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Fixed GCC build
This commit is contained in:
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8a882ffdf1
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@ -54,23 +54,26 @@ namespace glm
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template <typename genType>
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GLM_FUNC_DECL genType abs(genType x);
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
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/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
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///
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/// @tparam genType Floating-point or signed integer; scalar or vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template <typename genType>
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GLM_FUNC_DECL genType sign(genType x);
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
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/// Returns a value equal to the nearest integer that is less then or equal to x.
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///
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/// @tparam genType Floating-point scalar or vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template <typename genType>
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GLM_FUNC_DECL genType floor(genType x);
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
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/// Returns a value equal to the nearest integer to x
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/// whose absolute value is not larger than the absolute value of x.
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@ -79,8 +82,8 @@ namespace glm
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template <typename genType>
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GLM_FUNC_DECL genType trunc(genType x);
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x);
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/// Returns a value equal to the nearest integer to x.
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/// The fraction 0.5 will round in a direction chosen by the
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@ -92,9 +95,9 @@ namespace glm
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template <typename genType>
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GLM_FUNC_DECL genType round(genType x);
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x);
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/// Returns a value equal to the nearest integer to x.
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/// A fractional part of 0.5 will round toward the nearest even
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/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
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@ -104,8 +107,8 @@ namespace glm
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
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template <typename genType>
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GLM_FUNC_DECL genType roundEven(genType x);
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
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/// Returns a value equal to the nearest integer
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/// that is greater than or equal to x.
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@ -114,8 +117,8 @@ namespace glm
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template <typename genType>
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GLM_FUNC_DECL genType ceil(genType x);
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x);
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/// Return x - floor(x).
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///
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@ -126,6 +129,9 @@ namespace glm
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template <typename genType>
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GLM_FUNC_DECL genType fract(genType x);
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
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/// Modulus. Returns x - y * floor(x / y)
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/// for each component in x using the floating point value y.
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///
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@ -177,7 +177,6 @@ namespace detail
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// floor
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using ::std::floor;
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> floor(vecType<T, P> const & x)
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{
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@ -273,7 +272,6 @@ namespace detail
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// ceil
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using ::std::ceil;
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> ceil(vecType<T, P> const & x)
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{
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@ -517,10 +517,9 @@
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((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC43)))
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#define GLM_HAS_TEMPLATE_ALIASES ( \
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(GLM_LANG & GLM_LANG_CXX11_FLAG) || \
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((GLM_LANG & GLM_LANG_CXX0X_FLAG) && ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12))) || \
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((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC47)) || \
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__has_feature(cxx_alias_templates))
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//((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC47)) || \
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#define GLM_HAS_RANGE_FOR ( \
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(GLM_LANG & GLM_LANG_CXX11_FLAG) || \
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@ -69,7 +69,7 @@ namespace glm
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# endif
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{}
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#if (GLM_HAS_UNRESTRICTED_UNIONS || GLM_HAS_ANONYMOUS_UNION) && (GLM_ARCH & GLM_ARCH_SSE2)
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#if GLM_HAS_ANONYMOUS_UNION && (GLM_ARCH & GLM_ARCH_SSE2)
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template <>
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GLM_FUNC_QUALIFIER tvec4<float, lowp>::tvec4()
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# ifndef GLM_FORCE_NO_CTOR_INIT
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@ -90,7 +90,7 @@ namespace glm
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: x(v.x), y(v.y), z(v.z), w(v.w)
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{}
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#if (GLM_HAS_UNRESTRICTED_UNIONS || GLM_HAS_ANONYMOUS_UNION) && (GLM_ARCH & GLM_ARCH_SSE2)
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#if GLM_HAS_ANONYMOUS_UNION && (GLM_ARCH & GLM_ARCH_SSE2)
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template <>
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GLM_FUNC_QUALIFIER tvec4<float, lowp>::tvec4(tvec4<float, lowp> const & v)
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: data(v.data)
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@ -120,7 +120,7 @@ namespace glm
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: x(s), y(s), z(s), w(s)
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{}
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#if (GLM_HAS_UNRESTRICTED_UNIONS || GLM_HAS_ANONYMOUS_UNION) && (GLM_ARCH & GLM_ARCH_SSE2)
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#if GLM_HAS_ANONYMOUS_UNION && (GLM_ARCH & GLM_ARCH_SSE2)
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template <>
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GLM_FUNC_QUALIFIER tvec4<float, lowp>::tvec4(float const & s) :
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data(_mm_set1_ps(s))
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@ -137,7 +137,7 @@ namespace glm
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: x(a), y(b), z(c), w(d)
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{}
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#if (GLM_HAS_UNRESTRICTED_UNIONS || GLM_HAS_ANONYMOUS_UNION) && (GLM_ARCH & GLM_ARCH_SSE2)
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#if GLM_HAS_ANONYMOUS_UNION && (GLM_ARCH & GLM_ARCH_SSE2)
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template <>
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GLM_FUNC_QUALIFIER tvec4<float, lowp>::tvec4(float const & a, float const & b, float const & c, float const & d) :
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data(_mm_set_ps(d, c, b, a))
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@ -294,7 +294,7 @@ namespace glm
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return *this;
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}
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#if (GLM_HAS_UNRESTRICTED_UNIONS || GLM_HAS_ANONYMOUS_UNION) && (GLM_ARCH & GLM_ARCH_SSE2)
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#if GLM_HAS_ANONYMOUS_UNION && (GLM_ARCH & GLM_ARCH_SSE2)
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template <>
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GLM_FUNC_QUALIFIER tvec4<float, lowp> & tvec4<float, lowp>::operator= (tvec4<float, lowp> const & v)
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{
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@ -332,7 +332,7 @@ namespace glm
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return *this;
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}
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#if (GLM_HAS_UNRESTRICTED_UNIONS || GLM_HAS_ANONYMOUS_UNION) && (GLM_ARCH & GLM_ARCH_SSE2)
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#if GLM_HAS_ANONYMOUS_UNION && (GLM_ARCH & GLM_ARCH_SSE2)
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template <>
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template <typename U>
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GLM_FUNC_QUALIFIER tvec4<float, lowp> & tvec4<float, lowp>::operator+=(U s)
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@ -377,7 +377,7 @@ namespace glm
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return *this;
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}
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#if (GLM_HAS_UNRESTRICTED_UNIONS || GLM_HAS_ANONYMOUS_UNION) && (GLM_ARCH & GLM_ARCH_SSE2)
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#if GLM_HAS_ANONYMOUS_UNION && (GLM_ARCH & GLM_ARCH_SSE2)
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template <>
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template <typename U>
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GLM_FUNC_QUALIFIER tvec4<float, lowp> & tvec4<float, lowp>::operator+=(tvec1<U, lowp> const & s)
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@ -313,7 +313,7 @@ namespace detail
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> gaussRand(vecType<T, P> const & Mean, vecType<T, P> const & Deviation)
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{
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return detail::functor2<T, T, P, vecType>::call(gaussRand, Mean, Deviation);
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return detail::functor2<T, P, vecType>::call(gaussRand, Mean, Deviation);
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}
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template <typename T>
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@ -85,7 +85,7 @@ namespace glm
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> fastAtan(vecType<T, P> const & y, vecType<T, P> const & x)
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{
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return detail::functor2<T, T, P, vecType>::call(fastAtan, y, x);
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return detail::functor2<T, P, vecType>::call(fastAtan, y, x);
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}
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template <typename T>
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@ -123,7 +123,7 @@ namespace detail
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> higherMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
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{
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return detail::functor2<T, T, P, vecType>::call(higherMultiple, Source, Multiple);
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return detail::functor2<T, P, vecType>::call(higherMultiple, Source, Multiple);
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}
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//////////////////////
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@ -138,6 +138,6 @@ namespace detail
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> lowerMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
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{
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return detail::functor2<T, T, P, vecType>::call(lowerMultiple, Source, Multiple);
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return detail::functor2<T, P, vecType>::call(lowerMultiple, Source, Multiple);
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}
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}//namespace glm
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@ -11,7 +11,7 @@ namespace glm{
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namespace detail{
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template <int Value>
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struct mask
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struct shuffle_mask
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{
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enum{value = Value};
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};
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@ -166,7 +166,7 @@ GLM_FUNC_QUALIFIER fvec4SIMD fvec4SIMD::swizzle() const
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{
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__m128 Data = _mm_shuffle_ps(
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this->Data, this->Data,
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mask<(W << 6) | (Z << 4) | (Y << 2) | (X << 0)>::value);
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shuffle_mask<(W << 6) | (Z << 4) | (Y << 2) | (X << 0)>::value);
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return fvec4SIMD(Data);
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}
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@ -175,7 +175,7 @@ GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::swizzle()
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{
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this->Data = _mm_shuffle_ps(
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this->Data, this->Data,
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mask<(W << 6) | (Z << 4) | (Y << 2) | (X << 0)>::value);
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shuffle_mask<(W << 6) | (Z << 4) | (Y << 2) | (X << 0)>::value);
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return *this;
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}
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@ -10,7 +10,9 @@
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#include <glm/gtc/bitfield.hpp>
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#include <glm/gtc/type_precision.hpp>
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#include <glm/vector_relational.hpp>
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//#include <glm/vec2.hpp>
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#if GLM_ARCH != GLM_ARCH_PURE
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# include <glm/detail/intrinsic_integer.hpp>
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#endif
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#include <ctime>
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#include <cstdio>
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#include <vector>
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#include <glm/gtc/integer.hpp>
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#include <glm/gtc/type_precision.hpp>
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#include <glm/gtc/vec1.hpp>
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#include <ctime>
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#include <vector>
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#include <ctime>
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#include <cstdio>
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namespace isPowerOfTwo
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{
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@ -254,8 +255,8 @@ namespace ceilPowerOfTwo
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std::clock_t Timestramp2 = std::clock();
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printf("ceilPowerOfTwo_loop: %d clocks\n", Timestramp1 - Timestramp0);
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printf("glm::ceilPowerOfTwo: %d clocks\n", Timestramp2 - Timestramp1);
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std::printf("ceilPowerOfTwo_loop: %d clocks\n", static_cast<unsigned int>(Timestramp1 - Timestramp0));
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std::printf("glm::ceilPowerOfTwo: %d clocks\n", static_cast<unsigned int>(Timestramp2 - Timestramp1));
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return Error;
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}
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@ -9,6 +9,42 @@
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#include <glm/gtx/multiple.hpp>
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int test_higher_uint()
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{
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int Error(0);
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Error += glm::all(glm::equal(glm::higherMultiple(glm::uvec4(0), glm::uvec4(4)), glm::uvec4(0))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::higherMultiple(glm::uvec4(1), glm::uvec4(4)), glm::uvec4(4))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::higherMultiple(glm::uvec4(2), glm::uvec4(4)), glm::uvec4(4))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::higherMultiple(glm::uvec4(3), glm::uvec4(4)), glm::uvec4(4))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::higherMultiple(glm::uvec4(4), glm::uvec4(4)), glm::uvec4(4))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::higherMultiple(glm::uvec4(5), glm::uvec4(4)), glm::uvec4(8))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::higherMultiple(glm::uvec4(6), glm::uvec4(4)), glm::uvec4(8))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::higherMultiple(glm::uvec4(7), glm::uvec4(4)), glm::uvec4(8))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::higherMultiple(glm::uvec4(8), glm::uvec4(4)), glm::uvec4(8))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::higherMultiple(glm::uvec4(9), glm::uvec4(4)), glm::uvec4(12))) ? 0 : 1;
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return Error;
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}
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int test_Lower_uint()
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{
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int Error(0);
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Error += glm::all(glm::equal(glm::lowerMultiple(glm::uvec4(0), glm::uvec4(4)), glm::uvec4(0))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::lowerMultiple(glm::uvec4(1), glm::uvec4(4)), glm::uvec4(0))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::lowerMultiple(glm::uvec4(2), glm::uvec4(4)), glm::uvec4(0))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::lowerMultiple(glm::uvec4(3), glm::uvec4(4)), glm::uvec4(0))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::lowerMultiple(glm::uvec4(4), glm::uvec4(4)), glm::uvec4(4))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::lowerMultiple(glm::uvec4(5), glm::uvec4(4)), glm::uvec4(4))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::lowerMultiple(glm::uvec4(6), glm::uvec4(4)), glm::uvec4(4))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::lowerMultiple(glm::uvec4(7), glm::uvec4(4)), glm::uvec4(4))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::lowerMultiple(glm::uvec4(8), glm::uvec4(4)), glm::uvec4(8))) ? 0 : 1;
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Error += glm::all(glm::equal(glm::lowerMultiple(glm::uvec4(9), glm::uvec4(4)), glm::uvec4(8))) ? 0 : 1;
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return Error;
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}
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int test_higher_int()
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{
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int Error(0);
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@ -108,6 +144,8 @@ int main()
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Error += test_higher_int();
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Error += test_Lower_int();
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Error += test_higher_uint();
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Error += test_Lower_uint();
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Error += test_higher_double();
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Error += test_Lower_double();
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