mirror of
https://github.com/g-truc/glm.git
synced 2024-11-10 04:31:47 +00:00
Fixed mat4x3 = mat2x3 * mat4x2 operator #297
This commit is contained in:
parent
1dce8bf200
commit
54dbea6258
@ -432,7 +432,7 @@ namespace glm
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2)
|
||||
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
|
@ -75,6 +75,7 @@ Improvements:
|
||||
Fixes:
|
||||
- Fixed faceforward build #289
|
||||
- Fixed decompose function VS2010 templating issues #294
|
||||
- Fixed mat4x3 = mat2x3 * mat4x2 #297
|
||||
|
||||
================================================================================
|
||||
GLM 0.9.6.1: 2014-12-10
|
||||
|
Loading…
Reference in New Issue
Block a user