Added *GLM_EXT_matrix_integer* with tests

This commit is contained in:
Christophe 2020-11-30 18:10:55 +01:00
parent 8693d06297
commit 561fbbd94c
9 changed files with 474 additions and 70 deletions

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@ -16,6 +16,38 @@ namespace detail
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool IsFloat, bool Aligned>
struct compute_matrixCompMult_type {
GLM_FUNC_QUALIFIER static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE,
"'matrixCompMult' only accept floating-point inputs, include <glm/ext/matrix_integer.hpp> to discard this restriction.");
return detail::compute_matrixCompMult<C, R, T, Q, detail::is_aligned<Q>::value>::call(x, y);
}
};
template<length_t DA, length_t DB, typename T, qualifier Q>
struct compute_outerProduct {
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<DA, DB, T, Q>::type call(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
{
typename detail::outerProduct_trait<DA, DB, T, Q>::type m;
for(length_t i = 0; i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
};
template<length_t DA, length_t DB, typename T, qualifier Q, bool IsFloat>
struct compute_outerProduct_type {
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<DA, DB, T, Q>::type call(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE,
"'outerProduct' only accept floating-point inputs, include <glm/ext/matrix_integer.hpp> to discard this restriction.");
return detail::compute_outerProduct<DA, DB, T, Q>::call(c, r);
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_transpose{};
@ -195,6 +227,16 @@ namespace detail
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool IsFloat, bool Aligned>
struct compute_transpose_type {
GLM_FUNC_QUALIFIER static mat<R, C, T, Q> call(mat<C, R, T, Q> const& m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE,
"'transpose' only accept floating-point inputs, include <glm/ext/matrix_integer.hpp> to discard this restriction.");
return detail::compute_transpose<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_determinant{};
@ -243,6 +285,17 @@ namespace detail
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool IsFloat, bool Aligned>
struct compute_determinant_type{
GLM_FUNC_QUALIFIER static T call(mat<C, R, T, Q> const& m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE,
"'determinant' only accept floating-point inputs, include <glm/ext/matrix_integer.hpp> to discard this restriction.");
return detail::compute_determinant<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_inverse{};
@ -355,33 +408,25 @@ namespace detail
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs");
return detail::compute_matrixCompMult<C, R, T, Q, detail::is_aligned<Q>::value>::call(x, y);
return detail::compute_matrixCompMult_type<C, R, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(x, y);
}
template<length_t DA, length_t DB, typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<DA, DB, T, Q>::type outerProduct(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
typename detail::outerProduct_trait<DA, DB, T, Q>::type m;
for(length_t i = 0; i < m.length(); ++i)
m[i] = c * r[i];
return m;
return detail::compute_outerProduct_type<DA, DB, T, Q, std::numeric_limits<T>::is_iec559>::call(c, r);
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs");
return detail::compute_transpose<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
return detail::compute_transpose_type<C, R, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(m);
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T determinant(mat<C, R, T, Q> const& m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs");
return detail::compute_determinant<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
return detail::compute_determinant_type<C, R, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(m);
}
template<length_t C, length_t R, typename T, qualifier Q>

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@ -0,0 +1,91 @@
/// @ref ext_matrix_integer
/// @file glm/ext/matrix_integer.hpp
///
/// @defgroup ext_matrix_integer GLM_EXT_matrix_integer
/// @ingroup ext
///
/// Defines functions that generate common transformation matrices.
///
/// The matrices generated by this extension use standard OpenGL fixed-function
/// conventions. For example, the lookAt function generates a transform from world
/// space into the specific eye space that the projective matrix functions
/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
/// specifications defines the particular layout of this eye space.
///
/// Include <glm/ext/matrix_integer.hpp> to use the features of this extension.
///
/// @see ext_matrix_projection
/// @see ext_matrix_clip_space
#pragma once
// Dependencies
#include "../gtc/constants.hpp"
#include "../geometric.hpp"
#include "../trigonometric.hpp"
#include "../matrix.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_EXT_matrix_integer extension included")
#endif
namespace glm
{
/// @addtogroup ext_matrix_integer
/// @{
/// Multiply matrix x by matrix y component-wise, i.e.,
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
///
/// @tparam C Integer between 1 and 4 included that qualify the number a column
/// @tparam R Integer between 1 and 4 included that qualify the number a row
/// @tparam T Floating-point or signed integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
/// Treats the first parameter c as a column vector
/// and the second parameter r as a row vector
/// and does a linear algebraic matrix multiply c * r.
///
/// @tparam C Integer between 1 and 4 included that qualify the number a column
/// @tparam R Integer between 1 and 4 included that qualify the number a row
/// @tparam T Floating-point or signed integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r);
/// Returns the transposed matrix of x
///
/// @tparam C Integer between 1 and 4 included that qualify the number a column
/// @tparam R Integer between 1 and 4 included that qualify the number a row
/// @tparam T Floating-point or signed integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x);
/// Return the determinant of a squared matrix.
///
/// @tparam C Integer between 1 and 4 included that qualify the number a column
/// @tparam R Integer between 1 and 4 included that qualify the number a row
/// @tparam T Floating-point or signed integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m);
/// @}
}//namespace glm
#include "matrix_integer.inl"

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@ -0,0 +1,38 @@
namespace glm{
namespace detail
{
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_matrixCompMult_type<C, R, T, Q, false, Aligned> {
GLM_FUNC_QUALIFIER static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
{
return detail::compute_matrixCompMult<C, R, T, Q, detail::is_aligned<Q>::value>::call(x, y);
}
};
template<length_t DA, length_t DB, typename T, qualifier Q>
struct compute_outerProduct_type<DA, DB, T, Q, false> {
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<DA, DB, T, Q>::type call(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
{
return detail::compute_outerProduct<DA, DB, T, Q>::call(c, r);
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_transpose_type<C, R, T, Q, false, Aligned>
{
GLM_FUNC_QUALIFIER static mat<R, C, T, Q> call(mat<C, R, T, Q> const& m)
{
return detail::compute_transpose<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_determinant_type<C, R, T, Q, false, Aligned>{
GLM_FUNC_QUALIFIER static T call(mat<C, R, T, Q> const& m)
{
return detail::compute_determinant<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
}
};
}//namespace detail
}//namespace glm

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@ -10,7 +10,11 @@ namespace glm
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b)
{
return equal(a, b, static_cast<T>(0));
//return equal(a, b, static_cast<T>(0));
vec<C, bool, Q> Result(true);
for(length_t i = 0; i < C; ++i)
Result[i] = all(equal(a[i], b[i]));
return Result;
}
template<length_t C, length_t R, typename T, qualifier Q>
@ -31,7 +35,11 @@ namespace glm
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
{
return notEqual(x, y, static_cast<T>(0));
//return notEqual(x, y, static_cast<T>(0));
vec<C, bool, Q> Result(true);
for(length_t i = 0; i < C; ++i)
Result[i] = any(notEqual(a[i], b[i]));
return Result;
}
template<length_t C, length_t R, typename T, qualifier Q>

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@ -97,7 +97,7 @@ namespace detail
///
/// @tparam C Integer between 1 and 4 included that qualify the number a column
/// @tparam R Integer between 1 and 4 included that qualify the number a row
/// @tparam T Floating-point or signed integer scalar types
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
@ -111,7 +111,7 @@ namespace detail
///
/// @tparam C Integer between 1 and 4 included that qualify the number a column
/// @tparam R Integer between 1 and 4 included that qualify the number a row
/// @tparam T Floating-point or signed integer scalar types
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
@ -123,7 +123,7 @@ namespace detail
///
/// @tparam C Integer between 1 and 4 included that qualify the number a column
/// @tparam R Integer between 1 and 4 included that qualify the number a row
/// @tparam T Floating-point or signed integer scalar types
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
@ -135,7 +135,7 @@ namespace detail
///
/// @tparam C Integer between 1 and 4 included that qualify the number a column
/// @tparam R Integer between 1 and 4 included that qualify the number a row
/// @tparam T Floating-point or signed integer scalar types
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
@ -147,7 +147,7 @@ namespace detail
///
/// @tparam C Integer between 1 and 4 included that qualify the number a column
/// @tparam R Integer between 1 and 4 included that qualify the number a row
/// @tparam T Floating-point or signed integer scalar types
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>

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@ -58,6 +58,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
- Added *GLM_EXT_scalar_reciprocal* with tests
- Added *GLM_EXT_vector_reciprocal* with tests
- Added `glm::iround` and `glm::uround` to *GLM_EXT_scalar_common* and *GLM_EXT_vector_common*
- Added *GLM_EXT_matrix_integer* with tests
#### Improvements:
- Added `constexpr` qualifier for `cross` product #1040

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@ -1,8 +1,15 @@
#include <glm/matrix.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/ulp.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/ext/scalar_constants.hpp>
#include <glm/mat2x2.hpp>
#include <glm/mat2x3.hpp>
#include <glm/mat2x4.hpp>
#include <glm/mat3x2.hpp>
#include <glm/mat3x3.hpp>
#include <glm/mat3x4.hpp>
#include <glm/mat4x2.hpp>
#include <glm/mat4x3.hpp>
#include <glm/mat4x4.hpp>
#include <vector>
#include <ctime>
#include <cstdio>
@ -17,72 +24,63 @@ int test_matrixCompMult()
mat2 m(0, 1, 2, 3);
mat2 n = matrixCompMult(m, m);
mat2 expected = mat2(0, 1, 4, 9);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
}
{
mat2x3 m(0, 1, 2, 3, 4, 5);
mat2x3 n = matrixCompMult(m, m);
mat2x3 expected = mat2x3(0, 1, 4, 9, 16, 25);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
}
{
mat2x4 m(0, 1, 2, 3, 4, 5, 6, 7);
mat2x4 n = matrixCompMult(m, m);
mat2x4 expected = mat2x4(0, 1, 4, 9, 16, 25, 36, 49);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
}
{
mat3 m(0, 1, 2, 3, 4, 5, 6, 7, 8);
mat3 n = matrixCompMult(m, m);
mat3 expected = mat3(0, 1, 4, 9, 16, 25, 36, 49, 64);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
}
{
mat3x2 m(0, 1, 2, 3, 4, 5);
mat3x2 n = matrixCompMult(m, m);
mat3x2 expected = mat3x2(0, 1, 4, 9, 16, 25);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
}
{
mat3x4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
mat3x4 n = matrixCompMult(m, m);
mat3x4 expected = mat3x4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
}
{
mat4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
mat4 n = matrixCompMult(m, m);
mat4 expected = mat4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
}
{
mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7);
mat4x2 n = matrixCompMult(m, m);
mat4x2 expected = mat4x2(0, 1, 4, 9, 16, 25, 36, 49);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
}
{
mat4x3 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
mat4x3 n = matrixCompMult(m, m);
mat4x3 expected = mat4x3(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
}
return Error;
@ -114,72 +112,63 @@ int test_transpose()
mat2 const m(0, 1, 2, 3);
mat2 const t = transpose(m);
mat2 const expected = mat2(0, 2, 1, 3);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
}
{
mat2x3 m(0, 1, 2, 3, 4, 5);
mat3x2 t = transpose(m);
mat3x2 const expected = mat3x2(0, 3, 1, 4, 2, 5);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
}
{
mat2x4 m(0, 1, 2, 3, 4, 5, 6, 7);
mat4x2 t = transpose(m);
mat4x2 const expected = mat4x2(0, 4, 1, 5, 2, 6, 3, 7);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
}
{
mat3 m(0, 1, 2, 3, 4, 5, 6, 7, 8);
mat3 t = transpose(m);
mat3 const expected = mat3(0, 3, 6, 1, 4, 7, 2, 5, 8);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
}
{
mat3x2 m(0, 1, 2, 3, 4, 5);
mat2x3 t = transpose(m);
mat2x3 const expected = mat2x3(0, 2, 4, 1, 3, 5);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
}
{
mat3x4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
mat4x3 t = transpose(m);
mat4x3 const expected = mat4x3(0, 4, 8, 1, 5, 9, 2, 6, 10, 3, 7, 11);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
}
{
mat4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
mat4 t = transpose(m);
mat4 const expected = mat4(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
}
{
mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7);
mat2x4 t = transpose(m);
mat2x4 const expected = mat2x4(0, 2, 4, 6, 1, 3, 5, 7);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
}
{
mat4x3 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
mat3x4 t = transpose(m);
mat3x4 const expected = mat3x4(0, 3, 6, 9, 1, 4, 7, 10, 2, 5, 8, 11);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
}
return Error;
@ -205,8 +194,7 @@ int test_inverse()
glm::mat4x4 B4x4 = inverse(A4x4);
glm::mat4x4 I4x4 = A4x4 * B4x4;
glm::mat4x4 Identity(1);
for (length_t l = 0; l < Identity.length(); ++l)
Error += all(epsilonEqual(I4x4[l], Identity[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(I4x4, Identity, epsilon<float>())) ? 0 : 1;
}
{
@ -217,8 +205,7 @@ int test_inverse()
glm::mat3x3 B3x3 = glm::inverse(A3x3);
glm::mat3x3 I3x3 = A3x3 * B3x3;
glm::mat3x3 Identity(1);
for (length_t l = 0; l < Identity.length(); ++l)
Error += all(epsilonEqual(I3x3[l], Identity[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(I3x3, Identity, epsilon<float>())) ? 0 : 1;
}
{
@ -228,8 +215,7 @@ int test_inverse()
glm::mat2x2 B2x2 = glm::inverse(A2x2);
glm::mat2x2 I2x2 = A2x2 * B2x2;
glm::mat2x2 Identity(1);
for (length_t l = 0; l < Identity.length(); ++l)
Error += all(epsilonEqual(I2x2[l], Identity[l], epsilon<float>())) ? 0 : 1;
Error += all(equal(I2x2, Identity, epsilon<float>())) ? 0 : 1;
}
return Error;
@ -249,10 +235,7 @@ int test_inverse_simd()
glm::mat4x4 const B4x4 = glm::inverse(A4x4);
glm::mat4x4 const I4x4 = A4x4 * B4x4;
Error += glm::all(glm::epsilonEqual(I4x4[0], Identity[0], 0.001f)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(I4x4[1], Identity[1], 0.001f)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(I4x4[2], Identity[2], 0.001f)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(I4x4[3], Identity[3], 0.001f)) ? 0 : 1;
Error += glm::all(glm::equal(I4x4, Identity, 0.001f)) ? 0 : 1;
return Error;
}

View File

@ -1,6 +1,7 @@
glmCreateTestGTC(ext_matrix_relational)
glmCreateTestGTC(ext_matrix_transform)
glmCreateTestGTC(ext_matrix_common)
glmCreateTestGTC(ext_matrix_integer)
glmCreateTestGTC(ext_matrix_int2x2_sized)
glmCreateTestGTC(ext_matrix_int2x3_sized)
glmCreateTestGTC(ext_matrix_int2x4_sized)

View File

@ -0,0 +1,237 @@
#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/matrix_integer.hpp>
#include <glm/ext/matrix_int2x2.hpp>
#include <glm/ext/matrix_int2x3.hpp>
#include <glm/ext/matrix_int2x4.hpp>
#include <glm/ext/matrix_int3x2.hpp>
#include <glm/ext/matrix_int3x3.hpp>
#include <glm/ext/matrix_int3x4.hpp>
#include <glm/ext/matrix_int4x2.hpp>
#include <glm/ext/matrix_int4x3.hpp>
#include <glm/ext/matrix_int4x4.hpp>
using namespace glm;
int test_matrixCompMult()
{
int Error = 0;
{
imat2 m(0, 1, 2, 3);
imat2 n = matrixCompMult(m, m);
imat2 expected = imat2(0, 1, 4, 9);
Error += all(equal(n, expected)) ? 0 : 1;
}
{
imat2x3 m(0, 1, 2, 3, 4, 5);
imat2x3 n = matrixCompMult(m, m);
imat2x3 expected = imat2x3(0, 1, 4, 9, 16, 25);
Error += all(equal(n, expected)) ? 0 : 1;
}
{
imat2x4 m(0, 1, 2, 3, 4, 5, 6, 7);
imat2x4 n = matrixCompMult(m, m);
imat2x4 expected = imat2x4(0, 1, 4, 9, 16, 25, 36, 49);
Error += all(equal(n, expected)) ? 0 : 1;
}
{
imat3 m(0, 1, 2, 3, 4, 5, 6, 7, 8);
imat3 n = matrixCompMult(m, m);
imat3 expected = imat3(0, 1, 4, 9, 16, 25, 36, 49, 64);
Error += all(equal(n, expected)) ? 0 : 1;
}
{
imat3x2 m(0, 1, 2, 3, 4, 5);
imat3x2 n = matrixCompMult(m, m);
imat3x2 expected = imat3x2(0, 1, 4, 9, 16, 25);
Error += all(equal(n, expected)) ? 0 : 1;
}
{
imat3x4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
imat3x4 n = matrixCompMult(m, m);
imat3x4 expected = imat3x4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121);
Error += all(equal(n, expected)) ? 0 : 1;
}
{
imat4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
imat4 n = matrixCompMult(m, m);
imat4 expected = imat4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225);
Error += all(equal(n, expected)) ? 0 : 1;
}
{
imat4x2 m(0, 1, 2, 3, 4, 5, 6, 7);
imat4x2 n = matrixCompMult(m, m);
imat4x2 expected = imat4x2(0, 1, 4, 9, 16, 25, 36, 49);
Error += all(equal(n, expected)) ? 0 : 1;
}
{
imat4x3 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
imat4x3 n = matrixCompMult(m, m);
imat4x3 expected = imat4x3(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121);
Error += all(equal(n, expected)) ? 0 : 1;
}
return Error;
}
int test_outerProduct()
{
int Error = 0;
{
glm::imat2x2 const m = glm::outerProduct(glm::ivec2(1), glm::ivec2(1));
Error += all(equal(m, glm::imat2x2(1, 1, 1, 1))) ? 0 : 1;
}
{
glm::imat2x3 const m = glm::outerProduct(glm::ivec3(1), glm::ivec2(1));
Error += all(equal(m, glm::imat2x3(1, 1, 1, 1, 1, 1))) ? 0 : 1;
}
{
glm::imat2x4 const m = glm::outerProduct(glm::ivec4(1), glm::ivec2(1));
Error += all(equal(m, glm::imat2x4(1, 1, 1, 1, 1, 1, 1, 1))) ? 0 : 1;
}
{
glm::imat3x2 const m = glm::outerProduct(glm::ivec2(1), glm::ivec3(1));
Error += all(equal(m, glm::imat3x2(1, 1, 1, 1, 1, 1))) ? 0 : 1;
}
{
glm::imat3x3 const m = glm::outerProduct(glm::ivec3(1), glm::ivec3(1));
Error += all(equal(m, glm::imat3x3(1, 1, 1, 1, 1, 1, 1, 1, 1))) ? 0 : 1;
}
{
glm::imat3x4 const m = glm::outerProduct(glm::ivec4(1), glm::ivec3(1));
Error += all(equal(m, glm::imat3x4(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1))) ? 0 : 1;
}
{
glm::imat4x2 const m = glm::outerProduct(glm::ivec2(1), glm::ivec4(1));
Error += all(equal(m, glm::imat4x2(1, 1, 1, 1, 1, 1, 1, 1))) ? 0 : 1;
}
{
glm::imat4x3 const m = glm::outerProduct(glm::ivec3(1), glm::ivec4(1));
Error += all(equal(m, glm::imat4x3(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1))) ? 0 : 1;
}
{
glm::imat4x4 const m = glm::outerProduct(glm::ivec4(1), glm::ivec4(1));
Error += all(equal(m, glm::imat4x4(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1))) ? 0 : 1;
}
return Error;
}
int test_transpose()
{
int Error = 0;
{
imat2 const m(0, 1, 2, 3);
imat2 const t = transpose(m);
imat2 const expected = imat2(0, 2, 1, 3);
Error += all(equal(t, expected)) ? 0 : 1;
}
{
imat2x3 m(0, 1, 2, 3, 4, 5);
imat3x2 t = transpose(m);
imat3x2 const expected = imat3x2(0, 3, 1, 4, 2, 5);
Error += all(equal(t, expected)) ? 0 : 1;
}
{
imat2x4 m(0, 1, 2, 3, 4, 5, 6, 7);
imat4x2 t = transpose(m);
imat4x2 const expected = imat4x2(0, 4, 1, 5, 2, 6, 3, 7);
Error += all(equal(t, expected)) ? 0 : 1;
}
{
imat3 m(0, 1, 2, 3, 4, 5, 6, 7, 8);
imat3 t = transpose(m);
imat3 const expected = imat3(0, 3, 6, 1, 4, 7, 2, 5, 8);
Error += all(equal(t, expected)) ? 0 : 1;
}
{
imat3x2 m(0, 1, 2, 3, 4, 5);
imat2x3 t = transpose(m);
imat2x3 const expected = imat2x3(0, 2, 4, 1, 3, 5);
Error += all(equal(t, expected)) ? 0 : 1;
}
{
imat3x4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
imat4x3 t = transpose(m);
imat4x3 const expected = imat4x3(0, 4, 8, 1, 5, 9, 2, 6, 10, 3, 7, 11);
Error += all(equal(t, expected)) ? 0 : 1;
}
{
imat4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
imat4 t = transpose(m);
imat4 const expected = imat4(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15);
Error += all(equal(t, expected)) ? 0 : 1;
}
{
imat4x2 m(0, 1, 2, 3, 4, 5, 6, 7);
imat2x4 t = transpose(m);
imat2x4 const expected = imat2x4(0, 2, 4, 6, 1, 3, 5, 7);
Error += all(equal(t, expected)) ? 0 : 1;
}
{
imat4x3 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
imat3x4 t = transpose(m);
imat3x4 const expected = imat3x4(0, 3, 6, 9, 1, 4, 7, 10, 2, 5, 8, 11);
Error += all(equal(t, expected)) ? 0 : 1;
}
return Error;
}
int test_determinant()
{
int Error = 0;
{
imat2 const m(1, 1, 1, 1);
int const t = determinant(m);
Error += t == 0 ? 0 : 1;
}
{
imat3 m(1, 1, 1, 1, 1, 1, 1, 1, 1);
int t = determinant(m);
Error += t == 0 ? 0 : 1;
}
{
imat4 m(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
int t = determinant(m);
Error += t == 0 ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_matrixCompMult();
Error += test_outerProduct();
Error += test_transpose();
Error += test_determinant();
return Error;
}