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More or less clean up Projects Using GLM
- Still need to tighten up some language, though
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doc/doc.tex
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doc/doc.tex
@ -1310,29 +1310,65 @@ vec3 lighting
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\item \href{http://www.opengl.org/documentation/specs/glu/glu1_3.pdf}{GLU 1.3 specification}
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\end{itemize}
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9.4. Projects using GLM
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Outerra
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\subsection{Projects Using GLM}
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\subsubsection{\href{http://outerra.com/}{Outerra}}
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3D planetary engine for seamless planet rendering from space down to the surface. Can use arbitrary resolution of elevation data, refining it to centimeter resolution using fractal algorithms.
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opencloth
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A collection of source codes implementing cloth simulation algorithms in OpenGL.
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\begin{center}
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\includegraphics[width=0.4\textwidth]{outerra1}
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\includegraphics[width=0.4\textwidth]{outerra2}
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\includegraphics[width=0.4\textwidth]{outerra3}
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\includegraphics[width=0.4\textwidth]{outerra4}
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\end{center}
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\subsubsection{\href{https://github.com/mmmovania/opencloth}{opencloth}}
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A collection of cloth simulation demos, visualized with OpenGL.
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\begin{center}
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\includegraphics[width=0.35\textwidth]{opencloth1}
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\includegraphics[width=0.35\textwidth]{opencloth2}
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\includegraphics[width=0.35\textwidth]{opencloth3}
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\includegraphics[width=0.35\textwidth]{opencloth4}
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\end{center}
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\subsubsection{\href{http://www.packtpub.com/opengl-4-0-shading-language-cookbook/book?tag=rk/opengl4-abr1/0811}{OpenGL 4.0 Shading Language Cookbook}}
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\begin{wrapfigure}{r}{0.25\textwidth}
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\includegraphics[width=0.25\textwidth, right]{glsl4book}
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\end{wrapfigure}
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OpenGL 4.0 Shading Language Cookbook
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A full set of recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using GLSL 4.0.
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How to use the OpenGL Shading Language to implement lighting and shading techniques.
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Use the new features of GLSL 4.0 including tessellation and geometry shaders.
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How to use textures in GLSL as part of a wide variety of techniques from basic texture mapping to deferred shading.
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Simple, easy-to-follow examples with GLSL source code, as well as a basic description of the theory behind each technique.
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\subsubsection{\href{http://www.leosfortune.com/}{Leo's Forture}}
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\begin{wrapfigure}{r}{0.4\textwidth}
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\includegraphics[width=0.4\textwidth, right]{leosfortune}
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\includegraphics[width=0.4\textwidth, right]{leosfortune2}
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\end{wrapfigure}
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Leo's Forture
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Leo's Fortune is a platform adventure game where you hunt down the cunning and mysterious thief that stole your gold. Available on PS4, Xbox One, PC, Mac, iOS and Android.
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Beautifully hand-crafted levels bring the story of Leo to life in this epic adventure.
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“I just returned home to find all my gold has been stolen! For some devious purpose, the thief has dropped pieces of my gold like breadcrumbs through the woods.”
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“Despite this pickle of a trap, I am left with no choice but to follow the trail.”
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“Whatever lies ahead, I must recover my fortune.” -Leopold
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Are you using GLM in a project?
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\say{I just returned home to find all my gold has been stolen! For some devious purpose, the thief has dropped pieces of my gold like breadcrumbs through the woods.}
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\say{Despite this pickle of a trap, I am left with no choice but to follow the trail.}
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\say{Whatever lies ahead, I must recover my fortune.} ---Leopold
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Are you using GLM in a project? Tell us!
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9.5. OpenGL tutorials using GLM
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- The OpenGL Samples Pack, samples that show how to set up all the different new features
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- Learning Modern 3D Graphics Programming, a great OpenGL tutorial using GLM by Jason L. McKesson
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