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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html><head><title>OpenGL Mathematics : About</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./common/glm.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">
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||||
Download GLM 0.8.4.3</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./changelog.html">Changelog</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.withchanges.pdf">GLSL Specification</a></div><br /><div class="menu2"><a href="http://glf.svn.sourceforge.net/viewvc/glf/Trunk">SVN Browse</a></div><div class="menu2"><a href="https://sourceforge.net/tracker2/?group_id=129808&atid=1126032">Tracker</a></div><br /><div class="menu1"><img class="menu-img" src="./common/email.png" alt="contact" /></div><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1">OpenGL Mathematics</div><br /><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date"> </div><div class="title4"> </div><div><div class="paragraph">
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OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
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</div><br /><div class="paragraph">
|
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The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to program with GLSL or any high level GPU language. With GLM, the idea is to have a library that works the same way that GLSL which imply a strict following of GLSL specification for the implementation.
|
||||
</div><br /><div class="paragraph">
|
||||
However, this project isn't limited by GLSL features. An extension system allows to extend GLSL capabilities. It allows GLM to be a great subtitute for some OpenGL 3 deprecated functions, to work following a clean programmable approach.
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</div><br /><div class="paragraph">
|
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GLM is release under <a href="./copying.txt">MIT license</a> and available for all version of GCC from version 3.4 and Visual Studio from version 8.0 as a platform independent library.
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</div><br /><div class="paragraph">
|
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You can checkout SVN development sources from <a href="https://glf.svn.sourceforge.net/svnroot/sdk">https://glf.svn.sourceforge.net/svnroot/glf/sdk</a>.
|
||||
</div><br /></div><div class="news-separator">_________________</div><br /></div><div class="email"><img src="./common/email.png" alt="email not available as text" /></div><div class="news-separator">_________________</div><br /><div class="title3">
|
||||
Copyright © 2005-2008 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
|
||||
<html><head><title>OpenGL Mathematics : About</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">
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||||
Download GLM 0.9.B.2</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.1.50.11.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SF.net page</a></div><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math">Bug report</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">GIT HEAD snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date"> </div><div class="title4"> </div><div><div class="paragraph">
|
||||
OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
|
||||
</div><br /><div class="paragraph">
|
||||
The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to program with GLSL or any high level GPU language. With GLM, the idea is to have a library that works the same way that GLSL which imply a strict following of GLSL specification for the implementation.
|
||||
</div><br /><div class="paragraph">
|
||||
However, this project isn't limited by GLSL features. An extension system allows to extend GLSL capabilities. It allows GLM to be a great subtitute for some OpenGL 3 deprecated functions, to work following a clean programmable approach.
|
||||
</div><br /><div class="paragraph">
|
||||
GLM is release under <a href="./copying.txt">MIT license</a> and available for all version of GCC from version 3.4 and Visual Studio from version 8.0 as a platform independent library.
|
||||
</div><br /><div class="paragraph">
|
||||
You can checkout SVN development sources from <a href="https://glf.svn.sourceforge.net/svnroot/glf/Trunk/glm/">https://glf.svn.sourceforge.net/svnroot/glf/Trunk/glm/</a>.
|
||||
</div><br /></div><div class="news-separator">_________________</div><br /></div><div class="email"><img src="./common/email.png" alt="email not available as text" /></div><div class="news-separator">_________________</div><br /><div class="title3">Copyright © 2005 - 2010 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
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doc/build/build.bat
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xalan -m -o ..\index.html ..\src\data.xml ..\src\news.xsl
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xalan -m -o ..\download.html ..\src\data.xml ..\src\download.xsl
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xalan -m -o ..\changelog.html ..\src\data.xml ..\src\changelog.xsl
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xalan -m -o ..\issue.html ..\src\data.xml ..\src\issue.xsl
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xalan -m -o ..\link.html ..\src\data.xml ..\src\link.xsl
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xalan -m -o ..\goodies.html ..\src\data.xml ..\src\goodies.xsl
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xalan -m -o ..\about.html ..\src\data.xml ..\src\about.xsl
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xalan -m -o ..\code.html ..\src\data.xml ..\src\code.xsl
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html><head><title>OpenGL Mathematics: Code</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./common/glm.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">
|
||||
Download GLM 0.8.4.3</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./changelog.html">Changelog</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.withchanges.pdf">GLSL Specification</a></div><br /><div class="menu2"><a href="http://glf.svn.sourceforge.net/viewvc/glf/Trunk">SVN Browse</a></div><div class="menu2"><a href="https://sourceforge.net/tracker2/?group_id=129808&atid=1126032">Tracker</a></div><br /><div class="menu1"><img class="menu-img" src="./common/email.png" alt="contact" /></div><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title4">06/05/2009 | Compute face normals</div><div><div class="news-image"><a href="./code/01.png"><img src="./code/01.png" alt="Compute face normals" /></a></div></div><div class="news-separator">_________________</div><br /></div><div><div class="title4">06/05/2009 | OpenGL render</div><div><div class="news-image"><a href="./code/02.png"><img src="./code/02.png" alt="Compute face normals" /></a></div></div><div class="news-separator">_________________</div><br /></div><div><div class="title4">06/05/2009 | Point light computation</div><div><div class="news-image"><a href="./code/03.png"><img src="./code/03.png" alt="Compute face normals" /></a></div></div><div class="news-separator">_________________</div><br /></div><div class="title3">
|
||||
Copyright Š 2005-2009 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
|
||||
<html><head><title>OpenGL Mathematics: Code</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">
|
||||
Download GLM 0.9.B.2</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.1.50.11.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SF.net page</a></div><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math">Bug report</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">GIT HEAD snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title4">06/05/2009 | Compute face normals</div><div><div class="news-image"><a href="./code/01.png"><img src="./code/01.png" alt="Compute face normals" /></a></div></div><div class="news-separator">_________________</div><br /></div><div><div class="title4">06/05/2009 | OpenGL render</div><div><div class="news-image"><a href="./code/02.png"><img src="./code/02.png" alt="Compute face normals" /></a></div></div><div class="news-separator">_________________</div><br /></div><div><div class="title4">06/05/2009 | Point light computation</div><div><div class="news-image"><a href="./code/03.png"><img src="./code/03.png" alt="Compute face normals" /></a></div></div><div class="news-separator">_________________</div><br /></div><div class="title3">Copyright Š 2005 - 2010 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
|
@ -1,10 +1,15 @@
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||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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||||
<html><head><title>OpenGL Mathematics : Downloads</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./common/glm.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">
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||||
Download GLM 0.8.4.3</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./changelog.html">Changelog</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.withchanges.pdf">GLSL Specification</a></div><br /><div class="menu2"><a href="http://glf.svn.sourceforge.net/viewvc/glf/Trunk">SVN Browse</a></div><div class="menu2"><a href="https://sourceforge.net/tracker2/?group_id=129808&atid=1126032">Tracker</a></div><br /><div class="menu1"><img class="menu-img" src="./common/email.png" alt="contact" /></div><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1">OpenGL Mathematics</div><br /><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title4">Current release</div></div><div class="issue-content">14/11/2009:
|
||||
<a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">GLM 0.8.4.3</a>
|
||||
(1.1 MB)
|
||||
</div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - zip files</div><div class="issue-content">14/11/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">GLM 0.8.4.3</a> (1.1 MB)
|
||||
<html><head><title>OpenGL Mathematics : Downloads</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">
|
||||
Download GLM 0.9.B.2</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.1.50.11.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SF.net page</a></div><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math">Bug report</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">GIT HEAD snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title4">Current release</div></div><div class="issue-content">30/04/2010:
|
||||
<a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">GLM 0.9.B.2</a>
|
||||
(1.1 MB)
|
||||
</div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - zip files</div><div class="issue-content">30/04/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">GLM 0.9.B.2</a> (1.1 MB)
|
||||
</div><div class="issue-content">03/04/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.B.1/glm-0.9.B.1.zip/download">GLM 0.9.B.1</a> (964 KB)
|
||||
</div><div class="issue-content">20/02/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.2/glm-0.9.A.2.zip/download">GLM 0.9.A.2</a> (1.3 KB)
|
||||
</div><div class="issue-content">09/02/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.1/glm-0.9.A.1.zip/download">GLM 0.9.A.1</a> (952 KB)
|
||||
</div><div class="issue-content">25/01/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.4/glm-0.8.4.4.zip/download">GLM 0.8.4.4</a> (1.1 MB)
|
||||
</div><div class="issue-content">14/11/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">GLM 0.8.4.3</a> (1.1 MB)
|
||||
</div><div class="issue-content">19/10/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.zip/download">GLM 0.8.4.2</a> (1.1 MB)
|
||||
</div><div class="issue-content">03/10/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.1/glm-0.8.4.1.zip/download">GLM 0.8.4.1</a> (1.1 MB)
|
||||
</div><div class="issue-content">16/09/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.0/glm-0.8.4.0.zip/download">GLM 0.8.4.0</a> (1.1 MB)
|
||||
@ -41,7 +46,12 @@
|
||||
</div><div class="issue-content">02/19/2006: <a href="http://prdownloads.sourceforge.net/glf/glm-0.3.zip?download">GLM 0.3.0.0</a> (945 KB)
|
||||
</div><div class="issue-content">05/05/2005: <a href="http://prdownloads.sourceforge.net/glf/glm-0.2.zip?download">GLM 0.2.0.0</a> (194 KB)
|
||||
</div><div class="issue-content">02/21/2005: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download">GLM 0.1.0.0</a> (29.2 KB)
|
||||
</div></div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - 7z files</div><div class="issue-content">14/11/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.7z/download">GLM 0.8.4.3</a> (443 KB)
|
||||
</div></div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - 7z files</div><div class="issue-content">30/04/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.7z/download">GLM 0.9.B.2</a> (555 KB)
|
||||
</div><div class="issue-content">03/04/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.B.1/glm-0.9.B.1.7z/download">GLM 0.9.B.1</a> (414 KB)
|
||||
</div><div class="issue-content">20/02/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.2/glm-0.9.A.2.7z/download">GLM 0.9.A.2</a> (726 KB)
|
||||
</div><div class="issue-content">09/02/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.1/glm-0.9.A.1.7z/download">GLM 0.9.A.1</a> (391 KB)
|
||||
</div><div class="issue-content">25/01/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.4/glm-0.8.4.4.7z/download">GLM 0.8.4.4</a> (479 KB)
|
||||
</div><div class="issue-content">14/11/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.7z/download">GLM 0.8.4.3</a> (443 KB)
|
||||
</div><div class="issue-content">19/10/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.7z/download">GLM 0.8.4.2</a> (443 KB)
|
||||
</div><div class="issue-content">03/10/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.1/glm-0.8.4.1.7z/download">GLM 0.8.4.1</a> (443 KB)
|
||||
</div><div class="issue-content">16/09/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.0/glm-0.8.4.0.7z/download">GLM 0.8.4.0</a> (439 KB)
|
||||
@ -83,5 +93,4 @@
|
||||
</div><div class="issue-content">05-05-2005: <a href="http://prdownloads.sourceforge.net/glf/raytrace-b1.0.7z?download">Raytrace b1.0 (7z )</a> (808 KB)
|
||||
</div></div><div class="news-separator">_________________</div><br /><div><div class="title4">Humus's Framework</div><div class="issue-content">22-10-2008: <a href="http://prdownloads.sourceforge.net/glf/AmbientApertureLighting.zip?download">AmbientApertureLighting (zip)</a> (2.38 MB)
|
||||
</div></div><div class="news-separator">_________________</div><br /><div><div class="title4">Philip Rideout's Catmull-Clark Subdivision</div><div class="issue-content">24-01-2007: <a href="http://prdownloads.sourceforge.net/glf/CatmullClark.zip?download">CatmullClark (zip)</a> (605 KB)
|
||||
</div></div><div class="news-separator">_________________</div><br /><div class="email"><img src="./common/email.png" alt="email not available as text" /></div><div class="news-separator">_________________</div><br /><div class="title3">
|
||||
Copyright Š 2005-2008 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
|
||||
</div></div><div class="news-separator">_________________</div><br /><div class="email"><img src="./common/email.png" alt="email not available as text" /></div><div class="news-separator">_________________</div><br /><div class="title3">Copyright © 2005 - 2010 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
|
@ -865,7 +865,7 @@ DOCSET_BUNDLE_ID = org.doxygen.Project
|
||||
# Microsoft HTML help workshop to generate a compiled HTML help file (.chm)
|
||||
# of the generated HTML documentation.
|
||||
|
||||
GENERATE_HTMLHELP = YES
|
||||
GENERATE_HTMLHELP = NO
|
||||
|
||||
# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
|
||||
# be used to specify the file name of the resulting .chm file. You
|
||||
@ -1386,7 +1386,7 @@ PERL_PATH = /usr/bin/perl
|
||||
# fallback. It is recommended to install and use dot, since it yields more
|
||||
# powerful graphs.
|
||||
|
||||
CLASS_DIAGRAMS = NO
|
||||
CLASS_DIAGRAMS = YES
|
||||
|
||||
# You can define message sequence charts within doxygen comments using the \msc
|
||||
# command. Doxygen will then run the mscgen tool (see
|
||||
@ -1408,7 +1408,7 @@ HIDE_UNDOC_RELATIONS = YES
|
||||
# toolkit from AT&T and Lucent Bell Labs. The other options in this section
|
||||
# have no effect if this option is set to NO (the default)
|
||||
|
||||
HAVE_DOT = YES
|
||||
HAVE_DOT = NO
|
||||
|
||||
# By default doxygen will write a font called FreeSans.ttf to the output
|
||||
# directory and reference it in all dot files that doxygen generates. This
|
||||
|
@ -1,5 +1,4 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
|
||||
<html><head><title>OpenGL Mathematics: Goodies</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./common/glm.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">
|
||||
Download GLM 0.8.4.3</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./changelog.html">Changelog</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.withchanges.pdf">GLSL Specification</a></div><br /><div class="menu2"><a href="http://glf.svn.sourceforge.net/viewvc/glf/Trunk">SVN Browse</a></div><div class="menu2"><a href="https://sourceforge.net/tracker2/?group_id=129808&atid=1126032">Tracker</a></div><br /><div class="menu1"><img class="menu-img" src="./common/email.png" alt="contact" /></div><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1">OpenGL Mathematics</div><br /><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date">16/10/2008</div><div class="title4">GLM Logo</div><div><table style="width:100%;"><tr style="width:100%;"><td><div class="paragraph" /><br />Download: <a href="./goodies/logo2560x1600.png">2560x1600</a><br />Download: <a href="./goodies/logo1920x1200.png">1920x1200</a><br />Download: <a href="./goodies/logo1600x1000.png">1600x1000</a><br />Download: <a href="./goodies/logo1280x0800.png">1280x0800</a><br />Download: <a href="./goodies/logo1024x0640.png">1024x0640</a><br /></td><td style="text-align:right;"><a ref="goodies/logo.png"><img src="image/logo-mini.png" alt=" " /></a></td></tr></table></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/10/2008</div><div class="title4">GLM Font</div><div><table style="width:100%;"><tr style="width:100%;"><td><div class="paragraph" /><br />Download: <a href="./goodies/tenby-five.otf">Font (.otf)</a><br /></td><td style="text-align:right;"><a ref="goodies/font.png"><img src="image/font-mini.png" alt=" " /></a></td></tr></table></div><div class="news-separator">_________________</div><br /></div><div class="email"><img src="./common/email.png" alt="email not available as text" /></div><div class="news-separator">_________________</div><br /><div class="title3">
|
||||
Copyright © 2005-2008 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
|
||||
<html><head><title>OpenGL Mathematics: Goodies</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">
|
||||
Download GLM 0.9.B.2</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.1.50.11.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SF.net page</a></div><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math">Bug report</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">GIT HEAD snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date">16/10/2008</div><div class="title4">GLM Logo</div><div><table style="width:100%;"><tr style="width:100%;"><td><div class="paragraph" /><br />Download: <a href="./goodies/logo2560x1600.png">2560x1600</a><br />Download: <a href="./goodies/logo1920x1200.png">1920x1200</a><br />Download: <a href="./goodies/logo1600x1000.png">1600x1000</a><br />Download: <a href="./goodies/logo1280x0800.png">1280x0800</a><br />Download: <a href="./goodies/logo1024x0640.png">1024x0640</a><br /></td><td style="text-align:right;"><a ref="goodies/logo.png"><img src="image/logo-mini.png" alt=" " /></a></td></tr></table></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/10/2008</div><div class="title4">GLM Font</div><div><table style="width:100%;"><tr style="width:100%;"><td><div class="paragraph" /><br />Download: <a href="./goodies/tenby-five.otf">Font (.otf)</a><br /></td><td style="text-align:right;"><a ref="goodies/font.png"><img src="image/font-mini.png" alt=" " /></a></td></tr></table></div><div class="news-separator">_________________</div><br /></div><div class="email"><img src="./common/email.png" alt="email not available as text" /></div><div class="news-separator">_________________</div><br /><div class="title3">Copyright Š 2005 - 2010 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
|
262
doc/index.html
262
doc/index.html
@ -1,133 +1,162 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
|
||||
<html><head><title>OpenGL Mathematics: News</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./common/glm.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">
|
||||
Download GLM 0.8.4.3</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./changelog.html">Changelog</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.withchanges.pdf">GLSL Specification</a></div><br /><div class="menu2"><a href="http://glf.svn.sourceforge.net/viewvc/glf/Trunk">SVN Browse</a></div><div class="menu2"><a href="https://sourceforge.net/tracker2/?group_id=129808&atid=1126032">Tracker</a></div><br /><div class="menu1"><img class="menu-img" src="./common/email.png" alt="contact" /></div><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date">16/11/2009</div><div class="title4">GLM 0.8.4.3 released</div><div><div class="paragraph">
|
||||
This version fixed half scalars and half vectors arithmetics.
|
||||
This is a really slow practice that should be avoid.
|
||||
Half floating point value should be use only to store GPU data.
|
||||
GPUs have native support for half values, not x86 CPUs.
|
||||
</div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">GLM 0.8.4.3 (zip, 1.1 MB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.7z/download">GLM 0.8.4.3 (7z, 463 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">19/10/2009</div><div class="title4">GLM 0.8.4.2 released</div><div><div class="paragraph">
|
||||
This version is a really minor updates, fixing single issue with half float types.
|
||||
</div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.zip/download">GLM 0.8.4.2 (zip, 1.1 MB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.7z/download">GLM 0.8.4.2 (7z, 443 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">05/10/2009</div><div class="title4">GLM 0.8.4.1 released</div><div><div class="paragraph">
|
||||
This version fixes few bugs and provides an major update of the manual thanks to Damian Trebilco.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.1.zip?download">GLM 0.8.4.1 (zip, 1.1 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.1.7z?download">GLM 0.8.4.1 (7z, 443 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/09/2009</div><div class="title4">GLM 0.8.4.0 released</div><div><div class="paragraph">
|
||||
This new version mainly adds support for Visual Studio 2010 and GCC 4.4. It also provides various code optimization, bug fixes and an extension.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.0.zip?download">GLM 0.8.4.0 (zip, 1.1 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.0.7z?download">GLM 0.8.4.0 (7z, 439 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">11/08/2009</div><div class="title4">GLM 0.8.3.5 released</div><div><div class="paragraph">
|
||||
Fixed extension bugs introduced by core update.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.5.zip?download">GLM 0.8.3.5 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.5.7z?download">GLM 0.8.3.5 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">10/08/2009</div><div class="title4">GLM 0.8.3.4 released</div><div><div class="paragraph">
|
||||
Fixed varius bugs. Move determinant fonction to core following GLSL 1.5 specification.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.4.zip?download">GLM 0.8.3.4 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.4.7z?download">GLM 0.8.3.4 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">25/06/2009</div><div class="title4">GLM 0.8.3.3 released</div><div><div class="paragraph">
|
||||
Fixed varius bugs.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.3.zip?download">GLM 0.8.3.3 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.3.7z?download">GLM 0.8.3.3 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">04/06/2009</div><div class="title4">GLM 0.8.3.2 released</div><div><div class="paragraph">
|
||||
Add GLM_GTC_quaternion and GLM_GTC_type_precision extensions both subset of GLM_GTX_quaternion and GLM_GTX_number_precision
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.2.zip?download">GLM 0.8.3.2 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.2.7z?download">GLM 0.8.3.2 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">21/05/2009</div><div class="title4">GLM 0.8.3.1 released</div><div><div class="paragraph">
|
||||
The old way to use extensions have been fixed and GLM_GTX_bit extension gets updated with more functions to manipulate bit fields.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.1.zip?download">GLM 0.8.3.1 (zip, 954 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.1.7z?download">GLM 0.8.3.1 (7z, 402 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">06/05/2009</div><div class="title4">GLM 0.8.3.0 released</div><div><div class="paragraph">
|
||||
This version brings to main changed: Stable extensions and a new extension system.
|
||||
</div><br /><div class="paragraph">
|
||||
The first stable GLM extensions are: GLM_GTC_double_float and GLM_GTC_half_float for higher and lower vectors and matrices floating point precision. GLM_GTC_matrix_operation provides determinant and inverse matrix calculation. GLM_GTC_matrix_transform allows to build scale, rotate and translate matrices and GLM_GTC_matrix_projection provides varius functions to build projection matrices. Few stable extensions yet but the number is going to grow with the next release!
|
||||
</div><br /><div class="paragraph">
|
||||
Both GLM 0.8.2.x extensions use method are deprecated (but still working) and replace by a new one. If you wnat to use GLM_GTC_half_float just include "glm/gtc/half_float.hpp" and it is going to be included in GLM namespace.
|
||||
</div><br /><div class="paragraph">
|
||||
Finally, quite some file have been renamed, using "hpp" instead of ".h". Old file have been deprecated but are still available so that GLM 0.8.3.0 is fully compatible with GLM 0.8.2.x.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.0.zip?download">GLM 0.8.3.0 (zip, 896 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.0.7z?download">GLM 0.8.3.0 (7z, 359 KB)</a><br />Link: <a href="./code.html">Code samples page</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">01/04/2009</div><div class="title4">GLM 0.8.2.3 released</div><div>Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.3.zip?download">GLM 0.8.2.3 (zip, 963 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.3.7z?download">GLM 0.8.2.3 (7z, 381 KB)</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">13/02/2009</div><div class="title4">GLM 0.8.2.1 released</div><div><div class="paragraph">
|
||||
A new release is available and inogurate a patch number. The goal of this patch number is to release faster fixes from bug reports.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.1.zip?download">GLM 0.8.2.1 (zip, 963 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.1.7z?download">GLM 0.8.2.1 (7z, 381 KB)</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">21/01/2009</div><div class="title4">GLM 0.8.2 released</div><div><div class="paragraph">
|
||||
This release only fixes bugs. Left sided swizzle operators, quaternion operators, vectors access operators for the main onces.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.zip?download">GLM 0.8.2 (zip, 963 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.7z?download">GLM 0.8.2 (7z, 381 KB)</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">19/11/2008</div><div class="title4">GLM current developments</div><div><div class="paragraph">
|
||||
Some artifacts have been added to the tracker to give a picture of what you could expect for the next releases.
|
||||
</div><br /><div class="paragraph">
|
||||
If you need something else you can add some artifacts to the tracker. Any comment on added entries is welcome.
|
||||
</div><br /><div class="paragraph">
|
||||
Furthermore, no more release of GLM 0.7.x will be done. Please upgrade to GLM 0.8.1.
|
||||
</div><br /><div class="paragraph">
|
||||
Finally, a pack of programmable oriented OpenGL samples using GLM is under development and planed to be release in December.
|
||||
</div><br />Link: <a href="https://sourceforge.net/tracker2/?group_id=129808&atid=1126032">Tracker</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">30/10/2008</div><div class="title4">GLM 0.8.1 released</div><div><div class="paragraph">
|
||||
GLM 0.8.1 is released. This new version mainly fixes 64 bit integers with GCC and various bugs.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.1.zip?download">GLM 0.8.1 (zip, 938 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.1.7z?download">GLM 0.8.1 (7z, 372 KB)</a><br />Link: <a href="./glm-manual.pdf">GLM 0.8.1 Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">23/10/2008</div><div class="title4">GLM 0.8.0 final released</div><div><div class="paragraph">
|
||||
GLM 0.8.0 is released. This new version is now based on GLSL 1.30 specification which provided new functions and precision qualifiers.
|
||||
</div><br /><div class="paragraph">
|
||||
Beyond this, lot of changes have been done to make GLM easier to use, easier to develop, more reliable, more conform to C++ ISO98 standard and GLSL specifications.
|
||||
</div><br /><div class="paragraph">
|
||||
It involves that GLM 0.8.x is not backward compatible with GLM 0.7.x... However, an application port from GLM 0.7.x to GLM 0.8.x isn't a huge work and actually for some, it won’t be work at all.
|
||||
</div><br /><div class="paragraph">
|
||||
On GLM core side, based on GLSL features, vector types can't be automatically cast to pointer anymore for code safety purposes. Vector constructors require a single scalar parameter of the exact number of components.
|
||||
</div><br /><div class="paragraph">
|
||||
On GLM extension side, the mechanism to use them has changed. The old [__]***GTX way doesn't exist anymore. Have a look on the manual for more information.
|
||||
</div><br /><div class="paragraph">
|
||||
Have a look on the manual and the changelog for more information. Don't forget to send your <a href="./about.html">feedback</a> and enjoy!
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0.zip?download">GLM 0.8.0 (zip, 936 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0.7z?download">GLM 0.8.0 (7z, 370 KB)</a><br />Link: <a href="./glm-manual.pdf">GLM 0.8.0 Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1682.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">22/10/2008</div><div class="title4">A Humus demo to feature GLM 0.8.0</div><div><div class="paragraph">
|
||||
Ambient aperture lighting <a href="http://www.humus.name">Humus</a> demo have been updated to use GLM as math library.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/AmbientApertureLighting.zip?download">Updated demo + all sources (zip, 2.38 MB)</a><br />Download: <a href="http://www.humus.name/3D/AmbientApertureLighting.zip">Original demo (zip, 1.40 MB)</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1681.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">18/10/2008</div><div class="title4">Webside updated</div><div><div class="paragraph">
|
||||
As you can see the website get a little update to prepare GLM 0.8.0 final release.
|
||||
</div><br /><div class="paragraph">
|
||||
GLM 0.8.0 final should be release during the week.
|
||||
</div><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">10/10/2008</div><div class="title4">GLM 0.8.0 beta 3 released</div><div><div class="paragraph">
|
||||
This release fixes some bugs and add few features though extensions. The development is now based on <a href="http://www.cmake.org">CMake</a> to make easier cross platform tests and project management.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta3.zip?download">GLM 0.8.0 Beta 3 (zip, 819 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta3.7z?download">GLM 0.8.0 Beta 3 (7z, 345 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">04/10/2008</div><div class="title4">GLM 0.8.0 beta 2 released</div><div><div class="paragraph">
|
||||
This release mainly improves half float vectors support. By default the low precission vectors are based on float numbers not on half numbers
|
||||
</div><br /><div class="paragraph">
|
||||
It also provides new setup options. GLM_USE_ONLY_XYZW to disable multiple names to access to a single vector component. GLM_USE_ANONYMOUS_UNION to allow multiple component names on half vectors with Visual C++.
|
||||
</div><br /><div class="paragraph">
|
||||
Various bugs and updates of extensions have been done too. Final release is coming...
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta2.zip?download">GLM 0.8.0 Beta 2 (zip, 798 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta2.7z?download">GLM 0.8.0 Beta 2 (7z, 327 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">26/09/2008</div><div class="title4">GLM 0.8.0 beta 1 released</div><div><div class="paragraph">
|
||||
GLM have been updated to support GLSL 1.30. API documentation had significant improvements to make easier finding of GLSL functions and types.
|
||||
</div><br /><div class="paragraph">
|
||||
GLM 0.8.x is NOT backward compatible with GLM 0.7.x. Upgrade to GLM 0.8.x could involve build errors for the following cases: A lot of improvements have been made to increase the conformance with GLSL specification. Lot of GLSL 1.30 features were already exposed in extensions that have been deleted. The extension syntaxe based on ARB convension is no long used.
|
||||
</div><br /><div class="paragraph">
|
||||
Due to the number of changes GLM 0.8.0 is release as beta first. The final release is schedule for october.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta1.zip?download">GLM 0.8.0 Beta 1 (zip, 786 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta1.7z?download">GLM 0.8.0 Beta 1 (7z, 321 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">08/08/2008</div><div class="title4">GLM 0.7.6 released</div><div><div class="paragraph">
|
||||
GLM 0.7.6 provides a better C++ conformance so that you can build GLM with –pedantic G++ parameter or without Visual Studio extensions. To make GLM more reliable, BOOST_STATIC_ASSERT are used according developer wishes.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.6.zip?download">GLM 0.7.6 (zip, 907 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.6.7z?download">GLM 0.7.6 (7z, 387 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">05/07/2008</div><div class="title4">GLM 0.7.5 released</div><div><div class="paragraph">
|
||||
GLM 0.7.5 is available and introduces a new build messsage system to get information of GLM build configuration with Visual Studio. This mechanism is documented in section 6 of GLM manual. Also, GLM can be built with GCC pedantic options.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.5.zip?download">GLM 0.7.5 (zip, 852 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.5.7z?download">GLM 0.7.5 (7z, 366 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">01/06/2008</div><div class="title4">GLM 0.7.4 released</div><div><div class="paragraph">
|
||||
GLM 0.7.4 introduces a new system to manage external dependencies.
|
||||
</div><br /><div class="paragraph">
|
||||
It allows developing extension using external dependencies like GLEW, Boost, etc. without making required those dependencies for GLM programmer that doesn't need those external dependent extensions.
|
||||
</div><br /><div class="paragraph">
|
||||
The mechanism is described into the updated manual.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.4.zip?download">GLM 0.7.4 (zip, 859 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.4.7z?download">GLM 0.7.4 (7z, 372 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">24/05/2008</div><div class="title4">GLM 0.7.3 released</div><div><div class="paragraph">
|
||||
GLM 0.7.3 is released. This version fixes few bugs and add few extensions
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.3.zip?download">GLM 0.7.3 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.3.7z?download">GLM 0.7.3 (7z, 635 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">27/04/2008</div><div class="title4">GLM 0.7.2 released</div><div><div class="paragraph">
|
||||
GLM 0.7.2 is released. The documentation have been completed again and several issues handle with precompiler options.
|
||||
</div><br /><div class="paragraph">
|
||||
#define GLM_SWIZZLE GLM_SWIZZLE_FUNC allows to use swizzle operators with internal functions. For example, glm::vec3(1, 2, 3).zyx is replaced by glm::vec3(1, 2, 3)._zyx() with this option.
|
||||
</div><br /><div class="paragraph">
|
||||
#define GLM_FORCE_NO_HALF allows to include all extensions (#include "glm/glmext.h") without any support of half-precision floating-point numbers.
|
||||
</div><br /><div class="paragraph">
|
||||
#define GLM_AUTO_CAST GLM_DISABLE allows to disable automatic cast (eg: glLoadMatrixf(glm::mat4(1.0))) which could involve unfortunate issues in some cases.
|
||||
</div><br /><div class="paragraph">
|
||||
More information on these topic are available in GLM manual section 5 "Known issues".
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.2.zip?download">GLM 0.7.2 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.2.7z?download">GLM 0.7.2 (7z, 635 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">24/03/2008</div><div class="title4">GLM 0.7.1 released</div><div><div class="paragraph">
|
||||
GLM 0.7.1 is available under MIT license. It fixes bugs with GCC.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.1.zip?download">GLM 0.7.1 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.1.7z?download">GLM 0.7.1 (7z, 635 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">22/03/2008</div><div class="title4">GLM 0.7.0 released</div><div><div class="paragraph">
|
||||
GLM 0.7.0 is available under MIT license. LGPL lisence have been discard due to an issue of use for console development. This release contains a lot better documentation based on Doxygen. Lot of bugs have been fixed and the documentation completed. Thanks to all people that has contributed thought bug reports and ideas to make this version a lot better!
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.0.zip?download">GLM 0.7.0 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.0.7z?download">GLM 0.7.0 (7z, 635 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">10/12/2007</div><div class="title4">GLM 0.6.4 released</div><div><div class="paragraph">
|
||||
GLM 0.6.4 is available and fixes some swizzle operator issues.
|
||||
<html><head><title>OpenGL Mathematics: News</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">
|
||||
Download GLM 0.9.B.2</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.1.50.11.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SF.net page</a></div><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math">Bug report</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">GIT HEAD snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date">30/04/2010</div><div class="title4">GLM 0.9 Beta 2 released</div><div><div class="paragraph">
|
||||
GLM 0.9 Beta 2 is available and should be the last development release of GLM 0.9.
|
||||
</div><br /><div class="paragraph">
|
||||
The code has been moved from a SVN to Git repository which branching efficiency allowed to remove all the experimental code from this release.
|
||||
</div><br /><div class="paragraph">
|
||||
Various bug fixes and manual updates have been done too.
|
||||
</div><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">GLM 0.9.B.2 (zip, 1.07 MB)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.7z/download">GLM 0.9.B.2 (7z, 555 KB)</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">03/04/2010</div><div class="title4">GLM 0.9 Beta 1 released</div><div><div class="paragraph">
|
||||
A new development version of GLM 0.9 is available.
|
||||
</div><br /><div class="paragraph">
|
||||
This version is based on GLSL 4.0 and supports the new common and integer functions. Also a long and frequently asked feature has been implemented: inplicit conversions.
|
||||
However, the rules defining implicit conversions by GLSL 4.0 are quite weaked and can't really be apply in C++.
|
||||
</div><br /><div class="paragraph">
|
||||
Reaching the beta status, this new features close the feature list of GLM 0.9.
|
||||
Further development releases may happen before the final release.
|
||||
</div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.B.1/glm-0.9.B.1.zip/download">GLM 0.9.B.1 (zip, 964 KB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.B.1/glm-0.9.B.1.7z/download">GLM 0.9.B.1 (7z, 414 KB)</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">20/02/2010</div><div class="title4">GLM 0.9 Alpha 2 released</div><div><div class="paragraph">
|
||||
This update fixes some problem of Alpha 1 but also brings some improvements in case of errors when using GLM to provide more relevant messages.
|
||||
</div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.2/glm-0.9.A.2.zip/download">GLM 0.9.A.2 (zip, 1.3 MB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.2/glm-0.9.A.2.7z/download">GLM 0.9.A.2 (7z, 726 KB)</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">09/02/2010</div><div class="title4">GLM 0.9 Alpha 1 released</div><div><div class="paragraph">
|
||||
First step until a major release for GLM with this first alpha of GLM 0.9.
|
||||
</div><br /><div class="paragraph">
|
||||
This version brings a large internal redesign to improve the library reliability and optimized some parts.
|
||||
It removed the deprecated features and API which implies that GLM 0.9 isn't backward compatible.
|
||||
</div><br /><div class="paragraph">
|
||||
For most users the build issues when upgrading to GLM 0.9 should be reduced especially if they follow the deprecation policy.
|
||||
</div><br /><div class="paragraph">
|
||||
This release is still UNSTABLE and not recommanded for commertial products.
|
||||
</div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.1/glm-0.9.A.1.zip/download">GLM 0.9.A.1 (zip, 950 KB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.1/glm-0.9.A.1.7z/download">GLM 0.9.A.1 (7z, 391 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">25/01/2010</div><div class="title4">GLM 0.8.4.4 released</div><div><div class="paragraph">
|
||||
This update just removes some warnings
|
||||
</div><br /><div class="paragraph">
|
||||
By the way, if you have questions about GLM, a good place for those is the <a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1">OpenGL.org Toolkits forum</a>.
|
||||
</div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.4/glm-0.8.4.4.zip/download">GLM 0.8.4.4 (zip, 1.1 MB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.4/glm-0.8.4.4.7z/download">GLM 0.8.4.4 (7z, 479 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/11/2009</div><div class="title4">GLM 0.8.4.3 released</div><div><div class="paragraph">
|
||||
This version fixed half scalars and half vectors arithmetics.
|
||||
This is a really slow practice that should be avoid.
|
||||
Half floating point value should be use only to store GPU data.
|
||||
GPUs have native support for half values, not x86 CPUs.
|
||||
</div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">GLM 0.8.4.3 (zip, 1.1 MB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.7z/download">GLM 0.8.4.3 (7z, 463 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">19/10/2009</div><div class="title4">GLM 0.8.4.2 released</div><div><div class="paragraph">
|
||||
This version is a really minor updates, fixing single issue with half float types.
|
||||
</div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.zip/download">GLM 0.8.4.2 (zip, 1.1 MB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.7z/download">GLM 0.8.4.2 (7z, 443 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">05/10/2009</div><div class="title4">GLM 0.8.4.1 released</div><div><div class="paragraph">
|
||||
This version fixes few bugs and provides an major update of the manual thanks to Damian Trebilco.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.1.zip?download">GLM 0.8.4.1 (zip, 1.1 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.1.7z?download">GLM 0.8.4.1 (7z, 443 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/09/2009</div><div class="title4">GLM 0.8.4.0 released</div><div><div class="paragraph">
|
||||
This new version mainly adds support for Visual Studio 2010 and GCC 4.4. It also provides various code optimization, bug fixes and an extension.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.0.zip?download">GLM 0.8.4.0 (zip, 1.1 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.0.7z?download">GLM 0.8.4.0 (7z, 439 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">11/08/2009</div><div class="title4">GLM 0.8.3.5 released</div><div><div class="paragraph">
|
||||
Fixed extension bugs introduced by core update.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.5.zip?download">GLM 0.8.3.5 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.5.7z?download">GLM 0.8.3.5 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">10/08/2009</div><div class="title4">GLM 0.8.3.4 released</div><div><div class="paragraph">
|
||||
Fixed varius bugs. Move determinant fonction to core following GLSL 1.5 specification.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.4.zip?download">GLM 0.8.3.4 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.4.7z?download">GLM 0.8.3.4 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">25/06/2009</div><div class="title4">GLM 0.8.3.3 released</div><div><div class="paragraph">
|
||||
Fixed varius bugs.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.3.zip?download">GLM 0.8.3.3 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.3.7z?download">GLM 0.8.3.3 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">04/06/2009</div><div class="title4">GLM 0.8.3.2 released</div><div><div class="paragraph">
|
||||
Add GLM_GTC_quaternion and GLM_GTC_type_precision extensions both subset of GLM_GTX_quaternion and GLM_GTX_number_precision
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.2.zip?download">GLM 0.8.3.2 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.2.7z?download">GLM 0.8.3.2 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">21/05/2009</div><div class="title4">GLM 0.8.3.1 released</div><div><div class="paragraph">
|
||||
The old way to use extensions have been fixed and GLM_GTX_bit extension gets updated with more functions to manipulate bit fields.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.1.zip?download">GLM 0.8.3.1 (zip, 954 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.1.7z?download">GLM 0.8.3.1 (7z, 402 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">06/05/2009</div><div class="title4">GLM 0.8.3.0 released</div><div><div class="paragraph">
|
||||
This version brings to main changed: Stable extensions and a new extension system.
|
||||
</div><br /><div class="paragraph">
|
||||
The first stable GLM extensions are: GLM_GTC_double_float and GLM_GTC_half_float for higher and lower vectors and matrices floating point precision. GLM_GTC_matrix_operation provides determinant and inverse matrix calculation. GLM_GTC_matrix_transform allows to build scale, rotate and translate matrices and GLM_GTC_matrix_projection provides varius functions to build projection matrices. Few stable extensions yet but the number is going to grow with the next release!
|
||||
</div><br /><div class="paragraph">
|
||||
Both GLM 0.8.2.x extensions use method are deprecated (but still working) and replace by a new one. If you wnat to use GLM_GTC_half_float just include "glm/gtc/half_float.hpp" and it is going to be included in GLM namespace.
|
||||
</div><br /><div class="paragraph">
|
||||
Finally, quite some file have been renamed, using "hpp" instead of ".h". Old file have been deprecated but are still available so that GLM 0.8.3.0 is fully compatible with GLM 0.8.2.x.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.0.zip?download">GLM 0.8.3.0 (zip, 896 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.0.7z?download">GLM 0.8.3.0 (7z, 359 KB)</a><br />Link: <a href="./code.html">Code samples page</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">01/04/2009</div><div class="title4">GLM 0.8.2.3 released</div><div>Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.3.zip?download">GLM 0.8.2.3 (zip, 963 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.3.7z?download">GLM 0.8.2.3 (7z, 381 KB)</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">13/02/2009</div><div class="title4">GLM 0.8.2.1 released</div><div><div class="paragraph">
|
||||
A new release is available and inogurate a patch number. The goal of this patch number is to release faster fixes from bug reports.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.1.zip?download">GLM 0.8.2.1 (zip, 963 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.1.7z?download">GLM 0.8.2.1 (7z, 381 KB)</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">21/01/2009</div><div class="title4">GLM 0.8.2 released</div><div><div class="paragraph">
|
||||
This release only fixes bugs. Left sided swizzle operators, quaternion operators, vectors access operators for the main onces.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.zip?download">GLM 0.8.2 (zip, 963 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.7z?download">GLM 0.8.2 (7z, 381 KB)</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">19/11/2008</div><div class="title4">GLM current developments</div><div><div class="paragraph">
|
||||
Some artifacts have been added to the tracker to give a picture of what you could expect for the next releases.
|
||||
</div><br /><div class="paragraph">
|
||||
If you need something else you can add some artifacts to the tracker. Any comment on added entries is welcome.
|
||||
</div><br /><div class="paragraph">
|
||||
Furthermore, no more release of GLM 0.7.x will be done. Please upgrade to GLM 0.8.1.
|
||||
</div><br /><div class="paragraph">
|
||||
Finally, a pack of programmable oriented OpenGL samples using GLM is under development and planed to be release in December.
|
||||
</div><br />Link: <a href="https://sourceforge.net/tracker2/?group_id=129808&atid=1126032">Tracker</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">30/10/2008</div><div class="title4">GLM 0.8.1 released</div><div><div class="paragraph">
|
||||
GLM 0.8.1 is released. This new version mainly fixes 64 bit integers with GCC and various bugs.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.1.zip?download">GLM 0.8.1 (zip, 938 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.1.7z?download">GLM 0.8.1 (7z, 372 KB)</a><br />Link: <a href="./glm-manual.pdf">GLM 0.8.1 Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">23/10/2008</div><div class="title4">GLM 0.8.0 final released</div><div><div class="paragraph">
|
||||
GLM 0.8.0 is released. This new version is now based on GLSL 1.30 specification which provided new functions and precision qualifiers.
|
||||
</div><br /><div class="paragraph">
|
||||
Beyond this, lot of changes have been done to make GLM easier to use, easier to develop, more reliable, more conform to C++ ISO98 standard and GLSL specifications.
|
||||
</div><br /><div class="paragraph">
|
||||
It involves that GLM 0.8.x is not backward compatible with GLM 0.7.x... However, an application port from GLM 0.7.x to GLM 0.8.x isn't a huge work and actually for some, it won’t be work at all.
|
||||
</div><br /><div class="paragraph">
|
||||
On GLM core side, based on GLSL features, vector types can't be automatically cast to pointer anymore for code safety purposes. Vector constructors require a single scalar parameter of the exact number of components.
|
||||
</div><br /><div class="paragraph">
|
||||
On GLM extension side, the mechanism to use them has changed. The old [__]***GTX way doesn't exist anymore. Have a look on the manual for more information.
|
||||
</div><br /><div class="paragraph">
|
||||
Have a look on the manual and the changelog for more information. Don't forget to send your <a href="./about.html">feedback</a> and enjoy!
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0.zip?download">GLM 0.8.0 (zip, 936 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0.7z?download">GLM 0.8.0 (7z, 370 KB)</a><br />Link: <a href="./glm-manual.pdf">GLM 0.8.0 Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1682.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">22/10/2008</div><div class="title4">A Humus demo to feature GLM 0.8.0</div><div><div class="paragraph">
|
||||
Ambient aperture lighting <a href="http://www.humus.name">Humus</a> demo have been updated to use GLM as math library.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/AmbientApertureLighting.zip?download">Updated demo + all sources (zip, 2.38 MB)</a><br />Download: <a href="http://www.humus.name/3D/AmbientApertureLighting.zip">Original demo (zip, 1.40 MB)</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1681.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">18/10/2008</div><div class="title4">Webside updated</div><div><div class="paragraph">
|
||||
As you can see the website get a little update to prepare GLM 0.8.0 final release.
|
||||
</div><br /><div class="paragraph">
|
||||
GLM 0.8.0 final should be release during the week.
|
||||
</div><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">10/10/2008</div><div class="title4">GLM 0.8.0 beta 3 released</div><div><div class="paragraph">
|
||||
This release fixes some bugs and add few features though extensions. The development is now based on <a href="http://www.cmake.org">CMake</a> to make easier cross platform tests and project management.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta3.zip?download">GLM 0.8.0 Beta 3 (zip, 819 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta3.7z?download">GLM 0.8.0 Beta 3 (7z, 345 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">04/10/2008</div><div class="title4">GLM 0.8.0 beta 2 released</div><div><div class="paragraph">
|
||||
This release mainly improves half float vectors support. By default the low precission vectors are based on float numbers not on half numbers
|
||||
</div><br /><div class="paragraph">
|
||||
It also provides new setup options. GLM_USE_ONLY_XYZW to disable multiple names to access to a single vector component. GLM_USE_ANONYMOUS_UNION to allow multiple component names on half vectors with Visual C++.
|
||||
</div><br /><div class="paragraph">
|
||||
Various bugs and updates of extensions have been done too. Final release is coming...
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta2.zip?download">GLM 0.8.0 Beta 2 (zip, 798 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta2.7z?download">GLM 0.8.0 Beta 2 (7z, 327 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">26/09/2008</div><div class="title4">GLM 0.8.0 beta 1 released</div><div><div class="paragraph">
|
||||
GLM have been updated to support GLSL 1.30. API documentation had significant improvements to make easier finding of GLSL functions and types.
|
||||
</div><br /><div class="paragraph">
|
||||
GLM 0.8.x is NOT backward compatible with GLM 0.7.x. Upgrade to GLM 0.8.x could involve build errors for the following cases: A lot of improvements have been made to increase the conformance with GLSL specification. Lot of GLSL 1.30 features were already exposed in extensions that have been deleted. The extension syntaxe based on ARB convension is no long used.
|
||||
</div><br /><div class="paragraph">
|
||||
Due to the number of changes GLM 0.8.0 is release as beta first. The final release is schedule for october.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta1.zip?download">GLM 0.8.0 Beta 1 (zip, 786 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta1.7z?download">GLM 0.8.0 Beta 1 (7z, 321 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">08/08/2008</div><div class="title4">GLM 0.7.6 released</div><div><div class="paragraph">
|
||||
GLM 0.7.6 provides a better C++ conformance so that you can build GLM with –pedantic G++ parameter or without Visual Studio extensions. To make GLM more reliable, BOOST_STATIC_ASSERT are used according developer wishes.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.6.zip?download">GLM 0.7.6 (zip, 907 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.6.7z?download">GLM 0.7.6 (7z, 387 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">05/07/2008</div><div class="title4">GLM 0.7.5 released</div><div><div class="paragraph">
|
||||
GLM 0.7.5 is available and introduces a new build messsage system to get information of GLM build configuration with Visual Studio. This mechanism is documented in section 6 of GLM manual. Also, GLM can be built with GCC pedantic options.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.5.zip?download">GLM 0.7.5 (zip, 852 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.5.7z?download">GLM 0.7.5 (7z, 366 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">01/06/2008</div><div class="title4">GLM 0.7.4 released</div><div><div class="paragraph">
|
||||
GLM 0.7.4 introduces a new system to manage external dependencies.
|
||||
</div><br /><div class="paragraph">
|
||||
It allows developing extension using external dependencies like GLEW, Boost, etc. without making required those dependencies for GLM programmer that doesn't need those external dependent extensions.
|
||||
</div><br /><div class="paragraph">
|
||||
The mechanism is described into the updated manual.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.4.zip?download">GLM 0.7.4 (zip, 859 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.4.7z?download">GLM 0.7.4 (7z, 372 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">24/05/2008</div><div class="title4">GLM 0.7.3 released</div><div><div class="paragraph">
|
||||
GLM 0.7.3 is released. This version fixes few bugs and add few extensions
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.3.zip?download">GLM 0.7.3 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.3.7z?download">GLM 0.7.3 (7z, 635 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">27/04/2008</div><div class="title4">GLM 0.7.2 released</div><div><div class="paragraph">
|
||||
GLM 0.7.2 is released. The documentation have been completed again and several issues handle with precompiler options.
|
||||
</div><br /><div class="paragraph">
|
||||
#define GLM_SWIZZLE GLM_SWIZZLE_FUNC allows to use swizzle operators with internal functions. For example, glm::vec3(1, 2, 3).zyx is replaced by glm::vec3(1, 2, 3)._zyx() with this option.
|
||||
</div><br /><div class="paragraph">
|
||||
#define GLM_FORCE_NO_HALF allows to include all extensions (#include "glm/glmext.h") without any support of half-precision floating-point numbers.
|
||||
</div><br /><div class="paragraph">
|
||||
#define GLM_AUTO_CAST GLM_DISABLE allows to disable automatic cast (eg: glLoadMatrixf(glm::mat4(1.0))) which could involve unfortunate issues in some cases.
|
||||
</div><br /><div class="paragraph">
|
||||
More information on these topic are available in GLM manual section 5 "Known issues".
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.2.zip?download">GLM 0.7.2 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.2.7z?download">GLM 0.7.2 (7z, 635 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">24/03/2008</div><div class="title4">GLM 0.7.1 released</div><div><div class="paragraph">
|
||||
GLM 0.7.1 is available under MIT license. It fixes bugs with GCC.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.1.zip?download">GLM 0.7.1 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.1.7z?download">GLM 0.7.1 (7z, 635 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">22/03/2008</div><div class="title4">GLM 0.7.0 released</div><div><div class="paragraph">
|
||||
GLM 0.7.0 is available under MIT license. LGPL lisence have been discard due to an issue of use for console development. This release contains a lot better documentation based on Doxygen. Lot of bugs have been fixed and the documentation completed. Thanks to all people that has contributed thought bug reports and ideas to make this version a lot better!
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.0.zip?download">GLM 0.7.0 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.0.7z?download">GLM 0.7.0 (7z, 635 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">10/12/2007</div><div class="title4">GLM 0.6.4 released</div><div><div class="paragraph">
|
||||
GLM 0.6.4 is available and fixes some swizzle operator issues.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.4.zip?download">GLM 0.6.4 (zip, 1.7 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.4.7z?download">GLM 0.6.4 (7z, 612 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">05/11/2007</div><div class="title4">GLM 0.6.3 released</div><div><div class="paragraph">
|
||||
GLM 0.6.3 fixes accesses of matrices and a 3DSMax SDK conflict.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.3.zip?download">GLM 0.6.3 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.3.7z?download">GLM 0.6.3 (7z, 633 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">08/10/2007</div><div class="title4">GLM 0.6.2 released</div><div><div class="paragraph">
|
||||
GLM 0.6.2 fixes an error on an extension.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.2.zip?download">GLM 0.6.2 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.2.7z?download">GLM 0.6.2 (7z, 632 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">07/10/2007</div><div class="title4">GLM 0.6.1 released</div><div><div class="paragraph">
|
||||
GLM 0.6.1 is a minor update that fix an issue on extension namespace and add two more extensions.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.1.zip?download">GLM 0.6.1 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.1.7z?download">GLM 0.6.1 (7z, 632 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/09/2007</div><div class="title4">GLM 0.6.0 released</div><div><div class="paragraph">
|
||||
GLM 0.6.3 fixes accesses of matrices and a 3DSMax SDK conflict.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.3.zip?download">GLM 0.6.3 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.3.7z?download">GLM 0.6.3 (7z, 633 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">08/10/2007</div><div class="title4">GLM 0.6.2 released</div><div><div class="paragraph">
|
||||
GLM 0.6.2 fixes an error on an extension.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.2.zip?download">GLM 0.6.2 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.2.7z?download">GLM 0.6.2 (7z, 632 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">07/10/2007</div><div class="title4">GLM 0.6.1 released</div><div><div class="paragraph">
|
||||
GLM 0.6.1 is a minor update that fix an issue on extension namespace and add two more extensions.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.1.zip?download">GLM 0.6.1 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.1.7z?download">GLM 0.6.1 (7z, 632 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/09/2007</div><div class="title4">GLM 0.6.0 released</div><div><div class="paragraph">
|
||||
GLM 0.6.0 is available. For this release, work focus on extensions. A new mecanisum allows to integrate GLM extensions as it is actually done for GLSL extension by vendors. Lot of new extensions have been added.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.0.zip?download">GLM 0.6.0 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.0.7z?download">GLM 0.6.0 (7z, 666 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/raytrace-v1.0.exe?download">Raytracer v1.0 (exe)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/raytrace-v1.0.zip?download">Raytracer v1.0 (zip)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">19/02/2007</div><div class="title4">GLM 0.5.1 released</div><div><div class="paragraph">
|
||||
This release fixes some issues with swizzle operators.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.5.1.zip?download">GLM 0.5.1 (zip, 2.3 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.5.1.7z?download">GLM 0.5.1 (7z, 789 KB)</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">26/01/2007</div><div class="title4">Cattmull Clark subdivision sample</div><div><div class="paragraph">
|
||||
A new sample is available. It's an update of Philip Rideout's Catmull Clark subdivision program that uses GLM. Released with pleasant permission of <a href="http://prideout.net">Philip Rideout</a>.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/CatmullClark.zip?download">CatmullClark sample (zip, 605 KB)</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">06/01/2007</div><div class="title4">GLM 0.5.0 released</div><div><div class="paragraph">
|
||||
This release include GLSL 1.2 new feature in the core implementation. Also, it includes swizzle read and write operators and a custom options system to setup GLM.
|
||||
This release include GLSL 1.2 new feature in the core implementation. Also, it includes swizzle read and write operators and a custom options system to setup GLM.
|
||||
</div><br /><div class="paragraph">
|
||||
It includes some new extensions to extend GLSL features but they remain experimental. The next release should provide the first stable extensions.
|
||||
It includes some new extensions to extend GLSL features but they remain experimental. The next release should provide the first stable extensions.
|
||||
</div><br /><div class="paragraph">
|
||||
The GLM 0.5.0 packages contain some basic samples and some documentation. The ray tracer sample has been updated to GLM 0.5.0. Except for specific cases, especially with extensions, GLM 0.5 is backward compatible.
|
||||
The GLM 0.5.0 packages contain some basic samples and some documentation. The ray tracer sample has been updated to GLM 0.5.0. Except for specific cases, especially with extensions, GLM 0.5 is backward compatible.
|
||||
</div><br /><div class="paragraph">
|
||||
Now, GLM development is taking advantages of <a href="http://www.sf.net">SourceForge.net</a> services: a <a href="https://sourceforge.net/tracker/?group_id=129808&atid=901445">bug tracker system</a> and the development source code is publicly available on <a href="https://svn.sourceforge.net/svnroot/glf">SF.net SVN server</a>.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.5.0.zip?download">GLM 0.5.0 (zip, 2.4 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.5.0.7z?download">GLM 0.5.0 (7z, 843 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/raytrace-b3.0.exe?download">Raytracer b3.0 (exe, 751 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/raytrace-b3.0.zip?download">Raytracer b3.0 (zip, 1.1 MB)</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">22/05/2006</div><div class="title4">GLM 0.4.1 released</div><div><div class="paragraph">
|
||||
A GLM update is available. It simply includes some examples for a sweet start with GLM.
|
||||
A GLM update is available. It simply includes some examples for a sweet start with GLM.
|
||||
</div><br /><div class="paragraph">
|
||||
The examples show how to use GLM with OpenGL intermediate mode and OpenGL vertex arrays. Also, they show how to use GLM extensions to replace GLU and OpenGL function witch could slightly increase performances by decreasing the number of OpenGL states changes.
|
||||
The examples show how to use GLM with OpenGL intermediate mode and OpenGL vertex arrays. Also, they show how to use GLM extensions to replace GLU and OpenGL function witch could slightly increase performances by decreasing the number of OpenGL states changes.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.4.1.zip?download">GLM 0.4.1 (zip, 1.6 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.4.1.7z?download">GLM 0.4.1 (7z, 521 KB)</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">17/05/2006</div><div class="title4">GLM 0.4.0 released</div><div><div class="paragraph">
|
||||
This release introduces first GLSL 1.2 features as planed. Also, various new extensions have been added and updated. Finally, it's not anymore required to include windows.h before glm.h when windows.h is required.
|
||||
</div><br /><div class="paragraph">
|
||||
@ -162,5 +191,4 @@
|
||||
For now, there isn't detailed documentation, but you can freely have a look on GLSL specifications. Consider any incoherence with GLM as an error. Keep in mind the library is included in the namespace "glm".
|
||||
</div><br /><div class="paragraph">
|
||||
This project is multi platform and was successfully tested under Visual C++ 7.1, MinGW 3.4 and GCC 3.4.
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download">GLM 0.1 User Release</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-uc.zip?download">GLM 0.1 Contributor Release</a><br />Documentation: <a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/GLSLangSpec.Full.1.10.59.pdf">GLSL 1.10.59 specifications</a><br /></div><div class="news-separator">_________________</div><br /></div><div class="title3">
|
||||
Copyright © 2005-2009 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
|
||||
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download">GLM 0.1 User Release</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-uc.zip?download">GLM 0.1 Contributor Release</a><br />Documentation: <a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/GLSLangSpec.Full.1.10.59.pdf">GLSL 1.10.59 specifications</a><br /></div><div class="news-separator">_________________</div><br /></div><div class="title3">Copyright © 2005 - 2010 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
|
@ -1,13 +1,14 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
|
||||
<html><head><title>OpenGL Mathematics : Issues</title><meta http-equiv="Content-Language" content="fr, be, ca, lu, ch" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="� 2005 C-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><div class="title">OpenGL Mathematics</div><table><tr><td class="menu"><div class="menu1"><a class="menu" href="./glm/downloads/section/download/@link">Download GLM 0.8.4.3</a></div><hr /><div class="menu2"><a class="menu" href="./index.html">News</a></div><div class="menu2"><a class="menu" href="./download.html">Downloads</a></div><div class="menu2"><a class="menu" href="./changelog.html">Changelog</a></div><div class="menu2"><a class="menu" href="./glm-manual.pdf">User manual</a></div><div class="menu2"><a class="menu" href="./html/index.html">API Documentation</a></div><div class="menu2"><a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=901445">Bug tracker</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=715891">Feature requests</a></div><div class="menu2"><a class="menu" href="./link.html">Links</a></div><hr /><div class="menu2"><a href="http://validator.w3.org/check/referer"><img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><hr /></td><td class="page"><div><div class="title2">Problématiques</div><br /><div class="issue-title">10) Several useful tools are missing in GLSL, is this possible to add them ?<br /></div><div><div class="issue-content">DISCUTION: GLSL is not the ultimate mathematics library, i.e. for matrices operations, specs are very restricted. There aren't any functions to get the determinant, inverse, or a matrix transpose. Moreover, there are a few vector types and no quaternions.</div><div class="issue-content">PROPOSAL: What about completing the missing features using the extensions ? It will be developed from GLSL conventions and may add for exemple the extension GLM_GTX_quaternion, defining __quatGT type and conjugateGT function.</div><div class="issue-content">PROPOSAL: Extensions may be available through a separate file called glmext.h instead of being directly into the library core file.</div><div class="issue-content">PROPOSAL: It would be interesting to suggest GLM extensions implementations directly in GLSL to increase portability. It may hopefully end by submitting extensions to ARB.</div><br /><div class="issue-content">
|
||||
STATUE : Partially resolved, 2005-03-21</div></div><br /><div class="issue-title">9) Should GLM be included into a namespace ?<br /></div><div><div class="issue-content">DISCUTION: The use of a namespace allows to prevenf from any name collision problem with other libraries like STL. GLSL uses a reserved 'namespace' keyword but does not define it. OpenGL uses a C technic for the namespaces management with the 'gl' prefix. What name should we give to this namespace ? 'gl', 'glsl', 'glm' or 'sl' ? What is the best solution ? C-like or C++-like namespaces ?</div><div class="issue-content">DISCUTION: Bug #3 says that 'not' is a C++ keyword. C-style namespaces use would resolves this bug but GLSL has been built from C upon a C++ logic.</div><br /><div class="issue-content">
|
||||
STATUE : Unresolved, 2005-02-18</div></div><br /><div class="issue-title">8) Could the OpenGL API be considered ?<br /></div><div><div class="issue-content">DISCUTION: The interaction with OpenGL is not the purpose of GLM. However, GLM should be easily usable with OpenGL and some features could be welcome. i.e., using vec3 type with Vertex3fv function should simplify and optimize the program. Eventually, semantically speaking, vec3 is more accurate and stronger than addressing on a potential 3 floats table.</div><div class="issue-content">RESOLUTION: If it is possible to make easy the interoperability between GLM and OpenGL, then this work is recommended if semantic stays correct. GLM must also remain independent towards OpenGL.</div><br /><div class="issue-content">
|
||||
STATUE : Resolved, 2005-03-04</div></div><br /><div class="issue-title">7) How to consider reserved keywords ?<br /></div><div><div class="issue-content">DISCUTION: GLSL specifications include unimplemented reserved keywords list. Their use must return an error. Some of them already exist in C++.</div><div class="issue-content">RESOLUTION: GLM can only allow C++ reserved keywords. The others must be undefined so the compiler returns an error.</div><br /><div class="issue-content">
|
||||
STATUE : Partially resolved, 2005-01-26</div></div><br /><div class="issue-title">6) How to manage GLSL qualifiers ?<br /></div><div><div class="issue-content">DISCUTION: GLSL defines six variable qualifiers types : const, varying, uniform, attrib, in, out, inout.</div><div class="issue-content">RESOLUTION: 'const' variables are only usable in a local way into a shader. They are available for vertex and fragments shaders. GLSL's 'const' are similar to C++ 'static const', i.e. the variable only exists inside a compilation unit (.o files with GCC).</div><div class="issue-content">RESOLUTION: 'varying' variables offer a communication interface between vertex and fragment sahder. 'uniform' and 'attrib' variables are a way of communication between C/C++ program and shaders, so 'varying' are useless in the C++ program; so this qualifier is not allowed.</div><div class="issue-content">SUGGESTION: Some programmers are already using 'in', 'ou' and 'inout' qualifiers for semantic purpose. They define them as empty '#define'.</div><div class="issue-content">DISCUTION: It seems difficult to keep the same syntax than GLSL for 'uniform' and 'attrib' variables although this notion seems interesting. Why not keeping it only for their semantic properties ?</div><br /><div class="issue-content">
|
||||
STATUE : Partially resolved, 2005-03-04</div></div><br /><div class="issue-title">5) Should integrated variables be considered ?<br /></div><div><div class="issue-content">SUGGESTION: All integrated variables matches with OpenGL state variables. So there are all accessible from the OpenGL API.</div><br /><div class="issue-content">
|
||||
STATUE : Resolved, 2005-01-13</div></div><br /><div class="issue-title">4) Should sampler* types be considered ?<br /></div><div><div class="issue-content">DISCUTION: smapler* types come from GL_ARB_multitexure extension. Values matches with a texture unit.</div><div class="issue-content">SUGGESTION: A sampler type would offer an additionnal semantic value.</div><div class="issue-content">SUGGESTION: No, this is not the GLM objective.</div><br /><div class="issue-content">
|
||||
STATUE : Resolved, 2005-03-05</div></div><br /><div class="issue-title">3) How to manage specific access to *vec* types components ?<br /></div><div><div class="issue-content">DISCUTION: GLSL allows several components to be accessed at the same time. Moreover, GLSL let the possibility to the user to order components as he wants. To implement such a possibility, 4² * 3 * 2 = 96 fuctions should be added for vec4 type, for example (components number : 4, access types : 3, readonly access and write access : 2).</div><div class="issue-content">RESOLUTION: A solution witch reach GLSL conformance have been found. However it need lot of functions. This feature is coming in a futur release.</div><br /><div class="issue-content">
|
||||
STATUE : Unresolved, 2005-01-22</div></div><br /><div class="issue-title">2) How to access to *vec* type components ?<br /></div><div><div class="issue-content">DISCUTION: GLSL allows an access to a component with many different names, that explains the component notion. i.e. the first vec3 component is accessible with .x, .r, .s.</div><div class="issue-content">PROPOSAL: A possibility would be creating three functions for each component.</div><div class="issue-content">PROPOSAL: Another would be using the keyword 'union'.</div><div class="issue-content">RESOLUTION: The first solution allows to keep components values in a private classes table, but in this case, the overloaded operator [] must be used to access values and/or functions per component that is not conform to GLSL specifications. The second respect GLSL rules but components are public. In this case, this is not a real problem so this second solution is kept.</div><br /><div class="issue-content">
|
||||
STATUE : Closed, 2005-01-15</div></div><br /><div class="issue-title">1) How to consider dedicated functions to fragment shaders and ftransform function ?<br /></div><div><div class="issue-content">RESOLUTION: GLSL specifications tell that 'fragment processing functions' are only available for fragment shaders and function ftransform is only available for vertex shaders. The C/C++ program must be considered as a third program type so this functions are not available.</div><br /><div class="issue-content">
|
||||
STATUE : Closed, 2005-01-12</div></div><br /></div></td></tr></table><div class="title3">Copyright © 2005-2008 <a href="http://www.g-truc.net">G-Truc Creation</a></div></body></html>
|
||||
<html><head><title>OpenGL Mathematics : Issues</title><meta http-equiv="Content-Language" content="fr, be, ca, lu, ch" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="� 2005 C-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><table><tr><td class="menu"><div class="menu1"><a class="menu" href="./glm/downloads/section/download/@link">
|
||||
Download GLM 0.9.B.2</a></div><hr /><div class="menu2"><a class="menu" href="./index.html">News</a></div><div class="menu2"><a class="menu" href="./download.html">Downloads</a></div><div class="menu2"><a class="menu" href="./changelog.html">Changelog</a></div><div class="menu2"><a class="menu" href="./glm-manual.pdf">User manual</a></div><div class="menu2"><a class="menu" href="./html/index.html">API Documentation</a></div><div class="menu2"><a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=901445">Bug tracker</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=715891">Feature requests</a></div><div class="menu2"><a class="menu" href="./link.html">Links</a></div><hr /><div class="menu2"><a href="http://validator.w3.org/check/referer"><img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><hr /></td><td class="page"><div><div class="title2">Problématiques</div><br /><div class="issue-title">10) Several useful tools are missing in GLSL, is this possible to add them ?<br /></div><div><div class="issue-content">DISCUTION: GLSL is not the ultimate mathematics library, i.e. for matrices operations, specs are very restricted. There aren't any functions to get the determinant, inverse, or a matrix transpose. Moreover, there are a few vector types and no quaternions.</div><div class="issue-content">PROPOSAL: What about completing the missing features using the extensions ? It will be developed from GLSL conventions and may add for exemple the extension GLM_GTX_quaternion, defining __quatGT type and conjugateGT function.</div><div class="issue-content">PROPOSAL: Extensions may be available through a separate file called glmext.h instead of being directly into the library core file.</div><div class="issue-content">PROPOSAL: It would be interesting to suggest GLM extensions implementations directly in GLSL to increase portability. It may hopefully end by submitting extensions to ARB.</div><br /><div class="issue-content">
|
||||
STATUE : Partially resolved, 2005-03-21</div></div><br /><div class="issue-title">9) Should GLM be included into a namespace ?<br /></div><div><div class="issue-content">DISCUTION: The use of a namespace allows to prevenf from any name collision problem with other libraries like STL. GLSL uses a reserved 'namespace' keyword but does not define it. OpenGL uses a C technic for the namespaces management with the 'gl' prefix. What name should we give to this namespace ? 'gl', 'glsl', 'glm' or 'sl' ? What is the best solution ? C-like or C++-like namespaces ?</div><div class="issue-content">DISCUTION: Bug #3 says that 'not' is a C++ keyword. C-style namespaces use would resolves this bug but GLSL has been built from C upon a C++ logic.</div><br /><div class="issue-content">
|
||||
STATUE : Unresolved, 2005-02-18</div></div><br /><div class="issue-title">8) Could the OpenGL API be considered ?<br /></div><div><div class="issue-content">DISCUTION: The interaction with OpenGL is not the purpose of GLM. However, GLM should be easily usable with OpenGL and some features could be welcome. i.e., using vec3 type with Vertex3fv function should simplify and optimize the program. Eventually, semantically speaking, vec3 is more accurate and stronger than addressing on a potential 3 floats table.</div><div class="issue-content">RESOLUTION: If it is possible to make easy the interoperability between GLM and OpenGL, then this work is recommended if semantic stays correct. GLM must also remain independent towards OpenGL.</div><br /><div class="issue-content">
|
||||
STATUE : Resolved, 2005-03-04</div></div><br /><div class="issue-title">7) How to consider reserved keywords ?<br /></div><div><div class="issue-content">DISCUTION: GLSL specifications include unimplemented reserved keywords list. Their use must return an error. Some of them already exist in C++.</div><div class="issue-content">RESOLUTION: GLM can only allow C++ reserved keywords. The others must be undefined so the compiler returns an error.</div><br /><div class="issue-content">
|
||||
STATUE : Partially resolved, 2005-01-26</div></div><br /><div class="issue-title">6) How to manage GLSL qualifiers ?<br /></div><div><div class="issue-content">DISCUTION: GLSL defines six variable qualifiers types : const, varying, uniform, attrib, in, out, inout.</div><div class="issue-content">RESOLUTION: 'const' variables are only usable in a local way into a shader. They are available for vertex and fragments shaders. GLSL's 'const' are similar to C++ 'static const', i.e. the variable only exists inside a compilation unit (.o files with GCC).</div><div class="issue-content">RESOLUTION: 'varying' variables offer a communication interface between vertex and fragment sahder. 'uniform' and 'attrib' variables are a way of communication between C/C++ program and shaders, so 'varying' are useless in the C++ program; so this qualifier is not allowed.</div><div class="issue-content">SUGGESTION: Some programmers are already using 'in', 'ou' and 'inout' qualifiers for semantic purpose. They define them as empty '#define'.</div><div class="issue-content">DISCUTION: It seems difficult to keep the same syntax than GLSL for 'uniform' and 'attrib' variables although this notion seems interesting. Why not keeping it only for their semantic properties ?</div><br /><div class="issue-content">
|
||||
STATUE : Partially resolved, 2005-03-04</div></div><br /><div class="issue-title">5) Should integrated variables be considered ?<br /></div><div><div class="issue-content">SUGGESTION: All integrated variables matches with OpenGL state variables. So there are all accessible from the OpenGL API.</div><br /><div class="issue-content">
|
||||
STATUE : Resolved, 2005-01-13</div></div><br /><div class="issue-title">4) Should sampler* types be considered ?<br /></div><div><div class="issue-content">DISCUTION: smapler* types come from GL_ARB_multitexure extension. Values matches with a texture unit.</div><div class="issue-content">SUGGESTION: A sampler type would offer an additionnal semantic value.</div><div class="issue-content">SUGGESTION: No, this is not the GLM objective.</div><br /><div class="issue-content">
|
||||
STATUE : Resolved, 2005-03-05</div></div><br /><div class="issue-title">3) How to manage specific access to *vec* types components ?<br /></div><div><div class="issue-content">DISCUTION: GLSL allows several components to be accessed at the same time. Moreover, GLSL let the possibility to the user to order components as he wants. To implement such a possibility, 4² * 3 * 2 = 96 fuctions should be added for vec4 type, for example (components number : 4, access types : 3, readonly access and write access : 2).</div><div class="issue-content">RESOLUTION: A solution witch reach GLSL conformance have been found. However it need lot of functions. This feature is coming in a futur release.</div><br /><div class="issue-content">
|
||||
STATUE : Unresolved, 2005-01-22</div></div><br /><div class="issue-title">2) How to access to *vec* type components ?<br /></div><div><div class="issue-content">DISCUTION: GLSL allows an access to a component with many different names, that explains the component notion. i.e. the first vec3 component is accessible with .x, .r, .s.</div><div class="issue-content">PROPOSAL: A possibility would be creating three functions for each component.</div><div class="issue-content">PROPOSAL: Another would be using the keyword 'union'.</div><div class="issue-content">RESOLUTION: The first solution allows to keep components values in a private classes table, but in this case, the overloaded operator [] must be used to access values and/or functions per component that is not conform to GLSL specifications. The second respect GLSL rules but components are public. In this case, this is not a real problem so this second solution is kept.</div><br /><div class="issue-content">
|
||||
STATUE : Closed, 2005-01-15</div></div><br /><div class="issue-title">1) How to consider dedicated functions to fragment shaders and ftransform function ?<br /></div><div><div class="issue-content">RESOLUTION: GLSL specifications tell that 'fragment processing functions' are only available for fragment shaders and function ftransform is only available for vertex shaders. The C/C++ program must be considered as a third program type so this functions are not available.</div><br /><div class="issue-content">
|
||||
STATUE : Closed, 2005-01-12</div></div><br /></div></td></tr></table><div class="title3">Copyright © 2005 - 2010 <a href="http://www.g-truc.net">G-Truc Creation</a></div></body></html>
|
@ -1,8 +1,9 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
|
||||
<html><head><title>OpenGL Mathematics : Links</title><meta http-equiv="Content-Language" content="fr, be, ca, lu, ch" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="� 2005 C-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><div class="title">OpenGL Mathematics</div><table><tr><td class="menu"><div class="menu1"><a class="menu" href="./glm/downloads/section/download/@link">Download GLM 0.8.4.3</a></div><hr /><div class="menu2"><a class="menu" href="./index.html">News</a></div><div class="menu2"><a class="menu" href="./download.html">Downloads</a></div><div class="menu2"><a class="menu" href="./changelog.html">Changelog</a></div><div class="menu2"><a class="menu" href="./glm-manual.pdf">User manual</a></div><div class="menu2"><a class="menu" href="./html/index.html">API Documentation</a></div><div class="menu2"><a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=901445">Bug tracker</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=715891">Feature requests</a></div><div class="menu2"><a class="menu" href="./link.html">Links</a></div><hr /><div class="menu2"><a href="http://validator.w3.org/check/referer"><img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><hr /></td><td class="page"><div><div class="title2">Liens</div><div class="issue-content">
|
||||
This page lists all the documents that helped to develop OpenGL Mathematics.
|
||||
</div><br /><div class="issue-title"><a href="http://www.opengl.org">OpenGL.org</a></div><div class="issue-content">
|
||||
<html><head><title>OpenGL Mathematics : Links</title><meta http-equiv="Content-Language" content="fr, be, ca, lu, ch" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="� 2005 C-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><table><tr><td class="menu"><div class="menu1"><a class="menu" href="./glm/downloads/section/download/@link">
|
||||
Download GLM 0.9.B.2</a></div><hr /><div class="menu2"><a class="menu" href="./index.html">News</a></div><div class="menu2"><a class="menu" href="./download.html">Downloads</a></div><div class="menu2"><a class="menu" href="./changelog.html">Changelog</a></div><div class="menu2"><a class="menu" href="./glm-manual.pdf">User manual</a></div><div class="menu2"><a class="menu" href="./html/index.html">API Documentation</a></div><div class="menu2"><a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=901445">Bug tracker</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=715891">Feature requests</a></div><div class="menu2"><a class="menu" href="./link.html">Links</a></div><hr /><div class="menu2"><a href="http://validator.w3.org/check/referer"><img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><hr /></td><td class="page"><div><div class="title2">Liens</div><div class="issue-content">
|
||||
This page lists all the documents that helped to develop OpenGL Mathematics.
|
||||
</div><br /><div class="issue-title"><a href="http://www.opengl.org">OpenGL.org</a></div><div class="issue-content">
|
||||
OpenGL's Official site. You would find OpenGL specifications, news and tons of related informations.
|
||||
</div><br /><div class="issue-title"><a href="http://www.opengl.org/registry/">OpenGL Registry</a></div><div class="issue-content">
|
||||
This page contains all OpenGL extensions specifications.
|
||||
@ -12,4 +13,4 @@
|
||||
This page contains OpenGL Shading Language Specification.
|
||||
</div><br /><div class="issue-title"><a href="http://oss.sgi.com/projects/ogl-sample/registry/doc/GLSLExtensionRules.txt">GLSL Extension conventions</a></div><div class="issue-content">
|
||||
This document lists all the conventions for writing GLSL extensions. These rules are the basics of the GLM extensions system.
|
||||
</div><br /></div></td></tr></table><div class="title3">Copyright © 2005-2008 <a href="http://www.g-truc.net">G-Truc Creation</a></div></body></html>
|
||||
</div><br /></div></td></tr></table><div class="title3">Copyright © 2005 - 2010 <a href="http://www.g-truc.net">G-Truc Creation</a></div></body></html>
|
@ -1525,13 +1525,13 @@
|
||||
<page_news>
|
||||
<news index="0050" date="30/04/2010" title="GLM 0.9 Beta 2 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
|
||||
<paragraph>
|
||||
|
||||
GLM 0.9 Beta 2 is available and should be the last development release of GLM 0.9.
|
||||
</paragraph>
|
||||
<paragraph>
|
||||
|
||||
The code has been moved from a SVN to Git repository which branching efficiency allowed to remove all the experimental code from this release.
|
||||
</paragraph>
|
||||
<paragraph>
|
||||
|
||||
Various bug fixes and manual updates have been done too.
|
||||
</paragraph>
|
||||
<source type="Download" adresse="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">GLM 0.9.B.2 (zip, 1.07 MB)</source>
|
||||
<source type="Download" adresse="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.7z/download">GLM 0.9.B.2 (7z, 555 KB)</source>
|
||||
|
@ -41,14 +41,17 @@
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./html/index.html">API Documentation</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">GIT HEAD snapshot</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=901445">Bug tracker</a>
|
||||
<a class="menu" href="https://sourceforge.net/projects/ogl-math/">SF.net page</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&atid=715891">Feature requests</a>
|
||||
<a class="menu" href="https://sourceforge.net/apps/trac/ogl-math">Bug reports</a>
|
||||
</div>
|
||||
<div class="menu2">
|
||||
<a class="menu" href="./link.html">Links</a>
|
||||
@ -91,7 +94,7 @@
|
||||
|
||||
<xsl:template match="links">
|
||||
<div>
|
||||
<div class="title2">Liens</div>
|
||||
<div class="title2">Links</div>
|
||||
<div class="issue-content">
|
||||
This page lists all the documents that helped to develop OpenGL Mathematics.
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user