fix vector angle functions possibly returning NaN

This commit is contained in:
Janis Born 2013-12-19 16:16:28 +01:00
parent 9f5d2be3da
commit 56bd959f9e

View File

@ -18,10 +18,12 @@ namespace glm
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
genType Dot = clamp(dot(x, y), genType(0), genType(1));
#ifdef GLM_FORCE_RADIANS
return acos(dot(x, y));
return acos(Dot);
#else
return degrees(acos(dot(x, y)));
return degrees(acos(Dot));
#endif
}
@ -34,10 +36,12 @@ namespace glm
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
T Dot = clamp(dot(x, y), T(0), T(1));
#ifdef GLM_FORCE_RADIANS
return acos(dot(x, y));
return acos(Dot);
#else
return degrees(acos(dot(x, y)));
return degrees(acos(Dot));
#endif
}
@ -51,10 +55,12 @@ namespace glm
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
T Dot = clamp(dot(x, y), T(0), T(1));
#ifdef GLM_FORCE_RADIANS
T const Angle(acos(dot(x, y)));
T const Angle(acos(Dot));
#else
T const Angle(degrees(acos(dot(x, y))));
T const Angle(degrees(acos(Dot)));
#endif
detail::tvec2<T, P> const TransformedVector(glm::rotate(x, Angle));
if(all(epsilonEqual(y, TransformedVector, T(0.01))))
@ -73,10 +79,12 @@ namespace glm
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
T Dot = clamp(dot(x, y), T(0), T(1));
#ifdef GLM_FORCE_RADIANS
T const Angle(acos(dot(x, y)));
T const Angle(acos(Dot));
#else
T const Angle(degrees(acos(dot(x, y))));
T const Angle(degrees(acos(Dot)));
#endif
if(dot(ref, cross(x, y)) < T(0))