mirror of
https://github.com/g-truc/glm.git
synced 2024-11-22 08:54:35 +00:00
gtx_matrix_decompose: Add glm::recompose()
This commit is contained in:
parent
efec5db081
commit
4afe953bff
@ -40,6 +40,12 @@ namespace glm
|
||||
mat<4, 4, T, Q> const& modelMatrix,
|
||||
vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
|
||||
|
||||
// Recomposes a model matrix from a previously-decomposed matrix
|
||||
template <typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> recompose(
|
||||
vec<3, T, Q> const& scale, qua<T, Q> const& orientation, vec<3, T, Q> const& translation,
|
||||
vec<3, T, Q> const& skew, vec<4, T, Q> const& perspective);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "../gtc/constants.hpp"
|
||||
#include "../gtc/epsilon.hpp"
|
||||
#include "../gtx/transform.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
@ -189,4 +190,45 @@ namespace detail
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Recomposes a model matrix from a previously-decomposed matrix
|
||||
// http://www.opensource.apple.com/source/WebCore/WebCore-514/platform/graphics/transforms/TransformationMatrix.cpp
|
||||
// https://stackoverflow.com/a/75573092/1047040
|
||||
template <typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> recompose(
|
||||
vec<3, T, Q> const& scale, qua<T, Q> const& orientation, vec<3, T, Q> const& translation,
|
||||
vec<3, T, Q> const& skew, vec<4, T, Q> const& perspective)
|
||||
{
|
||||
glm::mat4 m = glm::mat4(1.f);
|
||||
|
||||
m[0][3] = perspective.x;
|
||||
m[1][3] = perspective.y;
|
||||
m[2][3] = perspective.z;
|
||||
m[3][3] = perspective.w;
|
||||
|
||||
m *= glm::translate(translation);
|
||||
m *= glm::mat4_cast(orientation);
|
||||
|
||||
if (skew.x) {
|
||||
glm::mat4 tmp { 1.f };
|
||||
tmp[2][1] = skew.x;
|
||||
m *= tmp;
|
||||
}
|
||||
|
||||
if (skew.y) {
|
||||
glm::mat4 tmp { 1.f };
|
||||
tmp[2][0] = skew.y;
|
||||
m *= tmp;
|
||||
}
|
||||
|
||||
if (skew.z) {
|
||||
glm::mat4 tmp { 1.f };
|
||||
tmp[1][0] = skew.z;
|
||||
m *= tmp;
|
||||
}
|
||||
|
||||
m *= glm::scale(scale);
|
||||
|
||||
return m;
|
||||
}
|
||||
}//namespace glm
|
||||
|
@ -15,5 +15,7 @@ int main()
|
||||
|
||||
glm::decompose(Matrix, Scale, Orientation, Translation, Skew, Perspective);
|
||||
|
||||
glm::mat4 Out = glm::recompose(Scale, Orientation, Translation, Skew, Perspective);
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user