mirror of
https://github.com/g-truc/glm.git
synced 2024-11-26 10:14:35 +00:00
Fixed VS2010 templating issues with decompose function caused by ambiguous type conversions and constants.
This commit is contained in:
parent
2336264f4e
commit
2d30a6e21a
@ -125,31 +125,32 @@ namespace glm
|
||||
|
||||
// Now get scale and shear.
|
||||
for(length_t i = 0; i < 3; ++i)
|
||||
Row[i] = LocalMatrix[i];
|
||||
for(int j = 0; j < 3; ++j)
|
||||
Row[i][j] = LocalMatrix[i][j];
|
||||
|
||||
// Compute X scale factor and normalize first row.
|
||||
Scale.x = length(Row[0]);// v3Length(Row[0]);
|
||||
|
||||
v3Scale(Row[0], 1.0);
|
||||
v3Scale(Row[0], static_cast<T>(1));
|
||||
|
||||
// Compute XY shear factor and make 2nd row orthogonal to 1st.
|
||||
Skew.z = dot(Row[0], Row[1]);
|
||||
Row[1] = combine(Row[1], Row[0], 1.0, -Skew.z);
|
||||
Row[1] = combine(Row[1], Row[0], static_cast<T>(1.0), -Skew.z);
|
||||
|
||||
// Now, compute Y scale and normalize 2nd row.
|
||||
Scale.y = length(Row[1]);
|
||||
v3Scale(Row[1], 1.0);
|
||||
v3Scale(Row[1], static_cast<T>(1));
|
||||
Skew.z /= Scale.y;
|
||||
|
||||
// Compute XZ and YZ shears, orthogonalize 3rd row.
|
||||
Skew.y = glm::dot(Row[0], Row[2]);
|
||||
Row[2] = combine(Row[2], Row[0], 1.0, -Skew.y);
|
||||
Row[2] = combine(Row[2], Row[0], static_cast<T>(1), -Skew.y);
|
||||
Skew.x = glm::dot(Row[1], Row[2]);
|
||||
Row[2] = combine(Row[2], Row[1], 1.0, -Skew.x);
|
||||
Row[2] = combine(Row[2], Row[1], static_cast<T>(1), -Skew.x);
|
||||
|
||||
// Next, get Z scale and normalize 3rd row.
|
||||
Scale.z = length(Row[2]);
|
||||
v3Scale(Row[2], 1.0);
|
||||
v3Scale(Row[2], static_cast<T>(1));
|
||||
Skew.y /= Scale.z;
|
||||
Skew.x /= Scale.z;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user