Fixed mat4x3 = mat2x3 * mat4x2 operator #297

This commit is contained in:
Christophe Riccio 2015-01-08 23:38:59 +01:00
parent 1dce8bf200
commit 54dbea6258
2 changed files with 2 additions and 1 deletions

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@ -432,7 +432,7 @@ namespace glm
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2)
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2)
{
return tmat4x3<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],

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@ -75,6 +75,7 @@ Improvements:
Fixes:
- Fixed faceforward build #289
- Fixed decompose function VS2010 templating issues #294
- Fixed mat4x3 = mat2x3 * mat4x2 #297
================================================================================
GLM 0.9.6.1: 2014-12-10