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Fixed issues with ref types for l-value swizzle operators
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4b7862b314
@ -51,14 +51,13 @@ namespace detail
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//////////////////////////////////////
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// Data
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# if(GLM_LANG & GLM_LANG_CXXMS_FLAG)
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# if((GLM_LANG & GLM_LANG_CXXMS_FLAG) && defined(GLM_SWIZZLE))
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union
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{
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struct{ value_type x, y; };
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struct{ value_type r, g; };
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struct{ value_type s, t; };
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# if(defined(GLM_SWIZZLE))
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_GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, x, y)
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_GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, r, g)
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_GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, s, t)
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@ -68,7 +67,6 @@ namespace detail
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_GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, x, y)
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_GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, r, g)
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_GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, s, t)
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# endif//(defined(GLM_SWIZZLE))
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};
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# else
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union {value_type x, r, s;};
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@ -51,14 +51,13 @@ namespace detail
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//////////////////////////////////////
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// Data
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# if(GLM_LANG & GLM_LANG_CXXMS_FLAG)
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# if((GLM_LANG & GLM_LANG_CXXMS_FLAG) && defined(GLM_SWIZZLE))
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union
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{
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struct{ value_type x, y, z; };
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struct{ value_type r, g, b; };
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struct{ value_type s, t, p; };
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# if(defined(GLM_SWIZZLE))
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_GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, x, y, z)
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_GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, r, g, b)
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_GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, s, t, p)
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@ -68,7 +67,6 @@ namespace detail
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_GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, x, y, z)
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_GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, r, g, b)
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_GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, s, t, p)
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# endif//(defined(GLM_SWIZZLE))
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};
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# else
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union { value_type x, r, s; };
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@ -51,14 +51,13 @@ namespace detail
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//////////////////////////////////////
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// Data
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# if(GLM_LANG & GLM_LANG_CXXMS_FLAG)
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# if((GLM_LANG & GLM_LANG_CXXMS_FLAG) && defined(GLM_SWIZZLE))
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union
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{
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struct { value_type r, g, b, a; };
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struct { value_type s, t, p, q; };
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struct { value_type x, y, z, w;};
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# if(defined(GLM_SWIZZLE))
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_GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, x, y, z, w)
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_GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, r, g, b, a)
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_GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, s, t, p, q)
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@ -68,7 +67,6 @@ namespace detail
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_GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, x, y, z, w)
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_GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, r, g, b, a)
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_GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, s, t, p, q)
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# endif//(defined(GLM_SWIZZLE))
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};
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# else
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union { value_type x, r, s; };
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@ -91,16 +91,26 @@ namespace glm
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vecType<T, P> & v,
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comp x, comp y, comp z, comp w);
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# define static_swizzle1_const(TYPE, SIZE) \
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# define static_swizzle1_const_precision(TYPE, SIZE, PRECISION) \
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template <comp x> \
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GLM_FUNC_QUALIFIER TYPE swizzle(detail::tvec##SIZE<TYPE, defaultp> const & v) \
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GLM_FUNC_QUALIFIER TYPE swizzle(detail::tvec##SIZE<TYPE, PRECISION> const & v) \
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{return v[x];}
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# define static_swizzle1_ref(TYPE, SIZE) \
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# define static_swizzle1_ref_precision(TYPE, SIZE, PRECISION) \
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template <comp x> \
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GLM_FUNC_QUALIFIER TYPE& swizzle(detail::tvec##SIZE<TYPE, defaultp> & v) \
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GLM_FUNC_QUALIFIER TYPE& swizzle(detail::tvec##SIZE<TYPE, PRECISION> & v) \
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{return v[x];}
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# define static_swizzle1_const(TYPE, SIZE) \
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static_swizzle1_const_precision(TYPE, SIZE, glm::highp) \
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static_swizzle1_const_precision(TYPE, SIZE, glm::mediump) \
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static_swizzle1_const_precision(TYPE, SIZE, glm::lowp)
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# define static_swizzle1_ref(TYPE, SIZE) \
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static_swizzle1_ref_precision(TYPE, SIZE, glm::highp) \
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static_swizzle1_ref_precision(TYPE, SIZE, glm::mediump) \
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static_swizzle1_ref_precision(TYPE, SIZE, glm::lowp)
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static_swizzle1_ref(detail::float32, 2)
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static_swizzle1_ref(detail::float32, 3)
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static_swizzle1_ref(detail::float32, 4)
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@ -150,24 +160,38 @@ namespace glm
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{return TYPE(v[x], v[y], v[z], v[w]);}
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*/
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# define static_swizzle2_const(TYPE, SIZE) \
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# define static_swizzle2_const_precision(TYPE, SIZE, PRECISION) \
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template <comp x, comp y> \
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GLM_FUNC_QUALIFIER detail::tvec2<TYPE, defaultp> swizzle( \
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detail::tvec##SIZE<TYPE, defaultp> const & v) \
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{return detail::tvec2<TYPE, defaultp>(v[x], v[y]);}
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GLM_FUNC_QUALIFIER detail::tvec2<TYPE, PRECISION> swizzle( \
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detail::tvec##SIZE<TYPE, PRECISION> const & v) \
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{return detail::tvec2<TYPE, PRECISION>(v[x], v[y]); }
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# define static_swizzle3_const_precision(TYPE, SIZE, PRECISION) \
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template <comp x, comp y, comp z> \
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GLM_FUNC_QUALIFIER detail::tvec3<TYPE, PRECISION> swizzle( \
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detail::tvec##SIZE<TYPE, PRECISION> const & v) \
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{return detail::tvec3<TYPE, PRECISION>(v[x], v[y], v[z]); }
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# define static_swizzle4_const_precision(TYPE, SIZE, PRECISION) \
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template <comp x, comp y, comp z, comp w> \
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GLM_FUNC_QUALIFIER detail::tvec4<TYPE, PRECISION> swizzle( \
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detail::tvec##SIZE<TYPE, PRECISION> const & v) \
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{return detail::tvec4<TYPE, PRECISION>(v[x], v[y], v[z], v[w]); }
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# define static_swizzle2_const(TYPE, SIZE) \
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static_swizzle2_const_precision(TYPE, SIZE, glm::highp) \
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static_swizzle2_const_precision(TYPE, SIZE, glm::mediump) \
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static_swizzle2_const_precision(TYPE, SIZE, glm::lowp)
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# define static_swizzle3_const(TYPE, SIZE) \
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template <comp x, comp y, comp z> \
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GLM_FUNC_QUALIFIER detail::tvec3<TYPE, defaultp> swizzle( \
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detail::tvec##SIZE<TYPE, defaultp> const & v) \
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{return detail::tvec3<TYPE, defaultp>(v[x], v[y], v[z]);}
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static_swizzle3_const_precision(TYPE, SIZE, glm::highp) \
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static_swizzle3_const_precision(TYPE, SIZE, glm::mediump) \
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static_swizzle3_const_precision(TYPE, SIZE, glm::lowp)
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# define static_swizzle4_const(TYPE, SIZE) \
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template <comp x, comp y, comp z, comp w> \
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GLM_FUNC_QUALIFIER detail::tvec4<TYPE, defaultp> swizzle( \
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detail::tvec##SIZE<TYPE, defaultp> const & v) \
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{return detail::tvec4<TYPE, defaultp>(v[x], v[y], v[z], v[w]);}
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static_swizzle4_const_precision(TYPE, SIZE, glm::highp) \
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static_swizzle4_const_precision(TYPE, SIZE, glm::mediump) \
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static_swizzle4_const_precision(TYPE, SIZE, glm::lowp)
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static_swizzle2_const(glm::f32, 2)
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static_swizzle2_const(glm::f32, 3)
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@ -268,23 +292,38 @@ namespace glm
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static_swizzle4_const(glm::u64, 3)
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static_swizzle4_const(glm::u64, 4)
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# define static_swizzle2_ref(TYPE, SIZE) \
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# define static_swizzle2_ref_precision(TYPE, SIZE, PRECISION) \
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template <glm::comp x, glm::comp y> \
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GLM_FUNC_QUALIFIER glm::detail::tref2<TYPE, defaultp> swizzle( \
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detail::tvec##SIZE<TYPE, defaultp> & v) \
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{return glm::detail::tref2<TYPE, defaultp>(v[x], v[y]);}
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GLM_FUNC_QUALIFIER glm::detail::tref2<TYPE, PRECISION> swizzle( \
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detail::tvec##SIZE<TYPE, PRECISION> & v) \
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{return glm::detail::tref2<TYPE, PRECISION>(v[x], v[y]); }
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# define static_swizzle3_ref_precision(TYPE, SIZE, PRECISION) \
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template <glm::comp x, glm::comp y, glm::comp z> \
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GLM_FUNC_QUALIFIER glm::detail::tref3<TYPE, PRECISION> swizzle( \
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detail::tvec##SIZE<TYPE, PRECISION> & v) \
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{return glm::detail::tref3<TYPE, PRECISION>(v[x], v[y], v[z]); }
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# define static_swizzle4_ref_precision(TYPE, SIZE, PRECISION) \
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template <glm::comp x, glm::comp y, glm::comp z, glm::comp w> \
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GLM_FUNC_QUALIFIER glm::detail::tref4<TYPE, PRECISION> swizzle( \
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detail::tvec##SIZE<TYPE, PRECISION> & v) \
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{return glm::detail::tref4<TYPE, PRECISION>(v[x], v[y], v[z], v[w]); }
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# define static_swizzle2_ref(TYPE, SIZE) \
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static_swizzle2_ref_precision(TYPE, SIZE, glm::highp) \
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static_swizzle2_ref_precision(TYPE, SIZE, glm::mediump) \
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static_swizzle2_ref_precision(TYPE, SIZE, glm::lowp)
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# define static_swizzle3_ref(TYPE, SIZE) \
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template <glm::comp x, glm::comp y, glm::comp z> \
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GLM_FUNC_QUALIFIER glm::detail::tref3<TYPE, defaultp> swizzle( \
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detail::tvec##SIZE<TYPE, defaultp> & v) \
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{return glm::detail::tref3<TYPE, defaultp>(v[x], v[y], v[z]);}
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static_swizzle3_ref_precision(TYPE, SIZE, glm::highp) \
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static_swizzle3_ref_precision(TYPE, SIZE, glm::mediump) \
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static_swizzle3_ref_precision(TYPE, SIZE, glm::lowp)
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# define static_swizzle4_ref(TYPE, SIZE) \
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template <glm::comp x, glm::comp y, glm::comp z, glm::comp w> \
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GLM_FUNC_QUALIFIER glm::detail::tref4<TYPE, defaultp> swizzle( \
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detail::tvec##SIZE<TYPE, defaultp> & v) \
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{return glm::detail::tref4<TYPE, defaultp>(v[x], v[y], v[z], v[w]);}
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static_swizzle4_ref_precision(TYPE, SIZE, glm::highp) \
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static_swizzle4_ref_precision(TYPE, SIZE, glm::mediump) \
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static_swizzle4_ref_precision(TYPE, SIZE, glm::lowp)
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static_swizzle2_ref(glm::f32, 2)
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static_swizzle2_ref(glm::f32, 3)
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@ -2,7 +2,7 @@
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2008-08-31
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// Updated : 2011-09-19
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// Updated : 2013-08-27
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// Licence : This source is under MIT License
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// File : test/core/type_vec3.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@ -192,6 +192,7 @@ int test_vec3_swizzle3_2()
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glm::vec3 v(1, 2, 3);
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glm::vec2 u;
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# if(GLM_LANG & GLM_LANG_CXXMS_FLAG)
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// Can not assign a vec3 swizzle to a vec2
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//u = v.xyz; //Illegal
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//u = v.rgb; //Illegal
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@ -230,7 +231,6 @@ int test_vec3_swizzle3_2()
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//u = v.rx; //Illegal
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//u = v.sy; //Illegal
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u = glm::vec2(1, 2);
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v = glm::vec3(1, 2, 3);
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//v.xx = u; //Illegal
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@ -243,6 +243,8 @@ int test_vec3_swizzle3_2()
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v.zy = u; Error += (v.x == 2.0f && v.y == 2.0f && v.z == 1.0f) ? 0 : 1;
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//v.zz = u; //Illegal
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# endif//GLM_LANG
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return Error;
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}
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@ -253,6 +255,7 @@ int test_vec3_swizzle3_3()
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glm::vec3 v(1, 2, 3);
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glm::vec3 u;
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# if(GLM_LANG & GLM_LANG_CXXMS_FLAG)
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u = v; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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u = v.xyz; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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@ -266,6 +269,7 @@ int test_vec3_swizzle3_3()
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u = v.stp; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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u = v.pts; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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u.pts = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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# endif//GLM_LANG
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return Error;
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}
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@ -279,6 +283,7 @@ int test_vec3_swizzle_operators()
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u = glm::vec3(1, 2, 3);
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v = glm::vec3(10, 20, 30);
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# if(GLM_LANG & GLM_LANG_CXXMS_FLAG)
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// Swizzle, swizzle binary operators
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q = u.xyz + v.xyz; Error += (q == (u + v)) ? 0 : 1;
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q = (u.zyx + v.zyx).zyx; Error += (q == (u + v)) ? 0 : 1;
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@ -300,6 +305,7 @@ int test_vec3_swizzle_operators()
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q = (u.xyz * v); Error += (q == (u * v)) ? 0 : 1;
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q = (u.xxx * v); Error += (q == u.x * v) ? 0 : 1;
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q = (u.xyz / v); Error += (q == (u / v)) ? 0 : 1;
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# endif//GLM_LANG
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// Compile errors
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//q = (u.yz * v.xyz);
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@ -355,6 +361,7 @@ int test_vec3_swizzle_partial()
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glm::vec3 A(1, 2, 3);
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# if(GLM_LANG & GLM_LANG_CXXMS_FLAG)
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{
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glm::vec3 B(A.xy, 3.0f);
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Error += A == B ? 0 : 1;
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@ -369,6 +376,7 @@ int test_vec3_swizzle_partial()
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glm::vec3 B(A.xyz);
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Error += A == B ? 0 : 1;
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}
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# endif//GLM_LANG
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return Error;
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}
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@ -216,6 +216,7 @@ int test_vec4_swizzle_partial()
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glm::vec4 A(1, 2, 3, 4);
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# if((GLM_LANG & GLM_LANG_CXXMS_FLAG) && defined(GLM_SWIZZLE))
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{
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glm::vec4 B(A.xy, A.zw);
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Error += A == B ? 0 : 1;
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@ -241,6 +242,7 @@ int test_vec4_swizzle_partial()
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glm::vec4 B(1.0f, A.yzw);
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Error += A == B ? 0 : 1;
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}
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# endif//GLM_LANG
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return Error;
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}
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