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https://github.com/g-truc/glm.git
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Merge remote-tracking branch 'upstream/master'
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commit
5441bc7a93
@ -508,6 +508,22 @@
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# define GLM_HAS_OPENMP 0
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# define GLM_HAS_OPENMP 0
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#endif
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#endif
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///////////////////////////////////////////////////////////////////////////////////
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// nullptr
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//
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#if GLM_LANG & GLM_LANG_CXX0X_FLAG
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# define GLM_HAS_NULLPTR 1
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#else
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# define GLM_HAS_NULLPTR 0
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#endif
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#if GLM_HAS_NULLPTR
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# define GLM_NULLPTR nullptr
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#else
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# define GLM_NULLPTR 0
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#endif
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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// Static assert
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// Static assert
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@ -142,6 +142,9 @@ namespace glm
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template<typename T, qualifier Q>
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template<typename T, qualifier Q>
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GLM_FUNC_DECL tquat<T, Q> operator+(tquat<T, Q> const& q, tquat<T, Q> const& p);
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GLM_FUNC_DECL tquat<T, Q> operator+(tquat<T, Q> const& q, tquat<T, Q> const& p);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL tquat<T, Q> operator-(tquat<T, Q> const& q, tquat<T, Q> const& p);
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template<typename T, qualifier Q>
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template<typename T, qualifier Q>
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GLM_FUNC_DECL tquat<T, Q> operator*(tquat<T, Q> const& q, tquat<T, Q> const& p);
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GLM_FUNC_DECL tquat<T, Q> operator*(tquat<T, Q> const& q, tquat<T, Q> const& p);
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@ -308,6 +308,12 @@ namespace detail
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return tquat<T, Q>(q) += p;
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return tquat<T, Q>(q) += p;
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}
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER tquat<T, Q> operator-(tquat<T, Q> const& q, tquat<T, Q> const& p)
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{
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return tquat<T, Q>(q) -= p;
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}
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template<typename T, qualifier Q>
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER tquat<T, Q> operator*(tquat<T, Q> const& q, tquat<T, Q> const& p)
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GLM_FUNC_QUALIFIER tquat<T, Q> operator*(tquat<T, Q> const& q, tquat<T, Q> const& p)
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{
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{
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@ -340,13 +340,12 @@ namespace detail
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template<typename T>
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template<typename T>
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GLM_FUNC_QUALIFIER vec<3, T, defaultp> sphericalRand(T Radius)
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GLM_FUNC_QUALIFIER vec<3, T, defaultp> sphericalRand(T Radius)
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{
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{
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T z = linearRand(T(-1), T(1));
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T theta = linearRand(T(0), T(6.283185307179586476925286766559f));
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T a = linearRand(T(0), T(6.283185307179586476925286766559f));
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T phi = std::acos(linearRand(T(-1.0f), T(1.0f)));
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T r = sqrt(T(1) - z * z);
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T x = std::sin(phi) * std::cos(theta);
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T y = std::sin(phi) * std::sin(theta);
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T x = r * std::cos(a);
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T z = std::cos(phi);
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T y = r * std::sin(a);
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return vec<3, T, defaultp>(x, y, z) * Radius;
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return vec<3, T, defaultp>(x, y, z) * Radius;
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}
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}
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@ -44,13 +44,13 @@ namespace glm
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typename genType::value_type & intersectionDistance);
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typename genType::value_type & intersectionDistance);
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//! Compute the intersection of a ray and a triangle.
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//! Compute the intersection of a ray and a triangle.
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/// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/
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/// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/
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//! From GLM_GTX_intersect extension.
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//! From GLM_GTX_intersect extension.
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template<typename T, qualifier Q>
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template<typename T, qualifier Q>
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GLM_FUNC_DECL bool intersectRayTriangle(
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GLM_FUNC_DECL bool intersectRayTriangle(
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vec<3, T, Q> const& orig, vec<3, T, Q> const& dir,
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vec<3, T, Q> const& orig, vec<3, T, Q> const& dir,
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vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2,
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vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2,
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vec<3, T, Q>& baryPosition, T& distance);
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vec<2, T, Q>& baryPosition, T& distance);
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//! Compute the intersection of a line and a triangle.
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//! Compute the intersection of a line and a triangle.
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//! From GLM_GTX_intersect extension.
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//! From GLM_GTX_intersect extension.
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@ -9,7 +9,7 @@
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///
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///
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/// Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.
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/// Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.
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///
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///
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/// Allows to directly interpolate two exiciting matrices.
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/// Allows to directly interpolate two matrices.
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#pragma once
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#pragma once
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@ -25,7 +25,7 @@ namespace detail
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char text[STRING_BUFFER];
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char text[STRING_BUFFER];
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va_list list;
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va_list list;
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if(msg == 0)
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if(msg == GLM_NULLPTR)
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return std::string();
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return std::string();
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va_start(list, msg);
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va_start(list, msg);
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@ -227,7 +227,8 @@ int test_ctr()
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{0, 0, 1, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 1} };
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{0, 0, 0, 1} };
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Error += glm::equal(m4[0][3], 1.0f, 0.0001f) ? 0 : 1;
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Error += glm::equal(m4[0][0], 1.0f, 0.0001f) ? 0 : 1;
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Error += glm::equal(m4[3][3], 1.0f, 0.0001f) ? 0 : 1;
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std::vector<glm::mat4> v1{
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std::vector<glm::mat4> v1{
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{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
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{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
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@ -525,17 +525,17 @@ static int test_inheritance()
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{
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{
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my_vec4()
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my_vec4()
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: glm::vec4(76.f, 75.f, 74.f, 73.f)
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: glm::vec4(76.f, 75.f, 74.f, 73.f)
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, data(82)
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, member(82)
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{}
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{}
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int data;
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int member;
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};
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};
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int Error = 0;
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int Error = 0;
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my_vec4 v;
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my_vec4 v;
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Error += v.data == 82 ? 0 : 1;
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Error += v.member == 82 ? 0 : 1;
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Error += glm::epsilonEqual(v.x, 76.f, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(v.x, 76.f, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(v.y, 75.f, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(v.y, 75.f, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(v.z, 74.f, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(v.z, 74.f, glm::epsilon<float>()) ? 0 : 1;
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@ -24,7 +24,7 @@ int test_axisAngle()
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float dltAngle = 0.0f;
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float dltAngle = 0.0f;
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glm::axisAngle(dltRotation, dltAxis, dltAngle);
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glm::axisAngle(dltRotation, dltAxis, dltAngle);
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std::cout << "dltAngle: (" << dltAxis.x << ", " << dltAxis.y << ", " << dltAxis.z << "), dltAngle: " << dltAngle << std::endl;
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std::cout << "dltAxis: (" << dltAxis.x << ", " << dltAxis.y << ", " << dltAxis.z << "), dltAngle: " << dltAngle << std::endl;
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glm::fquat q = glm::quat_cast(dltRotation);
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glm::fquat q = glm::quat_cast(dltRotation);
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std::cout << "q: (" << q.x << ", " << q.y << ", " << q.z << ", " << q.w << ")" << std::endl;
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std::cout << "q: (" << q.x << ", " << q.y << ", " << q.z << ", " << q.w << ")" << std::endl;
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Error += static_cast<int>(glm::abs(glm::length(test_quat) - 1.0f) > glm::epsilon<float>());
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Error += static_cast<int>(glm::abs(glm::length(test_quat) - 1.0f) > glm::epsilon<float>());
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Error += static_cast<int>(glm::min(glm::length(test_quat + (-test_mat)), glm::length(test_quat + test_mat)) > glm::epsilon<float>());
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Error += static_cast<int>(glm::min(glm::length(test_quat + (-test_mat)), glm::length(test_quat + test_mat)) > glm::epsilon<float>());
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// Test left-handed implementation
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glm::quat test_quatLH = glm::quatLookAtLH(glm::normalize(center - eye), up);
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glm::quat test_matLH = glm::conjugate(glm::quat_cast(glm::lookAtLH(eye, center, up)));
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Error += static_cast<int>(glm::abs(glm::length(test_quatLH) - 1.0f) > glm::epsilon<float>());
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Error += static_cast<int>(glm::min(glm::length(test_quatLH - test_matLH), glm::length(test_quatLH + test_matLH)) > glm::epsilon<float>());
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// Test right-handed implementation
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glm::quat test_quatRH = glm::quatLookAtRH(glm::normalize(center - eye), up);
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glm::quat test_matRH = glm::conjugate(glm::quat_cast(glm::lookAtRH(eye, center, up)));
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Error += static_cast<int>(glm::abs(glm::length(test_quatRH) - 1.0f) > glm::epsilon<float>());
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Error += static_cast<int>(glm::min(glm::length(test_quatRH - test_matRH), glm::length(test_quatRH + test_matRH)) > glm::epsilon<float>());
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return Error;
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return Error;
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}
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}
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