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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?> <?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html><head><title>OpenGL Mathematics : About</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./common/glm.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download"> <html><head><title>OpenGL Mathematics : About</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">
Download GLM 0.8.4.3</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./changelog.html">Changelog</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.withchanges.pdf">GLSL Specification</a></div><br /><div class="menu2"><a href="http://glf.svn.sourceforge.net/viewvc/glf/Trunk">SVN Browse</a></div><div class="menu2"><a href="https://sourceforge.net/tracker2/?group_id=129808&amp;atid=1126032">Tracker</a></div><br /><div class="menu1"><img class="menu-img" src="./common/email.png" alt="contact" /></div><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1">OpenGL Mathematics</div><br /><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date"> </div><div class="title4"> </div><div><div class="paragraph"> Download GLM 0.9.B.2</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.1.50.11.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SF.net page</a></div><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math">Bug report</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">GIT HEAD snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date"> </div><div class="title4"> </div><div><div class="paragraph">
OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification. OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
</div><br /><div class="paragraph"> </div><br /><div class="paragraph">
The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to program with GLSL or any high level GPU language. With GLM, the idea is to have a library that works the same way that GLSL which imply a strict following of GLSL specification for the implementation. The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to program with GLSL or any high level GPU language. With GLM, the idea is to have a library that works the same way that GLSL which imply a strict following of GLSL specification for the implementation.
</div><br /><div class="paragraph"> </div><br /><div class="paragraph">
However, this project isn't limited by GLSL features. An extension system allows to extend GLSL capabilities. It allows GLM to be a great subtitute for some OpenGL 3 deprecated functions, to work following a clean programmable approach. However, this project isn't limited by GLSL features. An extension system allows to extend GLSL capabilities. It allows GLM to be a great subtitute for some OpenGL 3 deprecated functions, to work following a clean programmable approach.
</div><br /><div class="paragraph"> </div><br /><div class="paragraph">
GLM is release under <a href="./copying.txt">MIT license</a> and available for all version of GCC from version 3.4 and Visual Studio from version 8.0 as a platform independent library. GLM is release under <a href="./copying.txt">MIT license</a> and available for all version of GCC from version 3.4 and Visual Studio from version 8.0 as a platform independent library.
</div><br /><div class="paragraph"> </div><br /><div class="paragraph">
You can checkout SVN development sources from <a href="https://glf.svn.sourceforge.net/svnroot/sdk">https://glf.svn.sourceforge.net/svnroot/glf/sdk</a>. You can checkout SVN development sources from <a href="https://glf.svn.sourceforge.net/svnroot/glf/Trunk/glm/">https://glf.svn.sourceforge.net/svnroot/glf/Trunk/glm/</a>.
</div><br /></div><div class="news-separator">_________________</div><br /></div><div class="email"><img src="./common/email.png" alt="email not available as text" /></div><div class="news-separator">_________________</div><br /><div class="title3"> </div><br /></div><div class="news-separator">_________________</div><br /></div><div class="email"><img src="./common/email.png" alt="email not available as text" /></div><div class="news-separator">_________________</div><br /><div class="title3">Copyright © 2005 - 2010 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
Copyright © 2005-2008 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?> <?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html><head><title>OpenGL Mathematics: Code</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./common/glm.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download"> <html><head><title>OpenGL Mathematics: Code</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">
Download GLM 0.8.4.3</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./changelog.html">Changelog</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.withchanges.pdf">GLSL Specification</a></div><br /><div class="menu2"><a href="http://glf.svn.sourceforge.net/viewvc/glf/Trunk">SVN Browse</a></div><div class="menu2"><a href="https://sourceforge.net/tracker2/?group_id=129808&amp;atid=1126032">Tracker</a></div><br /><div class="menu1"><img class="menu-img" src="./common/email.png" alt="contact" /></div><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title4">06/05/2009 | Compute face normals</div><div><div class="news-image"><a href="./code/01.png"><img src="./code/01.png" alt="Compute face normals" /></a></div></div><div class="news-separator">_________________</div><br /></div><div><div class="title4">06/05/2009 | OpenGL render</div><div><div class="news-image"><a href="./code/02.png"><img src="./code/02.png" alt="Compute face normals" /></a></div></div><div class="news-separator">_________________</div><br /></div><div><div class="title4">06/05/2009 | Point light computation</div><div><div class="news-image"><a href="./code/03.png"><img src="./code/03.png" alt="Compute face normals" /></a></div></div><div class="news-separator">_________________</div><br /></div><div class="title3"> Download GLM 0.9.B.2</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.1.50.11.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SF.net page</a></div><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math">Bug report</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">GIT HEAD snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title4">06/05/2009 | Compute face normals</div><div><div class="news-image"><a href="./code/01.png"><img src="./code/01.png" alt="Compute face normals" /></a></div></div><div class="news-separator">_________________</div><br /></div><div><div class="title4">06/05/2009 | OpenGL render</div><div><div class="news-image"><a href="./code/02.png"><img src="./code/02.png" alt="Compute face normals" /></a></div></div><div class="news-separator">_________________</div><br /></div><div><div class="title4">06/05/2009 | Point light computation</div><div><div class="news-image"><a href="./code/03.png"><img src="./code/03.png" alt="Compute face normals" /></a></div></div><div class="news-separator">_________________</div><br /></div><div class="title3">Copyright Š 2005 - 2010 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
Copyright Š 2005-2009 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?> <?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html><head><title>OpenGL Mathematics : Downloads</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./common/glm.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download"> <html><head><title>OpenGL Mathematics : Downloads</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">
Download GLM 0.8.4.3</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./changelog.html">Changelog</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.withchanges.pdf">GLSL Specification</a></div><br /><div class="menu2"><a href="http://glf.svn.sourceforge.net/viewvc/glf/Trunk">SVN Browse</a></div><div class="menu2"><a href="https://sourceforge.net/tracker2/?group_id=129808&amp;atid=1126032">Tracker</a></div><br /><div class="menu1"><img class="menu-img" src="./common/email.png" alt="contact" /></div><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1">OpenGL Mathematics</div><br /><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title4">Current release</div></div><div class="issue-content">14/11/2009: Download GLM 0.9.B.2</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.1.50.11.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SF.net page</a></div><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math">Bug report</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">GIT HEAD snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title4">Current release</div></div><div class="issue-content">30/04/2010:
<a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">GLM 0.8.4.3</a> <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">GLM 0.9.B.2</a>
(1.1 MB) (1.1 MB)
</div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - zip files</div><div class="issue-content">14/11/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">GLM 0.8.4.3</a> (1.1 MB) </div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - zip files</div><div class="issue-content">30/04/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">GLM 0.9.B.2</a> (1.1 MB)
</div><div class="issue-content">03/04/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.B.1/glm-0.9.B.1.zip/download">GLM 0.9.B.1</a> (964 KB)
</div><div class="issue-content">20/02/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.2/glm-0.9.A.2.zip/download">GLM 0.9.A.2</a> (1.3 KB)
</div><div class="issue-content">09/02/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.1/glm-0.9.A.1.zip/download">GLM 0.9.A.1</a> (952 KB)
</div><div class="issue-content">25/01/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.4/glm-0.8.4.4.zip/download">GLM 0.8.4.4</a> (1.1 MB)
</div><div class="issue-content">14/11/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">GLM 0.8.4.3</a> (1.1 MB)
</div><div class="issue-content">19/10/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.zip/download">GLM 0.8.4.2</a> (1.1 MB) </div><div class="issue-content">19/10/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.zip/download">GLM 0.8.4.2</a> (1.1 MB)
</div><div class="issue-content">03/10/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.1/glm-0.8.4.1.zip/download">GLM 0.8.4.1</a> (1.1 MB) </div><div class="issue-content">03/10/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.1/glm-0.8.4.1.zip/download">GLM 0.8.4.1</a> (1.1 MB)
</div><div class="issue-content">16/09/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.0/glm-0.8.4.0.zip/download">GLM 0.8.4.0</a> (1.1 MB) </div><div class="issue-content">16/09/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.0/glm-0.8.4.0.zip/download">GLM 0.8.4.0</a> (1.1 MB)
@ -41,7 +46,12 @@
</div><div class="issue-content">02/19/2006: <a href="http://prdownloads.sourceforge.net/glf/glm-0.3.zip?download">GLM 0.3.0.0</a> (945 KB) </div><div class="issue-content">02/19/2006: <a href="http://prdownloads.sourceforge.net/glf/glm-0.3.zip?download">GLM 0.3.0.0</a> (945 KB)
</div><div class="issue-content">05/05/2005: <a href="http://prdownloads.sourceforge.net/glf/glm-0.2.zip?download">GLM 0.2.0.0</a> (194 KB) </div><div class="issue-content">05/05/2005: <a href="http://prdownloads.sourceforge.net/glf/glm-0.2.zip?download">GLM 0.2.0.0</a> (194 KB)
</div><div class="issue-content">02/21/2005: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download">GLM 0.1.0.0</a> (29.2 KB) </div><div class="issue-content">02/21/2005: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download">GLM 0.1.0.0</a> (29.2 KB)
</div></div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - 7z files</div><div class="issue-content">14/11/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.7z/download">GLM 0.8.4.3</a> (443 KB) </div></div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - 7z files</div><div class="issue-content">30/04/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.7z/download">GLM 0.9.B.2</a> (555 KB)
</div><div class="issue-content">03/04/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.B.1/glm-0.9.B.1.7z/download">GLM 0.9.B.1</a> (414 KB)
</div><div class="issue-content">20/02/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.2/glm-0.9.A.2.7z/download">GLM 0.9.A.2</a> (726 KB)
</div><div class="issue-content">09/02/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.1/glm-0.9.A.1.7z/download">GLM 0.9.A.1</a> (391 KB)
</div><div class="issue-content">25/01/2010: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.4/glm-0.8.4.4.7z/download">GLM 0.8.4.4</a> (479 KB)
</div><div class="issue-content">14/11/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.7z/download">GLM 0.8.4.3</a> (443 KB)
</div><div class="issue-content">19/10/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.7z/download">GLM 0.8.4.2</a> (443 KB) </div><div class="issue-content">19/10/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.7z/download">GLM 0.8.4.2</a> (443 KB)
</div><div class="issue-content">03/10/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.1/glm-0.8.4.1.7z/download">GLM 0.8.4.1</a> (443 KB) </div><div class="issue-content">03/10/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.1/glm-0.8.4.1.7z/download">GLM 0.8.4.1</a> (443 KB)
</div><div class="issue-content">16/09/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.0/glm-0.8.4.0.7z/download">GLM 0.8.4.0</a> (439 KB) </div><div class="issue-content">16/09/2009: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.0/glm-0.8.4.0.7z/download">GLM 0.8.4.0</a> (439 KB)
@ -83,5 +93,4 @@
</div><div class="issue-content">05-05-2005: <a href="http://prdownloads.sourceforge.net/glf/raytrace-b1.0.7z?download">Raytrace b1.0 (7z )</a> (808 KB) </div><div class="issue-content">05-05-2005: <a href="http://prdownloads.sourceforge.net/glf/raytrace-b1.0.7z?download">Raytrace b1.0 (7z )</a> (808 KB)
</div></div><div class="news-separator">_________________</div><br /><div><div class="title4">Humus's Framework</div><div class="issue-content">22-10-2008: <a href="http://prdownloads.sourceforge.net/glf/AmbientApertureLighting.zip?download">AmbientApertureLighting (zip)</a> (2.38 MB) </div></div><div class="news-separator">_________________</div><br /><div><div class="title4">Humus's Framework</div><div class="issue-content">22-10-2008: <a href="http://prdownloads.sourceforge.net/glf/AmbientApertureLighting.zip?download">AmbientApertureLighting (zip)</a> (2.38 MB)
</div></div><div class="news-separator">_________________</div><br /><div><div class="title4">Philip Rideout's Catmull-Clark Subdivision</div><div class="issue-content">24-01-2007: <a href="http://prdownloads.sourceforge.net/glf/CatmullClark.zip?download">CatmullClark (zip)</a> (605 KB) </div></div><div class="news-separator">_________________</div><br /><div><div class="title4">Philip Rideout's Catmull-Clark Subdivision</div><div class="issue-content">24-01-2007: <a href="http://prdownloads.sourceforge.net/glf/CatmullClark.zip?download">CatmullClark (zip)</a> (605 KB)
</div></div><div class="news-separator">_________________</div><br /><div class="email"><img src="./common/email.png" alt="email not available as text" /></div><div class="news-separator">_________________</div><br /><div class="title3"> </div></div><div class="news-separator">_________________</div><br /><div class="email"><img src="./common/email.png" alt="email not available as text" /></div><div class="news-separator">_________________</div><br /><div class="title3">Copyright © 2005 - 2010 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
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@ -865,7 +865,7 @@ DOCSET_BUNDLE_ID = org.doxygen.Project
# Microsoft HTML help workshop to generate a compiled HTML help file (.chm) # Microsoft HTML help workshop to generate a compiled HTML help file (.chm)
# of the generated HTML documentation. # of the generated HTML documentation.
GENERATE_HTMLHELP = YES GENERATE_HTMLHELP = NO
# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can # If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
# be used to specify the file name of the resulting .chm file. You # be used to specify the file name of the resulting .chm file. You
@ -1386,7 +1386,7 @@ PERL_PATH = /usr/bin/perl
# fallback. It is recommended to install and use dot, since it yields more # fallback. It is recommended to install and use dot, since it yields more
# powerful graphs. # powerful graphs.
CLASS_DIAGRAMS = NO CLASS_DIAGRAMS = YES
# You can define message sequence charts within doxygen comments using the \msc # You can define message sequence charts within doxygen comments using the \msc
# command. Doxygen will then run the mscgen tool (see # command. Doxygen will then run the mscgen tool (see
@ -1408,7 +1408,7 @@ HIDE_UNDOC_RELATIONS = YES
# toolkit from AT&T and Lucent Bell Labs. The other options in this section # toolkit from AT&T and Lucent Bell Labs. The other options in this section
# have no effect if this option is set to NO (the default) # have no effect if this option is set to NO (the default)
HAVE_DOT = YES HAVE_DOT = NO
# By default doxygen will write a font called FreeSans.ttf to the output # By default doxygen will write a font called FreeSans.ttf to the output
# directory and reference it in all dot files that doxygen generates. This # directory and reference it in all dot files that doxygen generates. This

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@ -1,5 +1,4 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?> <?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html><head><title>OpenGL Mathematics: Goodies</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./common/glm.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download"> <html><head><title>OpenGL Mathematics: Goodies</title><meta http-equiv="Content-Language" content="en" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="G-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">
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class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1">OpenGL Mathematics</div><br /><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date">16/10/2008</div><div class="title4">GLM Logo</div><div><table style="width:100%;"><tr style="width:100%;"><td><div class="paragraph" /><br />Download: <a href="./goodies/logo2560x1600.png">2560x1600</a><br />Download: <a href="./goodies/logo1920x1200.png">1920x1200</a><br />Download: <a href="./goodies/logo1600x1000.png">1600x1000</a><br />Download: <a href="./goodies/logo1280x0800.png">1280x0800</a><br />Download: <a href="./goodies/logo1024x0640.png">1024x0640</a><br /></td><td style="text-align:right;"><a ref="goodies/logo.png"><img src="image/logo-mini.png" alt=" " /></a></td></tr></table></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/10/2008</div><div class="title4">GLM Font</div><div><table style="width:100%;"><tr style="width:100%;"><td><div class="paragraph" /><br />Download: <a href="./goodies/tenby-five.otf">Font (.otf)</a><br /></td><td style="text-align:right;"><a ref="goodies/font.png"><img src="image/font-mini.png" alt=" " /></a></td></tr></table></div><div class="news-separator">_________________</div><br /></div><div class="email"><img src="./common/email.png" alt="email not available as text" /></div><div class="news-separator">_________________</div><br /><div class="title3"> Download GLM 0.9.B.2</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.1.50.11.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SF.net page</a></div><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math">Bug report</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">GIT HEAD snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date">16/10/2008</div><div class="title4">GLM Logo</div><div><table style="width:100%;"><tr style="width:100%;"><td><div class="paragraph" /><br />Download: <a href="./goodies/logo2560x1600.png">2560x1600</a><br />Download: <a href="./goodies/logo1920x1200.png">1920x1200</a><br />Download: <a href="./goodies/logo1600x1000.png">1600x1000</a><br />Download: <a href="./goodies/logo1280x0800.png">1280x0800</a><br />Download: <a href="./goodies/logo1024x0640.png">1024x0640</a><br /></td><td style="text-align:right;"><a ref="goodies/logo.png"><img src="image/logo-mini.png" alt=" " /></a></td></tr></table></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/10/2008</div><div class="title4">GLM Font</div><div><table style="width:100%;"><tr style="width:100%;"><td><div class="paragraph" /><br />Download: <a href="./goodies/tenby-five.otf">Font (.otf)</a><br /></td><td style="text-align:right;"><a ref="goodies/font.png"><img src="image/font-mini.png" alt=" " /></a></td></tr></table></div><div class="news-separator">_________________</div><br /></div><div class="email"><img 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@ -1,116 +1,145 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?> <?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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Download GLM 0.8.4.3</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./changelog.html">Changelog</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.withchanges.pdf">GLSL Specification</a></div><br /><div class="menu2"><a href="http://glf.svn.sourceforge.net/viewvc/glf/Trunk">SVN Browse</a></div><div class="menu2"><a href="https://sourceforge.net/tracker2/?group_id=129808&amp;atid=1126032">Tracker</a></div><br /><div class="menu1"><img class="menu-img" src="./common/email.png" alt="contact" /></div><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date">16/11/2009</div><div class="title4">GLM 0.8.4.3 released</div><div><div class="paragraph"> Download GLM 0.9.B.2</a></div></div><br /><div class="menu2"><a href="./index.html">News</a></div><div class="menu2"><a href="./about.html">About</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="./goodies.html">Goodies</a></div><br /><div class="menu2"><a href="./glm-manual.pdf">GLM Manual</a></div><div class="menu2"><a href="./html/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.1.50.11.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SF.net page</a></div><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math">Bug report</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">GIT HEAD snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date">30/04/2010</div><div class="title4">GLM 0.9 Beta 2 released</div><div><div class="paragraph">
This version fixed half scalars and half vectors arithmetics. GLM 0.9 Beta 2 is available and should be the last development release of GLM 0.9.
This is a really slow practice that should be avoid. </div><br /><div class="paragraph">
Half floating point value should be use only to store GPU data. The code has been moved from a SVN to Git repository which branching efficiency allowed to remove all the experimental code from this release.
GPUs have native support for half values, not x86 CPUs. </div><br /><div class="paragraph">
</div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">GLM 0.8.4.3 (zip, 1.1 MB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.7z/download">GLM 0.8.4.3 (7z, 463 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">19/10/2009</div><div class="title4">GLM 0.8.4.2 released</div><div><div class="paragraph"> Various bug fixes and manual updates have been done too.
This version is a really minor updates, fixing single issue with half float types. </div><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">GLM 0.9.B.2 (zip, 1.07 MB)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.7z/download">GLM 0.9.B.2 (7z, 555 KB)</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">03/04/2010</div><div class="title4">GLM 0.9 Beta 1 released</div><div><div class="paragraph">
</div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.zip/download">GLM 0.8.4.2 (zip, 1.1 MB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.7z/download">GLM 0.8.4.2 (7z, 443 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">05/10/2009</div><div class="title4">GLM 0.8.4.1 released</div><div><div class="paragraph"> A new development version of GLM 0.9 is available.
This version fixes few bugs and provides an major update of the manual thanks to Damian Trebilco. </div><br /><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.1.zip?download">GLM 0.8.4.1 (zip, 1.1 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.1.7z?download">GLM 0.8.4.1 (7z, 443 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/09/2009</div><div class="title4">GLM 0.8.4.0 released</div><div><div class="paragraph"> This version is based on GLSL 4.0 and supports the new common and integer functions. Also a long and frequently asked feature has been implemented: inplicit conversions.
This new version mainly adds support for Visual Studio 2010 and GCC 4.4. It also provides various code optimization, bug fixes and an extension. However, the rules defining implicit conversions by GLSL 4.0 are quite weaked and can't really be apply in C++.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.0.zip?download">GLM 0.8.4.0 (zip, 1.1 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.0.7z?download">GLM 0.8.4.0 (7z, 439 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">11/08/2009</div><div class="title4">GLM 0.8.3.5 released</div><div><div class="paragraph"> </div><br /><div class="paragraph">
Fixed extension bugs introduced by core update. Reaching the beta status, this new features close the feature list of GLM 0.9.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.5.zip?download">GLM 0.8.3.5 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.5.7z?download">GLM 0.8.3.5 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">10/08/2009</div><div class="title4">GLM 0.8.3.4 released</div><div><div class="paragraph"> Further development releases may happen before the final release.
Fixed varius bugs. Move determinant fonction to core following GLSL 1.5 specification. </div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.B.1/glm-0.9.B.1.zip/download">GLM 0.9.B.1 (zip, 964 KB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.B.1/glm-0.9.B.1.7z/download">GLM 0.9.B.1 (7z, 414 KB)</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">20/02/2010</div><div class="title4">GLM 0.9 Alpha 2 released</div><div><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.4.zip?download">GLM 0.8.3.4 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.4.7z?download">GLM 0.8.3.4 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">25/06/2009</div><div class="title4">GLM 0.8.3.3 released</div><div><div class="paragraph"> This update fixes some problem of Alpha 1 but also brings some improvements in case of errors when using GLM to provide more relevant messages.
Fixed varius bugs. </div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.2/glm-0.9.A.2.zip/download">GLM 0.9.A.2 (zip, 1.3 MB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.2/glm-0.9.A.2.7z/download">GLM 0.9.A.2 (7z, 726 KB)</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">09/02/2010</div><div class="title4">GLM 0.9 Alpha 1 released</div><div><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.3.zip?download">GLM 0.8.3.3 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.3.7z?download">GLM 0.8.3.3 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">04/06/2009</div><div class="title4">GLM 0.8.3.2 released</div><div><div class="paragraph"> First step until a major release for GLM with this first alpha of GLM 0.9.
Add GLM_GTC_quaternion and GLM_GTC_type_precision extensions both subset of GLM_GTX_quaternion and GLM_GTX_number_precision </div><br /><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.2.zip?download">GLM 0.8.3.2 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.2.7z?download">GLM 0.8.3.2 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">21/05/2009</div><div class="title4">GLM 0.8.3.1 released</div><div><div class="paragraph"> This version brings a large internal redesign to improve the library reliability and optimized some parts.
The old way to use extensions have been fixed and GLM_GTX_bit extension gets updated with more functions to manipulate bit fields. It removed the deprecated features and API which implies that GLM 0.9 isn't backward compatible.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.1.zip?download">GLM 0.8.3.1 (zip, 954 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.1.7z?download">GLM 0.8.3.1 (7z, 402 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">06/05/2009</div><div class="title4">GLM 0.8.3.0 released</div><div><div class="paragraph"> </div><br /><div class="paragraph">
This version brings to main changed: Stable extensions and a new extension system. For most users the build issues when upgrading to GLM 0.9 should be reduced especially if they follow the deprecation policy.
</div><br /><div class="paragraph"> </div><br /><div class="paragraph">
The first stable GLM extensions are: GLM_GTC_double_float and GLM_GTC_half_float for higher and lower vectors and matrices floating point precision. GLM_GTC_matrix_operation provides determinant and inverse matrix calculation. GLM_GTC_matrix_transform allows to build scale, rotate and translate matrices and GLM_GTC_matrix_projection provides varius functions to build projection matrices. Few stable extensions yet but the number is going to grow with the next release! This release is still UNSTABLE and not recommanded for commertial products.
</div><br /><div class="paragraph"> </div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.1/glm-0.9.A.1.zip/download">GLM 0.9.A.1 (zip, 950 KB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.9.A.1/glm-0.9.A.1.7z/download">GLM 0.9.A.1 (7z, 391 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">25/01/2010</div><div class="title4">GLM 0.8.4.4 released</div><div><div class="paragraph">
Both GLM 0.8.2.x extensions use method are deprecated (but still working) and replace by a new one. If you wnat to use GLM_GTC_half_float just include "glm/gtc/half_float.hpp" and it is going to be included in GLM namespace. This update just removes some warnings
</div><br /><div class="paragraph"> </div><br /><div class="paragraph">
Finally, quite some file have been renamed, using "hpp" instead of ".h". Old file have been deprecated but are still available so that GLM 0.8.3.0 is fully compatible with GLM 0.8.2.x. By the way, if you have questions about GLM, a good place for those is the <a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a>.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.0.zip?download">GLM 0.8.3.0 (zip, 896 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.0.7z?download">GLM 0.8.3.0 (7z, 359 KB)</a><br />Link: <a href="./code.html">Code samples page</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">01/04/2009</div><div class="title4">GLM 0.8.2.3 released</div><div>Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.3.zip?download">GLM 0.8.2.3 (zip, 963 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.3.7z?download">GLM 0.8.2.3 (7z, 381 KB)</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">13/02/2009</div><div class="title4">GLM 0.8.2.1 released</div><div><div class="paragraph"> </div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.4/glm-0.8.4.4.zip/download">GLM 0.8.4.4 (zip, 1.1 MB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.4/glm-0.8.4.4.7z/download">GLM 0.8.4.4 (7z, 479 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/11/2009</div><div class="title4">GLM 0.8.4.3 released</div><div><div class="paragraph">
A new release is available and inogurate a patch number. The goal of this patch number is to release faster fixes from bug reports. This version fixed half scalars and half vectors arithmetics.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.1.zip?download">GLM 0.8.2.1 (zip, 963 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.1.7z?download">GLM 0.8.2.1 (7z, 381 KB)</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">21/01/2009</div><div class="title4">GLM 0.8.2 released</div><div><div class="paragraph"> This is a really slow practice that should be avoid.
This release only fixes bugs. Left sided swizzle operators, quaternion operators, vectors access operators for the main onces. Half floating point value should be use only to store GPU data.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.zip?download">GLM 0.8.2 (zip, 963 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.7z?download">GLM 0.8.2 (7z, 381 KB)</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">19/11/2008</div><div class="title4">GLM current developments</div><div><div class="paragraph"> GPUs have native support for half values, not x86 CPUs.
Some artifacts have been added to the tracker to give a picture of what you could expect for the next releases. </div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.zip/download">GLM 0.8.4.3 (zip, 1.1 MB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.3/glm-0.8.4.3.7z/download">GLM 0.8.4.3 (7z, 463 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">19/10/2009</div><div class="title4">GLM 0.8.4.2 released</div><div><div class="paragraph">
</div><br /><div class="paragraph"> This version is a really minor updates, fixing single issue with half float types.
If you need something else you can add some artifacts to the tracker. Any comment on added entries is welcome. </div><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.zip/download">GLM 0.8.4.2 (zip, 1.1 MB)</a><br />Download: <a href="https://sourceforge.net/projects/glf/files/glm/glm-0.8.4.2/glm-0.8.4.2.7z/download">GLM 0.8.4.2 (7z, 443 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">05/10/2009</div><div class="title4">GLM 0.8.4.1 released</div><div><div class="paragraph">
</div><br /><div class="paragraph"> This version fixes few bugs and provides an major update of the manual thanks to Damian Trebilco.
Furthermore, no more release of GLM 0.7.x will be done. Please upgrade to GLM 0.8.1. </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.1.zip?download">GLM 0.8.4.1 (zip, 1.1 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.1.7z?download">GLM 0.8.4.1 (7z, 443 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/09/2009</div><div class="title4">GLM 0.8.4.0 released</div><div><div class="paragraph">
</div><br /><div class="paragraph"> This new version mainly adds support for Visual Studio 2010 and GCC 4.4. It also provides various code optimization, bug fixes and an extension.
Finally, a pack of programmable oriented OpenGL samples using GLM is under development and planed to be release in December. </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.0.zip?download">GLM 0.8.4.0 (zip, 1.1 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.4.0.7z?download">GLM 0.8.4.0 (7z, 439 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">11/08/2009</div><div class="title4">GLM 0.8.3.5 released</div><div><div class="paragraph">
</div><br />Link: <a href="https://sourceforge.net/tracker2/?group_id=129808&amp;atid=1126032">Tracker</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">30/10/2008</div><div class="title4">GLM 0.8.1 released</div><div><div class="paragraph"> Fixed extension bugs introduced by core update.
GLM 0.8.1 is released. This new version mainly fixes 64 bit integers with GCC and various bugs. </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.5.zip?download">GLM 0.8.3.5 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.5.7z?download">GLM 0.8.3.5 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">10/08/2009</div><div class="title4">GLM 0.8.3.4 released</div><div><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.1.zip?download">GLM 0.8.1 (zip, 938 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.1.7z?download">GLM 0.8.1 (7z, 372 KB)</a><br />Link: <a href="./glm-manual.pdf">GLM 0.8.1 Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">23/10/2008</div><div class="title4">GLM 0.8.0 final released</div><div><div class="paragraph"> Fixed varius bugs. Move determinant fonction to core following GLSL 1.5 specification.
GLM 0.8.0 is released. This new version is now based on GLSL 1.30 specification which provided new functions and precision qualifiers. </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.4.zip?download">GLM 0.8.3.4 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.4.7z?download">GLM 0.8.3.4 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">25/06/2009</div><div class="title4">GLM 0.8.3.3 released</div><div><div class="paragraph">
</div><br /><div class="paragraph"> Fixed varius bugs.
Beyond this, lot of changes have been done to make GLM easier to use, easier to develop, more reliable, more conform to C++ ISO98 standard and GLSL specifications. </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.3.zip?download">GLM 0.8.3.3 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.3.7z?download">GLM 0.8.3.3 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">04/06/2009</div><div class="title4">GLM 0.8.3.2 released</div><div><div class="paragraph">
</div><br /><div class="paragraph"> Add GLM_GTC_quaternion and GLM_GTC_type_precision extensions both subset of GLM_GTX_quaternion and GLM_GTX_number_precision
It involves that GLM 0.8.x is not backward compatible with GLM 0.7.x... However, an application port from GLM 0.7.x to GLM 0.8.x isn't a huge work and actually for some, it won&#8217;t be work at all. </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.2.zip?download">GLM 0.8.3.2 (zip, 971 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.2.7z?download">GLM 0.8.3.2 (7z, 405 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">21/05/2009</div><div class="title4">GLM 0.8.3.1 released</div><div><div class="paragraph">
</div><br /><div class="paragraph"> The old way to use extensions have been fixed and GLM_GTX_bit extension gets updated with more functions to manipulate bit fields.
On GLM core side, based on GLSL features, vector types can't be automatically cast to pointer anymore for code safety purposes. Vector constructors require a single scalar parameter of the exact number of components. </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.1.zip?download">GLM 0.8.3.1 (zip, 954 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.1.7z?download">GLM 0.8.3.1 (7z, 402 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">06/05/2009</div><div class="title4">GLM 0.8.3.0 released</div><div><div class="paragraph">
</div><br /><div class="paragraph"> This version brings to main changed: Stable extensions and a new extension system.
On GLM extension side, the mechanism to use them has changed. The old [__]***GTX way doesn't exist anymore. Have a look on the manual for more information. </div><br /><div class="paragraph">
</div><br /><div class="paragraph"> The first stable GLM extensions are: GLM_GTC_double_float and GLM_GTC_half_float for higher and lower vectors and matrices floating point precision. GLM_GTC_matrix_operation provides determinant and inverse matrix calculation. GLM_GTC_matrix_transform allows to build scale, rotate and translate matrices and GLM_GTC_matrix_projection provides varius functions to build projection matrices. Few stable extensions yet but the number is going to grow with the next release!
Have a look on the manual and the changelog for more information. Don't forget to send your <a href="./about.html">feedback</a> and enjoy! </div><br /><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0.zip?download">GLM 0.8.0 (zip, 936 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0.7z?download">GLM 0.8.0 (7z, 370 KB)</a><br />Link: <a href="./glm-manual.pdf">GLM 0.8.0 Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1682.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">22/10/2008</div><div class="title4">A Humus demo to feature GLM 0.8.0</div><div><div class="paragraph"> Both GLM 0.8.2.x extensions use method are deprecated (but still working) and replace by a new one. If you wnat to use GLM_GTC_half_float just include "glm/gtc/half_float.hpp" and it is going to be included in GLM namespace.
Ambient aperture lighting <a href="http://www.humus.name">Humus</a> demo have been updated to use GLM as math library. </div><br /><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/AmbientApertureLighting.zip?download">Updated demo + all sources (zip, 2.38 MB)</a><br />Download: <a href="http://www.humus.name/3D/AmbientApertureLighting.zip">Original demo (zip, 1.40 MB)</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1681.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">18/10/2008</div><div class="title4">Webside updated</div><div><div class="paragraph"> Finally, quite some file have been renamed, using "hpp" instead of ".h". Old file have been deprecated but are still available so that GLM 0.8.3.0 is fully compatible with GLM 0.8.2.x.
As you can see the website get a little update to prepare GLM 0.8.0 final release. </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.0.zip?download">GLM 0.8.3.0 (zip, 896 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.3.0.7z?download">GLM 0.8.3.0 (7z, 359 KB)</a><br />Link: <a href="./code.html">Code samples page</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">01/04/2009</div><div class="title4">GLM 0.8.2.3 released</div><div>Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.3.zip?download">GLM 0.8.2.3 (zip, 963 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.3.7z?download">GLM 0.8.2.3 (7z, 381 KB)</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">13/02/2009</div><div class="title4">GLM 0.8.2.1 released</div><div><div class="paragraph">
</div><br /><div class="paragraph"> A new release is available and inogurate a patch number. The goal of this patch number is to release faster fixes from bug reports.
GLM 0.8.0 final should be release during the week. </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.1.zip?download">GLM 0.8.2.1 (zip, 963 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.1.7z?download">GLM 0.8.2.1 (7z, 381 KB)</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">21/01/2009</div><div class="title4">GLM 0.8.2 released</div><div><div class="paragraph">
</div><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">10/10/2008</div><div class="title4">GLM 0.8.0 beta 3 released</div><div><div class="paragraph"> This release only fixes bugs. Left sided swizzle operators, quaternion operators, vectors access operators for the main onces.
This release fixes some bugs and add few features though extensions. The development is now based on <a href="http://www.cmake.org">CMake</a> to make easier cross platform tests and project management. </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.zip?download">GLM 0.8.2 (zip, 963 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.2.7z?download">GLM 0.8.2 (7z, 381 KB)</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">19/11/2008</div><div class="title4">GLM current developments</div><div><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta3.zip?download">GLM 0.8.0 Beta 3 (zip, 819 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta3.7z?download">GLM 0.8.0 Beta 3 (7z, 345 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">04/10/2008</div><div class="title4">GLM 0.8.0 beta 2 released</div><div><div class="paragraph"> Some artifacts have been added to the tracker to give a picture of what you could expect for the next releases.
This release mainly improves half float vectors support. By default the low precission vectors are based on float numbers not on half numbers </div><br /><div class="paragraph">
</div><br /><div class="paragraph"> If you need something else you can add some artifacts to the tracker. Any comment on added entries is welcome.
It also provides new setup options. GLM_USE_ONLY_XYZW to disable multiple names to access to a single vector component. GLM_USE_ANONYMOUS_UNION to allow multiple component names on half vectors with Visual C++. </div><br /><div class="paragraph">
</div><br /><div class="paragraph"> Furthermore, no more release of GLM 0.7.x will be done. Please upgrade to GLM 0.8.1.
Various bugs and updates of extensions have been done too. Final release is coming... </div><br /><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta2.zip?download">GLM 0.8.0 Beta 2 (zip, 798 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta2.7z?download">GLM 0.8.0 Beta 2 (7z, 327 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">26/09/2008</div><div class="title4">GLM 0.8.0 beta 1 released</div><div><div class="paragraph"> Finally, a pack of programmable oriented OpenGL samples using GLM is under development and planed to be release in December.
GLM have been updated to support GLSL 1.30. API documentation had significant improvements to make easier finding of GLSL functions and types. </div><br />Link: <a href="https://sourceforge.net/tracker2/?group_id=129808&amp;atid=1126032">Tracker</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">30/10/2008</div><div class="title4">GLM 0.8.1 released</div><div><div class="paragraph">
</div><br /><div class="paragraph"> GLM 0.8.1 is released. This new version mainly fixes 64 bit integers with GCC and various bugs.
GLM 0.8.x is NOT backward compatible with GLM 0.7.x. Upgrade to GLM 0.8.x could involve build errors for the following cases: A lot of improvements have been made to increase the conformance with GLSL specification. Lot of GLSL 1.30 features were already exposed in extensions that have been deleted. The extension syntaxe based on ARB convension is no long used. </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.1.zip?download">GLM 0.8.1 (zip, 938 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.1.7z?download">GLM 0.8.1 (7z, 372 KB)</a><br />Link: <a href="./glm-manual.pdf">GLM 0.8.1 Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">23/10/2008</div><div class="title4">GLM 0.8.0 final released</div><div><div class="paragraph">
</div><br /><div class="paragraph"> GLM 0.8.0 is released. This new version is now based on GLSL 1.30 specification which provided new functions and precision qualifiers.
Due to the number of changes GLM 0.8.0 is release as beta first. The final release is schedule for october. </div><br /><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta1.zip?download">GLM 0.8.0 Beta 1 (zip, 786 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta1.7z?download">GLM 0.8.0 Beta 1 (7z, 321 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">08/08/2008</div><div class="title4">GLM 0.7.6 released</div><div><div class="paragraph"> Beyond this, lot of changes have been done to make GLM easier to use, easier to develop, more reliable, more conform to C++ ISO98 standard and GLSL specifications.
GLM 0.7.6 provides a better C++ conformance so that you can build GLM with &#8211;pedantic G++ parameter or without Visual Studio extensions. To make GLM more reliable, BOOST_STATIC_ASSERT are used according developer wishes. </div><br /><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.6.zip?download">GLM 0.7.6 (zip, 907 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.6.7z?download">GLM 0.7.6 (7z, 387 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">05/07/2008</div><div class="title4">GLM 0.7.5 released</div><div><div class="paragraph"> It involves that GLM 0.8.x is not backward compatible with GLM 0.7.x... However, an application port from GLM 0.7.x to GLM 0.8.x isn't a huge work and actually for some, it won&#8217;t be work at all.
GLM 0.7.5 is available and introduces a new build messsage system to get information of GLM build configuration with Visual Studio. This mechanism is documented in section 6 of GLM manual. Also, GLM can be built with GCC pedantic options. </div><br /><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.5.zip?download">GLM 0.7.5 (zip, 852 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.5.7z?download">GLM 0.7.5 (7z, 366 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">01/06/2008</div><div class="title4">GLM 0.7.4 released</div><div><div class="paragraph"> On GLM core side, based on GLSL features, vector types can't be automatically cast to pointer anymore for code safety purposes. Vector constructors require a single scalar parameter of the exact number of components.
GLM 0.7.4 introduces a new system to manage external dependencies. </div><br /><div class="paragraph">
</div><br /><div class="paragraph"> On GLM extension side, the mechanism to use them has changed. The old [__]***GTX way doesn't exist anymore. Have a look on the manual for more information.
It allows developing extension using external dependencies like GLEW, Boost, etc. without making required those dependencies for GLM programmer that doesn't need those external dependent extensions. </div><br /><div class="paragraph">
</div><br /><div class="paragraph"> Have a look on the manual and the changelog for more information. Don't forget to send your <a href="./about.html">feedback</a> and enjoy!
The mechanism is described into the updated manual. </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0.zip?download">GLM 0.8.0 (zip, 936 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0.7z?download">GLM 0.8.0 (7z, 370 KB)</a><br />Link: <a href="./glm-manual.pdf">GLM 0.8.0 Manual</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1682.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">22/10/2008</div><div class="title4">A Humus demo to feature GLM 0.8.0</div><div><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.4.zip?download">GLM 0.7.4 (zip, 859 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.4.7z?download">GLM 0.7.4 (7z, 372 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">24/05/2008</div><div class="title4">GLM 0.7.3 released</div><div><div class="paragraph"> Ambient aperture lighting <a href="http://www.humus.name">Humus</a> demo have been updated to use GLM as math library.
GLM 0.7.3 is released. This version fixes few bugs and add few extensions </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/AmbientApertureLighting.zip?download">Updated demo + all sources (zip, 2.38 MB)</a><br />Download: <a href="http://www.humus.name/3D/AmbientApertureLighting.zip">Original demo (zip, 1.40 MB)</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1681.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">18/10/2008</div><div class="title4">Webside updated</div><div><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.3.zip?download">GLM 0.7.3 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.3.7z?download">GLM 0.7.3 (7z, 635 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">27/04/2008</div><div class="title4">GLM 0.7.2 released</div><div><div class="paragraph"> As you can see the website get a little update to prepare GLM 0.8.0 final release.
GLM 0.7.2 is released. The documentation have been completed again and several issues handle with precompiler options. </div><br /><div class="paragraph">
</div><br /><div class="paragraph"> GLM 0.8.0 final should be release during the week.
#define GLM_SWIZZLE GLM_SWIZZLE_FUNC allows to use swizzle operators with internal functions. For example, glm::vec3(1, 2, 3).zyx is replaced by glm::vec3(1, 2, 3)._zyx() with this option. </div><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">10/10/2008</div><div class="title4">GLM 0.8.0 beta 3 released</div><div><div class="paragraph">
</div><br /><div class="paragraph"> This release fixes some bugs and add few features though extensions. The development is now based on <a href="http://www.cmake.org">CMake</a> to make easier cross platform tests and project management.
#define GLM_FORCE_NO_HALF allows to include all extensions (#include "glm/glmext.h") without any support of half-precision floating-point numbers. </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta3.zip?download">GLM 0.8.0 Beta 3 (zip, 819 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta3.7z?download">GLM 0.8.0 Beta 3 (7z, 345 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">04/10/2008</div><div class="title4">GLM 0.8.0 beta 2 released</div><div><div class="paragraph">
</div><br /><div class="paragraph"> This release mainly improves half float vectors support. By default the low precission vectors are based on float numbers not on half numbers
#define GLM_AUTO_CAST GLM_DISABLE allows to disable automatic cast (eg: glLoadMatrixf(glm::mat4(1.0))) which could involve unfortunate issues in some cases. </div><br /><div class="paragraph">
</div><br /><div class="paragraph"> It also provides new setup options. GLM_USE_ONLY_XYZW to disable multiple names to access to a single vector component. GLM_USE_ANONYMOUS_UNION to allow multiple component names on half vectors with Visual C++.
More information on these topic are available in GLM manual section 5 "Known issues". </div><br /><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.2.zip?download">GLM 0.7.2 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.2.7z?download">GLM 0.7.2 (7z, 635 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">24/03/2008</div><div class="title4">GLM 0.7.1 released</div><div><div class="paragraph"> Various bugs and updates of extensions have been done too. Final release is coming...
GLM 0.7.1 is available under MIT license. It fixes bugs with GCC. </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta2.zip?download">GLM 0.8.0 Beta 2 (zip, 798 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta2.7z?download">GLM 0.8.0 Beta 2 (7z, 327 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">26/09/2008</div><div class="title4">GLM 0.8.0 beta 1 released</div><div><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.1.zip?download">GLM 0.7.1 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.1.7z?download">GLM 0.7.1 (7z, 635 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">22/03/2008</div><div class="title4">GLM 0.7.0 released</div><div><div class="paragraph"> GLM have been updated to support GLSL 1.30. API documentation had significant improvements to make easier finding of GLSL functions and types.
GLM 0.7.0 is available under MIT license. LGPL lisence have been discard due to an issue of use for console development. This release contains a lot better documentation based on Doxygen. Lot of bugs have been fixed and the documentation completed. Thanks to all people that has contributed thought bug reports and ideas to make this version a lot better! </div><br /><div class="paragraph">
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.0.zip?download">GLM 0.7.0 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.0.7z?download">GLM 0.7.0 (7z, 635 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">10/12/2007</div><div class="title4">GLM 0.6.4 released</div><div><div class="paragraph"> GLM 0.8.x is NOT backward compatible with GLM 0.7.x. Upgrade to GLM 0.8.x could involve build errors for the following cases: A lot of improvements have been made to increase the conformance with GLSL specification. Lot of GLSL 1.30 features were already exposed in extensions that have been deleted. The extension syntaxe based on ARB convension is no long used.
</div><br /><div class="paragraph">
Due to the number of changes GLM 0.8.0 is release as beta first. The final release is schedule for october.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta1.zip?download">GLM 0.8.0 Beta 1 (zip, 786 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.8.0-beta1.7z?download">GLM 0.8.0 Beta 1 (7z, 321 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="http://www.ozone3d.net/smf/index.php/topic,1639.0.html">Post a comment</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">08/08/2008</div><div class="title4">GLM 0.7.6 released</div><div><div class="paragraph">
GLM 0.7.6 provides a better C++ conformance so that you can build GLM with &#8211;pedantic G++ parameter or without Visual Studio extensions. To make GLM more reliable, BOOST_STATIC_ASSERT are used according developer wishes.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.6.zip?download">GLM 0.7.6 (zip, 907 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.6.7z?download">GLM 0.7.6 (7z, 387 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">05/07/2008</div><div class="title4">GLM 0.7.5 released</div><div><div class="paragraph">
GLM 0.7.5 is available and introduces a new build messsage system to get information of GLM build configuration with Visual Studio. This mechanism is documented in section 6 of GLM manual. Also, GLM can be built with GCC pedantic options.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.5.zip?download">GLM 0.7.5 (zip, 852 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.5.7z?download">GLM 0.7.5 (7z, 366 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">01/06/2008</div><div class="title4">GLM 0.7.4 released</div><div><div class="paragraph">
GLM 0.7.4 introduces a new system to manage external dependencies.
</div><br /><div class="paragraph">
It allows developing extension using external dependencies like GLEW, Boost, etc. without making required those dependencies for GLM programmer that doesn't need those external dependent extensions.
</div><br /><div class="paragraph">
The mechanism is described into the updated manual.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.4.zip?download">GLM 0.7.4 (zip, 859 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.4.7z?download">GLM 0.7.4 (7z, 372 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br />Link: <a href="./glm-manual.pdf">Manual</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">24/05/2008</div><div class="title4">GLM 0.7.3 released</div><div><div class="paragraph">
GLM 0.7.3 is released. This version fixes few bugs and add few extensions
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.3.zip?download">GLM 0.7.3 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.3.7z?download">GLM 0.7.3 (7z, 635 KB)</a><br />Link: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">27/04/2008</div><div class="title4">GLM 0.7.2 released</div><div><div class="paragraph">
GLM 0.7.2 is released. The documentation have been completed again and several issues handle with precompiler options.
</div><br /><div class="paragraph">
#define GLM_SWIZZLE GLM_SWIZZLE_FUNC allows to use swizzle operators with internal functions. For example, glm::vec3(1, 2, 3).zyx is replaced by glm::vec3(1, 2, 3)._zyx() with this option.
</div><br /><div class="paragraph">
#define GLM_FORCE_NO_HALF allows to include all extensions (#include "glm/glmext.h") without any support of half-precision floating-point numbers.
</div><br /><div class="paragraph">
#define GLM_AUTO_CAST GLM_DISABLE allows to disable automatic cast (eg: glLoadMatrixf(glm::mat4(1.0))) which could involve unfortunate issues in some cases.
</div><br /><div class="paragraph">
More information on these topic are available in GLM manual section 5 "Known issues".
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.2.zip?download">GLM 0.7.2 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.2.7z?download">GLM 0.7.2 (7z, 635 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">24/03/2008</div><div class="title4">GLM 0.7.1 released</div><div><div class="paragraph">
GLM 0.7.1 is available under MIT license. It fixes bugs with GCC.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.1.zip?download">GLM 0.7.1 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.1.7z?download">GLM 0.7.1 (7z, 635 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">22/03/2008</div><div class="title4">GLM 0.7.0 released</div><div><div class="paragraph">
GLM 0.7.0 is available under MIT license. LGPL lisence have been discard due to an issue of use for console development. This release contains a lot better documentation based on Doxygen. Lot of bugs have been fixed and the documentation completed. Thanks to all people that has contributed thought bug reports and ideas to make this version a lot better!
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.0.zip?download">GLM 0.7.0 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.7.0.7z?download">GLM 0.7.0 (7z, 635 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">10/12/2007</div><div class="title4">GLM 0.6.4 released</div><div><div class="paragraph">
GLM 0.6.4 is available and fixes some swizzle operator issues. GLM 0.6.4 is available and fixes some swizzle operator issues.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.4.zip?download">GLM 0.6.4 (zip, 1.7 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.4.7z?download">GLM 0.6.4 (7z, 612 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">05/11/2007</div><div class="title4">GLM 0.6.3 released</div><div><div class="paragraph"> </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.4.zip?download">GLM 0.6.4 (zip, 1.7 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.4.7z?download">GLM 0.6.4 (7z, 612 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">05/11/2007</div><div class="title4">GLM 0.6.3 released</div><div><div class="paragraph">
GLM 0.6.3 fixes accesses of matrices and a 3DSMax SDK conflict. GLM 0.6.3 fixes accesses of matrices and a 3DSMax SDK conflict.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.3.zip?download">GLM 0.6.3 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.3.7z?download">GLM 0.6.3 (7z, 633 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">08/10/2007</div><div class="title4">GLM 0.6.2 released</div><div><div class="paragraph"> </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.3.zip?download">GLM 0.6.3 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.3.7z?download">GLM 0.6.3 (7z, 633 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">08/10/2007</div><div class="title4">GLM 0.6.2 released</div><div><div class="paragraph">
GLM 0.6.2 fixes an error on an extension. GLM 0.6.2 fixes an error on an extension.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.2.zip?download">GLM 0.6.2 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.2.7z?download">GLM 0.6.2 (7z, 632 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">07/10/2007</div><div class="title4">GLM 0.6.1 released</div><div><div class="paragraph"> </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.2.zip?download">GLM 0.6.2 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.2.7z?download">GLM 0.6.2 (7z, 632 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">07/10/2007</div><div class="title4">GLM 0.6.1 released</div><div><div class="paragraph">
GLM 0.6.1 is a minor update that fix an issue on extension namespace and add two more extensions. GLM 0.6.1 is a minor update that fix an issue on extension namespace and add two more extensions.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.1.zip?download">GLM 0.6.1 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.1.7z?download">GLM 0.6.1 (7z, 632 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/09/2007</div><div class="title4">GLM 0.6.0 released</div><div><div class="paragraph"> </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.1.zip?download">GLM 0.6.1 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.1.7z?download">GLM 0.6.1 (7z, 632 KB)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/09/2007</div><div class="title4">GLM 0.6.0 released</div><div><div class="paragraph">
GLM 0.6.0 is available. For this release, work focus on extensions. A new mecanisum allows to integrate GLM extensions as it is actually done for GLSL extension by vendors. Lot of new extensions have been added. GLM 0.6.0 is available. For this release, work focus on extensions. A new mecanisum allows to integrate GLM extensions as it is actually done for GLSL extension by vendors. Lot of new extensions have been added.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.0.zip?download">GLM 0.6.0 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.0.7z?download">GLM 0.6.0 (7z, 666 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/raytrace-v1.0.exe?download">Raytracer v1.0 (exe)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/raytrace-v1.0.zip?download">Raytracer v1.0 (zip)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">19/02/2007</div><div class="title4">GLM 0.5.1 released</div><div><div class="paragraph"> </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.0.zip?download">GLM 0.6.0 (zip, 1.8 MB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.6.0.7z?download">GLM 0.6.0 (7z, 666 KB)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/raytrace-v1.0.exe?download">Raytracer v1.0 (exe)</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/raytrace-v1.0.zip?download">Raytracer v1.0 (zip)</a><br />Download: <a href="./changelog.html">Full changelog</a><br /></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">19/02/2007</div><div class="title4">GLM 0.5.1 released</div><div><div class="paragraph">
This release fixes some issues with swizzle operators. This release fixes some issues with swizzle operators.
@ -162,5 +191,4 @@
For now, there isn't detailed documentation, but you can freely have a look on GLSL specifications. Consider any incoherence with GLM as an error. Keep in mind the library is included in the namespace "glm". For now, there isn't detailed documentation, but you can freely have a look on GLSL specifications. Consider any incoherence with GLM as an error. Keep in mind the library is included in the namespace "glm".
</div><br /><div class="paragraph"> </div><br /><div class="paragraph">
This project is multi platform and was successfully tested under Visual C++ 7.1, MinGW 3.4 and GCC 3.4. This project is multi platform and was successfully tested under Visual C++ 7.1, MinGW 3.4 and GCC 3.4.
</div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download">GLM 0.1 User Release</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-uc.zip?download">GLM 0.1 Contributor Release</a><br />Documentation: <a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/GLSLangSpec.Full.1.10.59.pdf">GLSL 1.10.59 specifications</a><br /></div><div class="news-separator">_________________</div><br /></div><div class="title3"> </div><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download">GLM 0.1 User Release</a><br />Download: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-uc.zip?download">GLM 0.1 Contributor Release</a><br />Documentation: <a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/GLSLangSpec.Full.1.10.59.pdf">GLSL 1.10.59 specifications</a><br /></div><div class="news-separator">_________________</div><br /></div><div class="title3">Copyright © 2005 - 2010 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>
Copyright © 2005-2009 <a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html><head><title>OpenGL Mathematics : Issues</title><meta http-equiv="Content-Language" content="fr, be, ca, lu, ch" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="&#65533; 2005 C-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><div class="title">OpenGL Mathematics</div><table><tr><td class="menu"><div class="menu1"><a class="menu" href="./glm/downloads/section/download/@link">Download GLM 0.8.4.3</a></div><hr /><div class="menu2"><a class="menu" href="./index.html">News</a></div><div class="menu2"><a class="menu" href="./download.html">Downloads</a></div><div class="menu2"><a class="menu" href="./changelog.html">Changelog</a></div><div class="menu2"><a class="menu" href="./glm-manual.pdf">User manual</a></div><div class="menu2"><a class="menu" href="./html/index.html">API Documentation</a></div><div class="menu2"><a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=901445">Bug tracker</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=715891">Feature requests</a></div><div class="menu2"><a class="menu" href="./link.html">Links</a></div><hr /><div class="menu2"><a href="http://validator.w3.org/check/referer"><img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><hr /></td><td class="page"><div><div class="title2">Problématiques</div><br /><div class="issue-title">10) Several useful tools are missing in GLSL, is this possible to add them ?<br /></div><div><div class="issue-content">DISCUTION: GLSL is not the ultimate mathematics library, i.e. for matrices operations, specs are very restricted. There aren't any functions to get the determinant, inverse, or a matrix transpose. Moreover, there are a few vector types and no quaternions.</div><div class="issue-content">PROPOSAL: What about completing the missing features using the extensions ? It will be developed from GLSL conventions and may add for exemple the extension GLM_GTX_quaternion, defining __quatGT type and conjugateGT function.</div><div class="issue-content">PROPOSAL: Extensions may be available through a separate file called glmext.h instead of being directly into the library core file.</div><div class="issue-content">PROPOSAL: It would be interesting to suggest GLM extensions implementations directly in GLSL to increase portability. It may hopefully end by submitting extensions to ARB.</div><br /><div class="issue-content"> <html><head><title>OpenGL Mathematics : Issues</title><meta http-equiv="Content-Language" content="fr, be, ca, lu, ch" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="&#65533; 2005 C-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><table><tr><td class="menu"><div class="menu1"><a class="menu" href="./glm/downloads/section/download/@link">
STATUE : Partially resolved, 2005-03-21</div></div><br /><div class="issue-title">9) Should GLM be included into a namespace ?<br /></div><div><div class="issue-content">DISCUTION: The use of a namespace allows to prevenf from any name collision problem with other libraries like STL. GLSL uses a reserved 'namespace' keyword but does not define it. OpenGL uses a C technic for the namespaces management with the 'gl' prefix. What name should we give to this namespace ? 'gl', 'glsl', 'glm' or 'sl' ? What is the best solution ? C-like or C++-like namespaces ?</div><div class="issue-content">DISCUTION: Bug #3 says that 'not' is a C++ keyword. C-style namespaces use would resolves this bug but GLSL has been built from C upon a C++ logic.</div><br /><div class="issue-content"> Download GLM 0.9.B.2</a></div><hr /><div class="menu2"><a class="menu" href="./index.html">News</a></div><div class="menu2"><a class="menu" href="./download.html">Downloads</a></div><div class="menu2"><a class="menu" href="./changelog.html">Changelog</a></div><div class="menu2"><a class="menu" href="./glm-manual.pdf">User manual</a></div><div class="menu2"><a class="menu" href="./html/index.html">API Documentation</a></div><div class="menu2"><a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=901445">Bug tracker</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=715891">Feature requests</a></div><div class="menu2"><a class="menu" href="./link.html">Links</a></div><hr /><div class="menu2"><a href="http://validator.w3.org/check/referer"><img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><hr /></td><td class="page"><div><div class="title2">Problématiques</div><br /><div class="issue-title">10) Several useful tools are missing in GLSL, is this possible to add them ?<br /></div><div><div class="issue-content">DISCUTION: GLSL is not the ultimate mathematics library, i.e. for matrices operations, specs are very restricted. There aren't any functions to get the determinant, inverse, or a matrix transpose. Moreover, there are a few vector types and no quaternions.</div><div class="issue-content">PROPOSAL: What about completing the missing features using the extensions ? It will be developed from GLSL conventions and may add for exemple the extension GLM_GTX_quaternion, defining __quatGT type and conjugateGT function.</div><div class="issue-content">PROPOSAL: Extensions may be available through a separate file called glmext.h instead of being directly into the library core file.</div><div class="issue-content">PROPOSAL: It would be interesting to suggest GLM extensions implementations directly in GLSL to increase portability. It may hopefully end by submitting extensions to ARB.</div><br /><div class="issue-content">
STATUE : Unresolved, 2005-02-18</div></div><br /><div class="issue-title">8) Could the OpenGL API be considered ?<br /></div><div><div class="issue-content">DISCUTION: The interaction with OpenGL is not the purpose of GLM. However, GLM should be easily usable with OpenGL and some features could be welcome. i.e., using vec3 type with Vertex3fv function should simplify and optimize the program. Eventually, semantically speaking, vec3 is more accurate and stronger than addressing on a potential 3 floats table.</div><div class="issue-content">RESOLUTION: If it is possible to make easy the interoperability between GLM and OpenGL, then this work is recommended if semantic stays correct. GLM must also remain independent towards OpenGL.</div><br /><div class="issue-content"> STATUE : Partially resolved, 2005-03-21</div></div><br /><div class="issue-title">9) Should GLM be included into a namespace ?<br /></div><div><div class="issue-content">DISCUTION: The use of a namespace allows to prevenf from any name collision problem with other libraries like STL. GLSL uses a reserved 'namespace' keyword but does not define it. OpenGL uses a C technic for the namespaces management with the 'gl' prefix. What name should we give to this namespace ? 'gl', 'glsl', 'glm' or 'sl' ? What is the best solution ? C-like or C++-like namespaces ?</div><div class="issue-content">DISCUTION: Bug #3 says that 'not' is a C++ keyword. C-style namespaces use would resolves this bug but GLSL has been built from C upon a C++ logic.</div><br /><div class="issue-content">
STATUE : Resolved, 2005-03-04</div></div><br /><div class="issue-title">7) How to consider reserved keywords ?<br /></div><div><div class="issue-content">DISCUTION: GLSL specifications include unimplemented reserved keywords list. Their use must return an error. Some of them already exist in C++.</div><div class="issue-content">RESOLUTION: GLM can only allow C++ reserved keywords. The others must be undefined so the compiler returns an error.</div><br /><div class="issue-content"> STATUE : Unresolved, 2005-02-18</div></div><br /><div class="issue-title">8) Could the OpenGL API be considered ?<br /></div><div><div class="issue-content">DISCUTION: The interaction with OpenGL is not the purpose of GLM. However, GLM should be easily usable with OpenGL and some features could be welcome. i.e., using vec3 type with Vertex3fv function should simplify and optimize the program. Eventually, semantically speaking, vec3 is more accurate and stronger than addressing on a potential 3 floats table.</div><div class="issue-content">RESOLUTION: If it is possible to make easy the interoperability between GLM and OpenGL, then this work is recommended if semantic stays correct. GLM must also remain independent towards OpenGL.</div><br /><div class="issue-content">
STATUE : Partially resolved, 2005-01-26</div></div><br /><div class="issue-title">6) How to manage GLSL qualifiers ?<br /></div><div><div class="issue-content">DISCUTION: GLSL defines six variable qualifiers types : const, varying, uniform, attrib, in, out, inout.</div><div class="issue-content">RESOLUTION: 'const' variables are only usable in a local way into a shader. They are available for vertex and fragments shaders. GLSL's 'const' are similar to C++ 'static const', i.e. the variable only exists inside a compilation unit (.o files with GCC).</div><div class="issue-content">RESOLUTION: 'varying' variables offer a communication interface between vertex and fragment sahder. 'uniform' and 'attrib' variables are a way of communication between C/C++ program and shaders, so 'varying' are useless in the C++ program; so this qualifier is not allowed.</div><div class="issue-content">SUGGESTION: Some programmers are already using 'in', 'ou' and 'inout' qualifiers for semantic purpose. They define them as empty '#define'.</div><div class="issue-content">DISCUTION: It seems difficult to keep the same syntax than GLSL for 'uniform' and 'attrib' variables although this notion seems interesting. Why not keeping it only for their semantic properties ?</div><br /><div class="issue-content"> STATUE : Resolved, 2005-03-04</div></div><br /><div class="issue-title">7) How to consider reserved keywords ?<br /></div><div><div class="issue-content">DISCUTION: GLSL specifications include unimplemented reserved keywords list. Their use must return an error. Some of them already exist in C++.</div><div class="issue-content">RESOLUTION: GLM can only allow C++ reserved keywords. The others must be undefined so the compiler returns an error.</div><br /><div class="issue-content">
STATUE : Partially resolved, 2005-03-04</div></div><br /><div class="issue-title">5) Should integrated variables be considered ?<br /></div><div><div class="issue-content">SUGGESTION: All integrated variables matches with OpenGL state variables. So there are all accessible from the OpenGL API.</div><br /><div class="issue-content"> STATUE : Partially resolved, 2005-01-26</div></div><br /><div class="issue-title">6) How to manage GLSL qualifiers ?<br /></div><div><div class="issue-content">DISCUTION: GLSL defines six variable qualifiers types : const, varying, uniform, attrib, in, out, inout.</div><div class="issue-content">RESOLUTION: 'const' variables are only usable in a local way into a shader. They are available for vertex and fragments shaders. GLSL's 'const' are similar to C++ 'static const', i.e. the variable only exists inside a compilation unit (.o files with GCC).</div><div class="issue-content">RESOLUTION: 'varying' variables offer a communication interface between vertex and fragment sahder. 'uniform' and 'attrib' variables are a way of communication between C/C++ program and shaders, so 'varying' are useless in the C++ program; so this qualifier is not allowed.</div><div class="issue-content">SUGGESTION: Some programmers are already using 'in', 'ou' and 'inout' qualifiers for semantic purpose. They define them as empty '#define'.</div><div class="issue-content">DISCUTION: It seems difficult to keep the same syntax than GLSL for 'uniform' and 'attrib' variables although this notion seems interesting. Why not keeping it only for their semantic properties ?</div><br /><div class="issue-content">
STATUE : Resolved, 2005-01-13</div></div><br /><div class="issue-title">4) Should sampler* types be considered ?<br /></div><div><div class="issue-content">DISCUTION: smapler* types come from GL_ARB_multitexure extension. Values matches with a texture unit.</div><div class="issue-content">SUGGESTION: A sampler type would offer an additionnal semantic value.</div><div class="issue-content">SUGGESTION: No, this is not the GLM objective.</div><br /><div class="issue-content"> STATUE : Partially resolved, 2005-03-04</div></div><br /><div class="issue-title">5) Should integrated variables be considered ?<br /></div><div><div class="issue-content">SUGGESTION: All integrated variables matches with OpenGL state variables. So there are all accessible from the OpenGL API.</div><br /><div class="issue-content">
STATUE : Resolved, 2005-03-05</div></div><br /><div class="issue-title">3) How to manage specific access to *vec* types components ?<br /></div><div><div class="issue-content">DISCUTION: GLSL allows several components to be accessed at the same time. Moreover, GLSL let the possibility to the user to order components as he wants. To implement such a possibility, 4² * 3 * 2 = 96 fuctions should be added for vec4 type, for example (components number : 4, access types : 3, readonly access and write access : 2).</div><div class="issue-content">RESOLUTION: A solution witch reach GLSL conformance have been found. However it need lot of functions. This feature is coming in a futur release.</div><br /><div class="issue-content"> STATUE : Resolved, 2005-01-13</div></div><br /><div class="issue-title">4) Should sampler* types be considered ?<br /></div><div><div class="issue-content">DISCUTION: smapler* types come from GL_ARB_multitexure extension. Values matches with a texture unit.</div><div class="issue-content">SUGGESTION: A sampler type would offer an additionnal semantic value.</div><div class="issue-content">SUGGESTION: No, this is not the GLM objective.</div><br /><div class="issue-content">
STATUE : Unresolved, 2005-01-22</div></div><br /><div class="issue-title">2) How to access to *vec* type components ?<br /></div><div><div class="issue-content">DISCUTION: GLSL allows an access to a component with many different names, that explains the component notion. i.e. the first vec3 component is accessible with .x, .r, .s.</div><div class="issue-content">PROPOSAL: A possibility would be creating three functions for each component.</div><div class="issue-content">PROPOSAL: Another would be using the keyword 'union'.</div><div class="issue-content">RESOLUTION: The first solution allows to keep components values in a private classes table, but in this case, the overloaded operator [] must be used to access values and/or functions per component that is not conform to GLSL specifications. The second respect GLSL rules but components are public. In this case, this is not a real problem so this second solution is kept.</div><br /><div class="issue-content"> STATUE : Resolved, 2005-03-05</div></div><br /><div class="issue-title">3) How to manage specific access to *vec* types components ?<br /></div><div><div class="issue-content">DISCUTION: GLSL allows several components to be accessed at the same time. Moreover, GLSL let the possibility to the user to order components as he wants. To implement such a possibility, 4² * 3 * 2 = 96 fuctions should be added for vec4 type, for example (components number : 4, access types : 3, readonly access and write access : 2).</div><div class="issue-content">RESOLUTION: A solution witch reach GLSL conformance have been found. However it need lot of functions. This feature is coming in a futur release.</div><br /><div class="issue-content">
STATUE : Closed, 2005-01-15</div></div><br /><div class="issue-title">1) How to consider dedicated functions to fragment shaders and ftransform function ?<br /></div><div><div class="issue-content">RESOLUTION: GLSL specifications tell that 'fragment processing functions' are only available for fragment shaders and function ftransform is only available for vertex shaders. The C/C++ program must be considered as a third program type so this functions are not available.</div><br /><div class="issue-content"> STATUE : Unresolved, 2005-01-22</div></div><br /><div class="issue-title">2) How to access to *vec* type components ?<br /></div><div><div class="issue-content">DISCUTION: GLSL allows an access to a component with many different names, that explains the component notion. i.e. the first vec3 component is accessible with .x, .r, .s.</div><div class="issue-content">PROPOSAL: A possibility would be creating three functions for each component.</div><div class="issue-content">PROPOSAL: Another would be using the keyword 'union'.</div><div class="issue-content">RESOLUTION: The first solution allows to keep components values in a private classes table, but in this case, the overloaded operator [] must be used to access values and/or functions per component that is not conform to GLSL specifications. The second respect GLSL rules but components are public. In this case, this is not a real problem so this second solution is kept.</div><br /><div class="issue-content">
STATUE : Closed, 2005-01-12</div></div><br /></div></td></tr></table><div class="title3">Copyright © 2005-2008 <a href="http://www.g-truc.net">G-Truc Creation</a></div></body></html> STATUE : Closed, 2005-01-15</div></div><br /><div class="issue-title">1) How to consider dedicated functions to fragment shaders and ftransform function ?<br /></div><div><div class="issue-content">RESOLUTION: GLSL specifications tell that 'fragment processing functions' are only available for fragment shaders and function ftransform is only available for vertex shaders. The C/C++ program must be considered as a third program type so this functions are not available.</div><br /><div class="issue-content">
STATUE : Closed, 2005-01-12</div></div><br /></div></td></tr></table><div class="title3">Copyright © 2005 - 2010 <a href="http://www.g-truc.net">G-Truc Creation</a></div></body></html>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?> <?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html><head><title>OpenGL Mathematics : Links</title><meta http-equiv="Content-Language" content="fr, be, ca, lu, ch" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="&#65533; 2005 C-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><div class="title">OpenGL Mathematics</div><table><tr><td class="menu"><div class="menu1"><a class="menu" href="./glm/downloads/section/download/@link">Download GLM 0.8.4.3</a></div><hr /><div class="menu2"><a class="menu" href="./index.html">News</a></div><div class="menu2"><a class="menu" href="./download.html">Downloads</a></div><div class="menu2"><a class="menu" href="./changelog.html">Changelog</a></div><div class="menu2"><a class="menu" href="./glm-manual.pdf">User manual</a></div><div class="menu2"><a class="menu" href="./html/index.html">API Documentation</a></div><div class="menu2"><a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=901445">Bug tracker</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=715891">Feature requests</a></div><div class="menu2"><a class="menu" href="./link.html">Links</a></div><hr /><div class="menu2"><a href="http://validator.w3.org/check/referer"><img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><hr /></td><td class="page"><div><div class="title2">Liens</div><div class="issue-content"> <html><head><title>OpenGL Mathematics : Links</title><meta http-equiv="Content-Language" content="fr, be, ca, lu, ch" /><meta http-equiv="Content-Type" content="application/xhtml+xml; charset=iso-8859-1" /><meta name="copyright" content="&#65533; 2005 C-Truc Creation" /><link href="./common/style.css" rel="stylesheet" media="screen, print, embossed" type="text/css" /></head><body><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><table><tr><td class="menu"><div class="menu1"><a class="menu" href="./glm/downloads/section/download/@link">
This page lists all the documents that helped to develop OpenGL Mathematics. Download GLM 0.9.B.2</a></div><hr /><div class="menu2"><a class="menu" href="./index.html">News</a></div><div class="menu2"><a class="menu" href="./download.html">Downloads</a></div><div class="menu2"><a class="menu" href="./changelog.html">Changelog</a></div><div class="menu2"><a class="menu" href="./glm-manual.pdf">User manual</a></div><div class="menu2"><a class="menu" href="./html/index.html">API Documentation</a></div><div class="menu2"><a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=901445">Bug tracker</a></div><div class="menu2"><a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=715891">Feature requests</a></div><div class="menu2"><a class="menu" href="./link.html">Links</a></div><hr /><div class="menu2"><a href="http://validator.w3.org/check/referer"><img class="menu-img" src="http://www.w3.org/Icons/valid-xhtml11" alt="Valid XHTML 1.1!" /></a></div><div class="menu2"><a href="http://www.opengl.org"><img class="menu-img" src="./common/opengl.jpg" alt="OpenGL" /></a></div><div class="menu2"><a href="http://www.sourceforge.net"><img class="menu-img" src="./common/sourceforge.gif" alt="SourceForge" /></a></div><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.jpg" alt="G-Truc" /></a></div><hr /></td><td class="page"><div><div class="title2">Liens</div><div class="issue-content">
</div><br /><div class="issue-title"><a href="http://www.opengl.org">OpenGL.org</a></div><div class="issue-content"> This page lists all the documents that helped to develop OpenGL Mathematics.
</div><br /><div class="issue-title"><a href="http://www.opengl.org">OpenGL.org</a></div><div class="issue-content">
OpenGL's Official site. You would find OpenGL specifications, news and tons of related informations. OpenGL's Official site. You would find OpenGL specifications, news and tons of related informations.
</div><br /><div class="issue-title"><a href="http://www.opengl.org/registry/">OpenGL Registry</a></div><div class="issue-content"> </div><br /><div class="issue-title"><a href="http://www.opengl.org/registry/">OpenGL Registry</a></div><div class="issue-content">
This page contains all OpenGL extensions specifications. This page contains all OpenGL extensions specifications.
@ -12,4 +13,4 @@
This page contains OpenGL Shading Language Specification. This page contains OpenGL Shading Language Specification.
</div><br /><div class="issue-title"><a href="http://oss.sgi.com/projects/ogl-sample/registry/doc/GLSLExtensionRules.txt">GLSL Extension conventions</a></div><div class="issue-content"> </div><br /><div class="issue-title"><a href="http://oss.sgi.com/projects/ogl-sample/registry/doc/GLSLExtensionRules.txt">GLSL Extension conventions</a></div><div class="issue-content">
This document lists all the conventions for writing GLSL extensions. These rules are the basics of the GLM extensions system. This document lists all the conventions for writing GLSL extensions. These rules are the basics of the GLM extensions system.
</div><br /></div></td></tr></table><div class="title3">Copyright © 2005-2008 <a href="http://www.g-truc.net">G-Truc Creation</a></div></body></html> </div><br /></div></td></tr></table><div class="title3">Copyright © 2005 - 2010 <a href="http://www.g-truc.net">G-Truc Creation</a></div></body></html>

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<page_news> <page_news>
<news index="0050" date="30/04/2010" title="GLM 0.9 Beta 2 released" image="goodies/logo.png" image-mini="image/logo-mini.png"> <news index="0050" date="30/04/2010" title="GLM 0.9 Beta 2 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
<paragraph> <paragraph>
GLM 0.9 Beta 2 is available and should be the last development release of GLM 0.9.
</paragraph> </paragraph>
<paragraph> <paragraph>
The code has been moved from a SVN to Git repository which branching efficiency allowed to remove all the experimental code from this release.
</paragraph> </paragraph>
<paragraph> <paragraph>
Various bug fixes and manual updates have been done too.
</paragraph> </paragraph>
<source type="Download" adresse="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">GLM 0.9.B.2 (zip, 1.07 MB)</source> <source type="Download" adresse="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.zip/download">GLM 0.9.B.2 (zip, 1.07 MB)</source>
<source type="Download" adresse="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.7z/download">GLM 0.9.B.2 (7z, 555 KB)</source> <source type="Download" adresse="https://sourceforge.net/projects/ogl-math/files/glm-0.9.B.2/glm-0.9.B.2.7z/download">GLM 0.9.B.2 (7z, 555 KB)</source>

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<div class="menu2"> <div class="menu2">
<a class="menu" href="./html/index.html">API Documentation</a> <a class="menu" href="./html/index.html">API Documentation</a>
</div> </div>
<div class="menu2"> <div class="menu2">
<a class="menu" href="http://glf.svn.sourceforge.net/viewvc/glf">SVN Browse</a> <a class="menu" href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">GIT HEAD snapshot</a>
</div>
<div class="menu2">
<a class="menu" href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a>
</div> </div>
<div class="menu2"> <div class="menu2">
<a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=901445">Bug tracker</a> <a class="menu" href="https://sourceforge.net/projects/ogl-math/">SF.net page</a>
</div> </div>
<div class="menu2"> <div class="menu2">
<a class="menu" href="https://sourceforge.net/tracker/?group_id=129808&amp;atid=715891">Feature requests</a> <a class="menu" href="https://sourceforge.net/apps/trac/ogl-math">Bug reports</a>
</div> </div>
<div class="menu2"> <div class="menu2">
<a class="menu" href="./link.html">Links</a> <a class="menu" href="./link.html">Links</a>
@ -91,7 +94,7 @@
<xsl:template match="links"> <xsl:template match="links">
<div> <div>
<div class="title2">Liens</div> <div class="title2">Links</div>
<div class="issue-content"> <div class="issue-content">
This page lists all the documents that helped to develop OpenGL Mathematics. This page lists all the documents that helped to develop OpenGL Mathematics.
</div> </div>