Fixed doxygen failure

This commit is contained in:
Christophe Riccio 2018-08-29 21:50:57 +02:00
parent 45d7fc8c4e
commit 556f657936

View File

@ -36,7 +36,6 @@ namespace glm
/// Creates a matrix for projecting two-dimensional coordinates onto the screen.
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top, T const& zNear, T const& zFar)
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluOrtho2D.xml">gluOrtho2D man page</a>
@ -48,7 +47,6 @@ namespace glm
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
@ -59,7 +57,6 @@ namespace glm
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
@ -70,7 +67,6 @@ namespace glm
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
@ -81,7 +77,6 @@ namespace glm
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
@ -92,7 +87,6 @@ namespace glm
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
@ -103,7 +97,6 @@ namespace glm
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
@ -115,7 +108,6 @@ namespace glm
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
@ -127,7 +119,6 @@ namespace glm
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
template<typename T>
@ -138,7 +129,6 @@ namespace glm
/// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
///
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml">glOrtho man page</a>
@ -150,7 +140,6 @@ namespace glm
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_ZO(
T left, T right, T bottom, T top, T near, T far);
@ -159,7 +148,6 @@ namespace glm
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_NO(
T left, T right, T bottom, T top, T near, T far);
@ -168,7 +156,6 @@ namespace glm
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_ZO(
T left, T right, T bottom, T top, T near, T far);
@ -177,7 +164,6 @@ namespace glm
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_NO(
T left, T right, T bottom, T top, T near, T far);
@ -186,7 +172,6 @@ namespace glm
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumZO(
T left, T right, T bottom, T top, T near, T far);
@ -195,7 +180,6 @@ namespace glm
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumNO(
T left, T right, T bottom, T top, T near, T far);
@ -205,7 +189,6 @@ namespace glm
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH(
T left, T right, T bottom, T top, T near, T far);
@ -215,7 +198,6 @@ namespace glm
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH(
T left, T right, T bottom, T top, T near, T far);
@ -224,7 +206,6 @@ namespace glm
/// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glFrustum.xml">glFrustum man page</a>
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum(
@ -240,7 +221,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO(
T fovy, T aspect, T near, T far);
@ -254,7 +234,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO(
T fovy, T aspect, T near, T far);
@ -268,7 +247,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO(
T fovy, T aspect, T near, T far);
@ -282,7 +260,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO(
T fovy, T aspect, T near, T far);
@ -296,7 +273,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO(
T fovy, T aspect, T near, T far);
@ -310,7 +286,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO(
T fovy, T aspect, T near, T far);
@ -325,7 +300,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
T fovy, T aspect, T near, T far);
@ -340,7 +314,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
T fovy, T aspect, T near, T far);
@ -354,7 +327,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml">gluPerspective man page</a>
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective(
@ -370,7 +342,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_ZO(
T fov, T width, T height, T near, T far);
@ -385,7 +356,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_NO(
T fov, T width, T height, T near, T far);
@ -400,7 +370,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_ZO(
T fov, T width, T height, T near, T far);
@ -415,7 +384,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_NO(
T fov, T width, T height, T near, T far);
@ -430,7 +398,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovZO(
T fov, T width, T height, T near, T far);
@ -445,7 +412,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovNO(
T fov, T width, T height, T near, T far);
@ -461,7 +427,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH(
T fov, T width, T height, T near, T far);
@ -477,7 +442,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH(
T fov, T width, T height, T near, T far);
@ -492,7 +456,6 @@ namespace glm
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov(
T fov, T width, T height, T near, T far);
@ -504,7 +467,6 @@ namespace glm
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH(
T fovy, T aspect, T near);
@ -516,7 +478,6 @@ namespace glm
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH(
T fovy, T aspect, T near);
@ -528,7 +489,6 @@ namespace glm
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
T fovy, T aspect, T near);
@ -540,7 +500,6 @@ namespace glm
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
T fovy, T aspect, T near);
@ -553,7 +512,6 @@ namespace glm
/// @param ep Epsilon
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
T fovy, T aspect, T near, T ep);