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Fix dot product clamp range for vector angle functions.
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@ -18,7 +18,7 @@ namespace glm
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
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genType const Angle(acos(clamp(dot(x, y), genType(0), genType(1))));
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genType const Angle(acos(clamp(dot(x, y), genType(-1), genType(1))));
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#ifdef GLM_FORCE_RADIANS
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return Angle;
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@ -37,7 +37,7 @@ namespace glm
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
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T const Angle(acos(clamp(dot(x, y), T(0), T(1))));
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T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
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#ifdef GLM_FORCE_RADIANS
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return Angle;
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@ -57,7 +57,7 @@ namespace glm
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
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T const Dot = clamp(dot(x, y), T(0), T(1));
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T const Dot = clamp(dot(x, y), T(-1), T(1));
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#ifdef GLM_FORCE_RADIANS
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T const Angle(acos(Dot));
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@ -82,7 +82,7 @@ namespace glm
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
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T const Dot = clamp(dot(x, y), T(0), T(1));
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T const Dot = clamp(dot(x, y), T(-1), T(1));
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#ifdef GLM_FORCE_RADIANS
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T const Angle(acos(Dot));
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