mirror of
https://github.com/g-truc/glm.git
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Refactor vec1 implementation
This commit is contained in:
parent
0eadca8ca4
commit
3f0bed6dce
@ -0,0 +1,284 @@
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/// @ref core
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/// @file glm/detail/type_vec1.hpp
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#pragma once
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#include "type_vec.hpp"
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#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
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# include "_swizzle.hpp"
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#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
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# include "_swizzle_func.hpp"
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#endif
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#include <cstddef>
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namespace glm
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{
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template<typename T, qualifier Q>
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struct vec<1, T, Q>
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{
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// -- Implementation detail --
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typedef T value_type;
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typedef vec<1, T, Q> type;
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typedef vec<1, bool, Q> bool_type;
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// -- Data --
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# if GLM_CONFIG_XYZW_ONLY
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T x;
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# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
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union
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{
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T x;
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T r;
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T s;
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typename detail::storage<1, T, detail::is_aligned<Q>::value>::type data;
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/*
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# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
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_GLM_SWIZZLE1_2_MEMBERS(T, Q, x)
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_GLM_SWIZZLE1_2_MEMBERS(T, Q, r)
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_GLM_SWIZZLE1_2_MEMBERS(T, Q, s)
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_GLM_SWIZZLE1_3_MEMBERS(T, Q, x)
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_GLM_SWIZZLE1_3_MEMBERS(T, Q, r)
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_GLM_SWIZZLE1_3_MEMBERS(T, Q, s)
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_GLM_SWIZZLE1_4_MEMBERS(T, Q, x)
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_GLM_SWIZZLE1_4_MEMBERS(T, Q, r)
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_GLM_SWIZZLE1_4_MEMBERS(T, Q, s)
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# endif
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*/
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};
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# else
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union {T x, r, s;};
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/*
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# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
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GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, Q)
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# endif
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*/
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# endif
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// -- Component accesses --
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/// Return the count of components of the vector
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typedef length_t length_type;
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GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 1;}
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GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
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GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
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// -- Implicit basic constructors --
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GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
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GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
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template<qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, T, P> const& v);
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// -- Explicit basic constructors --
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GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
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// -- Conversion vector constructors --
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, P> const& v);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<1, U, P> const& v);
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// -- Swizzle constructors --
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/*
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# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
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template<int E0>
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GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<1, T, Q, E0, -1,-2,-3> const& that)
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{
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*this = that();
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}
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# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
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*/
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// -- Unary arithmetic operators --
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec const& v) GLM_DEFAULT;
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec<1, U, Q> const& v);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(U scalar);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(vec<1, U, Q> const& v);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(U scalar);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(vec<1, U, Q> const& v);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(U scalar);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(vec<1, U, Q> const& v);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(U scalar);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(vec<1, U, Q> const& v);
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// -- Increment and decrement operators --
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator++();
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator--();
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator++(int);
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator--(int);
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// -- Unary bit operators --
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(U scalar);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(vec<1, U, Q> const& v);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(U scalar);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(vec<1, U, Q> const& v);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(U scalar);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(vec<1, U, Q> const& v);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(U scalar);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(vec<1, U, Q> const& v);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(U scalar);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(vec<1, U, Q> const& v);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(U scalar);
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template<typename U>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(vec<1, U, Q> const& v);
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};
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// -- Unary operators --
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v);
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// -- Binary operators --
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator~(vec<1, T, Q> const& v);
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// -- Boolean operators --
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
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template<qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
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template<qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
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}//namespace glm
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#ifndef GLM_EXTERNAL_TEMPLATE
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#include "type_vec1.inl"
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#endif//GLM_EXTERNAL_TEMPLATE
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/// @ref core
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#include "./compute_vector_relational.hpp"
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namespace glm
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{
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// -- Implicit basic constructors --
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glm/ext/vec1.hpp
278
glm/ext/vec1.hpp
@ -12,13 +12,7 @@
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#pragma once
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#include "../fwd.hpp"
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#include "../detail/type_vec.hpp"
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#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
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# include "../detail/_swizzle.hpp"
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#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
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# include "../detail/_swizzle_func.hpp"
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#endif
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#include "../detail/type_vec1.hpp"
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#include <cstddef>
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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@ -27,274 +21,6 @@
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namespace glm
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{
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/// @addtogroup ext_vec1
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/// @{
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template<typename T, qualifier Q>
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struct vec<1, T, Q>
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{
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// -- Implementation detail --
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typedef T value_type;
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typedef vec<1, T, Q> type;
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typedef vec<1, bool, Q> bool_type;
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// -- Data --
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# if GLM_CONFIG_XYZW_ONLY
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T x;
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# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
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union
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{
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T x;
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T r;
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T s;
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typename detail::storage<1, T, detail::is_aligned<Q>::value>::type data;
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/*
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# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
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_GLM_SWIZZLE1_2_MEMBERS(T, Q, x)
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_GLM_SWIZZLE1_2_MEMBERS(T, Q, r)
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_GLM_SWIZZLE1_2_MEMBERS(T, Q, s)
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_GLM_SWIZZLE1_3_MEMBERS(T, Q, x)
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_GLM_SWIZZLE1_3_MEMBERS(T, Q, r)
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_GLM_SWIZZLE1_3_MEMBERS(T, Q, s)
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_GLM_SWIZZLE1_4_MEMBERS(T, Q, x)
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_GLM_SWIZZLE1_4_MEMBERS(T, Q, r)
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_GLM_SWIZZLE1_4_MEMBERS(T, Q, s)
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# endif
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*/
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};
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# else
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union {T x, r, s;};
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/*
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# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
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GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, Q)
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# endif
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*/
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# endif
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// -- Component accesses --
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/// Return the count of components of the vector
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typedef length_t length_type;
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GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 1;}
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GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
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GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
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// -- Implicit basic constructors --
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GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
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GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
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template<qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, T, P> const& v);
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// -- Explicit basic constructors --
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GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
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// -- Conversion vector constructors --
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, P> const& v);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
|
||||
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<1, U, P> const& v);
|
||||
|
||||
// -- Swizzle constructors --
|
||||
/*
|
||||
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
|
||||
template<int E0>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<1, T, Q, E0, -1,-2,-3> const& that)
|
||||
{
|
||||
*this = that();
|
||||
}
|
||||
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
|
||||
*/
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec const& v) GLM_DEFAULT;
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(vec<1, U, Q> const& v);
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator++();
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator--();
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator++(int);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator--(int);
|
||||
|
||||
// -- Unary bit operators --
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(vec<1, U, Q> const& v);
|
||||
};
|
||||
|
||||
// -- Unary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v);
|
||||
|
||||
// -- Binary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator~(vec<1, T, Q> const& v);
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
|
||||
|
||||
/// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
@ -441,5 +167,5 @@ namespace glm
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "../detail/type_vec1.inl"
|
||||
#include "../detail/type_vec1.hpp"
|
||||
#endif//GLM_EXTERNAL_TEMPLATE
|
||||
|
@ -19,4 +19,3 @@
|
||||
# pragma message("GLM: GLM_GTC_vec1 extension included")
|
||||
#endif
|
||||
|
||||
#include "vec1.inl"
|
||||
|
@ -1,2 +0,0 @@
|
||||
/// @ref gtc_vec1
|
||||
/// @file glm/gtc/vec1.inl
|
@ -995,22 +995,22 @@ namespace sign
|
||||
|
||||
int test_i32vec4()
|
||||
{
|
||||
type<glm::i32vec4> const Data[] =
|
||||
type<glm::ivec4> const Data[] =
|
||||
{
|
||||
{glm::i32vec4( 1), glm::i32vec4( 1)},
|
||||
{glm::i32vec4( 0), glm::i32vec4( 0)},
|
||||
{glm::i32vec4( 2), glm::i32vec4( 1)},
|
||||
{glm::i32vec4( 3), glm::i32vec4( 1)},
|
||||
{glm::i32vec4(-1), glm::i32vec4(-1)},
|
||||
{glm::i32vec4(-2), glm::i32vec4(-1)},
|
||||
{glm::i32vec4(-3), glm::i32vec4(-1)}
|
||||
{glm::ivec4( 1), glm::ivec4( 1)},
|
||||
{glm::ivec4( 0), glm::ivec4( 0)},
|
||||
{glm::ivec4( 2), glm::ivec4( 1)},
|
||||
{glm::ivec4( 3), glm::ivec4( 1)},
|
||||
{glm::ivec4(-1), glm::ivec4(-1)},
|
||||
{glm::ivec4(-2), glm::ivec4(-1)},
|
||||
{glm::ivec4(-3), glm::ivec4(-1)}
|
||||
};
|
||||
|
||||
int Error = 0;
|
||||
|
||||
for(std::size_t i = 0; i < sizeof(Data) / sizeof(type<glm::i32vec4>); ++i)
|
||||
for(std::size_t i = 0; i < sizeof(Data) / sizeof(type<glm::ivec4>); ++i)
|
||||
{
|
||||
glm::i32vec4 Result = glm::sign(Data[i].Value);
|
||||
glm::ivec4 Result = glm::sign(Data[i].Value);
|
||||
Error += glm::all(glm::equal(Data[i].Return, Result)) ? 0 : 1;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user