Fix vec1 types redefinition

This commit is contained in:
christophe 2023-12-21 15:56:19 +01:00 committed by Christophe
parent ec6e3d6cb5
commit 48516f31a7
3 changed files with 0 additions and 66 deletions

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@ -224,7 +224,6 @@
#include "./gtx/norm.hpp" #include "./gtx/norm.hpp"
#include "./gtx/normal.hpp" #include "./gtx/normal.hpp"
#include "./gtx/normalize_dot.hpp" #include "./gtx/normalize_dot.hpp"
#include "./gtx/number_precision.hpp"
#include "./gtx/optimum_pow.hpp" #include "./gtx/optimum_pow.hpp"
#include "./gtx/orthonormalize.hpp" #include "./gtx/orthonormalize.hpp"
#include "./gtx/perpendicular.hpp" #include "./gtx/perpendicular.hpp"

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@ -1,59 +0,0 @@
/// @ref gtx_number_precision
/// @file glm/gtx/number_precision.hpp
///
/// @see core (dependence)
/// @see gtc_type_precision (dependence)
/// @see gtc_quaternion (dependence)
///
/// @defgroup gtx_number_precision GLM_GTX_number_precision
/// @ingroup gtx
///
/// Include <glm/gtx/number_precision.hpp> to use the features of this extension.
///
/// Defined size types.
#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtc/type_precision.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# ifndef GLM_ENABLE_EXPERIMENTAL
# pragma message("GLM: GLM_GTX_number_precision is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
# else
# pragma message("GLM: GLM_GTX_number_precision extension included")
# endif
#endif
namespace glm
{
/////////////////////////////
// Unsigned int vector types
/// @addtogroup gtx_number_precision
/// @{
typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
//////////////////////
// Float vector types
typedef f32 f32vec1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f64 f64vec1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
//////////////////////
// Float matrix types
typedef f32 f32mat1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f32 f32mat1x1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f64 f64mat1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f64 f64mat1x1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
/// @}
}//namespace glm
#include "number_precision.inl"

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@ -1,6 +0,0 @@
/// @ref gtx_number_precision
namespace glm
{
}