mirror of
https://github.com/g-truc/glm.git
synced 2024-11-26 10:14:35 +00:00
Merge 0.9.6 branch
This commit is contained in:
commit
3226580a36
@ -4,6 +4,7 @@ file(GLOB ROOT_SOURCE *.cpp)
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file(GLOB ROOT_INLINE *.inl)
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file(GLOB ROOT_HEADER *.hpp)
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file(GLOB ROOT_TEXT ../*.txt)
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file(GLOB ROOT_NAT ../util/glm.natvis)
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file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp)
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file(GLOB_RECURSE CORE_INLINE ./detail/*.inl)
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@ -31,7 +32,7 @@ source_group("GTX Files" FILES ${GTX_HEADER})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..)
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if(GLM_TEST_ENABLE)
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add_executable(${NAME} ${ROOT_TEXT}
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add_executable(${NAME} ${ROOT_TEXT} ${ROOT_NAT}
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${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
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${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
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${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
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@ -34,7 +34,8 @@
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///////////////////////////////////////////////////////////////////////////////////
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#define GLM_MESSAGES
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#include "../glm.hpp"
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#include <glm/glm.hpp>
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#include <glm/ext.hpp>
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#include <limits>
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struct material
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@ -213,10 +214,19 @@ typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
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int main()
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{
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glm::vec4 v(1);
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float a = normalizeDotA(v, v);
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float b = normalizeDotB(v, v);
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float c = normalizeDotC(v, v);
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glm::vec1 o(1);
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glm::vec2 a(1);
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glm::vec3 b(1);
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glm::vec4 c(1);
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glm::quat q;
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glm::dualquat p;
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glm::mat4 m(1);
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float a0 = normalizeDotA(a, a);
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float b0 = normalizeDotB(b, b);
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float c0 = normalizeDotC(c, c);
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return 0;
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}
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@ -632,12 +632,13 @@
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// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_SSE3 GLM_FORCE_AVX GLM_FORCE_AVX2
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#define GLM_ARCH_PURE 0x0000
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#define GLM_ARCH_X86 0x0001
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#define GLM_ARCH_SSE2 0x0002
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#define GLM_ARCH_SSE3 0x0004
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#define GLM_ARCH_SSE4 0x0008
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#define GLM_ARCH_AVX 0x0010
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#define GLM_ARCH_AVX2 0x0020
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#define GLM_ARCH_ARM 0x0001
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#define GLM_ARCH_X86 0x0002
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#define GLM_ARCH_SSE2 0x0004
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#define GLM_ARCH_SSE3 0x0008
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#define GLM_ARCH_SSE4 0x0010
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#define GLM_ARCH_AVX 0x0020
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#define GLM_ARCH_AVX2 0x0040
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#if defined(GLM_FORCE_PURE)
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# define GLM_ARCH GLM_ARCH_PURE
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@ -664,7 +665,9 @@
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# define GLM_ARCH GLM_ARCH_PURE
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# endif
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#elif (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
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# if defined(__AVX2__)
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# if defined(_M_ARM_FP)
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# define GLM_ARCH (GLM_ARCH_ARM)
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# elif defined(__AVX2__)
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# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
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# elif defined(__AVX__)
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# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE4 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
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@ -725,6 +728,8 @@
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# define GLM_MESSAGE_ARCH_DISPLAYED
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# if(GLM_ARCH == GLM_ARCH_PURE)
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# pragma message("GLM: Platform independent code")
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# elif(GLM_ARCH & GLM_ARCH_ARM)
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# pragma message("GLM: ARM instruction set")
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# elif(GLM_ARCH & GLM_ARCH_AVX2)
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# pragma message("GLM: AVX2 instruction set")
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# elif(GLM_ARCH & GLM_ARCH_AVX)
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@ -432,7 +432,7 @@ namespace glm
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2)
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GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2)
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{
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return tmat4x3<T, P>(
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m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
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@ -115,10 +115,11 @@ namespace detail
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# if GLM_HAS_ANONYMOUS_UNION
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union
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{
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typename detail::simd<T>::type data;
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struct { T x, y, z, w;};
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struct { T r, g, b, a; };
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struct { T s, t, p, q; };
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struct { T x, y, z, w;};
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typename detail::simd<T>::type data;
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# ifdef GLM_SWIZZLE
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_GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, x, y, z, w)
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@ -218,7 +218,6 @@ namespace glm
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)
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{
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assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
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assert(zFar > zNear);
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T const tanHalfFovy = tan(fovy / static_cast<T>(2));
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@ -144,14 +144,14 @@ namespace detail
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GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x)
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{
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if(x == 0.0f)
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return 0;
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return 0u;
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else if(glm::isnan(x))
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return ~0;
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return ~0u;
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else if(glm::isinf(x))
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return 0x1f << 6;
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return 0x1Fu << 6u;
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# if(GLM_COMPILER & GLM_COMPILER_GCC || GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
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uint Pack = 0;
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uint Pack = 0u;
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memcpy(&Pack, &x, sizeof(Pack));
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# else
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uint Pack = reinterpret_cast<uint&>(x);
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@ -183,11 +183,11 @@ namespace detail
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GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x)
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{
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if(x == 0.0f)
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return 0;
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return 0u;
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else if(glm::isnan(x))
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return ~0;
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return ~0u;
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else if(glm::isinf(x))
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return 0x1f << 5;
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return 0x1Fu << 5u;
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# if(GLM_COMPILER & GLM_COMPILER_GCC || GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
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uint Pack = 0;
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@ -125,31 +125,32 @@ namespace glm
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// Now get scale and shear.
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for(length_t i = 0; i < 3; ++i)
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Row[i] = LocalMatrix[i];
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for(int j = 0; j < 3; ++j)
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Row[i][j] = LocalMatrix[i][j];
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// Compute X scale factor and normalize first row.
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Scale.x = length(Row[0]);// v3Length(Row[0]);
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v3Scale(Row[0], 1.0);
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v3Scale(Row[0], static_cast<T>(1));
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// Compute XY shear factor and make 2nd row orthogonal to 1st.
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Skew.z = dot(Row[0], Row[1]);
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Row[1] = combine(Row[1], Row[0], 1.0, -Skew.z);
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Row[1] = combine(Row[1], Row[0], static_cast<T>(1), -Skew.z);
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// Now, compute Y scale and normalize 2nd row.
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Scale.y = length(Row[1]);
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v3Scale(Row[1], 1.0);
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v3Scale(Row[1], static_cast<T>(1));
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Skew.z /= Scale.y;
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// Compute XZ and YZ shears, orthogonalize 3rd row.
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Skew.y = glm::dot(Row[0], Row[2]);
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Row[2] = combine(Row[2], Row[0], 1.0, -Skew.y);
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Row[2] = combine(Row[2], Row[0], static_cast<T>(1), -Skew.y);
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Skew.x = glm::dot(Row[1], Row[2]);
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Row[2] = combine(Row[2], Row[1], 1.0, -Skew.x);
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Row[2] = combine(Row[2], Row[1], static_cast<T>(1), -Skew.x);
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// Next, get Z scale and normalize 3rd row.
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Scale.z = length(Row[2]);
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v3Scale(Row[2], 1.0);
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v3Scale(Row[2], static_cast<T>(1));
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Skew.y /= Scale.z;
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Skew.x /= Scale.z;
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14
readme.txt
14
readme.txt
@ -62,15 +62,29 @@ GLM is a header only library, there is nothing to build, just include it.
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More informations in GLM manual:
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http://glm.g-truc.net/glm.pdf
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================================================================================
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GLM 0.9.7.0: 2015-XX-XX
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--------------------------------------------------------------------------------
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================================================================================
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GLM 0.9.6.2: 2015-01-XX
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--------------------------------------------------------------------------------
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Features:
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- Added display of GLM version with other GLM_MESSAGES
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- Added ARM instruction set detection
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Improvements:
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- Removed assert for perspective with zFar < zNear #298
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- Added Visual Studio natvis support for vec1, quat and dualqual types
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Fixes:
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- Fixed faceforward build #289
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- Fixed conflict with Xlib #define True 1 #293
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- Fixed decompose function VS2010 templating issues #294
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- Fixed mat4x3 = mat2x3 * mat4x2 operator #297
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- Fixed warnings in F2x11_1x10 packing function in GTC_packing #295
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- Fixed Visual Studio natvis support for vec4 #288
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================================================================================
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GLM 0.9.6.1: 2014-12-10
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@ -176,6 +176,8 @@ int test_instruction_set()
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if(GLM_ARCH == GLM_ARCH_PURE)
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std::printf("GLM_ARCH_PURE ");
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if(GLM_ARCH & GLM_ARCH_ARM)
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std::printf("GLM_ARCH_ARM ");
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if(GLM_ARCH & GLM_ARCH_AVX2)
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std::printf("GLM_ARCH_AVX2 ");
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if(GLM_ARCH & GLM_ARCH_AVX)
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@ -4,28 +4,66 @@
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<!-- Put them into My Documents/Visual Studio 2012/Visualizers/ -->
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="glm::detail::tvec2<*>">
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<DisplayString>({x}, {y})</DisplayString>
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<Type Name="glm::tvec1<*>">
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<DisplayString>{x}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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</Expand>
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</Type>
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<Type Name="glm::tvec2<*>">
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<DisplayString>{x}, {y}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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</Expand>
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</Type>
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<Type Name="glm::detail::tvec3<*>">
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<DisplayString>({x}, {y}, {z})</DisplayString>
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</Type>
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<Type Name="glm::tvec3<*>">
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<DisplayString>{x}, {y}, {z}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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</Expand>
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</Type>
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<Type Name="glm::detail::tvec4<*>">
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<DisplayString>({x}, {y}, {z}, {w})</DisplayString>
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</Type>
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<Type Name="glm::tvec4<*>">
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<DisplayString>{x}, {y}, {z}, {w}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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<Item Name="w">w</Item>
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</Expand>
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</Type>
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</AutoVisualizer>
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</Type>
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<!--Type Name="glm::tmat4<*>">
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<DisplayString>{value[0]}, {value[1]}, {value[2]}, {value[3]}</DisplayString>
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<Expand>
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<Item Name="[0]">value[0]</Item>
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<Item Name="[1]">value[1]</Item>
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<Item Name="[2]">value[2]</Item>
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<Item Name="[3]">value[3]</Item>
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</Expand>
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</Type-->
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<Type Name="glm::tquat<*>">
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<DisplayString>({x}, {y}, {z}), {w}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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<Item Name="w">w</Item>
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</Expand>
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</Type>
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<Type Name="glm::tdualquat<*>">
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<DisplayString>(({real.x}, {real.y}, {real.z}), {real.w}), (({dual.x}, {dual.y}, {dual.z}), {dual.w})</DisplayString>
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<Expand>
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<Item Name="real">real</Item>
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<Item Name="dual">dual</Item>
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</Expand>
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</Type>
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</AutoVisualizer>
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