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Fixed merge
This commit is contained in:
commit
535806abf9
@ -3,6 +3,7 @@
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<glm copyright="Copyright © 2005 - 2011">
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<downloads>
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<section name="GLM - zip files">
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<download name="GLM 0.9.2.4" date="04/08/2011" size="3.4 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.4/glm-0.9.2.4.zip/download"/>
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||||
<download name="GLM 0.9.2.3" date="08/06/2011" size="3.4 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.3/glm-0.9.2.3.zip/download"/>
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||||
<download name="GLM 0.9.2.2" date="02/06/2011" size="3.4 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.2/glm-0.9.2.2.zip/download"/>
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||||
<download name="GLM 0.9.2.1" date="24/05/2011" size="3.4 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.1/glm-0.9.2.1.zip/download"/>
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@ -66,6 +67,7 @@
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<download name="GLM 0.1.0.0" date="02/21/2005" size="29.2 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download"/>
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</section>
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||||
<section name="GLM - 7z files">
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||||
<download name="GLM 0.9.2.4" date="04/08/2011" size="2.1 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.4/glm-0.9.2.4.7z/download"/>
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||||
<download name="GLM 0.9.2.3" date="08/06/2011" size="2.1 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.3/glm-0.9.2.3.7z/download"/>
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<download name="GLM 0.9.2.2" date="02/06/2011" size="2.1 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.2/glm-0.9.2.2.7z/download"/>
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<download name="GLM 0.9.2.1" date="24/05/2011" size="2.1 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.1/glm-0.9.2.1.7z/download"/>
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@ -156,9 +158,19 @@
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</todo>
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<page_news>
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<news index="0069" date="04/08/2011" title="GLM 0.9.2.4 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
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<paragraph>
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Fixed few bugs reported by GLM users. Thanks!
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</paragraph>
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<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.4/glm-0.9.2.4.zip/download">GLM 0.9.2.4 (zip)</source>
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<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.4/glm-0.9.2.4.7z/download">GLM 0.9.2.4 (7z)</source>
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<source type="Link" href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</source>
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</news>
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<news index="0068" date="08/06/2011" title="GLM 0.9.2.3 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
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<paragraph>
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This version only fixes a couple a major bugs introduced in GLM 0.9.2.2.
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This version only fixes a couple of major bugs introduced in GLM 0.9.2.2.
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</paragraph>
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<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.3/glm-0.9.2.3.zip/download">GLM 0.9.2.3 (zip)</source>
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|
@ -37,7 +37,7 @@ namespace detail
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{
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class thalf;
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#if(__STDC_VERSION__ >= 199901L) // C99 detected, 64 bit types available
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#if(__STDC_VERSION__ && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
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typedef int64_t sint64;
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typedef uint64_t uint64;
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#elif(GLM_COMPILER & GLM_COMPILER_VC)
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|
@ -79,7 +79,7 @@ namespace detail
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// Convertions
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//explicit tquat(valType const & pitch, valType const & yaw, valType const & roll);
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//! pitch, yaw, roll
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//! Build a quaternion from euler angles (pitch, yaw, roll), in radians.
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explicit tquat(
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tvec3<T> const & eulerAngles);
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explicit tquat(
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@ -248,7 +248,7 @@ namespace detail
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//! Quaternion of high precision floating-point numbers.
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//! From GLM_GTC_quaternion extension.
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typedef detail::tquat<highp_float> highp_quat;
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/// @}
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} //namespace glm
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|
@ -490,7 +490,8 @@ namespace detail{
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typename detail::tquat<T>::value_type AngleRad = radians(angle);
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typename detail::tquat<T>::value_type fSin = sin(AngleRad * T(0.5));
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return cross(q, detail::tquat<T>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
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return q * detail::tquat<T>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin);
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//return gtc::quaternion::cross(q, detail::tquat<T>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
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}
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template <typename T>
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|
@ -201,9 +201,9 @@ template <>
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GLM_FUNC_QUALIFIER f16vec3 f16_rgbx_cast<uint32>(uint32 color)
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{
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f16vec3 result;
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result.x = f16(static_cast<float>(color >> 0) / static_cast<float>(255));
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result.y = f16(static_cast<float>(color >> 8) / static_cast<float>(255));
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result.z = f16(static_cast<float>(color >> 16) / static_cast<float>(255));
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result.x = gtc::type_precision::f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
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result.y = gtc::type_precision::f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
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result.z = gtc::type_precision::f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
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return result;
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}
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@ -211,9 +211,9 @@ template <>
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GLM_FUNC_QUALIFIER f16vec3 f16_xrgb_cast<uint32>(uint32 color)
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{
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f16vec3 result;
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result.x = f16(static_cast<float>(color >> 8) / static_cast<float>(255));
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result.y = f16(static_cast<float>(color >> 16) / static_cast<float>(255));
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result.z = f16(static_cast<float>(color >> 24) / static_cast<float>(255));
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result.x = gtc::type_precision::f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
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result.y = gtc::type_precision::f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
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result.z = gtc::type_precision::f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
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return result;
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}
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@ -221,9 +221,9 @@ template <>
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GLM_FUNC_QUALIFIER f16vec3 f16_bgrx_cast<uint32>(uint32 color)
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{
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f16vec3 result;
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result.x = f16(static_cast<float>(color >> 16) / static_cast<float>(255));
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result.y = f16(static_cast<float>(color >> 8) / static_cast<float>(255));
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result.z = f16(static_cast<float>(color >> 0) / static_cast<float>(255));
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result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
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result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
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result.z = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
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return result;
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}
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@ -231,9 +231,9 @@ template <>
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GLM_FUNC_QUALIFIER f16vec3 f16_xbgr_cast<uint32>(uint32 color)
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{
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f16vec3 result;
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result.x = f16(static_cast<float>(color >> 24) / static_cast<float>(255));
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result.y = f16(static_cast<float>(color >> 16) / static_cast<float>(255));
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result.z = f16(static_cast<float>(color >> 8) / static_cast<float>(255));
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result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
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result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
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result.z = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
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return result;
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}
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@ -241,10 +241,10 @@ template <>
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GLM_FUNC_QUALIFIER f16vec4 f16_rgba_cast<uint32>(uint32 color)
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{
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f16vec4 result;
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result.x = f16(static_cast<float>(color >> 0) / static_cast<float>(255));
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result.y = f16(static_cast<float>(color >> 8) / static_cast<float>(255));
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result.z = f16(static_cast<float>(color >> 16) / static_cast<float>(255));
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result.w = f16(static_cast<float>(color >> 24) / static_cast<float>(255));
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result.x = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
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result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
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result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
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result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
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return result;
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}
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@ -252,10 +252,10 @@ template <>
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GLM_FUNC_QUALIFIER f16vec4 f16_argb_cast<uint32>(uint32 color)
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{
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f16vec4 result;
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result.x = f16(static_cast<float>(color >> 8) / static_cast<float>(255));
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result.y = f16(static_cast<float>(color >> 16) / static_cast<float>(255));
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result.z = f16(static_cast<float>(color >> 24) / static_cast<float>(255));
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result.w = f16(static_cast<float>(color >> 0) / static_cast<float>(255));
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result.x = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
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result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
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result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
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result.w = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
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return result;
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}
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@ -263,10 +263,10 @@ template <>
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GLM_FUNC_QUALIFIER f16vec4 f16_bgra_cast<uint32>(uint32 color)
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{
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f16vec4 result;
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result.x = f16(static_cast<float>(color >> 16) / static_cast<float>(255));
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result.y = f16(static_cast<float>(color >> 8) / static_cast<float>(255));
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result.z = f16(static_cast<float>(color >> 0) / static_cast<float>(255));
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result.w = f16(static_cast<float>(color >> 24) / static_cast<float>(255));
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result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
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result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
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result.z = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
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result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
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return result;
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}
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@ -274,10 +274,10 @@ template <>
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GLM_FUNC_QUALIFIER f16vec4 f16_abgr_cast<uint32>(uint32 color)
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{
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f16vec4 result;
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result.x = f16(static_cast<float>(color >> 24) / static_cast<float>(255));
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result.y = f16(static_cast<float>(color >> 16) / static_cast<float>(255));
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result.z = f16(static_cast<float>(color >> 8) / static_cast<float>(255));
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result.w = f16(static_cast<float>(color >> 0) / static_cast<float>(255));
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result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
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result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
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result.z = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
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result.w = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
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return result;
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}
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@ -291,9 +291,9 @@ template <>
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GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint32>(uint32 color)
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{
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detail::tvec3<float> result;
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result.x = static_cast<float>(color >> 0) / static_cast<float>(255);
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result.y = static_cast<float>(color >> 8) / static_cast<float>(255);
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result.z = static_cast<float>(color >> 16) / static_cast<float>(255);
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result.x = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
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result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
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result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
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return result;
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}
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@ -301,9 +301,9 @@ template <>
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GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint32>(uint32 color)
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{
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detail::tvec3<float> result;
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result.x = static_cast<float>(color >> 8) / static_cast<float>(255);
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result.y = static_cast<float>(color >> 16) / static_cast<float>(255);
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result.z = static_cast<float>(color >> 24) / static_cast<float>(255);
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result.x = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
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result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
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result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
|
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return result;
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}
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@ -311,9 +311,9 @@ template <>
|
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GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint32>(uint32 color)
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{
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detail::tvec3<float> result;
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result.x = static_cast<float>(color >> 16) / static_cast<float>(255);
|
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result.y = static_cast<float>(color >> 8) / static_cast<float>(255);
|
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result.z = static_cast<float>(color >> 0) / static_cast<float>(255);
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result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
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result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
|
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result.z = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
|
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return result;
|
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}
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@ -321,9 +321,9 @@ template <>
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||||
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint32>(uint32 color)
|
||||
{
|
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detail::tvec3<float> result;
|
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result.x = static_cast<float>(color >> 24) / static_cast<float>(255);
|
||||
result.y = static_cast<float>(color >> 16) / static_cast<float>(255);
|
||||
result.z = static_cast<float>(color >> 8) / static_cast<float>(255);
|
||||
result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
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result.z = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -331,10 +331,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>(color >> 0) / static_cast<float>(255);
|
||||
result.y = static_cast<float>(color >> 8) / static_cast<float>(255);
|
||||
result.z = static_cast<float>(color >> 16) / static_cast<float>(255);
|
||||
result.w = static_cast<float>(color >> 24) / static_cast<float>(255);
|
||||
result.x = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
|
||||
result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
|
||||
result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
||||
result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -342,10 +342,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>(color >> 8) / static_cast<float>(255);
|
||||
result.y = static_cast<float>(color >> 16) / static_cast<float>(255);
|
||||
result.z = static_cast<float>(color >> 24) / static_cast<float>(255);
|
||||
result.w = static_cast<float>(color >> 0) / static_cast<float>(255);
|
||||
result.x = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
||||
result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
|
||||
result.w = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -353,10 +353,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>(color >> 16) / static_cast<float>(255);
|
||||
result.y = static_cast<float>(color >> 8) / static_cast<float>(255);
|
||||
result.z = static_cast<float>(color >> 0) / static_cast<float>(255);
|
||||
result.w = static_cast<float>(color >> 24) / static_cast<float>(255);
|
||||
result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
||||
result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
|
||||
result.z = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
|
||||
result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -364,10 +364,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>(color >> 24) / static_cast<float>(255);
|
||||
result.y = static_cast<float>(color >> 16) / static_cast<float>(255);
|
||||
result.z = static_cast<float>(color >> 8) / static_cast<float>(255);
|
||||
result.w = static_cast<float>(color >> 0) / static_cast<float>(255);
|
||||
result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
|
||||
result.z = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
|
||||
result.w = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -381,9 +381,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>(color >> 0) / static_cast<double>(255);
|
||||
result.y = static_cast<double>(color >> 8) / static_cast<double>(255);
|
||||
result.z = static_cast<double>(color >> 16) / static_cast<double>(255);
|
||||
result.x = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -391,9 +391,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>(color >> 8) / static_cast<double>(255);
|
||||
result.y = static_cast<double>(color >> 16) / static_cast<double>(255);
|
||||
result.z = static_cast<double>(color >> 24) / static_cast<double>(255);
|
||||
result.x = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -401,9 +401,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>(color >> 16) / static_cast<double>(255);
|
||||
result.y = static_cast<double>(color >> 8) / static_cast<double>(255);
|
||||
result.z = static_cast<double>(color >> 0) / static_cast<double>(255);
|
||||
result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -411,9 +411,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>(color >> 24) / static_cast<double>(255);
|
||||
result.y = static_cast<double>(color >> 16) / static_cast<double>(255);
|
||||
result.z = static_cast<double>(color >> 8) / static_cast<double>(255);
|
||||
result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -421,10 +421,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>(color >> 0) / static_cast<double>(255);
|
||||
result.y = static_cast<double>(color >> 8) / static_cast<double>(255);
|
||||
result.z = static_cast<double>(color >> 16) / static_cast<double>(255);
|
||||
result.w = static_cast<double>(color >> 24) / static_cast<double>(255);
|
||||
result.x = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -432,10 +432,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>(color >> 8) / static_cast<double>(255);
|
||||
result.y = static_cast<double>(color >> 16) / static_cast<double>(255);
|
||||
result.z = static_cast<double>(color >> 24) / static_cast<double>(255);
|
||||
result.w = static_cast<double>(color >> 0) / static_cast<double>(255);
|
||||
result.x = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
|
||||
result.w = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -443,10 +443,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>(color >> 16) / static_cast<double>(255);
|
||||
result.y = static_cast<double>(color >> 8) / static_cast<double>(255);
|
||||
result.z = static_cast<double>(color >> 0) / static_cast<double>(255);
|
||||
result.w = static_cast<double>(color >> 24) / static_cast<double>(255);
|
||||
result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
|
||||
result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -454,10 +454,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint32>(uint32 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>(color >> 24) / static_cast<double>(255);
|
||||
result.y = static_cast<double>(color >> 16) / static_cast<double>(255);
|
||||
result.z = static_cast<double>(color >> 8) / static_cast<double>(255);
|
||||
result.w = static_cast<double>(color >> 0) / static_cast<double>(255);
|
||||
result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
|
||||
result.z = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
|
||||
result.w = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -471,9 +471,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<detail::thalf> f16_rgbx_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<detail::thalf> result;
|
||||
result.x = detail::thalf(static_cast<float>(color >> 0) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>(color >> 16) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>(color >> 32) / static_cast<float>(65535));
|
||||
result.x = detail::thalf(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -481,9 +481,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<detail::thalf> f16_xrgb_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<detail::thalf> result;
|
||||
result.x = detail::thalf(static_cast<float>(color >> 16) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>(color >> 32) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>(color >> 48) / static_cast<float>(65535));
|
||||
result.x = detail::thalf(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -491,9 +491,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<detail::thalf> f16_bgrx_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<detail::thalf> result;
|
||||
result.x = detail::thalf(static_cast<float>(color >> 32) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>(color >> 16) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>(color >> 0) / static_cast<float>(65535));
|
||||
result.x = detail::thalf(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -501,9 +501,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<detail::thalf> f16_xbgr_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<detail::thalf> result;
|
||||
result.x = detail::thalf(static_cast<float>(color >> 48) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>(color >> 32) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>(color >> 16) / static_cast<float>(65535));
|
||||
result.x = detail::thalf(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -511,10 +511,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<detail::thalf> f16_rgba_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<detail::thalf> result;
|
||||
result.x = detail::thalf(static_cast<float>(color >> 0) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>(color >> 16) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>(color >> 32) / static_cast<float>(65535));
|
||||
result.w = detail::thalf(static_cast<float>(color >> 48) / static_cast<float>(65535));
|
||||
result.x = detail::thalf(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.w = detail::thalf(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -522,10 +522,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<detail::thalf> f16_argb_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<detail::thalf> result;
|
||||
result.x = detail::thalf(static_cast<float>(color >> 16) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>(color >> 32) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>(color >> 48) / static_cast<float>(65535));
|
||||
result.w = detail::thalf(static_cast<float>(color >> 0) / static_cast<float>(65535));
|
||||
result.x = detail::thalf(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.w = detail::thalf(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -533,10 +533,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<detail::thalf> f16_bgra_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<detail::thalf> result;
|
||||
result.x = detail::thalf(static_cast<float>(color >> 32) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>(color >> 16) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>(color >> 0) / static_cast<float>(65535));
|
||||
result.w = detail::thalf(static_cast<float>(color >> 48) / static_cast<float>(65535));
|
||||
result.x = detail::thalf(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.w = detail::thalf(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -544,10 +544,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<detail::thalf> f16_abgr_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<detail::thalf> result;
|
||||
result.x = detail::thalf(static_cast<float>(color >> 48) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>(color >> 32) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>(color >> 16) / static_cast<float>(65535));
|
||||
result.w = detail::thalf(static_cast<float>(color >> 0) / static_cast<float>(65535));
|
||||
result.x = detail::thalf(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.y = detail::thalf(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.z = detail::thalf(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
|
||||
result.w = detail::thalf(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -561,9 +561,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<float> result;
|
||||
result.x = static_cast<float>(color >> 0) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>(color >> 16) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>(color >> 32) / static_cast<float>(65535);
|
||||
result.x = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -571,9 +571,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<float> result;
|
||||
result.x = static_cast<float>(color >> 16) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>(color >> 32) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>(color >> 48) / static_cast<float>(65535);
|
||||
result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -581,9 +581,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<float> result;
|
||||
result.x = static_cast<float>(color >> 32) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>(color >> 16) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>(color >> 0) / static_cast<float>(65535);
|
||||
result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -591,9 +591,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<float> result;
|
||||
result.x = static_cast<float>(color >> 48) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>(color >> 32) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>(color >> 16) / static_cast<float>(65535);
|
||||
result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -601,10 +601,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>(color >> 0) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>(color >> 16) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>(color >> 32) / static_cast<float>(65535);
|
||||
result.w = static_cast<float>(color >> 48) / static_cast<float>(65535);
|
||||
result.x = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -612,10 +612,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>(color >> 16) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>(color >> 32) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>(color >> 48) / static_cast<float>(65535);
|
||||
result.w = static_cast<float>(color >> 0) / static_cast<float>(65535);
|
||||
result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.w = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -623,10 +623,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>(color >> 32) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>(color >> 16) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>(color >> 0) / static_cast<float>(65535);
|
||||
result.w = static_cast<float>(color >> 48) / static_cast<float>(65535);
|
||||
result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -634,10 +634,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<float> result;
|
||||
result.x = static_cast<float>(color >> 48) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>(color >> 32) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>(color >> 16) / static_cast<float>(65535);
|
||||
result.w = static_cast<float>(color >> 0) / static_cast<float>(65535);
|
||||
result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
|
||||
result.w = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -651,9 +651,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>(color >> 0) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>(color >> 16) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>(color >> 32) / static_cast<double>(65535);
|
||||
result.x = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -661,9 +661,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>(color >> 16) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>(color >> 32) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>(color >> 48) / static_cast<double>(65535);
|
||||
result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -671,9 +671,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>(color >> 32) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>(color >> 16) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>(color >> 0) / static_cast<double>(65535);
|
||||
result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -681,9 +681,9 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec3<double> result;
|
||||
result.x = static_cast<double>(color >> 48) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>(color >> 32) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>(color >> 16) / static_cast<double>(65535);
|
||||
result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -691,10 +691,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>(color >> 0) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>(color >> 16) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>(color >> 32) / static_cast<double>(65535);
|
||||
result.w = static_cast<double>(color >> 48) / static_cast<double>(65535);
|
||||
result.x = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -702,10 +702,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>(color >> 16) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>(color >> 32) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>(color >> 48) / static_cast<double>(65535);
|
||||
result.w = static_cast<double>(color >> 0) / static_cast<double>(65535);
|
||||
result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.w = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -713,10 +713,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>(color >> 32) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>(color >> 16) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>(color >> 0) / static_cast<double>(65535);
|
||||
result.w = static_cast<double>(color >> 48) / static_cast<double>(65535);
|
||||
result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -724,10 +724,10 @@ template <>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint64>(uint64 color)
|
||||
{
|
||||
detail::tvec4<double> result;
|
||||
result.x = static_cast<double>(color >> 48) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>(color >> 32) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>(color >> 16) / static_cast<double>(65535);
|
||||
result.w = static_cast<double>(color >> 0) / static_cast<double>(65535);
|
||||
result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
|
||||
result.w = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -43,6 +43,11 @@ GLM 0.9.3.0: 2011-XX-XX
|
||||
- Added extension versioning
|
||||
- Removed many unused namespaces
|
||||
|
||||
================================================================================
|
||||
GLM 0.9.2.4: 2011-08-04
|
||||
--------------------------------------------------------------------------------
|
||||
- Fixed extensions bugs
|
||||
|
||||
================================================================================
|
||||
GLM 0.9.2.3: 2011-06-08
|
||||
--------------------------------------------------------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user