From 4e20e521db3763314e25b25f187fc2dd435d2140 Mon Sep 17 00:00:00 2001 From: Christophe Riccio Date: Tue, 1 Nov 2016 15:59:31 +0100 Subject: [PATCH] Removed introduction, already in readme.md --- manual.md | 29 ----------------------------- 1 file changed, 29 deletions(-) diff --git a/manual.md b/manual.md index 3d56208f..071f42d1 100644 --- a/manual.md +++ b/manual.md @@ -4,35 +4,6 @@ ![Alt](/doc/manual/g-truc.png "G-Truc Logo") ---- -## Introduction - -OpenGL Mathematics (GLM) is a C++ mathematics library for graphics C++ programs based on the [*OpenGL Shading Language*](http://www.opengl.org/registry/) (GLSL) specifications. - -GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy -to use. - -This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, -noise, etc... - -This library works perfectly with [*OpenGL*](http://www.opengl.org) but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / -rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library. - -GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers: - -* [Apple Clang](https://developer.apple.com/Library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html) 5.0 and higher\ -* [GCC](http://gcc.gnu.org/) 4.6 and higher -* [Intel C++ Composer](https://software.intel.com/en-us/intel-compilers) XE 2013 and higher\ -* [LLVM](http://llvm.org/) 3.2 and higher -* [Visual C++](http://www.visualstudio.com/) 2010 and higher -* [CUDA](https://developer.nvidia.com/about-cuda) 4.0 and higher (experimental) -* Any conform C++98 or C++11 compiler - -The source code and the documentation, including this manual, are licensed under [the Happy Bunny License (Modified MIT) and the MIT License](http://glm.g-truc.net/copying.txt). - -Thanks for contributing to the project by [submitting reports](https://github.com/g-truc/glm/issues) for bugs and feature requests. Any feedback is welcome at -[*glm@g-truc.net*](mailto:glm@g-truc.net). - --- ## Table of Contents + [0. Licenses](#section0)