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Merge branch 'master' of https://github.com/g-truc/glm
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4a71e6a02f
@ -87,21 +87,21 @@ namespace glm
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vec<3, T, P> const & v,
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T const & angle);
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//! Rotate a four dimentionnals vector around the X axis.
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//! Rotate a four dimensional vector around the X axis.
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//! From GLM_GTX_rotate_vector extension.
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template<typename T, precision P>
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GLM_FUNC_DECL vec<4, T, P> rotateX(
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vec<4, T, P> const & v,
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T const & angle);
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//! Rotate a four dimensional vector around the X axis.
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//! Rotate a four dimensional vector around the Y axis.
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//! From GLM_GTX_rotate_vector extension.
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template<typename T, precision P>
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GLM_FUNC_DECL vec<4, T, P> rotateY(
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vec<4, T, P> const & v,
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T const & angle);
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//! Rotate a four dimensional vector around the X axis.
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//! Rotate a four dimensional vector around the Z axis.
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//! From GLM_GTX_rotate_vector extension.
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template<typename T, precision P>
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GLM_FUNC_DECL vec<4, T, P> rotateZ(
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@ -1366,10 +1366,10 @@ LibreOffice includes several applications that make it the most powerful Free an
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* [*OpenGL Tutorial*](http://www.opengl-tutorial.org), tutorials for OpenGL 3.1 and later
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* [*OpenGL Programming on Wikibooks*](http://en.wikibooks.org/wiki/OpenGL_Programming): For beginners who are discovering OpenGL.
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* [*3D Game Engine Programming*](http://3dgep.com/): Learning the latest 3D Game Engine Programming techniques.
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* [Game Tutorials](mailto:http://www.gametutorials.com/opengl-4-matrices-and-glm/), graphics and game programming.
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* [open.gl](mailto:https://open.gl/), OpenGL tutorial
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* [c-jump](mailto:http://www.c-jump.com/bcc/common/Talk3/Math/GLM/GLM.html), GLM tutorial
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* [Learn OpenGL](mailto:http://learnopengl.com/), OpenGL tutorial
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* [Game Tutorials](http://www.gametutorials.com/opengl-4-matrices-and-glm/), graphics and game programming.
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* [open.gl](https://open.gl/), OpenGL tutorial
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* [c-jump](http://www.c-jump.com/bcc/common/Talk3/Math/GLM/GLM.html), GLM tutorial
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* [Learn OpenGL](http://learnopengl.com/), OpenGL tutorial
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** [Are you using GLM in a tutorial?](mailto:glm@g-truc.net)*
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### <a name="section9_5"></a> 9.5. Equivalent for other languages
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