simd constexpr vec: allow converting bigger vec to smaller vec, plus other misc changes

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sharkautarch 2024-09-24 09:04:26 -04:00
parent 9dcb526f23
commit 2e6aa64265
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GPG Key ID: F270CA9462164405
2 changed files with 10 additions and 54 deletions

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@ -45,7 +45,7 @@ namespace glm::detail
return gcc_vec_to_data(converted);
}
template <length_t Lx, typename Tx, qualifier Qx> requires (Lx != L && Lx < L)
template <length_t Lx, typename Tx, qualifier Qx> requires (Lx != L)
static inline auto __attribute__((always_inline)) simd_ctor(::glm::vec<Lx, Tx, Qx> v)
{
using OurSizeTheirType = GccVec<L, Tx, Qx>;

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@ -141,7 +141,8 @@ namespace glm
using detail::ElementCollection<Q, T, L>::q;
using SimdHlp = detail::SimdHelpers<L, T, Q>;
using DataArray = VecDataArray<L, T, Q>;
static constexpr length_t data_len = (Q == aligned && L == 3) ? 4 : L;
using DataArray = VecDataArray<data_len, T, Q>;
using data_t = typename detail::storage<L, T, detail::is_aligned<Q>::value>::type;
// -- Implementation detail --
@ -259,7 +260,7 @@ namespace glm
template <typename ScalarGetter>
static constexpr auto ctor_scalar(ScalarGetter scalar) {
if (std::is_constant_evaluated()) {
DataArray a;
DataArray a{};
for (length_t i = 0; i < L; i++) {
a.p[i]=scalar();
}
@ -277,7 +278,7 @@ namespace glm
constexpr length_t vL = v.length();
using ArrX = VecDataArray<vL, typename decltype(v)::value_type, decltype(v)::k_qual>;
ArrX ax = std::bit_cast<ArrX>(v.data);
for (length_t i = 0; i < v.length(); i++) {
for (length_t i = 0; i < std::min(L, v.length()); i++) {
a.p[i] = (T)ax.p[i];
}
@ -323,9 +324,11 @@ namespace glm
template <length_t Lx, typename Tx, qualifier Qx> requires (Lx == 1 && NotVec1<L>)
constexpr vec(vec<Lx, Tx, Qx> v) : EC<L, T, Q>{.data= [d=std::bit_cast<VecDataArray<Lx, Tx, Qx>>(v.data)](){ auto s = [scalar=d.p[0]](){ return scalar; }; return ctor_scalar(s); }() } {}
template <length_t Lx, typename Tx, qualifier Qx> requires (L == 1 || Lx != 1)
template <length_t Lx, typename Tx, qualifier Qx> requires (Lx != 1)
constexpr vec(vec<Lx, Tx, Qx> v) : EC<L, T, Q>{.data= [v](){ auto vv = [v](){ return v; }; return ctor(vv); }() } {}
//template <length_t Lx, typename Tx, qualifier Qx> requires (Lx != 1)
constexpr vec(__m128 d) : EC<L, T, Q>{ .data = std::bit_cast<detail::_data_t<L, T, Q>>(d) } {}
template <arithmetic... Scalar> requires (sizeof...(Scalar) == L)
constexpr vec(Scalar... scalar)
: EC<L, T, Q>
@ -376,22 +379,12 @@ namespace glm
}()
} {}
// -- Unary arithmetic operators --
template <length_t Lx, typename Tx, qualifier Qx>
inline GLM_CONSTEXPR vec<L, T, Q> operator=(vec<Lx, Tx, Qx>const& v)
{
*this = vec<L, T, Q>(v);
return *this;
}
inline GLM_CONSTEXPR vec<L, T, Q>& operator+=(arithmetic auto scalar)
{
if constexpr (L < 3) {
this->data += scalar;
return *this;
} else if constexpr (L == 3) {
return (*this = vec<3, T, Q> { x+scalar, y+scalar, z+scalar });
} else
return (*this = detail::compute_vec_add<L, T, Q, detail::is_aligned<Q>::value>::call(*this, vec<L, T, Q>(scalar)));
}
@ -402,8 +395,6 @@ namespace glm
if constexpr (L < 3) {
this->data += v.data;
return *this;
} else if constexpr (L == 3) {
return (*this = vec<3, T, Q> { x+v.x, y+v.x, z+v.x });
} else
return (*this = detail::compute_vec_add<L, T, Q, detail::is_aligned<Q>::value>::call(*this, vec<L, T, Q>(v.x)));
}
@ -414,11 +405,6 @@ namespace glm
if constexpr (L < 3) {
this->data += v.data;
return *this;
} else if constexpr (L == 3) {
x+=v.x;
y+=v.y;
z+=v.z;
return *this;
} else
return (*this = detail::compute_vec_add<L, T, Q, detail::is_aligned<Q>::value>::call(*this, vec<L, T, Q>(v)));
}
@ -428,11 +414,6 @@ namespace glm
if constexpr (L < 3) {
this->data -= scalar;
return *this;
} else if constexpr (L == 3) {
x-=scalar;
y-=scalar;
z-=scalar;
return *this;
} else
return (*this = detail::compute_vec_sub<L, T, Q, detail::is_aligned<Q>::value>::call(*this, vec<L, T, Q>(scalar)));
}
@ -443,8 +424,6 @@ namespace glm
if constexpr (L < 3) {
this->data -= v.data;
return *this;
} else if constexpr (L == 3) {
return (*this = vec<3, T, Q> { vec<2, T, Q>(x, y)-v.x, z-v.x });
} else
return (*this = detail::compute_vec_sub<L, T, Q, detail::is_aligned<Q>::value>::call(*this, vec<L, T, Q>(v.x)));
}
@ -455,11 +434,6 @@ namespace glm
if constexpr (L < 3) {
this->data -= v.data;
return *this;
} else if constexpr (L == 3) {
x-=v.x;
y-=v.y;
z-=v.z;
return *this;
} else
return (*this = detail::compute_vec_sub<L, T, Q, detail::is_aligned<Q>::value>::call(*this, vec<L, T, Q>(v)));
}
@ -469,8 +443,6 @@ namespace glm
if constexpr (L < 3) {
this->data *= scalar;
return *this;
} else if constexpr (L == 3) {
return (*this = vec<3, T, Q> { x*scalar, y*scalar, z*scalar });
} else
return (*this = detail::compute_vec_mul<L, T, Q, detail::is_aligned<Q>::value>::call(*this, vec<L, T, Q>(scalar)));
}
@ -481,8 +453,6 @@ namespace glm
if constexpr (L < 3) {
this->data *= v.data;
return *this;
} else if constexpr (L == 3) {
return (*this = vec<3, T, Q> { x*v.x, y*v.x, z*v.x });
} else
return (*this = detail::compute_vec_mul<L, T, Q, detail::is_aligned<Q>::value>::call(*this, vec<L, T, Q>(v.x)));
}
@ -493,11 +463,6 @@ namespace glm
if constexpr (L < 3) {
this->data *= v.data;
return *this;
} else if constexpr (L == 3) {
x*=v.x;
y*=v.y;
z*=v.z;
return *this;
} else
return (*this = detail::compute_vec_mul<L, T, Q, detail::is_aligned<Q>::value>::call(*this, vec<L, T, Q>(v)));
}
@ -507,8 +472,6 @@ namespace glm
if constexpr (L < 3) {
this->data /= scalar;
return *this;
} else if constexpr (L == 3) {
return (*this = vec<3, T, Q> { x/scalar, y/scalar, z/scalar });
} else
return (*this = detail::compute_vec_div<L, T, Q, detail::is_aligned<Q>::value>::call(*this, vec<L, T, Q>(scalar)));
}
@ -519,8 +482,6 @@ namespace glm
if constexpr (L < 3) {
this->data /= v.data;
return *this;
} else if constexpr (L == 3) {
return (*this = vec<3, T, Q> { x/v.x, y/v.x, z/v.x });
} else
return (*this = detail::compute_vec_div<L, T, Q, detail::is_aligned<Q>::value>::call(*this, vec<L, T, Q>(v.x)));
}
@ -531,11 +492,6 @@ namespace glm
if constexpr (L < 3) {
this->data /= v.data;
return *this;
} else if (L == 3) {
x/=v.x;
y/=v.y;
z/=v.z;
return *this;
} else
return (*this = detail::compute_vec_div<L, T, Q, detail::is_aligned<Q>::value>::call(*this, vec<L, T, Q>(v)));
}