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Fixed error: comparing floating point with == or != is unsafe
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@ -169,7 +169,7 @@ namespace refract
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glm::dvec2 A(0.0f,-1.0f);
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glm::dvec2 B(0.0f, 1.0f);
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glm::dvec2 C = glm::refract(A, B, 0.5);
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Error += C == glm::dvec2(0.0, -1.0) ? 0 : 1;
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Error += glm::all(glm::equal(C, glm::dvec2(0.0, -1.0), 0.0001)) ? 0 : 1;
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}
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return Error;
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@ -1,6 +1,7 @@
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#define GLM_FORCE_SWIZZLE
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#include <glm/vector_relational.hpp>
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#include <glm/gtc/vec1.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/ext/vec1.hpp>
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#include <glm/vec2.hpp>
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#include <vector>
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@ -136,7 +137,7 @@ static int test_swizzle()
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glm::vec1 C(A.x);
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//Error += glm::all(glm::equal(A, B)) ? 0 : 1;
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Error += glm::all(glm::equal(A, C)) ? 0 : 1;
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Error += glm::all(glm::equal(A, C, glm::epsilon<float>())) ? 0 : 1;
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}
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# endif//GLM_SWIZZLE == GLM_SWIZZLE_OPERATOR
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