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Fix GTX_number_precision build #1258
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@ -234,6 +234,7 @@
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#include "./gtx/norm.hpp"
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#include "./gtx/norm.hpp"
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#include "./gtx/normal.hpp"
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#include "./gtx/normal.hpp"
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#include "./gtx/normalize_dot.hpp"
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#include "./gtx/normalize_dot.hpp"
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#include "./gtx/number_precision.hpp"
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#include "./gtx/optimum_pow.hpp"
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#include "./gtx/optimum_pow.hpp"
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#include "./gtx/orthonormalize.hpp"
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#include "./gtx/orthonormalize.hpp"
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#include "./gtx/pca.hpp"
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#include "./gtx/pca.hpp"
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@ -42,4 +42,3 @@ namespace glm{
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/// @}
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/// @}
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}//namespace glm
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}//namespace glm
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#include "number_precision.inl"
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@ -105,7 +105,7 @@ target_link_libraries(main PRIVATE glm::glm)
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## Release notes
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## Release notes
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### [GLM 1.0.1](https://github.com/g-truc/glm) - 2024-02-XX
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### [GLM 1.0.1](https://github.com/g-truc/glm/releases/tag/1.0.1) - 2024-02-26
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#### Features:
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#### Features:
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- Added C++17 [[nodiscard]] support
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- Added C++17 [[nodiscard]] support
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