More or less clean up Projects Using GLM

- Still need to tighten up some language, though
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Jesse Talavera-Greenberg 2015-11-27 17:27:26 -05:00
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@ -1310,29 +1310,65 @@ vec3 lighting
\item \href{http://www.opengl.org/documentation/specs/glu/glu1_3.pdf}{GLU 1.3 specification}
\end{itemize}
9.4. Projects using GLM
Outerra
\subsection{Projects Using GLM}
\subsubsection{\href{http://outerra.com/}{Outerra}}
3D planetary engine for seamless planet rendering from space down to the surface. Can use arbitrary resolution of elevation data, refining it to centimeter resolution using fractal algorithms.
opencloth
A collection of source codes implementing cloth simulation algorithms in OpenGL.
\begin{center}
\includegraphics[width=0.4\textwidth]{outerra1}
\includegraphics[width=0.4\textwidth]{outerra2}
\includegraphics[width=0.4\textwidth]{outerra3}
\includegraphics[width=0.4\textwidth]{outerra4}
\end{center}
\subsubsection{\href{https://github.com/mmmovania/opencloth}{opencloth}}
A collection of cloth simulation demos, visualized with OpenGL.
\begin{center}
\includegraphics[width=0.35\textwidth]{opencloth1}
\includegraphics[width=0.35\textwidth]{opencloth2}
\includegraphics[width=0.35\textwidth]{opencloth3}
\includegraphics[width=0.35\textwidth]{opencloth4}
\end{center}
\subsubsection{\href{http://www.packtpub.com/opengl-4-0-shading-language-cookbook/book?tag=rk/opengl4-abr1/0811}{OpenGL 4.0 Shading Language Cookbook}}
\begin{wrapfigure}{r}{0.25\textwidth}
\includegraphics[width=0.25\textwidth, right]{glsl4book}
\end{wrapfigure}
OpenGL 4.0 Shading Language Cookbook
A full set of recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using GLSL 4.0.
How to use the OpenGL Shading Language to implement lighting and shading techniques.
Use the new features of GLSL 4.0 including tessellation and geometry shaders.
How to use textures in GLSL as part of a wide variety of techniques from basic texture mapping to deferred shading.
Simple, easy-to-follow examples with GLSL source code, as well as a basic description of the theory behind each technique.
\subsubsection{\href{http://www.leosfortune.com/}{Leo's Forture}}
\begin{wrapfigure}{r}{0.4\textwidth}
\includegraphics[width=0.4\textwidth, right]{leosfortune}
\includegraphics[width=0.4\textwidth, right]{leosfortune2}
\end{wrapfigure}
Leo's Forture
Leo's Fortune is a platform adventure game where you hunt down the cunning and mysterious thief that stole your gold. Available on PS4, Xbox One, PC, Mac, iOS and Android.
Beautifully hand-crafted levels bring the story of Leo to life in this epic adventure.
“I just returned home to find all my gold has been stolen! For some devious purpose, the thief has dropped pieces of my gold like breadcrumbs through the woods.”
“Despite this pickle of a trap, I am left with no choice but to follow the trail.”
“Whatever lies ahead, I must recover my fortune.” -Leopold
Are you using GLM in a project?
\say{I just returned home to find all my gold has been stolen! For some devious purpose, the thief has dropped pieces of my gold like breadcrumbs through the woods.}
\say{Despite this pickle of a trap, I am left with no choice but to follow the trail.}
\say{Whatever lies ahead, I must recover my fortune.} ---Leopold
Are you using GLM in a project? Tell us!
9.5. OpenGL tutorials using GLM
- The OpenGL Samples Pack, samples that show how to set up all the different new features
- Learning Modern 3D Graphics Programming, a great OpenGL tutorial using GLM by Jason L. McKesson