From 2cac15849b73bd8a1d916c21749c329fe6e11aab Mon Sep 17 00:00:00 2001 From: Philippe Groarke Date: Sun, 25 Mar 2018 12:44:55 -0400 Subject: [PATCH] cleanup : Remove trailing whitespaces. --- glm/detail/type_vec1.inl | 2 +- glm/gtx/euler_angles.hpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/glm/detail/type_vec1.inl b/glm/detail/type_vec1.inl index 1354203f..e050883d 100644 --- a/glm/detail/type_vec1.inl +++ b/glm/detail/type_vec1.inl @@ -85,7 +85,7 @@ namespace glm # endif//!GLM_HAS_DEFAULTED_FUNCTIONS template - template + template GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, U, Q> const& v) { this->x = static_cast(v.x); diff --git a/glm/gtx/euler_angles.hpp b/glm/gtx/euler_angles.hpp index 12db8e3e..dccc621e 100644 --- a/glm/gtx/euler_angles.hpp +++ b/glm/gtx/euler_angles.hpp @@ -124,7 +124,7 @@ namespace glm T const& yaw, T const& pitch, T const& roll); - + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X). /// @see gtx_euler_angles template @@ -240,7 +240,7 @@ namespace glm T & t1, T & t2, T & t3); - + /// Extracts the (Y * X * Z) Euler angles from the rotation matrix M /// @see gtx_euler_angles template