Added tests for slerp function

This commit is contained in:
Christophe Riccio 2012-12-22 00:32:07 +01:00
parent b78d53d0ac
commit 29805391bd
5 changed files with 75 additions and 42 deletions

View File

@ -269,21 +269,6 @@ namespace glm
abs(x.w - y.w) < epsilon); abs(x.w - y.w) < epsilon);
} }
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonEqual
(
detail::tquat<valType> const & x,
detail::tquat<valType> const & y,
detail::tquat<valType> const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) < epsilon.x,
abs(x.y - y.y) < epsilon.y,
abs(x.z - y.z) < epsilon.z,
abs(x.w - y.w) < epsilon.w);
}
template <typename valType> template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual
( (
@ -298,19 +283,4 @@ namespace glm
abs(x.z - y.z) >= epsilon, abs(x.z - y.z) >= epsilon,
abs(x.w - y.w) >= epsilon); abs(x.w - y.w) >= epsilon);
} }
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual
(
detail::tquat<valType> const & x,
detail::tquat<valType> const & y,
detail::tquat<valType> const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) >= epsilon.x,
abs(x.y - y.y) >= epsilon.y,
abs(x.z - y.z) >= epsilon.z,
abs(x.w - y.w) >= epsilon.w);
}
}//namespace glm }//namespace glm

View File

@ -468,7 +468,7 @@ namespace detail
{ {
// Essential Mathematics, page 467 // Essential Mathematics, page 467
T angle = acos(cosTheta); T angle = acos(cosTheta);
return (sin((T(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle); return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle);
} }
} }

View File

@ -47,6 +47,7 @@ GLM 0.9.4.1: 2012-12-21
- Fixed quat slerp using mix function when cosTheta close to 1 - Fixed quat slerp using mix function when cosTheta close to 1
- Improved fvec4SIMD and fmat4x4SIMD implementations - Improved fvec4SIMD and fmat4x4SIMD implementations
- Fixed assert messages - Fixed assert messages
- Added slerp and lerp quaternion functions and tests
================================================================================ ================================================================================
GLM 0.9.4.0: 2012-11-18 GLM 0.9.4.0: 2012-11-18

View File

@ -144,6 +144,67 @@ int test_quat_euler()
return Error; return Error;
} }
int test_quat_slerp()
{
int Error(0);
float const Epsilon = 0.0001f;//glm::epsilon<float>();
float sqrt2 = sqrt(2.0f)/2.0f;
glm::quat id;
glm::quat Y90rot(sqrt2, 0.0f, sqrt2, 0.0f);
glm::quat Y180rot(0.0f, 0.0f, 1.0f, 0.0f);
// Testing a == 0
// Must be id
glm::quat id2 = glm::slerp(id, Y90rot, 0.0f);
Error += glm::all(glm::epsilonEqual(id, id2, Epsilon)) ? 0 : 1;
// Testing a == 1
// Must be 90° rotation on Y : 0 0.7 0 0.7
glm::quat Y90rot2 = glm::slerp(id, Y90rot, 1.0f);
Error += glm::all(glm::epsilonEqual(Y90rot, Y90rot2, Epsilon)) ? 0 : 1;
// Testing standard, easy case
// Must be 45° rotation on Y : 0 0.38 0 0.92
glm::quat Y45rot1 = glm::slerp(id, Y90rot, 0.5f);
// Testing reverse case
// Must be 45° rotation on Y : 0 0.38 0 0.92
glm::quat Ym45rot2 = glm::slerp(Y90rot, id, 0.5f);
// Testing against full circle around the sphere instead of shortest path
// Must be 45° rotation on Y
// certainly not a 135° rotation
glm::quat Y45rot3 = glm::slerp(id , -Y90rot, 0.5f);
float Y45angle3 = glm::angle(Y45rot3);
Error += glm::epsilonEqual(Y45angle3, 45.f, Epsilon) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Ym45rot2, Y45rot3, Epsilon)) ? 0 : 1;
// Same, but inverted
// Must also be 45° rotation on Y : 0 0.38 0 0.92
// -0 -0.38 -0 -0.92 is ok too
glm::quat Y45rot4 = glm::slerp(-Y90rot, id, 0.5f);
Error += glm::all(glm::epsilonEqual(Ym45rot2, -Y45rot4, Epsilon)) ? 0 : 1;
// Testing q1 = q2
// Must be 90° rotation on Y : 0 0.7 0 0.7
glm::quat Y90rot3 = glm::slerp(Y90rot, Y90rot, 0.5f);
Error += glm::all(glm::epsilonEqual(Y90rot, Y90rot3, Epsilon)) ? 0 : 1;
// Testing 180° rotation
// Must be 90° rotation on almost any axis that is on the XZ plane
glm::quat XZ90rot = glm::slerp(id, -Y90rot, 0.5f);
float XZ90angle = glm::angle(XZ90rot); // Must be PI/4 = 0.78;
Error += glm::epsilonEqual(XZ90angle, 45.f, Epsilon) ? 0 : 1;
// Testing almost equal quaternions (this test should pass through the linear interpolation)
// Must be 0 0.00X 0 0.99999
glm::quat almostid = glm::slerp(id, glm::angleAxis(0.1f, 0.0f, 1.0f, 0.0f), 0.5f);
return Error;
}
int test_quat_type() int test_quat_type()
{ {
glm::quat A; glm::quat A;
@ -163,6 +224,7 @@ int main()
Error += test_quat_mix(); Error += test_quat_mix();
Error += test_quat_normalize(); Error += test_quat_normalize();
Error += test_quat_euler(); Error += test_quat_euler();
Error += test_quat_slerp();
return Error; return Error;
} }