Fix GTX_number_precision build #1258

This commit is contained in:
Christophe 2024-02-26 15:46:44 +01:00 committed by Christophe
parent adf31f555e
commit 3ac3589ed2
3 changed files with 2 additions and 2 deletions

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@ -234,6 +234,7 @@
#include "./gtx/norm.hpp" #include "./gtx/norm.hpp"
#include "./gtx/normal.hpp" #include "./gtx/normal.hpp"
#include "./gtx/normalize_dot.hpp" #include "./gtx/normalize_dot.hpp"
#include "./gtx/number_precision.hpp"
#include "./gtx/optimum_pow.hpp" #include "./gtx/optimum_pow.hpp"
#include "./gtx/orthonormalize.hpp" #include "./gtx/orthonormalize.hpp"
#include "./gtx/pca.hpp" #include "./gtx/pca.hpp"

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@ -42,4 +42,3 @@ namespace glm{
/// @} /// @}
}//namespace glm }//namespace glm
#include "number_precision.inl"

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@ -105,7 +105,7 @@ target_link_libraries(main PRIVATE glm::glm)
## Release notes ## Release notes
### [GLM 1.0.1](https://github.com/g-truc/glm) - 2024-02-XX ### [GLM 1.0.1](https://github.com/g-truc/glm/releases/tag/1.0.1) - 2024-02-26
#### Features: #### Features:
- Added C++17 [[nodiscard]] support - Added C++17 [[nodiscard]] support