diff --git a/glm/core/func_common.hpp b/glm/core/func_common.hpp
index 00f9333c..ec564bf8 100644
--- a/glm/core/func_common.hpp
+++ b/glm/core/func_common.hpp
@@ -27,23 +27,31 @@ namespace glm
///@{
//! Returns x if x >= 0; otherwise, it returns -x.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL abs man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genFIType abs(genFIType const & x);
//! Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL sign man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genFIType sign(genFIType const & x);
//! Returns a value equal to the nearest integer that is less then or equal to x.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL floor man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genType floor(genType const & x);
//! Returns a value equal to the nearest integer to x
//! whose absolute value is not larger than the absolute value of x.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL trunc man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genType trunc(genType const & x);
@@ -52,31 +60,41 @@ namespace glm
//! implementation, presumably the direction that is fastest.
//! This includes the possibility that round(x) returns the
//! same value as roundEven(x) for all values of x.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL round man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genType round(genType const & x);
//! Returns a value equal to the nearest integer to x.
//! A fractional part of 0.5 will round toward the nearest even
//! integer. (Both 3.5 and 4.5 for x will return 4.0.)
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL roundEven man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genType roundEven(genType const & x);
//! Returns a value equal to the nearest integer
//! that is greater than or equal to x.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL ceil man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genType ceil(genType const & x);
//! Return x - floor(x).
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL fract man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genType fract(genType const & x);
//! Modulus. Returns x - y * floor(x / y)
//! for each component in x using the floating point value y.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL mod man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genType mod(
genType const & x,
@@ -84,7 +102,9 @@ namespace glm
//! Modulus. Returns x - y * floor(x / y)
//! for each component in x using the floating point value y.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL mod man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genType mod(
genType const & x,
@@ -94,14 +114,18 @@ namespace glm
//! part (as a whole number floating point value). Both the
//! return value and the output parameter will have the same
//! sign as x.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL modf man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genType modf(
genType const & x,
genType & i);
//! Returns y if y < x; otherwise, it returns x.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL min man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genType min(
genType const & x,
@@ -113,7 +137,9 @@ namespace glm
typename genType::value_type const & y);
//! Returns y if x < y; otherwise, it returns x.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL max man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genType max(
genType const & x,
@@ -126,7 +152,9 @@ namespace glm
//! Returns min(max(x, minVal), maxVal) for each component in x
//! using the floating-point values minVal and maxVal.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL clamp man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genType clamp(
genType const & x,
@@ -155,8 +183,9 @@ namespace glm
//! provides different functionality than
//! genType mix(genType x, genType y, genType(a))
//! where a is a Boolean vector.
- //!
- //! From GLSL 1.30.08 specification, section 8.3
+ //!
+ //! \li GLSL mix man page
+ //! \li GLSL 1.30.08 specification, section 8.3
//!
//! \param[in] x Floating point scalar or vector.
//! \param[in] y Floating point scalar or vector.
@@ -167,7 +196,9 @@ namespace glm
genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
//! Returns 0.0 if x < edge, otherwise it returns 1.0.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL step man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genType step(
genType const & edge,
@@ -187,7 +218,9 @@ namespace glm
//! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
//! return t * t * (3 – 2 * t);
//! Results are undefined if edge0 >= edge1.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL smoothstep man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
genType smoothstep(
genType const & edge0,
@@ -205,7 +238,9 @@ namespace glm
//! floating point representations. Returns false otherwise,
//! including for implementations with no NaN
//! representations.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL isnan man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
typename genType::bool_type isnan(genType const & x);
@@ -214,35 +249,56 @@ namespace glm
//! set of floating point representations. Returns false
//! otherwise, including for implementations with no infinity
//! representations.
- //! (From GLSL 1.30.08 specification, section 8.3)
+ //!
+ //! \li GLSL isinf man page
+ //! \li GLSL 1.30.08 specification, section 8.3
template
typename genType::bool_type isinf(genType const & x);
- //! Returns a signed or unsigned integer value representing
+ //! Returns a signed integer value representing
//! the encoding of a floating-point value. The floatingpoint
//! value's bit-level representation is preserved.
- //! (From GLSL 4.00.08 specification, section 8.3)
+ //!
+ //! \li GLSL floatBitsToInt man page
+ //! \li GLSL 4.00.08 specification, section 8.3
template
genIType floatBitsToInt(genType const & value);
- //! Returns a signed or unsigned integer value representing
+ //! Returns a unsigned integer value representing
//! the encoding of a floating-point value. The floatingpoint
//! value's bit-level representation is preserved.
- //! (From GLSL 4.00.08 specification, section 8.3)
+ //!
+ //! \li GLSL floatBitsToUint man page
+ //! \li GLSL 4.00.08 specification, section 8.3
template
- genUType floatBitsToInt(genType const & value);
+ genUType floatBitsToUint(genType const & value);
//! Returns a floating-point value corresponding to a signed
- //! or unsigned integer encoding of a floating-point value.
+ //! integer encoding of a floating-point value.
//! If an inf or NaN is passed in, it will not signal, and the
//! resulting floating point value is unspecified. Otherwise,
//! the bit-level representation is preserved.
- //! (From GLSL 4.00.08 specification, section 8.3)
- template
- genType intBitsToFloat(genIUType const & value);
-
+ //!
+ //! \li GLSL intBitsToFloat man page
+ //! \li GLSL 4.00.08 specification, section 8.3
+ template
+ genType intBitsToFloat(genIType const & value);
+
+ //! Returns a floating-point value corresponding to a
+ //! unsigned integer encoding of a floating-point value.
+ //! If an inf or NaN is passed in, it will not signal, and the
+ //! resulting floating point value is unspecified. Otherwise,
+ //! the bit-level representation is preserved.
+ //!
+ //! \li GLSL uintBitsToFloat man page
+ //! \li GLSL 4.00.08 specification, section 8.3
+ template
+ genType uintBitsToFloat(genUType const & value);
+
//! Computes and returns a * b + c.
- //! (From GLSL 4.00.08 specification, section 8.3)
+ //!
+ //! \li GLSL fma man page
+ //! \li GLSL 4.00.08 specification, section 8.3
template
genType fma(genType const & a, genType const & b, genType const & c);
diff --git a/glm/core/func_exponential.hpp b/glm/core/func_exponential.hpp
index b5a027f0..7871397f 100644
--- a/glm/core/func_exponential.hpp
+++ b/glm/core/func_exponential.hpp
@@ -25,40 +25,54 @@ namespace glm
///@{
//! Returns x raised to the y power.
- //! (From GLSL 1.30.08 specification, section 8.2)
+ //!
+ //! \li GLSL pow man page
+ //! \li GLSL 1.30.08 specification, section 8.2
template
genType pow(genType const & x, genType const & y);
//! Returns the natural exponentiation of x, i.e., e^x.
- //! (From GLSL 1.30.08 specification, section 8.2)
+ //!
+ //! \li GLSL exp man page
+ //! \li GLSL 1.30.08 specification, section 8.2
template
genType exp(genType const & x);
//! Returns the natural logarithm of x, i.e.,
//! returns the value y which satisfies the equation x = e^y.
//! Results are undefined if x <= 0.
- //! (From GLSL 1.30.08 specification, section 8.2)
+ //!
+ //! \li GLSL log man page
+ //! \li GLSL 1.30.08 specification, section 8.2
template
genType log(genType const & x);
//! Returns 2 raised to the x power.
- //! (From GLSL 1.30.08 specification, section 8.2)
+ //!
+ //! \li GLSL exp2 man page
+ //! \li GLSL 1.30.08 specification, section 8.2
template
genType exp2(genType const & x);
//! Returns the base 2 log of x, i.e., returns the value y,
//! which satisfies the equation x = 2 ^ y.
- //! (From GLSL 1.30.08 specification, section 8.2)
+ //!
+ //! \li GLSL log2 man page
+ //! \li GLSL 1.30.08 specification, section 8.2
template
genType log2(genType const & x);
//! Returns the positive square root of x.
- //! (From GLSL 1.30.08 specification, section 8.2)
+ //!
+ //! \li GLSL sqrt man page
+ //! \li GLSL 1.30.08 specification, section 8.2
template
genType sqrt(genType const & x);
//! Returns the reciprocal of the positive square root of x.
- //! (From GLSL 1.30.08 specification, section 8.2)
+ //!
+ //! \li GLSL inversesqrt man page
+ //! \li GLSL 1.30.08 specification, section 8.2
template
genType inversesqrt(genType const & x);
diff --git a/glm/core/func_geometric.hpp b/glm/core/func_geometric.hpp
index a6bdc37e..c82d1043 100644
--- a/glm/core/func_geometric.hpp
+++ b/glm/core/func_geometric.hpp
@@ -25,40 +25,52 @@ namespace glm
///@{
//! Returns the length of x, i.e., sqrt(x * x).
- //! (From GLSL 1.30.08 specification, section 8.4)
+ //!
+ //! \li GLSL length man page
+ //! \li GLSL 1.30.08 specification, section 8.4
template
typename genType::value_type length(
genType const & x);
//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
- //! (From GLSL 1.30.08 specification, section 8.4)
+ //!
+ //! \li GLSL distance man page
+ //! \li GLSL 1.30.08 specification, section 8.4
template
typename genType::value_type distance(
genType const & p0,
genType const & p1);
//! Returns the dot product of x and y, i.e., result = x * y.
- //! (From GLSL 1.30.08 specification, section 8.4)
+ //!
+ //! \li GLSL dot man page
+ //! \li GLSL 1.30.08 specification, section 8.4
template
typename genType::value_type dot(
genType const & x,
genType const & y);
//! Returns the cross product of x and y.
- //! (From GLSL 1.30.08 specification, section 8.4)
+ //!
+ //! \li GLSL cross man page
+ //! \li GLSL 1.30.08 specification, section 8.4
template
detail::tvec3 cross(
detail::tvec3 const & x,
detail::tvec3 const & y);
//! Returns a vector in the same direction as x but with length of 1.
- //! (From GLSL 1.30.08 specification, section 8.4)
+ //!
+ //! \li GLSL normalize man page
+ //! \li GLSL 1.30.08 specification, section 8.4
template
genType normalize(
genType const & x);
//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
- //! (From GLSL 1.30.08 specification, section 8.4)
+ //!
+ //! \li GLSL faceforward man page
+ //! \li GLSL 1.30.08 specification, section 8.4
template
genType faceforward(
genType const & N,
@@ -67,7 +79,9 @@ namespace glm
//! For the incident vector I and surface orientation N,
//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
- //! (From GLSL 1.30.08 specification, section 8.4)
+ //!
+ //! \li GLSL reflect man page
+ //! \li GLSL 1.30.08 specification, section 8.4
template
genType reflect(
genType const & I,
@@ -76,7 +90,9 @@ namespace glm
//! For the incident vector I and surface normal N,
//! and the ratio of indices of refraction eta,
//! return the refraction vector.
- //! (From GLSL 1.30.08 specification, section 8.4)
+ //!
+ //! \li GLSL refract man page
+ //! \li GLSL 1.30.08 specification, section 8.4
template
genType refract(
genType const & I,
diff --git a/glm/core/func_integer.hpp b/glm/core/func_integer.hpp
index 4c50bb9f..b411b580 100644
--- a/glm/core/func_integer.hpp
+++ b/glm/core/func_integer.hpp
@@ -28,7 +28,8 @@ namespace glm
//! modulo pow(2, 32). The value carry is set to 0 if the sum was
//! less than pow(2, 32), or to 1 otherwise.
//!
- //! (From GLSL 4.00.08 specification, section 8.8)
+ //! \li GLSL uaddCarry man page
+ //! \li GLSL 4.00.08 specification, section 8.8
template
genUType uaddCarry(
genUType const & x,
@@ -38,8 +39,9 @@ namespace glm
//! Subtracts the 32-bit unsigned integer y from x, returning
//! the difference if non-negative, or pow(2, 32) plus the difference
//! otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
- //!
- //! (From GLSL 4.00.08 specification, section 8.8)
+ //!
+ //! \li GLSL usubBorrow man page
+ //! \li GLSL 4.00.08 specification, section 8.8
template
genUType usubBorrow(
genUType const & x,
@@ -49,7 +51,9 @@ namespace glm
//! Multiplies 32-bit integers x and y, producing a 64-bit
//! result. The 32 least-significant bits are returned in lsb.
//! The 32 most-significant bits are returned in msb.
- //! (From GLSL 4.00.08 specification, section 8.8)
+ //!
+ //! \li GLSL umulExtended man page
+ //! \li GLSL 4.00.08 specification, section 8.8
template
void umulExtended(
genUType const & x,
@@ -60,7 +64,9 @@ namespace glm
//! Multiplies 32-bit integers x and y, producing a 64-bit
//! result. The 32 least-significant bits are returned in lsb.
//! The 32 most-significant bits are returned in msb.
- //! (From GLSL 4.00.08 specification, section 8.8)
+ //!
+ //! \li GLSL imulExtended man page
+ //! \li GLSL 4.00.08 specification, section 8.8
template
void imulExtended(
genIType const & x,
@@ -79,7 +85,8 @@ namespace glm
//! offset and bits is greater than the number of bits used
//! to store the operand.
//!
- //! (From GLSL 4.00.08 specification, section 8.8)
+ //! \li GLSL bitfieldExtract man page
+ //! \li GLSL 4.00.08 specification, section 8.8
template
genIUType bitfieldExtract(
genIUType const & Value,
@@ -96,7 +103,8 @@ namespace glm
//! offset and bits is greater than the number of bits used to
//! store the operand.
//!
- //! (From GLSL 4.00.08 specification, section 8.8)
+ //! \li GLSL bitfieldInsert man page
+ //! \li GLSL 4.00.08 specification, section 8.8
template
genIUType bitfieldInsert(
genIUType const & Base,
@@ -107,19 +115,25 @@ namespace glm
//! Returns the reversal of the bits of value.
//! The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
//! where bits is the total number of bits used to represent value.
- //! (From GLSL 4.00.08 specification, section 8.8)
+ //!
+ //! \li GLSL bitfieldReverse man page
+ //! \li GLSL 4.00.08 specification, section 8.8
template
genIUType bitfieldReverse(genIUType const & value);
//! Returns the number of bits set to 1 in the binary representation of value.
- //! (From GLSL 4.00.08 specification, section 8.8)
+ //!
+ //! \li GLSL bitCount man page
+ //! \li GLSL 4.00.08 specification, section 8.8
template class C>
typename C::signed_type bitCount(C const & Value);
//! Returns the bit number of the least significant bit set to
//! 1 in the binary representation of value.
//! If value is zero, -1 will be returned.
- //! (From GLSL 4.00.08 specification, section 8.8)
+ //!
+ //! \li GLSL findLSB man page
+ //! \li GLSL 4.00.08 specification, section 8.8
template class C>
typename C::signed_type findLSB(C const & Value);
@@ -127,7 +141,9 @@ namespace glm
//! For positive integers, the result will be the bit number of the most significant bit set to 1.
//! For negative integers, the result will be the bit number of the most significant
//! bit set to 0. For a value of zero or negative one, -1 will be returned.
- //! (From GLSL 4.00.08 specification, section 8.8)
+ //!
+ //! \li GLSL findMSB man page
+ //! \li GLSL 4.00.08 specification, section 8.8
template class C>
typename C::signed_type findMSB(C const & Value);
diff --git a/glm/core/func_matrix.hpp b/glm/core/func_matrix.hpp
index 4ea7ce07..6a60b475 100644
--- a/glm/core/func_matrix.hpp
+++ b/glm/core/func_matrix.hpp
@@ -26,7 +26,9 @@ namespace glm
//! Multiply matrix x by matrix y component-wise, i.e.,
//! result[i][j] is the scalar product of x[i][j] and y[i][j].
- //! (From GLSL 1.30.08 specification, section 8.5)
+ //!
+ //! \li GLSL matrixCompMult man page
+ //! \li GLSL 1.30.08 specification, section 8.5
template
matType matrixCompMult(
matType const & x,
@@ -35,50 +37,66 @@ namespace glm
//! Treats the first parameter c as a column vector
//! and the second parameter r as a row vector
//! and does a linear algebraic matrix multiply c * r.
- //! (From GLSL 1.30.08 specification, section 8.5)
- template
+ //!
+ //! \li GLSL outerProduct man page
+ //! \li GLSL 1.30.08 specification, section 8.5
+ template
matType outerProduct(
vecType const & c,
vecType const & r);
//! Returns the transposed matrix of x
- //! (From GLSL 1.30.08 specification, section 8.5)
- template
+ //!
+ //! \li GLSL transpose man page
+ //! \li GLSL 1.30.08 specification, section 8.5
+ template
typename matType::transpose_type transpose(
matType const & x);
//! Return the determinant of a mat2 matrix.
- //! (From GLSL 1.50.09 specification, section 8.5)..
+ //!
+ //! \li GLSL determinant man page
+ //! \li GLSL 1.30.08 specification, section 8.5
template
typename detail::tmat2x2::value_type determinant(
detail::tmat2x2 const & m);
//! Return the determinant of a mat3 matrix.
- //! (From GLSL 1.50.09 specification, section 8.5).
+ //!
+ //! \li GLSL determinant man page
+ //! \li GLSL 1.30.08 specification, section 8.5
template
typename detail::tmat3x3::value_type determinant(
detail::tmat3x3 const & m);
//! Return the determinant of a mat4 matrix.
- //! (From GLSL 1.50.09 specification, section 8.5).
- template
+ //!
+ //! \li GLSL determinant man page
+ //! \li GLSL 1.30.08 specification, section 8.5
+ template
typename detail::tmat4x4::value_type determinant(
detail::tmat4x4 const & m);
//! Return the inverse of a mat2 matrix.
- //! (From GLSL 1.40.07 specification, section 8.5).
+ //!
+ //! \li GLSL inverse man page
+ //! \li GLSL 1.40.07 specification, section 8.5
template
detail::tmat2x2 inverse(
detail::tmat2x2 const & m);
//! Return the inverse of a mat3 matrix.
- //! (From GLSL 1.40.07 specification, section 8.5).
+ //!
+ //! \li GLSL inverse man page
+ //! \li GLSL 1.40.07 specification, section 8.5
template
detail::tmat3x3 inverse(
detail::tmat3x3 const & m);
//! Return the inverse of a mat4 matrix.
- //! (From GLSL 1.40.07 specification, section 8.5).
+ //!
+ //! \li GLSL inverse man page
+ //! \li GLSL 1.40.07 specification, section 8.5
template
detail::tmat4x4 inverse(
detail::tmat4x4 const & m);
diff --git a/glm/core/func_noise.hpp b/glm/core/func_noise.hpp
index 4af5f7d4..b76ec4b4 100644
--- a/glm/core/func_noise.hpp
+++ b/glm/core/func_noise.hpp
@@ -24,23 +24,31 @@ namespace glm
/// \addtogroup core_funcs
///@{
- // Returns a 1D noise value based on the input value x.
- // From GLSL 1.30.08 specification, section 8.9.
+ //! Returns a 1D noise value based on the input value x.
+ //!
+ //! \li GLSL noise1 man page
+ //! \li GLSL 1.30.08 specification, section 8.9
template
typename genType::value_type noise1(genType const & x);
- // Returns a 2D noise value based on the input value x.
- // From GLSL 1.30.08 specification, section 8.9.
+ //! Returns a 2D noise value based on the input value x.
+ //!
+ //! \li GLSL noise2 man page
+ //! \li GLSL 1.30.08 specification, section 8.9
template
detail::tvec2 noise2(genType const & x);
- // Returns a 3D noise value based on the input value x.
- // From GLSL 1.30.08 specification, section 8.9.
+ //! Returns a 3D noise value based on the input value x.
+ //!
+ //! \li GLSL noise3 man page
+ //! \li GLSL 1.30.08 specification, section 8.9
template
detail::tvec3 noise3(genType const & x);
- // Returns a 4D noise value based on the input value x.
- // From GLSL 1.30.08 specification, section 8.9.
+ //! Returns a 4D noise value based on the input value x.
+ //!
+ //! \li GLSL noise4 man page
+ //! \li GLSL 1.30.08 specification, section 8.9
template
detail::tvec4 noise4(genType const & x);
diff --git a/glm/core/func_packing.hpp b/glm/core/func_packing.hpp
index 9704d70a..3b427785 100644
--- a/glm/core/func_packing.hpp
+++ b/glm/core/func_packing.hpp
@@ -24,15 +24,101 @@ namespace glm
/// \addtogroup core_funcs
///@{
+ //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ //! Then, the results are packed into the returned 32-bit unsigned integer.
+ //!
+ //! The conversion for component c of v to fixed point is done as follows:
+ //! packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
+ //!
+ //! The first component of the vector will be written to the least significant bits of the output;
+ //! the last component will be written to the most significant bits.
+ //!
+ //! \li GLSL packUnorm2x16 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
detail::uint32 packUnorm2x16(detail::tvec2 const & v);
+
+ //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ //! Then, the results are packed into the returned 32-bit unsigned integer.
+ //!
+ //! The conversion for component c of v to fixed point is done as follows:
+ //! packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
+ //!
+ //! The first component of the vector will be written to the least significant bits of the output;
+ //! the last component will be written to the most significant bits.
+ //!
+ //! \li GLSL packUnorm4x8 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
detail::uint32 packUnorm4x8(detail::tvec4 const & v);
+
+ //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ //! Then, the results are packed into the returned 32-bit unsigned integer.
+ //!
+ //! The conversion for component c of v to fixed point is done as follows:
+ //! packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
+ //!
+ //! The first component of the vector will be written to the least significant bits of the output;
+ //! the last component will be written to the most significant bits.
+ //!
+ //! \li GLSL packSnorm4x8 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
detail::uint32 packSnorm4x8(detail::tvec4 const & v);
+ //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ //!
+ //! The conversion for unpacked fixed-point value f to floating point is done as follows:
+ //! unpackUnorm2x16: f / 65535.0
+ //!
+ //! The first component of the returned vector will be extracted from the least significant bits of the input;
+ //! the last component will be extracted from the most significant bits.
+ //!
+ //! \li GLSL unpackUnorm2x16 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
detail::tvec2 unpackUnorm2x16(detail::uint32 const & p);
- detail::tvec4 unpackUnorm4x8(detail::uint32 const & p);
+
+ //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ //!
+ //! The conversion for unpacked fixed-point value f to floating point is done as follows:
+ //! unpackUnorm4x8: f / 255.0
+ //!
+ //! The first component of the returned vector will be extracted from the least significant bits of the input;
+ //! the last component will be extracted from the most significant bits.
+ //!
+ //! \li GLSL unpackUnorm4x8 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
+ detail::tvec4 unpackUnorm4x8(detail::uint32 const & p);
+
+ //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ //!
+ //! The conversion for unpacked fixed-point value f to floating point is done as follows:
+ //! unpackSnorm4x8: clamp(f / 127.0, -1, +1)
+ //!
+ //! The first component of the returned vector will be extracted from the least significant bits of the input;
+ //! the last component will be extracted from the most significant bits.
+ //!
+ //! \li GLSL unpackSnorm4x8 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
detail::tvec4 unpackSnorm4x8(detail::uint32 const & p);
+ //! Returns a double-precision value obtained by packing the components of v into a 64-bit value.
+ //! If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
+ //! Otherwise, the bit- level representation of v is preserved.
+ //! The first vector component specifies the 32 least significant bits;
+ //! the second component specifies the 32 most significant bits.
+ //!
+ //! \li GLSL packDouble2x32 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
double packDouble2x32(detail::tvec2 const & v);
+
+ //! Returns a two-component unsigned integer vector representation of v.
+ //! The bit-level representation of v is preserved.
+ //! The first component of the vector contains the 32 least significant bits of the double;
+ //! the second component consists the 32 most significant bits.
+ //!
+ //! \li GLSL unpackDouble2x32 man page
+ //! \li GLSL 4.00.08 specification, section 8.4
detail::tvec2 unpackDouble2x32(double const & v);
///@}
diff --git a/glm/core/func_trigonometric.hpp b/glm/core/func_trigonometric.hpp
index 4d147bfb..34e62579 100644
--- a/glm/core/func_trigonometric.hpp
+++ b/glm/core/func_trigonometric.hpp
@@ -27,43 +27,57 @@ namespace glm
///@{
//! Converts degrees to radians and returns the result.
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL radians man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType radians(genType const & degrees);
//! Converts radians to degrees and returns the result.
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL degrees man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType degrees(genType const & radians);
//! The standard trigonometric sine function.
//! The values returned by this function will range from [-1, 1].
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL sin man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType sin(genType const & angle);
//! The standard trigonometric cosine function.
//! The values returned by this function will range from [-1, 1].
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL cos man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType cos(genType const & angle);
//! The standard trigonometric tangent function.
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL tan man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType tan(genType const & angle);
//! Arc sine. Returns an angle whose sine is x.
//! The range of values returned by this function is [-PI/2, PI/2].
//! Results are undefined if |x| > 1.
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL asin man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType asin(genType const & x);
//! Arc cosine. Returns an angle whose sine is x.
//! The range of values returned by this function is [0, PI].
//! Results are undefined if |x| > 1.
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL acos man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType acos(genType const & x);
@@ -72,45 +86,61 @@ namespace glm
//! quadrant the angle is in. The range of values returned
//! by this function is [-PI, PI]. Results are undefined
//! if x and y are both 0.
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL atan man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType atan(genType const & y, genType const & x);
//! Arc tangent. Returns an angle whose tangent is y_over_x.
//! The range of values returned by this function is [-PI/2, PI/2].
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL atan man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType atan(genType const & y_over_x);
//! Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL sinh man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType sinh(genType const & angle);
//! Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL cosh man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType cosh(genType const & angle);
//! Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL tanh man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType tanh(genType const & angle);
//! Arc hyperbolic sine; returns the inverse of sinh.
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL asinh man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType asinh(genType const & x);
//! Arc hyperbolic cosine; returns the non-negative inverse
//! of cosh. Results are undefined if x < 1.
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL acosh man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType acosh(genType const & x);
//! Arc hyperbolic tangent; returns the inverse of tanh.
//! Results are undefined if abs(x) >= 1.
- //! (From GLSL 1.30.08 specification, section 8.1)
+ //!
+ //! \li GLSL atanh man page
+ //! \li GLSL 1.30.08 specification, section 8.1
template
genType atanh(genType const & x);
diff --git a/glm/core/func_vector_relational.hpp b/glm/core/func_vector_relational.hpp
index 66932279..2f899e66 100644
--- a/glm/core/func_vector_relational.hpp
+++ b/glm/core/func_vector_relational.hpp
@@ -20,7 +20,7 @@ namespace glm
namespace core{
namespace function{
- //! Define vector relational functions from Section 8.3 of GLSL 1.30.8 specification.
+ //! Define vector relational functions from Section 8.6 of GLSL 1.30.8 specification.
//! Included in glm namespace.
namespace vector_relational
{
@@ -28,8 +28,10 @@ namespace glm
///@{
//! Returns the component-wise comparison result of x < y.
- //! (From GLSL 1.30.08 specification, section 8.6)
- template class vecType>
+ //!
+ //! \li GLSL lessThan man page
+ //! \li GLSL 1.30.08 specification, section 8.6
+ template class vecType>
inline typename vecType::bool_type lessThan
(
vecType const & x,
@@ -49,7 +51,9 @@ namespace glm
}
//! Returns the component-wise comparison of result x <= y.
- //! (From GLSL 1.30.08 specification, section 8.6)
+ //!
+ //! \li GLSL lessThanEqual man page
+ //! \li GLSL 1.30.08 specification, section 8.6
template class vecType>
inline typename vecType::bool_type lessThanEqual
(
@@ -69,7 +73,9 @@ namespace glm
}
//! Returns the component-wise comparison of result x > y.
- //! (From GLSL 1.30.08 specification, section 8.6)
+ //!
+ //! \li GLSL greaterThan man page
+ //! \li GLSL 1.30.08 specification, section 8.6
template class vecType>
inline typename vecType::bool_type greaterThan
(
@@ -89,7 +95,9 @@ namespace glm
}
//! Returns the component-wise comparison of result x >= y.
- //! (From GLSL 1.30.08 specification, section 8.6)
+ //!
+ //! \li GLSL greaterThanEqual man page
+ //! \li GLSL 1.30.08 specification, section 8.6
template class vecType>
inline typename vecType::bool_type greaterThanEqual
(
@@ -109,7 +117,9 @@ namespace glm
}
//! Returns the component-wise comparison of result x == y.
- //! (From GLSL 1.30.08 specification, section 8.6)
+ //!
+ //! \li GLSL equal man page
+ //! \li GLSL 1.30.08 specification, section 8.6
template class vecType>
inline typename vecType::bool_type equal
(
@@ -127,7 +137,9 @@ namespace glm
}
//! Returns the component-wise comparison of result x != y.
- //! (From GLSL 1.30.08 specification, section 8.6)
+ //!
+ //! \li GLSL notEqual man page
+ //! \li GLSL 1.30.08 specification, section 8.6
template class vecType>
inline typename vecType::bool_type notEqual
(
@@ -145,7 +157,9 @@ namespace glm
}
//! Returns true if any component of x is true.
- //! (From GLSL 1.30.08 specification, section 8.6)
+ //!
+ //! \li GLSL any man page
+ //! \li GLSL 1.30.08 specification, section 8.6
template class vecType>
inline bool any(vecType const & v)
{
@@ -159,7 +173,9 @@ namespace glm
}
//! Returns true if all components of x are true.
- //! (From GLSL 1.30.08 specification, section 8.6)
+ //!
+ //! \li GLSL all man page
+ //! \li GLSL 1.30.08 specification, section 8.6
template class vecType>
inline bool all(vecType const & v)
{
@@ -173,7 +189,10 @@ namespace glm
}
//! Returns the component-wise logical complement of x.
- //! (From GLSL 1.30.08 specification, section 8.6)
+ //! /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
+ //!
+ //! \li GLSL not man page
+ //! \li GLSL 1.30.08 specification, section 8.6
template class vecType>
inline vecType not_(vecType const & v)
{
diff --git a/glm/gtc/type_ptr.hpp b/glm/gtc/type_ptr.hpp
index cd137098..5f6e7a5c 100644
--- a/glm/gtc/type_ptr.hpp
+++ b/glm/gtc/type_ptr.hpp
@@ -15,6 +15,7 @@
// Dependency:
#include "../glm.hpp"
+#include
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_type_ptr extension included")
@@ -420,23 +421,23 @@ namespace glm
template
inline detail::tmat2x2 make_mat2(T const * const ptr)
{
- return make_mat2x2(Result);
+ return make_mat2x2(ptr);
}
//! Build a matrix from a pointer.
//! From GLM_GTC_type_ptr extension.
template
- inline detail::tmat3 make_mat3(T const * const ptr)
+ inline detail::tmat3x3 make_mat3(T const * const ptr)
{
- return make_mat3x3(Result);
+ return make_mat3x3(ptr);
}
//! Build a matrix from a pointer.
//! From GLM_GTC_type_ptr extension.
template
- inline detail::tmat4 make_mat4(T const * const ptr)
+ inline detail::tmat4x4 make_mat4(T const * const ptr)
{
- return make_mat4x4(Result);
+ return make_mat4x4(ptr);
}
///@}