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Added 8bit pack and unpack to GTC_packing
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@ -591,6 +591,17 @@ namespace glm
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/// @see uint16 packUnorm3x5_1x1(vec4 const & v)
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GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
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/// Convert each component of the normalized floating-point vector into unsigned integer values.
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///
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/// @see gtc_packing
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/// @see vec3 unpackUnorm2x3_1x2(uint8 p)
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GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const & v);
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/// Convert each unsigned integer components of a vector to normalized floating-point values.
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///
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/// @see gtc_packing
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/// @see uint8 packUnorm2x3_1x2(vec3 const & v)
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GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
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/// @}
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}// namespace glm
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@ -225,6 +225,17 @@ namespace detail
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// return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22);
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// }
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union u3u3u2
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{
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struct
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{
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uint x : 3;
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uint y : 3;
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uint z : 2;
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} data;
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uint8 pack;
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};
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union u4u4
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{
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struct
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@ -773,5 +784,23 @@ namespace detail
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Unpack.pack = v;
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return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor;
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}
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GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const & v)
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{
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u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(7.f, 7.f, 3.f)));
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detail::u3u3u2 Result;
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Result.data.x = Unpack.x;
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Result.data.y = Unpack.y;
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Result.data.z = Unpack.z;
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return Result.pack;
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}
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GLM_FUNC_QUALIFIER vec3 unpackUnorm2x3_1x2(uint8 v)
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{
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vec3 const ScaleFactor(1.f / 7.f, 1.f / 7.f, 1.f / 3.f);
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detail::u3u3u2 Unpack;
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Unpack.pack = v;
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return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor;
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}
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}//namespace glm
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@ -58,6 +58,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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- Added (un)packHalf to GTC_packing
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- Added (un)packUnorm and (un)packSnorm to GTC_packing
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- Added 16bit pack and unpack to GTC_packing
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- Added 8bit pack and unpack to GTC_packing
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##### Improvements:
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- Improved GTC_random linearRand documentation
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@ -650,6 +650,26 @@ int test_packUnorm1x5_1x6_1x5()
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return Error;
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}
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int test_packUnorm2x3_1x2()
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{
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int Error = 0;
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std::vector<glm::vec3> A;
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A.push_back(glm::vec3(1.0f, 0.7f, 0.5f));
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A.push_back(glm::vec3(0.5f, 0.1f, 0.0f));
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for(std::size_t i = 0; i < A.size(); ++i)
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{
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glm::vec3 B(A[i]);
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glm::uint8 C = glm::packUnorm2x3_1x2(B);
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glm::vec3 D = glm::unpackUnorm2x3_1x2(C);
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Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 3.f)) ? 0 : 1;
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assert(!Error);
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}
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return Error;
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}
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int main()
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{
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int Error = 0;
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@ -677,6 +697,7 @@ int main()
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Error += test_packUnorm4x4();
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Error += test_packUnorm3x5_1x1();
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Error += test_packUnorm1x5_1x6_1x5();
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Error += test_packUnorm2x3_1x2();
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Error += test_F2x11_1x10();
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Error += test_F3x9_E1x5();
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