From 7559439c9383a6e687d319fdc052340da3343f66 Mon Sep 17 00:00:00 2001 From: Christophe Riccio Date: Thu, 9 Jun 2011 10:16:41 +0100 Subject: [PATCH] Getting ready for GLM 0.9.2.3 release --- doc/about.html | 4 ++-- doc/code.html | 4 ++-- doc/download.html | 12 +++++++----- doc/goodies.html | 4 ++-- doc/index.html | 8 +++++--- doc/src/data.xml | 12 ++++++++++++ readme.txt | 5 +++++ 7 files changed, 35 insertions(+), 14 deletions(-) diff --git a/doc/about.html b/doc/about.html index 126961e9..8add18d7 100644 --- a/doc/about.html +++ b/doc/about.html @@ -11,8 +11,8 @@ ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); -
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM)
A C++ mathematics library for graphics programming


+
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM)
A C++ mathematics library for graphics programming


OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.

diff --git a/doc/code.html b/doc/code.html index bd08be2e..d5764b86 100644 --- a/doc/code.html +++ b/doc/code.html @@ -11,8 +11,8 @@ ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); -
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM)
A C++ mathematics library for graphics programming


Compute a triangle normal: