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Add glm::abs() function for the glm::mat<> class
This is added as part of the GLM_EXT_matrix_common extension, as this function is not provided by the core GLSL specification (version 4.20). The implementation of this glm::abs(mat<>) function mirrors the glm::abs(vec<>) implementation. It should be functionning the same in every way as the vec implementation. Bonus points : AFAICT this allows to vectorize operations on compilers that support optimization of these patterns, just like the functor1<> struct in _vectorize.hpp for vectors.
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glm/ext/_matrix_vectorize.hpp
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128
glm/ext/_matrix_vectorize.hpp
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#pragma once
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namespace glm {
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namespace detail {
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template<template<length_t C, length_t R, typename T, qualifier Q> class mat, length_t C, length_t R, typename Ret, typename T, qualifier Q>
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struct matrix_functor_1 {
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};
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template<template<length_t C, length_t R, typename T, qualifier Q> class mat, typename Ret, typename T, qualifier Q>
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struct matrix_functor_1<mat, 2, 2, Ret, T, Q> {
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<2, 2, T, Q> call(Ret (*Func)(T x), mat<2, 2, T, Q> const &x) {
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return mat<2, 2, Ret, Q>(
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Func(x[0][0]), Func(x[0][1]),
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Func(x[1][0]), Func(x[1][1])
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);
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}
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};
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template<template<length_t C, length_t R, typename T, qualifier Q> class mat, typename Ret, typename T, qualifier Q>
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struct matrix_functor_1<mat, 2, 3, Ret, T, Q> {
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<2, 3, T, Q> call(Ret (*Func)(T x), mat<2, 3, T, Q> const &x) {
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return mat<2, 3, Ret, Q>(
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Func(x[0][0]), Func(x[0][1]),
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Func(x[1][0]), Func(x[1][1]),
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Func(x[2][0]), Func(x[2][1])
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);
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}
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};
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template<template<length_t C, length_t R, typename T, qualifier Q> class mat, typename Ret, typename T, qualifier Q>
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struct matrix_functor_1<mat, 2, 4, Ret, T, Q> {
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<2, 4, T, Q> call(Ret (*Func)(T x), mat<2, 4, T, Q> const &x) {
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return mat<2, 4, Ret, Q>(
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Func(x[0][0]), Func(x[0][1]),
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Func(x[1][0]), Func(x[1][1]),
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Func(x[2][0]), Func(x[2][1]),
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Func(x[3][0]), Func(x[3][1])
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);
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}
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};
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template<template<length_t C, length_t R, typename T, qualifier Q> class mat, typename Ret, typename T, qualifier Q>
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struct matrix_functor_1<mat, 3, 2, Ret, T, Q> {
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<3, 2, T, Q> call(Ret (*Func)(T x), mat<3, 2, T, Q> const &x) {
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return mat<3, 2, Ret, Q>(
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Func(x[0][0]), Func(x[0][1]), Func(x[0][2]),
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Func(x[1][0]), Func(x[1][1]), Func(x[1][2])
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);
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}
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};
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template<template<length_t C, length_t R, typename T, qualifier Q> class mat, typename Ret, typename T, qualifier Q>
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struct matrix_functor_1<mat, 3, 3, Ret, T, Q> {
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<3, 3, T, Q> call(Ret (*Func)(T x), mat<3, 3, T, Q> const &x) {
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return mat<3, 3, Ret, Q>(
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Func(x[0][0]), Func(x[0][1]), Func(x[0][2]),
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Func(x[1][0]), Func(x[1][1]), Func(x[1][2]),
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Func(x[2][0]), Func(x[2][1]), Func(x[2][2])
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);
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}
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};
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template<template<length_t C, length_t R, typename T, qualifier Q> class mat, typename Ret, typename T, qualifier Q>
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struct matrix_functor_1<mat, 3, 4, Ret, T, Q> {
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<3, 4, T, Q> call(Ret (*Func)(T x), mat<3, 4, T, Q> const &x) {
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return mat<3, 4, Ret, Q>(
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Func(x[0][0]), Func(x[0][1]), Func(x[0][2]),
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Func(x[1][0]), Func(x[1][1]), Func(x[1][2]),
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Func(x[2][0]), Func(x[2][1]), Func(x[2][2]),
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Func(x[3][0]), Func(x[3][1]), Func(x[3][2])
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);
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}
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};
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template<template<length_t C, length_t R, typename T, qualifier Q> class mat, typename Ret, typename T, qualifier Q>
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struct matrix_functor_1<mat, 4, 2, Ret, T, Q> {
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<4, 2, T, Q> call(Ret (*Func)(T x), mat<4, 2, T, Q> const &x) {
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return mat<4, 2, Ret, Q>(
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Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), Func(x[0][3]),
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Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), Func(x[1][3])
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);
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}
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};
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template<template<length_t C, length_t R, typename T, qualifier Q> class mat, typename Ret, typename T, qualifier Q>
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struct matrix_functor_1<mat, 4, 3, Ret, T, Q> {
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<4, 3, T, Q> call(Ret (*Func)(T x), mat<4, 3, T, Q> const &x) {
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return mat<4, 3, Ret, Q>(
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Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), Func(x[0][3]),
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Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), Func(x[1][3]),
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Func(x[2][0]), Func(x[2][1]), Func(x[2][2]), Func(x[2][3])
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);
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}
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};
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template<template<length_t C, length_t R, typename T, qualifier Q> class mat, typename Ret, typename T, qualifier Q>
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struct matrix_functor_1<mat, 4, 4, Ret, T, Q> {
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<4, 4, T, Q> call(Ret (*Func)(T x), mat<4, 4, T, Q> const &x) {
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return mat<4, 4, Ret, Q>(
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Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), Func(x[0][3]),
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Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), Func(x[1][3]),
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Func(x[2][0]), Func(x[2][1]), Func(x[2][2]), Func(x[2][3]),
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Func(x[3][0]), Func(x[3][1]), Func(x[3][2]), Func(x[3][3])
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);
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}
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};
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}
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}// namespace glm
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@ -30,6 +30,9 @@ namespace glm
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template<length_t C, length_t R, typename T, typename U, qualifier Q>
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GLM_FUNC_DECL mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, U a);
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template <length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR mat<C, R, T, Q> abs(mat<C, R, T, Q> const& x);
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/// @}
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}//namespace glm
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@ -1,5 +1,7 @@
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#include "../matrix.hpp"
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#include "_matrix_vectorize.hpp"
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namespace glm
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{
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template<length_t C, length_t R, typename T, typename U, qualifier Q>
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@ -13,4 +15,20 @@ namespace glm
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{
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return matrixCompMult(mat<C, R, U, Q>(x), static_cast<U>(1) - a) + matrixCompMult(mat<C, R, U, Q>(y), a);
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}
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template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
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struct compute_abs_matrix
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{
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x)
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{
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return detail::matrix_functor_1<mat, C, R, T, T, Q>::call(abs, x);
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}
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};
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR mat<C, R, T, Q> abs(mat<C, R, T, Q> const& x)
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{
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return compute_abs_matrix<C, R, T, Q, detail::is_aligned<Q>::value>::call(x);
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}
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}//namespace glm
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@ -43,11 +43,41 @@ static int test_mix()
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return Error;
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}
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static int test_abs()
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{
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int Error = 0;
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{
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glm::mat4 A(
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3.0f, 1.0f, 5.2f, 4.9f,
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1.4f, 0.5f, 9.3f, 3.7f,
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6.8f, 8.4f, 4.3f, 3.9f,
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5.6f, 7.2f, 1.1f, 4.4f
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);
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glm::mat4 B(
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1.0,-1.0, 1.0, 1.0,
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-1.0, 1.0, 1.0,-1.0,
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1.0,-1.0,-1.0,-1.0,
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-1.0,-1.0, 1.0, 1.0
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);
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glm::mat4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
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glm::mat4 D = glm::abs(C);
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glm::bvec4 const row1 = glm::equal(D[0], A[0]);
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glm::bvec4 const row2 = glm::equal(D[1], A[1]);
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glm::bvec4 const row3 = glm::equal(D[2], A[2]);
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glm::bvec4 const row4 = glm::equal(D[3], A[3]);
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Error += glm::all(glm::bvec4{glm::all(row1), glm::all(row2), glm::all(row3), glm::all(row4)}) ? 0 : 1;
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return Error;
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}
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}
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int main()
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{
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int Error = 0;
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Error += test_mix();
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Error += test_abs();
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return Error;
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}
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