Fixed references to GLM_FORCE_RADIANS which was removed #642

This commit is contained in:
Christophe Riccio 2017-06-23 19:39:11 +02:00
parent cad2c545f6
commit 4e6574749d
4 changed files with 5 additions and 4 deletions

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@ -251,7 +251,7 @@ namespace glm
GLM_FUNC_DECL tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, vec<3, T, P> const & axis); GLM_FUNC_DECL tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, vec<3, T, P> const & axis);
/// Returns euler angles, pitch as x, yaw as y, roll as z. /// Returns euler angles, pitch as x, yaw as y, roll as z.
/// The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. /// The result is expressed in radians.
/// ///
/// @see gtc_quaternion /// @see gtc_quaternion
template<typename T, precision P> template<typename T, precision P>

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@ -42,7 +42,7 @@ namespace glm
/// Builds a rotation 3 * 3 matrix created from an angle. /// Builds a rotation 3 * 3 matrix created from an angle.
/// ///
/// @param m Input matrix multiplied by this translation matrix. /// @param m Input matrix multiplied by this translation matrix.
/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. /// @param angle Rotation angle expressed in radians.
template<typename T, precision P> template<typename T, precision P>
GLM_FUNC_QUALIFIER mat<3, 3, T, P> rotate( GLM_FUNC_QUALIFIER mat<3, 3, T, P> rotate(
mat<3, 3, T, P> const& m, mat<3, 3, T, P> const& m,

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@ -35,7 +35,7 @@ namespace glm
/// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
/// ///
/// @param m Input matrix multiplied by this rotation matrix. /// @param m Input matrix multiplied by this rotation matrix.
/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. /// @param angle Rotation angle expressed in radians.
/// @param axis Rotation axis, must be normalized. /// @param axis Rotation axis, must be normalized.
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// ///
@ -52,7 +52,7 @@ namespace glm
/// Rotates a quaternion from a vector of 3 components normalized axis and an angle. /// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
/// ///
/// @param q Source orientation /// @param q Source orientation
/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. /// @param angle Angle expressed in radians.
/// @param axis Normalized axis of the rotation, must be normalized. /// @param axis Normalized axis of the rotation, must be normalized.
/// ///
/// @see gtx_rotate_normalized_axis /// @see gtx_rotate_normalized_axis

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@ -78,6 +78,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
- Fixed intersectRayTriangle #6 - Fixed intersectRayTriangle #6
- Fixed dual quaternion != operator #629 - Fixed dual quaternion != operator #629
- Fixed usused variable warning in GTX_spline #618 - Fixed usused variable warning in GTX_spline #618
- Fixed references to GLM_FORCE_RADIANS which was removed #642
#### Deprecation: #### Deprecation:
- Requires Visual Studio 2013, GCC 4.7, Clang 3.4, Cuda 7, ICC 2013 or a C++11 compiler - Requires Visual Studio 2013, GCC 4.7, Clang 3.4, Cuda 7, ICC 2013 or a C++11 compiler