Clarify angleAxis function

This commit is contained in:
Christophe Riccio 2011-04-20 10:30:26 +01:00
parent 08fe3e049b
commit 5459a4dcfb
2 changed files with 3 additions and 4 deletions

View File

@ -121,7 +121,7 @@ namespace glm
detail::tvec3<valType> axis(
detail::tquat<valType> const & x);
//! Build a quaternion from an angle and an axis.
//! Build a quaternion from an angle and a normalized axis.
//! From GLM_GTX_quaternion extension.
template <typename valType>
detail::tquat<valType> angleAxis(
@ -130,12 +130,12 @@ namespace glm
valType const & y,
valType const & z);
//! Build a quaternion from an angle and an axis.
//! Build a quaternion from an angle and a normalized axis.
//! From GLM_GTX_quaternion extension.
template <typename valType>
detail::tquat<valType> angleAxis(
valType const & angle,
detail::tvec3<valType> const & v);
detail::tvec3<valType> const & axis);
//! Extract the real component of a quaternion.
//! From GLM_GTX_quaternion extension.

View File

@ -185,7 +185,6 @@ namespace quaternion
)
{
detail::tquat<valType> result;
detail::tvec3<valType> v_normalized = glm::normalize(v);
valType a = glm::radians(angle);
valType s = glm::sin(a * valType(0.5));