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Updated test
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@ -11,9 +11,17 @@
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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bool test_make_pointer()
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{
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float ArrayA[] = {1, 2, 3, 4};
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glm::vec4 Vec4A = glm::make_vec4(ArrayA);
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}
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int main()
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{
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int Failed = 0;
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Failed += test_make_pointer() ? 0 : 1;
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return Failed;
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}
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