mirror of
https://github.com/g-truc/glm.git
synced 2024-11-10 04:31:47 +00:00
Merge pull request #238 from SiliconKiwi/patch-1
Closest point algorithm can be easily extended to support 2d points #238
This commit is contained in:
commit
38399875f4
@ -56,6 +56,13 @@ namespace glm
|
||||
detail::tvec3<T, P> const & point,
|
||||
detail::tvec3<T, P> const & a,
|
||||
detail::tvec3<T, P> const & b);
|
||||
|
||||
/// 2d lines work as well
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL detail::tvec2<T, P> closestPointOnLine(
|
||||
detail::tvec2<T, P> const & point,
|
||||
detail::tvec2<T, P> const & a,
|
||||
detail::tvec2<T, P> const & b);
|
||||
|
||||
/// @}
|
||||
}// namespace glm
|
||||
|
@ -28,4 +28,25 @@ namespace glm
|
||||
if(Distance >= LineLength) return b;
|
||||
return a + LineDirection * Distance;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> closestPointOnLine
|
||||
(
|
||||
detail::tvec2<T, P> const & point,
|
||||
detail::tvec2<T, P> const & a,
|
||||
detail::tvec2<T, P> const & b
|
||||
)
|
||||
{
|
||||
T LineLength = distance(a, b);
|
||||
detail::tvec2<T, P> Vector = point - a;
|
||||
detail::tvec2<T, P> LineDirection = (b - a) / LineLength;
|
||||
|
||||
// Project Vector to LineDirection to get the distance of point from a
|
||||
T Distance = dot(Vector, LineDirection);
|
||||
|
||||
if(Distance <= T(0)) return a;
|
||||
if(Distance >= LineLength) return b;
|
||||
return a + LineDirection * Distance;
|
||||
}
|
||||
|
||||
}//namespace glm
|
||||
|
Loading…
Reference in New Issue
Block a user