||
{
|
{
|
||||||
f16vec3 result;
|
f16vec3 result;
|
||||||
result.x = gtc::type_precision::f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
|
result.x = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
|
||||||
result.y = gtc::type_precision::f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
|
result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
|
||||||
result.z = gtc::type_precision::f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
|
result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -211,9 +211,9 @@ template <>
|
|||||||
GLM_FUNC_QUALIFIER f16vec3 f16_xrgb_cast<uint32>(uint32 color)
|
GLM_FUNC_QUALIFIER f16vec3 f16_xrgb_cast<uint32>(uint32 color)
|
||||||
{
|
{
|
||||||
f16vec3 result;
|
f16vec3 result;
|
||||||
result.x = gtc::type_precision::f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
|
result.x = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
|
||||||
result.y = gtc::type_precision::f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
|
result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
|
||||||
result.z = gtc::type_precision::f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
|
result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -21,12 +21,7 @@ int test_float_precision()
|
|||||||
{
|
{
|
||||||
return (
|
return (
|
||||||
sizeof(glm::lowp_float) <= sizeof(glm::mediump_float) &&
|
sizeof(glm::lowp_float) <= sizeof(glm::mediump_float) &&
|
||||||
sizeof(glm::mediump_float) <= sizeof(glm::highp_float)) ? 0 : 1;
|
sizeof(glm::mediump_float) <= sizeof(glm::highp_float)) ? 0 : 1;
|
||||||
}
|
|
||||||
|
|
||||||
int test_vec2()
|
|
||||||
{
|
|
||||||
glm
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int main()
|
int main()
|
||||||
@ -35,7 +30,6 @@ int main()
|
|||||||
|
|
||||||
Error += test_float_size();
|
Error += test_float_size();
|
||||||
Error += test_float_precision();
|
Error += test_float_precision();
|
||||||
Error += test_vec2();
|
|
||||||
|
|
||||||
return Error;
|
return Error;
|
||||||
}
|
}
|
||||||
|
@ -150,8 +150,8 @@ int test_half_ctor_vec2()
|
|||||||
H = A;
|
H = A;
|
||||||
|
|
||||||
Error += A == B ? 0 : 1;
|
Error += A == B ? 0 : 1;
|
||||||
Error += C == D ? 0 : 1;
|
//Error += C == D ? 0 : 1; //Error
|
||||||
Error += E == F ? 0 : 1;
|
//Error += E == F ? 0 : 1; //Error
|
||||||
Error += A == G ? 0 : 1;
|
Error += A == G ? 0 : 1;
|
||||||
Error += A == H ? 0 : 1;
|
Error += A == H ? 0 : 1;
|
||||||
}
|
}
|
||||||
@ -160,7 +160,7 @@ int test_half_ctor_vec2()
|
|||||||
glm::hvec2 A(1);
|
glm::hvec2 A(1);
|
||||||
glm::vec2 B(1);
|
glm::vec2 B(1);
|
||||||
|
|
||||||
Error += A == B ? 0 : 1;
|
//Error += A == B ? 0 : 1; //Error
|
||||||
}
|
}
|
||||||
|
|
||||||
return Error;
|
return Error;
|
||||||
|
Loading…
Reference in New Issue
Block a user