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Added features to the .natvis file
I've been using this natvis file in some personal projects that use GLM and I've found it to be very helpful when debugging GLM code. vectors are displayed in the debugger like this: glm::vec4 v(1, 2, 3, 4); // [1 2 3 4] when expanding the view, the debugger will show each individual component, as well as the length of the vector, and hex RGBA code (for float vectors only), like this: glm::vec4 v(0.5); // [0.5 0.5 0.5 0.5] [len] 1 [rgba] #7F7F7F7F x 0.5 y 0.5 z 0.5 w 0.5 Matrices are displayed in row major order when expanded in the debugger like this: glm::mat4 m = glm::translate(glm::mat4(1), glm::vec3(1, 2, 3)); // [1 0 0 0] [0 1 0 0] [0 0 1 0] [1 2 3 1] row 1 [1 0 0 1] row 2 [0 1 0 2] row 3 [0 0 1 3] row 4 [0 0 0 1] columns - col 1 [1 0 0 0] - col 2 [0 1 0 0] - col 3 [0 0 1 0] - col 4 [1 2 3 1] Quaternions are displayed as: w + xi + yj + zk glm::quat q(1, 2, 3, 4); // 1 + 2i + 3j + 4k Dual quaternions are displayed as: glm::dualquat dq(q, q); // [r: 1 + 2i + 3j + 4k] [d: 1 + 2i + 3j + 4k]
This commit is contained in:
parent
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544
util/glm.natvis
544
util/glm.natvis
@ -1,41 +1,102 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- GLM visualizers for Visual Studio -->
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<!-- Copy this file to -->
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<!-- %USERPROFILE%\Douments\Visual Studio 2019\Visualizers\ (replace '2019' when necessary) -->
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<!-- or -->
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<!-- %VSINSTALLDIR%\Common7\Packages\Debugger\Visualizers\ (requires admin access) -->
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<!-- See also https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects -->
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<!--
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GLM debugger visualizers for Visual Studio
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Makes debugging code using GLM easier by making data more easily accessible
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from the debugger watch windows.
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For example, a variable declared like this:
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glm::vec4 v = glm::vec4(1, 2, 3, 4);
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Will show up like this in the default debugger windows:
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Name Value
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..............................................................
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v {x=1.000000 r=1.000000 s=1.000000 y=2.000000 ...}
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But if you use this file, it will show up like this:
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Name Value
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..................
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v [1 2 3 4]
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=== How to Use ===
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Copy this file to the project directory of each project using GLM, or just copy it to
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%USERPROFILE%\Douments\Visual Studio 2019\Visualizers\ (replace '2019' when necessary)
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or
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%VSINSTALLDIR%\Common7\Packages\Debugger\Visualizers\ (requires admin access)
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if you want to use this from every project.
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See also https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects
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-->
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="glm::vec<1,*>">
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<DisplayString>{x}</DisplayString>
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<Expand>
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<Type Name="glm::vec<1,*,*>">
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<DisplayString>[{x,g}]</DisplayString>
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<Expand HideRawView="1">
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<Item Name="x">x,g</Item>
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</Expand>
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</Type>
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<Type Name="glm::vec<2,*,*>">
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<DisplayString>[{x,g} {y,g}]</DisplayString>
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<Expand HideRawView="1">
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<Item Name="x">x,g</Item>
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<Item Name="y">y,g</Item>
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</Expand>
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</Type>
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<Type Name="glm::vec<3,*,*>">
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<DisplayString>[{x,g} {y,g} {z,g}]</DisplayString>
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<Expand HideRawView="1">
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<Item Name="x">x,g</Item>
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<Item Name="y">y,g</Item>
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<Item Name="z">z,g</Item>
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</Expand>
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</Type>
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<Type Name="glm::vec<4,*,*>">
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<DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString>
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<Expand HideRawView="1">
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<Item Name="x">x,g</Item>
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<Item Name="y">y,g</Item>
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<Item Name="z">z,g</Item>
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<Item Name="w">w,g</Item>
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</Expand>
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</Type>
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<Type Name="glm::vec<1,bool,*>" Priority="High">
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<DisplayString>[{(int)x}]</DisplayString>
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<Expand HideRawView="1">
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<Item Name="x">x</Item>
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</Expand>
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</Type>
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<Type Name="glm::vec<2,*>">
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<DisplayString>{x}, {y}</DisplayString>
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<Expand>
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<Type Name="glm::vec<2,bool,*>" Priority="High">
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<DisplayString>[{(int)x} {(int)y}]</DisplayString>
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<Expand HideRawView="1">
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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</Expand>
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</Type>
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<Type Name="glm::vec<3,*>">
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<DisplayString>{x}, {y}, {z}</DisplayString>
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<Expand>
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<Type Name="glm::vec<3,bool,*>" Priority="High">
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<DisplayString>[{(int)x,g} {(int)y,g} {(int)z,g}]</DisplayString>
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<Expand HideRawView="1">
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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</Expand>
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</Type>
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<Type Name="glm::vec<4,*>">
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<DisplayString>{x}, {y}, {z}, {w}</DisplayString>
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<Expand>
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<Type Name="glm::vec<4,bool,*>" Priority="High">
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<DisplayString>[{(int)x,g} {(int)y,g} {(int)z,g} {(int)w,g}]</DisplayString>
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<Expand HideRawView="1">
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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@ -43,23 +104,452 @@
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</Expand>
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</Type>
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<Type Name="glm::qua<*>">
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<DisplayString>{x}, {y}, {z}, {w}</DisplayString>
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<Type Name="glm::vec<2,float,*>" Priority="High">
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<DisplayString>[{x,g} {y,g}]</DisplayString>
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<Expand HideRawView="1">
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<CustomListItems MaxItemsPerView="1">
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<!-- calculate length using fast inverse sqrt -->
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<Variable Name="k" InitialValue="x*x+y*y"/>
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<Variable Name="n" InitialValue="k/2"/>
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<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/>
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<If Condition="k != 0">
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<Exec>k = *(float *)&i</Exec>
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<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<Item Name="[len]">1/k,g</Item>
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</If>
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<If Condition="k == 0">
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<Item Name="[len]">0.0f,g</Item>
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</If>
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</CustomListItems>
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<Item Name="x">x,g</Item>
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<Item Name="y">y,g</Item>
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</Expand>
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</Type>
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<Type Name="glm::vec<3,float,*>" Priority="High">
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<DisplayString>[{x,g} {y,g} {z,g}]</DisplayString>
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<Expand HideRawView="1">
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<CustomListItems MaxItemsPerView="1">
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<!-- calculate length using fast inverse sqrt -->
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<Variable Name="k" InitialValue="x*x+y*y+z*z"/>
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<Variable Name="n" InitialValue="k/2"/>
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<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/>
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<If Condition="k != 0">
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<Exec>k = *(float *)&i</Exec>
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<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<Item Name="[len]">1/k,g</Item>
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</If>
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<If Condition="k == 0">
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<Item Name="[len]">0.0f,g</Item>
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</If>
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</CustomListItems>
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<Synthetic Name="[rgba]">
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<DisplayString>
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<!-- hex RGBA color - alpha is assumed to be 255 -->
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#{
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(unsigned((x<0?0:(x>1?1:x))*255.5f) << 24) |
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(unsigned((y<0?0:(y>1?1:y))*255.5f) << 16) |
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(unsigned((z<0?0:(z>1?1:z))*255.5f) << 8) | 0xFF,Xb
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}
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</DisplayString>
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</Synthetic>
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<Item Name="x">x,g</Item>
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<Item Name="y">y,g</Item>
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<Item Name="z">z,g</Item>
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</Expand>
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</Type>
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<Type Name="glm::vec<4,float,*>" Priority="High">
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<DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString>
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<Expand HideRawView="1">
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<CustomListItems MaxItemsPerView="1">
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<!-- calculate length using fast inverse sqrt -->
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<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
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<Variable Name="n" InitialValue="k/2"/>
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<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/>
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<If Condition="k != 0">
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<Exec>k = *(float *)&i</Exec>
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<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<Item Name="[len]">1/k,g</Item>
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</If>
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<If Condition="k == 0">
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<Item Name="[len]">0.0f,g</Item>
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</If>
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</CustomListItems>
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<Synthetic Name="[rgba]">
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<DisplayString>
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<!-- hex RGBA color -->
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#{
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(unsigned((x<0?0:(x>1?1:x))*255.5f) << 24) |
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(unsigned((y<0?0:(y>1?1:y))*255.5f) << 16) |
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(unsigned((z<0?0:(z>1?1:z))*255.5f) << 8) |
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(unsigned((w<0?0:(w>1?1:w))*255.5f) << 0),Xb
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}
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</DisplayString>
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</Synthetic>
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<Item Name="x">x,g</Item>
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<Item Name="y">y,g</Item>
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<Item Name="z">z,g</Item>
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<Item Name="w">w,g</Item>
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</Expand>
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</Type>
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<Type Name="glm::vec<2,double,*>" Priority="High">
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<DisplayString>[{x,g} {y,g}]</DisplayString>
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<Expand HideRawView="1">
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<CustomListItems MaxItemsPerView="1">
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<!-- calculate length using fast inverse sqrt -->
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<Variable Name="k" InitialValue="x*x+y*y"/>
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<Variable Name="n" InitialValue="k/2"/>
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<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/>
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<If Condition="k != 0">
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<Exec>k = *(double *)&i</Exec>
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<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<Item Name="[len]">1/k,g</Item>
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</If>
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<If Condition="k == 0">
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<Item Name="[len]">0.0,g</Item>
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</If>
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</CustomListItems>
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<Item Name="x">x,g</Item>
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<Item Name="y">y,g</Item>
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</Expand>
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</Type>
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<Type Name="glm::vec<3,double,*>" Priority="High">
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<DisplayString>[{x,g} {y,g} {z,g}]</DisplayString>
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<Expand HideRawView="1">
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<CustomListItems MaxItemsPerView="1">
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<!-- calculate length using fast inverse sqrt -->
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<Variable Name="k" InitialValue="x*x+y*y+z*z"/>
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<Variable Name="n" InitialValue="k/2"/>
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<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/>
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<If Condition="k != 0">
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<Exec>k = *(double *)&i</Exec>
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<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<Item Name="[len]">1/k,g</Item>
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</If>
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<If Condition="k == 0">
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<Item Name="[len]">0.0,g</Item>
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</If>
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</CustomListItems>
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<Item Name="x">x,g</Item>
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<Item Name="y">y,g</Item>
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<Item Name="z">z,g</Item>
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</Expand>
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</Type>
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<Type Name="glm::vec<4,double,*>" Priority="High">
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<DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString>
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<Expand HideRawView="1">
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<CustomListItems MaxItemsPerView="1">
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<!-- calculate length using fast inverse sqrt -->
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<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
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<Variable Name="n" InitialValue="k/2"/>
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<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/>
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<If Condition="k != 0">
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<Exec>k = *(double *)&i</Exec>
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<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<Item Name="[len]">1/k,g</Item>
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</If>
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<If Condition="k == 0">
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<Item Name="[len]">0.0,g</Item>
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</If>
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</CustomListItems>
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<Item Name="x">x,g</Item>
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<Item Name="y">y,g</Item>
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<Item Name="z">z,g</Item>
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<Item Name="w">w,g</Item>
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</Expand>
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</Type>
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<Type Name="glm::qua<*,*>">
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<DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString>
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<Expand HideRawView="1">
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<Item Name="x">x,g</Item>
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<Item Name="y">y,g</Item>
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<Item Name="z">z,g</Item>
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<Item Name="w">w,g</Item>
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</Expand>
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</Type>
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<Type Name="glm::qua<float,*>" Priority="High">
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<DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString>
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<Expand HideRawView="1">
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<CustomListItems MaxItemsPerView="1">
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<!-- calculate length using fast inverse sqrt -->
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<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
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<Variable Name="n" InitialValue="k/2"/>
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<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/>
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<If Condition="k != 0">
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<Exec>k = *(float *)&i</Exec>
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<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<Item Name="[len]">1/k,g</Item>
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</If>
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<If Condition="k == 0">
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<Item Name="[len]">0.0f,g</Item>
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</If>
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</CustomListItems>
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<Item Name="x">x,g</Item>
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<Item Name="y">y,g</Item>
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<Item Name="z">z,g</Item>
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<Item Name="w">w,g</Item>
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</Expand>
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</Type>
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<Type Name="glm::qua<double,*>" Priority="High">
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<DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString>
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<Expand HideRawView="1">
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<CustomListItems MaxItemsPerView="1">
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<!-- calculate length using fast inverse sqrt -->
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<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
|
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<Variable Name="n" InitialValue="k/2"/>
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<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/>
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<If Condition="k != 0">
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<Exec>k = *(double *)&i</Exec>
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<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<Item Name="[len]">1/k,g</Item>
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</If>
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<If Condition="k == 0">
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<Item Name="[len]">0.0,g</Item>
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</If>
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</CustomListItems>
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||||
<Item Name="x">x,g</Item>
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<Item Name="y">y,g</Item>
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<Item Name="z">z,g</Item>
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<Item Name="w">w,g</Item>
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</Expand>
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</Type>
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<Type Name="glm::mat<2,2,*,*>">
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<DisplayString>[{value[0]} {value[1]}]</DisplayString>
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<Expand HideRawView="1">
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<!-- display matrix in row major order - it makes more sense -->
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<Synthetic Name="row 1">
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<DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString>
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</Synthetic>
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<Synthetic Name="row 2">
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<DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString>
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</Synthetic>
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<Synthetic Name="columns">
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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<Item Name="w">w</Item>
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<Item Name="col 1">value[0]</Item>
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<Item Name="col 2">value[1]</Item>
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</Expand>
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</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat<2,3,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 3">
|
||||
<DisplayString>[{value[0].z,g} {value[1].z,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat<2,4,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 3">
|
||||
<DisplayString>[{value[0].z,g} {value[1].z,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 4">
|
||||
<DisplayString>[{value[0].w,g} {value[1].w,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat<3,2*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
<Item Name="col 3">value[2]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat<3,3,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 3">
|
||||
<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
<Item Name="col 3">value[2]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat<3,4,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 3">
|
||||
<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 4">
|
||||
<DisplayString>[{value[0].w,g} {value[1].w,g} {value[2].w,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
<Item Name="col 3">value[2]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat4x2<4,2,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
<Item Name="col 3">value[2]</Item>
|
||||
<Item Name="col 4">value[3]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat4x3<4,3,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 3">
|
||||
<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g} {value[3].z,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
<Item Name="col 3">value[2]</Item>
|
||||
<Item Name="col 4">value[3]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::mat<4,4,*,*>">
|
||||
<DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<!-- display matrix in row major order - it makes more sense -->
|
||||
<Synthetic Name="row 1">
|
||||
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 2">
|
||||
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 3">
|
||||
<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g} {value[3].z,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="row 4">
|
||||
<DisplayString>[{value[0].w,g} {value[1].w,g} {value[2].w,g} {value[3].w,g}]</DisplayString>
|
||||
</Synthetic>
|
||||
<Synthetic Name="columns">
|
||||
<Expand>
|
||||
<Item Name="col 1">value[0]</Item>
|
||||
<Item Name="col 2">value[1]</Item>
|
||||
<Item Name="col 3">value[2]</Item>
|
||||
<Item Name="col 4">value[3]</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="glm::tdualquat<*>">
|
||||
<DisplayString>(({real.x}, {real.y}, {real.z}), {real.w}), (({dual.x}, {dual.y}, {dual.z}), {dual.w})</DisplayString>
|
||||
<Expand>
|
||||
<DisplayString>[r: {real}] [d: {dual}]</DisplayString>
|
||||
<Expand HideRawView="1">
|
||||
<Item Name="real">real</Item>
|
||||
<Item Name="dual">dual</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
</AutoVisualizer>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user