diff --git a/manual.md b/manual.md
index c5ba2166..d2762d69 100644
--- a/manual.md
+++ b/manual.md
@@ -936,69 +936,35 @@ OpenGL 3.1 specification has deprecated some features that have been removed fro
***glRotate{f, d}:***
```cpp
- glm::mat4 glm::rotate(
-
- > glm::mat4 const & m,
- >
- > float angle,
- >
- > glm::vec3 const & axis);
-
- glm::dmat4 glm::rotate(
-
- > glm::dmat4 const & m,
- >
- > double angle,
- >
- > glm::dvec3 const & axis);
+glm::mat4 glm::rotate(glm::mat4 const& m, float angle, glm::vec3 const& axis);
+glm::dmat4 glm::rotate(glm::dmat4 const& m, double angle, glm::dvec3 const& axis);
```
-From GLM\_GTC\_matrix\_transform extension:
-<glm/gtc/matrix\_transform.hpp>
+From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
[***glScale{f, d}: ***](http://www.opengl.org/sdk/docs/man2/xhtml/glScale.xml)
```cpp
- glm::mat4 glm::scale(
-
- > glm::mat4 const & m,
- >
- > glm::vec3 const & factors);
-
- glm::dmat4 glm::scale(
-
- > glm::dmat4 const & m,
- >
- > glm::dvec3 const & factors);
+glm::mat4 glm::scale(glm::mat4 const& m, glm::vec3 const& factors);
+glm::dmat4 glm::scale(glm::dmat4 const& m, glm::dvec3 const& factors);
```
-From GLM\_GTC\_matrix\_transform extension:
-<glm/gtc/matrix\_transform.hpp>
+From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
***glTranslate{f, d}:***
```cpp
- glm::mat4 glm::translate(
-
- > glm::mat4 const & m,
- >
- > glm::vec3 const & translation);
-
- glm::dmat4 glm::translate(
-
- > glm::dmat4 const & m,
- >
- > glm::dvec3 const & translation);
+glm::mat4 glm::translate(glm::mat4 const& m, glm::vec3 const& translation);
+glm::dmat4 glm::translate(glm::dmat4 const& m, glm::dvec3 const& translation);
```
-From GLM\_GTC\_matrix\_transform extension:
-<glm/gtc/matrix\_transform.hpp>
+From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
***glLoadIdentity:***
```cpp
- glm::mat4(1.0) or glm::mat4();
- glm::dmat4(1.0) or glm::dmat4();
+glm::mat4(1.0) or glm::mat4();
+glm::dmat4(1.0) or glm::dmat4();
```
From GLM core library: <glm/glm.hpp>
@@ -1006,8 +972,8 @@ From GLM core library: <glm/glm.hpp>
***glMultMatrix{f, d}: ***
```cpp
- glm::mat4() * glm::mat4();
- glm::dmat4() * glm::dmat4();
+glm::mat4() * glm::mat4();
+glm::dmat4() * glm::dmat4();
```
From GLM core library: <glm/glm.hpp>
@@ -1015,8 +981,8 @@ From GLM core library: <glm/glm.hpp>
***glLoadTransposeMatrix{f, d}: ***
```cpp
- glm::transpose(glm::mat4());
- glm::transpose(glm::dmat4());
+glm::transpose(glm::mat4());
+glm::transpose(glm::dmat4());
```
From GLM core library: <glm/glm.hpp>
@@ -1024,8 +990,8 @@ From GLM core library: <glm/glm.hpp>
***glMultTransposeMatrix{f, d}: ***
```cpp
- glm::mat4() * glm::transpose(glm::mat4());
- glm::dmat4() * glm::transpose(glm::dmat4());
+glm::mat4() * glm::transpose(glm::mat4());
+glm::dmat4() * glm::transpose(glm::dmat4());
```
From GLM core library: <glm/glm.hpp>
@@ -1033,183 +999,78 @@ From GLM core library: <glm/glm.hpp>
[***glFrustum:***](http://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml)
```cpp
- glm::mat4 glm::frustum(
-
- > float left, float right,
- >
- > float bottom, float top,
- >
- > float zNear, float zFar);
-
- glm::dmat4 glm::frustum(
-
- > double left, double right,
- >
- > double bottom, double top,
- >
- > double zNear, double zFar);
+glm::mat4 glm::frustum(float left, float right, float bottom, float top, float zNear, float zFar);
+glm::dmat4 glm::frustum(double left, double right, double bottom, double top, double zNear, double zFar);
```
-From GLM\_GTC\_matrix\_transform extension:
-<glm/gtc/matrix\_transform.hpp>
+From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
***glOrtho: ***
```cpp
- glm::mat4 glm::ortho(
-
- > float left, float right,
- >
- > float bottom, float top,
- >
- > float zNear, float zFar);
-
- glm::dmat4 glm::ortho(
-
- > double left, double right,
- >
- > double bottom, double top,
- >
- > double zNear, double zFar);
+glm::mat4 glm::ortho(float left, float right, float bottom, float top, float zNear, float zFar);
+glm::dmat4 glm::ortho(double left, double right, double bottom, double top, double zNear, double zFar);
```
-From GLM\_GTC\_matrix\_transform extension:
-<glm/gtc/matrix\_transform.hpp>
+From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
### 5.2. GLM replacements for GLU functions
***gluLookAt: ***
```cpp
- glm::mat4 glm::lookAt(
-
- > glm::vec3 const & eye,
- >
- > glm::vec3 const & center,
- >
- > glm::vec3 const & up);
-
- glm::dmat4 glm::lookAt(
-
- > glm::dvec3 const & eye,
- >
- > glm::dvec3 const & center,
- >
- > glm::dvec3 const & up);
+glm::mat4 glm::lookAt(glm::vec3 const& eye, glm::vec3 const& center, glm::vec3 const& up);
+glm::dmat4 glm::lookAt(glm::dvec3 const& eye, glm::dvec3 const& center, glm::dvec3 const& up);
```
-From GLM\_GTC\_matrix\_transform extension:
-<glm/gtc/matrix\_transform.hpp>
+From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
***gluOrtho2D: ***
```cpp
- glm::mat4 glm::ortho(
-
- float left, float right, float bottom, float top);
-
- glm::dmat4 glm::ortho(
-
- double left, double right, double bottom, double top);
+glm::mat4 glm::ortho(float left, float right, float bottom, float top);
+glm::dmat4 glm::ortho(double left, double right, double bottom, double top);
```
-From GLM\_GTC\_matrix\_transform extension:
-<glm/gtc/matrix\_transform.hpp>
+From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
***gluPerspective: ***
```cpp
- glm::mat4 perspective(
-
- float fovy, float aspect, float zNear, float zFar);
-
- glm::dmat4 perspective(
-
- double fovy, double aspect, double zNear, double zFar);
+glm::mat4 perspective(float fovy, float aspect, float zNear, float zFar);
+glm::dmat4 perspective(double fovy, double aspect, double zNear, double zFar);
```
-One difference between GLM and GLU is that fovy is expressed in radians
-in GLM instead of degrees.
+One difference between GLM and GLU is that fovy is expressed in radians in GLM instead of degrees.
-From GLM\_GTC\_matrix\_transform extension:
-<glm/gtc/matrix\_transform.hpp>
+From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
***gluPickMatrix:***
```cpp
- glm::mat4 pickMatrix(
-
- > glm::vec2 const & center,
- >
- > glm::vec2 const & delta,
- >
- > glm::ivec4 const & viewport);
-
- glm::dmat4 pickMatrix(
-
- > glm::dvec2 const & center,
- >
- > glm::dvec2 const & delta,
- >
- > glm::ivec4 const & viewport);
+glm::mat4 pickMatrix(glm::vec2 const& center, glm::vec2 const& delta, glm::ivec4 const& viewport);
+glm::dmat4 pickMatrix(glm::dvec2 const& center, glm::dvec2 const& delta, glm::ivec4 const& viewport);
```
-From GLM\_GTC\_matrix\_transform extension:
-<glm/gtc/matrix\_transform.hpp>
+From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
[**gluProject:**](http://www.opengl.org/sdk/docs/man2/xhtml/gluProject.xml)
```cpp
- glm::vec3 project(
-
- > glm::vec3 const & obj,
- >
- > glm::mat4 const & model,
- >
- > glm::mat4 const & proj,
- >
- > glm::{i, ' '}vec4 const & viewport);
-
- glm::dvec3 project(
-
- > glm::dvec3 const & obj,
- >
- > glm::dmat4 const & model,
- >
- > glm::dmat4 const & proj,
- >
- > glm::{i, ' ', d}vec4 const & viewport);
+glm::vec3 project(glm::vec3 const& obj, glm::mat4 const& model, glm::mat4 const & proj, glm::ivec4 const& viewport);
+glm::dvec3 project(glm::dvec3 const& obj, glm::dmat4 const & model, glm::dmat4 const & proj, glm::ivec4 const& viewport);
```
-From GLM\_GTC\_matrix\_transform extension:
-<glm/gtc/matrix\_transform.hpp>
+From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
***gluUnProject: ***
```cpp
- glm::vec3 unProject(
-
- > glm::vec3 const & win,
- >
- > glm::mat4 const & model,
- >
- > glm::mat4 const & proj,
- >
- > glm::{i, ' '}vec4 const & viewport);
-
- glm::dvec3 unProject(
-
- > glm::dvec3 const & win,
- >
- > glm::dmat4 const & model,
- >
- > glm::dmat4 const & proj,
- >
- > glm::{i, ' ', d}vec4 const & viewport);
+glm::vec3 unProject(glm::vec3 const& win, glm::mat4 const& model, glm::mat4 const& proj, glm::ivec4 const& viewport);
+glm::dvec3 unProject(glm::dvec3 const& win, glm::dmat4 const& model, glm::dmat4 const& proj, glm::ivec4 const & viewport);
```
-From GLM\_GTC\_matrix\_transform extension:
-<glm/gtc/matrix\_transform.hpp>
+From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
---
## 6. Known issues